jawakiller said:
The fact that there was no Master Chief is one of the big reasons, tells me something about you and your friends. You just care about bang bang explosion games, where at the end of every big scene/level is big explosion or fight that all the main characters survive unscathed(because they are all bad-asses), and if the game doesn't have all of that, in some way it is lame.
While Master Chief is a somewhat important figure in the Halo Universe, his story is a diddly-piss small portion of that universe.
I'm mean seriously if you felt no real emotion from the Reach campaign, you and your friends must be cold and heartless. Because it was one of the most touching and emotional stories of the series. Frankly, I believe the Reach and ODST campaigns are the best, because they have more than just a big almost-silent tough guy that saves the universe punching aliens and blowing shit up.
Of course, I and my friends are the opposite of you and your friends. The ODST and Reach stories rank the best for us. My best friend's only problem with the Reach campaign was that he felt when Kat died, was just so wrong, because it was from a single needle rifle shot, he liked her as a character, though of course not for her driving skills.
Though I would say that our favorite characters of the series are Gunnery Sargent Buck(ODST) and "The big guy" Jorge. Jorge's death was not anti-climactic to me, it was sad yes, but there is no reason why the destruction of and important target, but the death of a valued team member can't be a climax for a story. If anything, I think there are too many big tough guy main characters that are pretty much invincible and will win out in the end every time. Master Chief was a very one dimensional character, an over used character type.
I found the Reach story a welcome change from what I had seen in the majority of the series and other games out there. It was refreshing to know that at some point Noble Six would die at the end of the Lone Wolf level.
Next, I know why you and your friends don't like the Reach multiplayer. It isn't because the armor effects are silly(which they aren't), and the assassinations are out of place(which they aren't), it is because they changed the multiplayer to where it was more than just run and gun.
Bungie was looking to make a more involved multiplayer, maybe only half run and gun, depending on the game type, but the rest is a tactical/strategy based combat. I like it much better than Halo 3's multiplayer. Halo 3 was okay for one or two day multiplayer excursion every couple or three weeks, but after awhile, it just got boring. Now Reach's multiplayer is lasting longer on me, heck, last month I played every day for at least two hours for the whole month. I went from Colonel grade 2 to General in that time. It is just much more interesting. H3 was mostly the first person to shoot won, but that is far less so with Reach.
Lastly on your edit: Look at Halo 3, any time you had main characters like the Arbiter, they never could be killed either and could be used as decoys and shields. That point of yours is moot.