Is sniping over abundant these days?

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UberMore

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Sep 7, 2008
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A little, but I reckon it's OK in BC2.
Oh, there are a lot of snipers, it's just the bullet-drop, bullet-speed and bullet-damaged systems are still relatively hard to compensate for, even if you're a good sniper.
 

Smeg_head

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MikailCaboose said:
Smeg_head said:
Well, I play Battlefield 2142 on PC, and on there no, the sniper can be easily flushed out by the assault,
When you consider that ALL of the classes have very good range it's difficult not to be able to call any class a non-sniper class. Especially in 2142, the Support class' standard LMG is practically the most powerful and accurate beginning weapon choice.
Hmm, I stand corrected, never really thought too much about that. And damn, my post wasn't finished D8
 

GodKlown

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I only played a handful of matches in MW2, and I swear in one map I was the only person on the team who DIDN'T play as a sniper. I'll never understand the guys who play as a "sniper", but then run up to you, jumping like their feet are on fire, randomly shooting you. What the hell kind of tactic is that, anyway? I see a lot of people who just jump around when they attack others, and frankly, they look like morons who don't know how to work the controls.
Especially in close quarters maps, like in the airport, you get literally too many snipers for such tight spaces. There were only a few places that would make sense, but I've seen people hide behind doors and snipe people who were maybe four feet in front of them. Defeats the purpose of being a sniper when you shoot people at point-blank range.
 

DrEmo

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SamFancyPants252 said:
I've only just began to notice that 7 out of 10 players of MW2 are snipers. (I can't speak for any other FPS games since I don't own/play any others online, I acknowledge that this may only be the case in MW2, so don't flame at me for my ignorance)Now back in the days of COD4 or before, sniping was an art practised by few, perfected by even less; no less than a profession. Nowadays every Joe Bloggs and his mother uses an Intervention all the time in order to look 'cool' or 'pro'
But this is, to me, quite detrimental to the gameplay as I can't walk two feet without getting claymored or sniped by 'xXUbaQu1ckSc0peMa5taXx' and it really tips the balance for me.
Is it the same on your system? In your game?
What are your opinions?
Most Battlefield Heroes players are Commandos (Snipers), most people in Alliance of Valiant Arms use either the AK 47 or the SVD, 70% of the people I've played against in Urban Terror use the Sr8 Sniper rifle, Recon (sniper) and Engineer are the most abundant classes in Battlefield Bad Company 2; the snipers will stay and camp even when they should be planting a bomb.

It's really annoying since everyone starts camping and A) Don't help the team B.)Turn the match into a camp-fest.

Pick up an AK-47, people.
 

ClassicJokester

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Cpt_Oblivious said:
Ekonk said:
Yeahhhhh, snipers as in, jumping around and quickscoping like a ************.

Those people aren't snipers, they are retards.
Indeed. I hate those guys.

For actual snipers though, most of them aren't smart enough to move. So once they've killed you, you can see where they are and get revenge.
HAHAHA I love those guys. I tend towards the Wazooo (WA2000, no need for stopping power, so I can use better stuff, like Cold-Blooded), and I've never seen the appeal of quickscoping (I use the M1014 instead >:3), so hardscoping is the way I roll. But I still don't get snipers that don't move after they get a kill. That's just begging for trouble.
 

tsb247

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A Playful Shark said:
tsb247 said:
I still maintain that ArmA, ArmA 2, and ArmA 2: Operation Arrowhead are the cure for the common sniper.

- Kills take place at anywhere from 300m to a kilometer most of the time.
- Bullets obey the laws of physics.
- A sniper must know how to judge range using a rangefinder or the built in graduations on the scope.
- Wind affects the flight of the round downrange.
- There are no mechanics for quick scoping.
- Camoflague is actually useful.
- Skill is needed to actually acquire a target.
That sounds more like a hunting game,and doesn't sound very fun.
Technically, sniping is hunting... For people...
 

tsb247

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Glademaster said:
tsb247 said:
I still maintain that ArmA, ArmA 2, and ArmA 2: Operation Arrowhead are the cure for the common sniper.

- Kills take place at anywhere from 300m to a kilometer most of the time.
- Bullets obey the laws of physics.
- A sniper must know how to judge range using a rangefinder or the built in graduations on the scope.
- Wind affects the flight of the round downrange.
- There are no mechanics for quick scoping.
- Camoflague is actually useful.
- Skill is needed to actually acquire a target.
Just curious if you are ever firing as a sniper might be(over a kilometer for this to count just asking because you mentioned it) do you have to take the Coriolis effect into account like in real life or was that just a bit too far for realism?
I think that goes a bit too far. I don't think BIS took the rotation of the earth into account when generating their physics model. Then again, they may have, but I don't think they went that in depth. However, I could see them doing that with VBS2, a simulator used by real world militaries.
 

UltimatheChosen

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Personally, I find it really annoying that every shooter game HAS to add a sniper rifle, regardless of how inappropriate it seems.

To me, Transformers: War for Cybertron is one that really stands out. Half the time, it's impossible to tell where the head even is, but there's still a sniper rifle.
 

da Loof

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I just wish that if no one will finally kill this whole modern shooter genre, they will at least set the bar for sniping with wind, bullet drop, humidity, temperature, and maybe the Coriolis Effect.But from much longer range. And why is the shotgun always so underpowered when it comes to range?! The effective range is liek 40 yards!
 

Ze_Reaper_Of_Zeath

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I quite like Hard Scoping.......F*** you all quick scopers, thinking you are Chuck Norris with a Sniper Rifle.....

Try and play Battlefield Bad Company 2 MW2 lovers, and see how you have to deal with Bullet Drop, Assault Classes shooting at you 300 meters away, getting knifed from the back, longer reload times for High Powered sniper rifles (M95)........Try quickscoping then....

Oh, and BTW, if you want to avoid being Sniped, FIND FRIKIN COVER, OR GOOD CAMOUFLAGE (Tip for Snipers)....most people don't realize how exposed they are.....

and yes, I do move positions after 2-3 kills...
 

Silver Patriot

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Aug 9, 2008
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tsb247 said:
I still maintain that ArmA, ArmA 2, and ArmA 2: Operation Arrowhead are the cure for the common sniper.

- Kills take place at anywhere from 300m to a kilometer most of the time.
- Bullets obey the laws of physics.
- A sniper must know how to judge range using a rangefinder or the built in graduations on the scope.
- Wind affects the flight of the round downrange.
- There are no mechanics for quick scoping.
- Camoflague is actually useful.
- Skill is needed to actually acquire a target.
You know I played Operation Flashpoint 2 and I found that it was the only game where I really enjoyed being a Sniper. Having to take into account bullet drop and other factors made the game for me. (It helped I was good at it.) To bad about the rest of the game.

tsb247 said:
Glademaster said:
tsb247 said:
I still maintain that ArmA, ArmA 2, and ArmA 2: Operation Arrowhead are the cure for the common sniper.

- Kills take place at anywhere from 300m to a kilometer most of the time.
- Bullets obey the laws of physics.
- A sniper must know how to judge range using a rangefinder or the built in graduations on the scope.
- Wind affects the flight of the round downrange.
- There are no mechanics for quick scoping.
- Camoflague is actually useful.
- Skill is needed to actually acquire a target.
Just curious if you are ever firing as a sniper might be(over a kilometer for this to count just asking because you mentioned it) do you have to take the Coriolis effect into account like in real life or was that just a bit too far for realism?
I think that goes a bit too far. I don't think BIS took the rotation of the earth into account when generating their physics model. Then again, they may have, but I don't think they went that in depth. However, I could see them doing that with VBS2, a simulator used by real world militaries.
Wasen't VSB1 the foundation of the original Operation Flashpoint?
 
Jun 11, 2008
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tsb247 said:
Glademaster said:
tsb247 said:
I still maintain that ArmA, ArmA 2, and ArmA 2: Operation Arrowhead are the cure for the common sniper.

- Kills take place at anywhere from 300m to a kilometer most of the time.
- Bullets obey the laws of physics.
- A sniper must know how to judge range using a rangefinder or the built in graduations on the scope.
- Wind affects the flight of the round downrange.
- There are no mechanics for quick scoping.
- Camoflague is actually useful.
- Skill is needed to actually acquire a target.
Just curious if you are ever firing as a sniper might be(over a kilometer for this to count just asking because you mentioned it) do you have to take the Coriolis effect into account like in real life or was that just a bit too far for realism?
I think that goes a bit too far. I don't think BIS took the rotation of the earth into account when generating their physics model. Then again, they may have, but I don't think they went that in depth. However, I could see them doing that with VBS2, a simulator used by real world militaries.
Ok just wondering I have always wanted to try the Arma games out. Just wondering how far they went into realism.
 

Silver Patriot

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RAKtheUndead said:
Silver Patriot said:
Wasen't VSB1 the foundation of the original Operation Flashpoint?
Other way around - the Real Virtuality engine in Operation Flashpoint: Cold War Crisis was the foundation of VBS1. They obviously realised that militaries were willing to buy COTS software, and they had the engine for the job.
Oh. Thanks.

I love that game.
 

tsb247

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Silver Patriot said:
You know I played Operation Flashpoint 2 and I found that it was the only game where I really enjoyed being a Sniper. Having to take into account bullet drop and other factors made the game for me. (It helped I was good at it.) To bad about the rest of the game.
It is indeed a shame that Codemasters screwed up so badly with Operation Flashpoint 2. Here is a nifty little image that I made to sum up my feelings about Dragon Rising. The man in the picture is Scion Lenton; The man who promised so much and delivered so little. Look closely at the weapon in his hands:

 

TheTim

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the only thing that is over abundant is the constant bitching of trhe people who get killed by it.
 

ShadowKatt

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Cpt_Oblivious said:
Ekonk said:
Yeahhhhh, snipers as in, jumping around and quickscoping like a ************.

Those people aren't snipers, they are retards.
Indeed. I hate those guys.

For actual snipers though, most of them aren't smart enough to move. So once they've killed you, you can see where they are and get revenge.
I HATE deathcams. (I also can't believe I missed this post 'til, like, the third page). When I snipe I put a lot of effort into finding a spot that will afford me the grestest field of vision with the most targets of opertunity and the least exposure, but as soon as I kill one person my cover is blown.
 

ShadowKatt

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UltimatheChosen said:
Personally, I find it really annoying that every shooter game HAS to add a sniper rifle, regardless of how inappropriate it seems.

To me, Transformers: War for Cybertron is one that really stands out. Half the time, it's impossible to tell where the head even is, but there's still a sniper rifle.
It still has its uses, not so much for the headshots but for the 10x scope it has.

But I agree, since there's no point using a sniper rifle for anything other than headshots, it is a bit silly. I tend to use the battle pistol with the 5x scope for midrange field sniping or grabbing the burst rifle with the 2x scope. The burst rifle actually gets easier headshots because of the cluster of rounds.