Samus Aran but a man said:
Sonic Doctor said:
I was left dissatisfied because nothing was improved the original Halo. I know what you're thinking, but if just visually remaking was their goal, they should have aimed higher. Upgrading the visuals doesn't make a game modern all of a sudden and 10 years on, the gameplay of Halo hasn't exactly aged brilliantly (too many corridors).
My friends and I all encountered connection issues with the co-op (Australia) and the multi-player is a map pack for Reach rather than a throwback to the original, failing to capture the feel of that classic game.
the original was one of the first games I truly fell in love with as a kid, so I really wish they put more effort into this. This could have been an awesome remake, rather than a decent "visual enhancement".
^ yeah I felt like writing a review
First off, don't feel like you have to explain why you wrote a small bit, it is a forum of discussion after all, so you don't have to replay with just yeses and nos or simple one or two liners.
I didn't realize how new you were to the forum, welcome, stay out of the basement, and familiarize yourself with the forum rules: http://www.escapistmagazine.com/forums/codeofconduct
Get involved, join some forum groups, make friends, find and avatar you would like to represent you, and start earning some fun badges. I would have to say that The Escapist is my internet home, for socializing, as well as entertainment.
Now onto your comment:
Anniversary isn't sloppy in those respects. The point of Anniversary wasn't that they were doing a remake, just a remaster. It of course was a way to celebrate the anniversary of the start of the series, they didn't want to tweak gameplay like you were looking for because they wanted to keep that part of the game the same, the way the fans knew and loved it. Plus, changing the level design wouldn't work, because it would mess with the flow of the story and game. Every little event was planned for certain locations and times. The Library shows the sheer size and scope of the Halo installation.
Besides, what do you mean by too many corridors? Do you mean that the levels were too long, or that you got lost? Most levels had arrows incorporated into the corridors so that players wouldn't get lost.
Next I will point out (US here), pretty much everybody will encounter connection issues. Everybody I know encountered them as well, but of course it isn't always a fault of the Live/company end. Heck, I had connection issues for more than a month and then finally found out I had a faulty cable line splitter.
Lastly, making the multiplayer maps a part of the Reach wasn't a bad idea. It kept the Halo game community together by making it so players didn't have to think about having another ranking/multiplayer system. Players could play the remastered old maps and still earn credits and ranks. It was appropriate.
I also feel that it did capture the feel of the classic game. I'm betting that you didn't get to play the classic game types, where there are no armor abilities and it's just simple run and gun, just like the original Halo multiplayer from 1 to 3. But that really never mattered to me, since I prefer the style of the new Reach style of multiplayer, it brings more variety in game types and some strategy to the table.