Is There a Better Story then Bioshock?

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Axle_Bullitt_19

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imahobbit4062 said:
Axle_Bullitt_19 said:
Brothers In Arms! Why some of you may ask, beacause I actually gave a shit about the characters. There was no one in Bioshock That i can say that I liked.
Brothers In Arms was Band Of Brothers in game form, which just made it more epic.
Yeah pretty much. I so can't wait till they announce the next one which I have a feeling will be the last.
 

Kelbear

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Bioshock had a good story, it was certainly creative. But I wouldn't say it was the best.

Planescape: Torment still holds the gold standard in storytelling.

However, I'll grant that Bioshock had the best story among FPS games.
 

Kelbear

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imahobbit4062 said:
Kelbear said:
Bioshock had a good story, it was certainly creative. But I wouldn't say it was the best.

Planescape: Torment still holds the gold standard in storytelling.

However, I'll grant that Bioshock had the best story among FPS games.
People on this site need to play Brothers In Arms.
Like, NOA!!!!!!
I have, I don't consider it to be that special since it rides down such a well-trodden path. Well executed, impactful, but ultimately not one I'll pick out from the legion of WWII stories. Even the best WWII story is still just another WWII story. It makes it harder to judge since the choice of material has spawned such a wealth of memorable tales in other mediums.
 

FROGGEman2

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Celtic Predator said:
The story to Bioshock has to be one of the most interesting complex stories and even though it was the "spiritual predecessor" to System Shock to, was original in every right. So many twists and turns (one especially), memorable characters, and the best writing and voice acting I've seen in a video game thus far. Does anybody have an think there's an equally or unforgettable turn of events in a game (writing, story, premise, ect.)?
Wait.

Celtic Predator said:
System Shock to
Wut?

OT:... No. I'm not ready. At least try.


OT: Yes, yes there are. Lots. In obscure-land, any of the Silent Hill games (I have only played 2 and 4, but I hear great things of the others), Okami (holy shit Okami. Real Fridge Brilliance here. Not listed on page... well, it is, but the best bits aren't) ICO, Shadow of the Colossus and on and on and on. This isn't including mainstream games like Portal. Not to mention movies and books... seriously? So, yeah, Bioshock is good, but there are some things out there which are spectacular.

Kelbear said:
imahobbit4062 said:
Kelbear said:
Bioshock had a good story, it was certainly creative. But I wouldn't say it was the best.

Planescape: Torment still holds the gold standard in storytelling.

However, I'll grant that Bioshock had the best story among FPS games.
People on this site need to play Brothers In Arms.
Like, NOA!!!!!!
I have, I don't consider it to be that special since it rides down such a well-trodden path. Well executed, impactful, but ultimately not one I'll pick out from the legion of WWII. Even the best WWII story is still just another WWII story.
*ahem* Downfall, anyone?
 

Ocelano

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Kagim said:
Actually....

If you pay close attention to the game Bioshock Ones storyline doesn't really make sense.

Just, ignore the Andrew Ryan thing and you'll find that everything Atlas does doesn't really make a lot of sense.

You will also find many of Andrew Ryans actions don't really make sense. The twist actually BREAKS the majority of the story line. Because to believe the twist you have to believe that both Andrew Ryan and Atlas were either in on it together, or that they both didn't know about the twist. Each scenario doesn't make sense. If the twist is to be believed everything Atlas does is a massive wasted effort. Especially what he does after the twist. The sub scene for BOTH characters doesn't make sense. As well why tenebaum leaves you ignorant when she wants your help doesn't make sense.
Bioshock 2 i liked more simply because it had a logical flow. Characters magically disappeared (Tenebaum.. christ)but the stroyline was consistent. Inconsistency kinda bug me.

Both Storylines weren't that amazing to me. Though i really enjoy BOTH games. A lot. Its just i find so many people are blind sided by this twist that they don't pay attention to how its actually really really dumb.

Please don't flame me to death.... Is just my opinion...
Not meaning to flame but merely to make a sensible argument to your point, I believed that the twist made perfect sense. andrew knew you were coming and when everything he put in your path failed to stop you he decided that in order to die a man by his own definition he would have to choose to do it and does it by breaking atlas toy by revealing the truth to it. if he hadn't done that there is no telling how long atlas would of kept playing ith you like that
 

NeutralDrow

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RedMenace said:
NeutralDrow said:
The first thing that came to mind was Fate/Stay Night...
Bah! You and your silly obsession with graphic novels!

_>
-_-

*cough*[sub][sub]Tsukihime takes the cake as far as story goes.[/sub][/sub]*cough*
<url=http://www.escapistmagazine.com/forums/read/326.128851-TYPE-MOON-reviews-Tsukihime>Oh trust me, I know.

I actually do like Tsukihime better, but I suspect that's partly due to my leaning towards primarily character-driven stories, and partly nostalgia. FSN has the far more expansive and dare I say epic plot, three vastly different yet internally coherent plotlines, and I would argue the better protagonist (hell, a great protagonist overall; Shirou's great).
 

Dexomega

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Ace Combat's Universe is awesome. Ace Combat 5 is even better. Yes, it did win that much.
 

Nomanslander

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Backstory was awesome, but the in-game story sucked, it kept trying to pull twists and turns even M. Night Shyamalan would call excessive and the game suffered for it.
 

MazzaTheFirst

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The Madman said:
Planescape: Torment, look it up. An incredible game created around the same time as Baldur's Gate and using the same engine.

*Snip*

Yeah... it's a pretty incredible little game. Pity that despite a strong fanbase, the game is still relatively unknown.
Yep, knew someone would mention this. Rightfully so I must say.
 

NeutralDrow

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RedMenace said:
NeutralDrow said:
<url=http://www.escapistmagazine.com/forums/read/326.128851-TYPE-MOON-reviews-Tsukihime>Oh trust me, I know.

I actually do like Tsukihime better, but I suspect that's partly due to my leaning towards primarily character-driven stories, and partly nostalgia. FSN has the far more expansive and dare I say epic plot, three vastly different yet internally coherent plotlines, and I would argue the better protagonist (hell, a great protagonist overall; Shirou's great).
Speaking of protagonists. Its the biggest gripe I have with both above mentioned stories. Dont they just seem a bit too overpowered? Sure they do not realize their potential right of the bat, but DAMN!, one can wish anything into being and another can destroy anything (even gods, if we are to believe his banter).
Shiki Tohno brought up killing gods? That'd be a bizarre claim for him, considering his power could make his brain explode, and he can't even kill Arcueid without certain conditions being met (and the most powerful being in the world, ORT, he can't even touch). Maybe Shiki Ryougi, however...

And Shirou is far from overpowered. The whole point of his projection and reinforcement magic is that it really only works with weaponry (specifically bladed weaponry). Besides, in at least two of his fights, he wins simply by outlasting his opponent, rather than beating them outright.

He wins his fight against Archer by convincing Archer to stop and face his ideals again. He wins his fight against Kotomine in Heaven's Feel by not dying first. He wins his fight against Gilgamesh (who he specifically claims is the only servant he could face in real combat) in UBW because Gil underestimates everyone but Saber, Zero Rider, and Angra Mainyu. He wins his fight against Dark Berserker because Heracles noticed Ilya and stopped his attack.

If anything about Shirou could be called overpowered, it's simply his sheer refusal to die...and the mass of possible Dead Ends should show that that's far from infallible (a similar point can be made about Shiki; after all, only one villain never had a chance against Nanaya, and he could still kill him beforehand).


If it comes down to best believable protagonist, I would probably have to cast my vote with Ever17. That was one mighty good read.
It still leaves me puzzled as to how all the numerous alterations of the time line within that story supposed to work together toward making a "perfect end". I am currently partially satisfied with the "outer entity that observes all the possible time lines and then nudges the heroes in the right direction" explanation. Although I still have a feeling that there is something I am missing.
Hmmm... Perhaps I should re-play that one...
I'll be getting to that game eventually...
 

TheRocketeer

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I am sick and tired of this. BioShock is not clever. It's not intriguing or engaging or immersive. Nothing about the plot or themes of this game is anything special or new. It had the forehead-slappingly obvious point that Ayn Rand was full of shit and one single Shyamalan-style twist that smart players probably saw coming a mile away, and nothing more. It spends the entire game building up to that one underwhelming moment and after it blows that load it has nothing left and starts flailing about for one of the most disappointing finales this side of "Hey dudes thanks, for rescuing me. Let's go for a burger.... HA! HA! HA! HA".

The perception of BioShock as some kind of messianic uber-narrative is nothing more than the byproduct of its cheap, shallow association with Ayn Rand and the fact that most gamers don't actually have any experience with better, more intelligent games, or with serious media in general. If you've never seen anything but buddy cop movies, yeah, Die Hard with a Vengeance probably seems like Citizen Kane to you.

BioShock wasn't bad. It had some fun gameplay concepts and a neat setting. But the pedestal it is placed upon solely on the virtue of its popularity is wholly undeserved, and extremely aggravating to everyone else. Once a game reaches a certain critical mass of fan following, I usually refrain from making any kind of criticism of it, however deserved it may be, but seeing the story of BioShock unironically suggested as the best of all time is one of the most fatuous and shortsighted lapses of judgment I have ever seen perpetrated on these boards, and it makes me wish I could shoot lightning out of my hands and solve the problem once and for all.
 

Kagim

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Aug 26, 2009
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Ocelano said:
Kagim said:
Actually....

If you pay close attention to the game Bioshock Ones storyline doesn't really make sense.

Just, ignore the Andrew Ryan thing and you'll find that everything Atlas does doesn't really make a lot of sense.

You will also find many of Andrew Ryans actions don't really make sense. The twist actually BREAKS the majority of the story line. Because to believe the twist you have to believe that both Andrew Ryan and Atlas were either in on it together, or that they both didn't know about the twist. Each scenario doesn't make sense. If the twist is to be believed everything Atlas does is a massive wasted effort. Especially what he does after the twist. The sub scene for BOTH characters doesn't make sense. As well why tenebaum leaves you ignorant when she wants your help doesn't make sense.
Bioshock 2 i liked more simply because it had a logical flow. Characters magically disappeared (Tenebaum.. christ)but the stroyline was consistent. Inconsistency kinda bug me.

Both Storylines weren't that amazing to me. Though i really enjoy BOTH games. A lot. Its just i find so many people are blind sided by this twist that they don't pay attention to how its actually really really dumb.

Please don't flame me to death.... Is just my opinion...
Not meaning to flame but merely to make a sensible argument to your point, I believed that the twist made perfect sense. andrew knew you were coming and when everything he put in your path failed to stop you he decided that in order to die a man by his own definition he would have to choose to do it and does it by breaking atlas toy by revealing the truth to it. if he hadn't done that there is no telling how long atlas would of kept playing ith you like that
My point is why Atlas bothered with the whole facade in the first place. Why Atlas did everything he did after. He basically had an immortal at his beck and call so why try to kill you ever? He had NO motivation especially with Tenebaum still running around.

Why would he bother with the whole facade when he so quickly turned on you and tried to kill you. Why didn't Andrew Ryan Reveal Atlas for what he is back at the submarine. Why would he have given you a reason to come after him when he could have revealed who you really are.

If Andrew Ryan knew what you are why didn't he just say it straight out instead of doing actions that made Atlas seem right. There was never any subtle hints to the truth aside from "WYK". My problem comes from all the actions around the twist make it seem like EVERYONE(in game) had no clue it was going to happen.

A good twist has support from narrative and events to back it up. There is none. It feels like they wrote the story then went back and slapped the twist in. That's why i find it dumb. Its not the twist itself but the fact that it de rails much of the plot. Kinda like, i don't hate the bus just the damage it caused when it rammed into my house.