Hmm, I stand corrected, never really thought too much about that. And damn, my post wasn't finished D8MikailCaboose said:When you consider that ALL of the classes have very good range it's difficult not to be able to call any class a non-sniper class. Especially in 2142, the Support class' standard LMG is practically the most powerful and accurate beginning weapon choice.Smeg_head said:Well, I play Battlefield 2142 on PC, and on there no, the sniper can be easily flushed out by the assault,
Most Battlefield Heroes players are Commandos (Snipers), most people in Alliance of Valiant Arms use either the AK 47 or the SVD, 70% of the people I've played against in Urban Terror use the Sr8 Sniper rifle, Recon (sniper) and Engineer are the most abundant classes in Battlefield Bad Company 2; the snipers will stay and camp even when they should be planting a bomb.SamFancyPants252 said:I've only just began to notice that 7 out of 10 players of MW2 are snipers. (I can't speak for any other FPS games since I don't own/play any others online, I acknowledge that this may only be the case in MW2, so don't flame at me for my ignorance)Now back in the days of COD4 or before, sniping was an art practised by few, perfected by even less; no less than a profession. Nowadays every Joe Bloggs and his mother uses an Intervention all the time in order to look 'cool' or 'pro'
But this is, to me, quite detrimental to the gameplay as I can't walk two feet without getting claymored or sniped by 'xXUbaQu1ckSc0peMa5taXx' and it really tips the balance for me.
Is it the same on your system? In your game?
What are your opinions?
HAHAHA I love those guys. I tend towards the Wazooo (WA2000, no need for stopping power, so I can use better stuff, like Cold-Blooded), and I've never seen the appeal of quickscoping (I use the M1014 instead >:3), so hardscoping is the way I roll. But I still don't get snipers that don't move after they get a kill. That's just begging for trouble.Cpt_Oblivious said:Indeed. I hate those guys.Ekonk said:Yeahhhhh, snipers as in, jumping around and quickscoping like a ************.
Those people aren't snipers, they are retards.
For actual snipers though, most of them aren't smart enough to move. So once they've killed you, you can see where they are and get revenge.
Technically, sniping is hunting... For people...A Playful Shark said:That sounds more like a hunting game,and doesn't sound very fun.tsb247 said:I still maintain that ArmA, ArmA 2, and ArmA 2: Operation Arrowhead are the cure for the common sniper.
- Kills take place at anywhere from 300m to a kilometer most of the time.
- Bullets obey the laws of physics.
- A sniper must know how to judge range using a rangefinder or the built in graduations on the scope.
- Wind affects the flight of the round downrange.
- There are no mechanics for quick scoping.
- Camoflague is actually useful.
- Skill is needed to actually acquire a target.
I think that goes a bit too far. I don't think BIS took the rotation of the earth into account when generating their physics model. Then again, they may have, but I don't think they went that in depth. However, I could see them doing that with VBS2, a simulator used by real world militaries.Glademaster said:Just curious if you are ever firing as a sniper might be(over a kilometer for this to count just asking because you mentioned it) do you have to take the Coriolis effect into account like in real life or was that just a bit too far for realism?tsb247 said:I still maintain that ArmA, ArmA 2, and ArmA 2: Operation Arrowhead are the cure for the common sniper.
- Kills take place at anywhere from 300m to a kilometer most of the time.
- Bullets obey the laws of physics.
- A sniper must know how to judge range using a rangefinder or the built in graduations on the scope.
- Wind affects the flight of the round downrange.
- There are no mechanics for quick scoping.
- Camoflague is actually useful.
- Skill is needed to actually acquire a target.
You know I played Operation Flashpoint 2 and I found that it was the only game where I really enjoyed being a Sniper. Having to take into account bullet drop and other factors made the game for me. (It helped I was good at it.) To bad about the rest of the game.tsb247 said:I still maintain that ArmA, ArmA 2, and ArmA 2: Operation Arrowhead are the cure for the common sniper.
- Kills take place at anywhere from 300m to a kilometer most of the time.
- Bullets obey the laws of physics.
- A sniper must know how to judge range using a rangefinder or the built in graduations on the scope.
- Wind affects the flight of the round downrange.
- There are no mechanics for quick scoping.
- Camoflague is actually useful.
- Skill is needed to actually acquire a target.
Wasen't VSB1 the foundation of the original Operation Flashpoint?tsb247 said:I think that goes a bit too far. I don't think BIS took the rotation of the earth into account when generating their physics model. Then again, they may have, but I don't think they went that in depth. However, I could see them doing that with VBS2, a simulator used by real world militaries.Glademaster said:Just curious if you are ever firing as a sniper might be(over a kilometer for this to count just asking because you mentioned it) do you have to take the Coriolis effect into account like in real life or was that just a bit too far for realism?tsb247 said:I still maintain that ArmA, ArmA 2, and ArmA 2: Operation Arrowhead are the cure for the common sniper.
- Kills take place at anywhere from 300m to a kilometer most of the time.
- Bullets obey the laws of physics.
- A sniper must know how to judge range using a rangefinder or the built in graduations on the scope.
- Wind affects the flight of the round downrange.
- There are no mechanics for quick scoping.
- Camoflague is actually useful.
- Skill is needed to actually acquire a target.
Ok just wondering I have always wanted to try the Arma games out. Just wondering how far they went into realism.tsb247 said:I think that goes a bit too far. I don't think BIS took the rotation of the earth into account when generating their physics model. Then again, they may have, but I don't think they went that in depth. However, I could see them doing that with VBS2, a simulator used by real world militaries.Glademaster said:Just curious if you are ever firing as a sniper might be(over a kilometer for this to count just asking because you mentioned it) do you have to take the Coriolis effect into account like in real life or was that just a bit too far for realism?tsb247 said:I still maintain that ArmA, ArmA 2, and ArmA 2: Operation Arrowhead are the cure for the common sniper.
- Kills take place at anywhere from 300m to a kilometer most of the time.
- Bullets obey the laws of physics.
- A sniper must know how to judge range using a rangefinder or the built in graduations on the scope.
- Wind affects the flight of the round downrange.
- There are no mechanics for quick scoping.
- Camoflague is actually useful.
- Skill is needed to actually acquire a target.
Oh. Thanks.RAKtheUndead said:Other way around - the Real Virtuality engine in Operation Flashpoint: Cold War Crisis was the foundation of VBS1. They obviously realised that militaries were willing to buy COTS software, and they had the engine for the job.Silver Patriot said:Wasen't VSB1 the foundation of the original Operation Flashpoint?
It is indeed a shame that Codemasters screwed up so badly with Operation Flashpoint 2. Here is a nifty little image that I made to sum up my feelings about Dragon Rising. The man in the picture is Scion Lenton; The man who promised so much and delivered so little. Look closely at the weapon in his hands:Silver Patriot said:You know I played Operation Flashpoint 2 and I found that it was the only game where I really enjoyed being a Sniper. Having to take into account bullet drop and other factors made the game for me. (It helped I was good at it.) To bad about the rest of the game.
I HATE deathcams. (I also can't believe I missed this post 'til, like, the third page). When I snipe I put a lot of effort into finding a spot that will afford me the grestest field of vision with the most targets of opertunity and the least exposure, but as soon as I kill one person my cover is blown.Cpt_Oblivious said:Indeed. I hate those guys.Ekonk said:Yeahhhhh, snipers as in, jumping around and quickscoping like a ************.
Those people aren't snipers, they are retards.
For actual snipers though, most of them aren't smart enough to move. So once they've killed you, you can see where they are and get revenge.
It still has its uses, not so much for the headshots but for the 10x scope it has.UltimatheChosen said:Personally, I find it really annoying that every shooter game HAS to add a sniper rifle, regardless of how inappropriate it seems.
To me, Transformers: War for Cybertron is one that really stands out. Half the time, it's impossible to tell where the head even is, but there's still a sniper rifle.