http://www.teamfortress.com/post.php?id=2535
No doubt by now most PC TF2 players have encountered the new spy/sniper update, probably with a mixed reaction of confusion and horror given the many, many responses to it so far in every game I've played.
In response Valve has explained the system they are implementing and how it works, I really wish they hadn't.
Valve said:
That new system watches the amount of time that players are playing TF2, and gives them a chance to find items at regular intervals. They aren't guaranteed to get the item at those points, but they have a pretty good chance. We based the system on granting items on the amount of time played because we don't want players to have to do weird things like join achievement grinding servers to get new content. Basing it off time also has the benefit of ensuring that if you play a lot of TF2, you're going to get more items than players who don't.
That's right, in response to people hitting achievement servers to grind out the next weapon unlocks Valve has introduced a new system, based entirely off grinding. If you're one of those people who only gets to play a few hours a week, well, sucks to be you.
Just in case you think this is a one off and that TF2 is not about to become an MMO, there's more.
Valve said:
Like everything else we build, we'll be iterating on this system for a while, and have a lot of features planned. Some of the next things we have planned are:
- Item trading. This is why you're finding duplicates.
- Giving players a method to influence the system so they can work directly toward getting specific items.
- Adding more rare items like the hats.
Trading, rare items?
How long before the game begins demanding you be a certain level before you can enter Dustbowl?
Anyway, what do you think of Valve's explanation? Logical extension of a popular game to attract new players and deepen the experience for established ones, or New Game Enhancement [http://www.escapistmagazine.com/articles/view/issues/issue_101/560-Blowing-Up-Galaxies] rivalling way to alienate a player base.
Thoughts?