Yes, they are going downhill. At least, the console games are. They have been since after Majora's Mask for me. And contrary to what Amnestic says, my view on this has nothing to do with nostalgia.
Ocarina of Time really was that good. In fact, if I had a working copy still, I'd play it again today. I played through that game a good twelve times. Meanwhile, I played through Twilight Princess... three times. The fact that it couldn't hold me for longer than that proves that it just doesn't have the same hardcore appeal.
Essentially, since Wind Waker, the series has tried to appeal to younger and more casual audiences. That means that, like the Wii, it has angered the hardcore, and in this case rightly so.
Anyway, it's impossible to say objectively that one game is better than another - for a lover of tennis, Pong may be more interesting than Zelda - but I will say that for me, the series has declined, and I think that I'm in the majority. We should've had a poll in this thread, it would have been interesting.
Sure, the puzzles in Twilight Princess and Wind Waker were fine, and I guess you could say that the visuals were fine if you like cel-shading or the like. The sounds were cool, the enemies were interesting... and the stories, if less archetypal and simple (and in my thinking, pure) than OoT, were tolerable.
The main problem with the series, for me, is simply that it got too easy. TP really missed an opportunity when it implemented a great horseback-to-on-foot fighting system then failed to throw enough enemies at you throughout the course of the game, or even for a single fight. I had one or two moments where I beat a bunch of enemies quickly with different weapons, and flourished, and there was a joyful feeling in that experience that should really have been stronger and more consistently felt throughout the whole game.
There was no real area where you could go in and have an epic fight whenever you wanted, and in this way it was not as entertaining as OoT, which had countless mini-games and at times some really hard combat. For someone who had conquered another Zelda game before, there really wasn't much appeal in these two games. They make great introductions for gaming, yes, but is that what Zelda should ever be about? I doubt it.
Ocarina of Time really was that good. In fact, if I had a working copy still, I'd play it again today. I played through that game a good twelve times. Meanwhile, I played through Twilight Princess... three times. The fact that it couldn't hold me for longer than that proves that it just doesn't have the same hardcore appeal.
Essentially, since Wind Waker, the series has tried to appeal to younger and more casual audiences. That means that, like the Wii, it has angered the hardcore, and in this case rightly so.
Anyway, it's impossible to say objectively that one game is better than another - for a lover of tennis, Pong may be more interesting than Zelda - but I will say that for me, the series has declined, and I think that I'm in the majority. We should've had a poll in this thread, it would have been interesting.
Sure, the puzzles in Twilight Princess and Wind Waker were fine, and I guess you could say that the visuals were fine if you like cel-shading or the like. The sounds were cool, the enemies were interesting... and the stories, if less archetypal and simple (and in my thinking, pure) than OoT, were tolerable.
The main problem with the series, for me, is simply that it got too easy. TP really missed an opportunity when it implemented a great horseback-to-on-foot fighting system then failed to throw enough enemies at you throughout the course of the game, or even for a single fight. I had one or two moments where I beat a bunch of enemies quickly with different weapons, and flourished, and there was a joyful feeling in that experience that should really have been stronger and more consistently felt throughout the whole game.
There was no real area where you could go in and have an epic fight whenever you wanted, and in this way it was not as entertaining as OoT, which had countless mini-games and at times some really hard combat. For someone who had conquered another Zelda game before, there really wasn't much appeal in these two games. They make great introductions for gaming, yes, but is that what Zelda should ever be about? I doubt it.