Yes, Morrowind is 'better'. I think it was better in it's day than Skyrim is now, but Skyrim beats the pants off of it in this day and age. Download mods to your hearts content though, and you basically bring the game back to life.
LoL! You described my archetypal character to the T, except my sign was always "The Lady," can't remember what benefits it bestowed, but I know it never failed.SirBryghtside said:Only way to find out is if you play it. Personally, I prefer Morrowind mostly for its atmosphere and environment - for example, the only 'generic' enemies in vanilla Morrowind are Giant Rats, Vampires and Skeletons. And there are a LOT of enemies in Morrowind.
But I love them both. First and second favourite games of all time.
Oh, and before you give up on it two seconds in:
Race:
Redguard
Specialisation:
Combat
Attributes:
Strength
Endurance
Sign:
The Tower
Majors:
Acrobatics
Long Blade
Heavy Armour
Athletics
Block
Minors:
Mercantile
Speechcraft
Alchemy
Armourer
Security
...that should do it. Chat to Fargoth, get a steel sabre from Arrille, talk to the Blades Trainers for Steel Armour.
^THIS!!! I pass by nearly all locations that a quest doesn't specifically send me to for fear of my curiosity netting me a brand new set of Iron Armor *lights a sparkler, blows a kazoo* because I'm a whopping level 6 who accidentally discovered the resting place of Alduin himself. Level sucks. it was Oblivions BIGGEST flaw, IMHO, and I hoped Skyrim would fix that, but no... so I keep Morrowind close by for a truly EPIC feeling of adventure.bobfish92 said:That and I want to actually just feel LUCKY sometimes that I just happened to walk into a dungeon and find say, the best helmet in the game when I only had to fight low level skeletons rather than just every dungeon have leveled crap. I don't mind leveled enemies too much but when there is no chance I can't just find something completely awesome by luck, it removes a hell of a lot away from the game, at least to me.
The skills system is "bad" because everything functions as a bit of a flip of the coin. Imagine your level in a skill being your chance out of 100 that you'll succeed in your attempt to do something. So in combat, at lower levels that tranlsates to to a lot of 'misses' which turns a lot of people off. BUT, just as the skills upgrade in Skryim, with use and quickly at the lower levels, a diligent player can quickly increase their chances making combat a lot better.CaseClosed343 said:So, it seems like everybody is saying that it is good if you can get over the things that it doesn't have from Skyrim. I would get it but I need to know if it takes up a lot of memory on my computer, because I have problems with memory on Minecraft, but that might be something completely different.
Also, you guys are saying that the combat is worse than Skyrim, does it get better or why is it worse? my favorite things in Skyrim were the customization, the combat, and the huge world to explore.
VERY good character build. though I'd pick the "the Thief" or "the Steed" over "the Tower."SirBryghtside said:Only way to find out is if you play it. Personally, I prefer Morrowind mostly for its atmosphere and environment - for example, the only 'generic' enemies in vanilla Morrowind are Giant Rats, Vampires and Skeletons. And there are a LOT of enemies in Morrowind.
But I love them both. First and second favourite games of all time.
Oh, and before you give up on it two seconds in:
Race:
snip
...that should do it. Chat to Fargoth, get a steel sabre from Arrille, talk to the Blades Trainers for Steel Armour.
GTFO? Seriously? Can it be attained at level one? That was always my thign with the Glass Sword hint, I could get it without breaking a sweat, but I'd go for a Daedric ANYTHING at an early level just to say I DID it! *Copy/Paste your post into Word to make note in my ragged Morrowind guide!*SirBryghtside said:The best place to go in the game at low level is South of Balmora, to Vassar-Didanat Ebony mine. Then you go to St. Olms, into the Haunted Manor, and you talk to this one guy to get a Daedric Katana (or one of a number of different Daedric weapons) - best base Long Blade in the game. Very cool, but I don't often do it because it's a *little* bit exploitative.
The Tower is fantastic for raiding the storehouse at the beginning in Seyda Neen. But I prefer the +10(5?) to Luck you get from The Thief. Luck crushes in Morrowind.SirBryghtside said:I explained why above - I mean, eventually you'll have 50,000 Ekashes and the Skeleton Key, but the Tower is useful for the longest. Most of the others are Mage based, rarely used abilities or Attribute boosts - the only other one I'd ever consider is the Warrior. Tower Key lets you explore and loot a LOT more.revjor said:snapSirBryghtside said:snip
There is nothing like the enchanting and spellcrafting. You can pull off some absolutely godly feats in Morrowind. For example...SirBryghtside said:Haha, best exploits are the loops. As in, enchant amulets with increase enchant, or make potions of increase alchemy - you can get ridiculous stuff with it allXprimentyl said:snapsSirBryghtside said:snips
A couple of the other awesome ones I heard of were a sword which makes you invisible when you hit someone, effectively making you unhittable, and the machine-gun armour. Whack a 'cast when used' damage enchantment on clothes, and you cast as fast as you click
My best way of getting past opponents' reflect bonuses (like Golden Saints) is to play Nord, and use Frost Damage. BEST. RACIAL. BONUS. EVER.
There was nothing quite as fun as getting a bunch of cliff racers on your tail and then luring them into a town though. But ugh... CLIFF RACERSSSSSSSSSSSSSSSS WHY MUST YOU FLY ON MY HEAD?!?SirBryghtside said:That reminds me of the Shrine of Daring. Not sure if you can do it more than once, but that Levitate blessing is so useful - especially for the Ghostgate shrine quest.revjor said:There is nothing like the enchanting and spellcrafting. You can pull off some absolutely godly feats in Morrowind. For example...SirBryghtside said:Haha, best exploits are the loops. As in, enchant amulets with increase enchant, or make potions of increase alchemy - you can get ridiculous stuff with it allXprimentyl said:snapsSirBryghtside said:snips
A couple of the other awesome ones I heard of were a sword which makes you invisible when you hit someone, effectively making you unhittable, and the machine-gun armour. Whack a 'cast when used' damage enchantment on clothes, and you cast as fast as you click
My best way of getting past opponents' reflect bonuses (like Golden Saints) is to play Nord, and use Frost Damage. BEST. RACIAL. BONUS. EVER.
Yes. That's Balmora to Vivec in two jumps.
Well, apart for the Cliff Racers that live at that level. SO MANY CLIFF RACERS...
Is that really as far as you got? You have two options: go off on your own or follow him anyways. If you follow him, he will comment on that fact and give you some more direction once the both of you get into town.OrokuSaki said:I'll admit to not having played a lot of either of the two games, but I got considerably less frustrated at the exploration of Skyrim then I did Morrowind.
I tried looking past the graphics in Morrowind and somewhat enjoying the atmosphere and the setting, but then getting frustrated because walking drains your stamina. Again, I don't know about the later game, but from my experience, I had to stop every 10 minutes and wait for my stamina to come back, also there seemed to be less random encounters, so I boredly marched from town to town getting quests and stopping to await the return of my Stamina.
In Skyrim I just didn't know what the hell I was doing. I escaped the dragon and then the man who was escorting me just said "We should part ways here" and ditched me in the woods. Yes, that's as far as I got, it made me angry.
So I guess I'd say that Skyrim has better gameplay but Morrowind has a much better sense of direction...... I recommend Oblivion.