Matthew94 said:
I got past 1-2, I don't remember when I stopped. I did give it quite a few hours though, too many for how bad I think it is.
I like story that has a sense of progression beyond your level increasing. Sure you can chat to NPCs that have about 2 lines of dialogue each but it didn't exactly suck me in, in fact it bored me. It chooses to tell its story by not doing it at all.
About the difficulty, specifically "How is that even a critique on the game or why the OP shouldn't play it?", I think it is a major point because when people talk about the game it's nearly always about difficulty which isn't really a major selling point when you yourself say "the difficulty is overblown".
I didn't find the game very innovative at all though the online elements were done well but everything else wasn't particularly mindblowing. The 1/2 health thing was just a bad idea.
Oh, so you are one of the "I played the first TWO levels of a game, thus giving me the full ability to talk shit about it on the internet" school of gaming, eh?
The story in Demons Souls had nothing to do with your character's level. Where did you get that idea? It is absolutely independent of your character's level. It TOLD a story, but you just had to look for it. You had to talk to the NPCs to get little tidbits of lore, and make that fit in with what you find in the world and the landscape all around you. YOU were the one in charge of making sense of the world and the situation your character is in. Demons Souls doesn't hold your hand, and the story is no exception. It doesn't hold your hand through the story, but it tells you to find it yourself. It's there if you choose to look for it, and if you choose to look for it, you'll find a rich and interesting world. But people like you who do not go into the game looking for a story will not find one. Just because you didn't take the time to understand the story or "get it" doesn't mean it was bad or non-existent.
I can give you dozens of other selling points on Demons Souls besides its difficultly (but that would involve me writing a thesis, so I'll spare you). Just because that's the most common, meme-esque thing people say about the game doesn't mean its the selling point. Few people in this thread have said the game is fun because it is hard. They have said it is fun, BUT hard, but no one has implied that the game's enjoyment is a direct part as to way it is fun. There's a big difference between "Oh, this game is really fun, but it can be hard" versus "this game is very fun because it is hard".
The 1/2 health thing isn't a bad idea (it's called soul form, by the way). It's only a bad idea if you have a very narrow and conventional view on gaming. If you go into the game and except to spend all your time in body form and see soul form as a penalty, then yes it is bad. But if you decide to view soul form as the standard and body form as a reward for a job well done then it is a very good mechanic. Most importantly though, you DO know that soul form has benefits over body form, correct? Your footsteps are quieter in soul form, so if you are a stealth-based character, then you will find it to your advantage to be in that 1/2 health form a majority of the time. Also, you actually take slightly less damage in soul form as well. Even further, dying in soul form doesn't fuck with your world tendency, which is quite an important aspect since it gives you more control over the game.
It's very possible for people to just "not get" Demons Souls, in my opinion. Do not listen to the people who aren't "getting" the game in this thread, fair OP. Demons Souls is one of the best gaming experiences you can have this generation, as well as being one of this generation's best and most exciting new IP. If you have a PS3, you are doing yourself a disservice by not playing this one, especially since its only 20 bucks right now.