LiudvikasT said:
Just one thing: you are rewarded for not killing anyone, just knocking them out
Wonderful...it's a shame then that Faith seems more than capable of killing people without firearms.
lacktheknack said:
Then explain my runs, where I injure three people in the boat level, five people in the last level, and that's about it. As in no deaths at all and no injuries until the end of the game.
Hooray for anecdotal evidence! I don't suppose you have a video, screencap, etc as some means of proof. Out of curiosity, though, what were the 'injuries'?
lacktheknack said:
And "armed and dangerous"? No. The only time I picked up a gun was in Ropeburn's office, and I use it to shoot out glass, then toss it. No one even sees me use it. Cross that with the fact that I didn't even attack anyone until the freaking endgame, then I can hardly be called "dangerous".
More anecdotal evidence. Fun fact, though: a trained boxer's fists can be categorized as deadly weapons. In the same vein, Faith exhibits all signs of being far more dangerous "unarmed" than most common criminals would be armed with a conventional weapon.
Besides, you discharged a firearm. In an office. If gunfire erupts
anywhere near where a suspect is, police won't give him the benefit of the doubt and assume he wasn't the source.
lacktheknack said:
And the developers KNEW that people would play like this, because almost all the encounters can be escaped really easily, meaning they were adding escape routes to every encounter until the boat level (which I'm told can also be done fight free, but I've never pulled it off).
Okay. Then if the developers knew that anyone could escape without laying a hand on their attackers, why did they give Faith an arsenal of moves to cripple and maim the hardworking police officers? Or let you pick up the bigger guns, whose only purpose is hardwired as "standing and shooting". Or let you use any guns at all, really.
If we're arguing creator intent, I turn to the achievements for evidence. There's one achievement for getting through without using a firearm, and one for not shooting any enemies, yet there are four achievements based on the brutal melee system. Between them, they call for 37 acts of hand-to-hand combat, one of which is a curbstomp. That reeks of "technical pacifist."
lacktheknack said:
This means that either A. the devs are banking on me attacking people in the first level (dumb move), or B. there's something more insidious going on. I stand by the second one.
Erm...wait, what? How did you draw that conclusion? You took the fact that there are escape routes that let you evade police without using lethal force and concluded that, therefore, the police must be Neo-Gestapo. If you're supposed to escape rather than fight, how does that reinforce the idea that people you're going out of your way
not to kill are evil?
It's the same mentality of the cast from
The Matrix, considering that the lot of them were little more than glorified terrorists. In their case, we
knew that the security guards and police had nothing to do with the vast conspiracy, yet the villain-protagonists slaughtered them with abandon. They had a mission they believed was right (and that's questionable, too), and perceived that anyone standing between them and it should be killed.