It's official. Team Fortress 2,the MMO

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irrelevantnugget

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Mar 25, 2008
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corroded said:
I started getting annoyed with it by the point it has now gratned me all the Medic and Heavy items.

The two classes i detest the most.

I'm expecting to get the Spy 3 next, since i don't play that either...

To go along with my.... 4th Force of Nature

*sigh*

All i really want is the bloody Sandman.
You can still get the Scout weapons through achievements. Same with the other pre-Spy/Sniper update classes... pretty weird and actually just pretty stupid.
 

InventiveHero

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Oct 2, 2008
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I just joined this past weekend, and I've been having fun playing. With no manual, I've been struggling to learn how to play at all, what with this being my first PC FPS I've ever played. I was wondering how some of the folks had all of their awesome extras, like the tribal shield thing - So I for one am kinda glad to hear that I'll just blunder into extras rather than getting a crazy shot off or running the farthest on a board or something.
 

RichardMNixon

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May 27, 2009
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quack35 said:
I like this better, I fucking hated grinding achievements.
Agreed. I'm happy with the change because its one step closer to removing the lock on unlockable content. If you want to collect achievements, then go for it, I enjoy earning them too. But when I see all this cool stuff about the sandvich, I want to go and play with the sandvich, not earn a bunch of achievements, several of which I'd already done before they released the heavy achievements. All locks do is slow down your fun.
 

yourbeliefs

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Don't forget this is the same company that added marketplace pricing to Counterstrike: Source.
 

Halfbreed13

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RichardMNixon said:
quack35 said:
I like this better, I fucking hated grinding achievements.
Agreed. I'm happy with the change because its one step closer to removing the lock on unlockable content. If you want to collect achievements, then go for it, I enjoy earning them too. But when I see all this cool stuff about the sandvich, I want to go and play with the sandvich, not earn a bunch of achievements, several of which I'd already done before they released the heavy achievements. All locks do is slow down your fun.
Oh then why isn't every unlockable in every game already unlocked. God forbid you WORK for your goodies. If the Achievements were so mind numbingly hard, then Valve should have made them easier. Which they did! Most people have all the spy and sniper achievements DONE by now. Honestly, one was kill a demo man as a sniper! If you couldn't get 20 achievements of that difficulty, then turn off your pc and go back to fable 2.
 

Halfbreed13

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InventiveHero said:
I just joined this past weekend, and I've been having fun playing. With no manual, I've been struggling to learn how to play at all, what with this being my first PC FPS I've ever played. I was wondering how some of the folks had all of their awesome extras, like the tribal shield thing - So I for one am kinda glad to hear that I'll just blunder into extras rather than getting a crazy shot off or running the farthest on a board or something.
Excuse me for being on my nice elitist throne and throwing you under the bus:

This is what is wrong. I have people crying about how CoD4, CS, TF2 are too elitist (AKA the good players do better in the game). I can understand not having a manual, and there not being a single player, but games like CoD4 have a great single player that tells you exactly how to play the game. When people just don't use their resources and ten complain how the game is too elitist, I lose any sympathy I had for them. Total noobs should not be rewarded for just being there, while people with actual skill are thrown under the bus to make room for console tards and stupids. This is a huge problem in todays gaming market when people make good instead of great, and mnyeh instead of good.
 

Peetah1218

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Feb 7, 2009
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RAKtheUndead said:
Strong Intelligent said:
WILL EVERYONE SHUT UP ABOUT TF2? STOP BEING RABID BECAUSE "THEY CHANGED IT SLIGHTLY"

Just had to get that out of my system.
I've hated every single addition to the game from standard, frankly. I'm starting to envy the Xbox 360 players.

I'm not joking.
you wouldnt if you were one of us
 

ElArabDeMagnifico

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Dec 20, 2007
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fuck achievements

but fuck this new system too

It's better than the achievements though, because people were so damn focused on getting those that they stopped playing the game, and focused more on finishing a fucking to-do-list. This is all fine and dandy for single player games but in a team based game where heavies sit there eating sandviches so they can get their hundredth one is annoying. Everyone picking sniper or scout so they can finishing their list of bullshit things to do then that's taking away from the game more than adding to it. Not to mention the fact that the class balance was off too, it's weird seeing no one play as medic and 8 people are snipers.

This new system though? Well, thankfully this game isn't an achievement completion game anymore, but it's totally fucking broken now.

Play 15 hours, get 4 flare guns, 1 weapon you want, 5 sandmans, and a weapon you get by default.

The lack of item trading makes this worse. "God damnit I want bonk but I have to double jump 1,000 times first." - "Oh, I keep getting bonk, but what I really want is a force-a-nature" - "Oh well shit, I have 12 of those."

Please valve, give TF2 a store and we can just use game points to get the items, that way no one has to finish a stupid to-do-list, and no one has to play for 35 hours to get a hat.
 

InventiveHero

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Halfbreed13 said:
InventiveHero said:
So I for one am kinda glad to hear that I'll just blunder into extras rather than getting a crazy shot off or running the farthest on a board or something.
Excuse me for being on my nice elitist throne and throwing you under the bus:

This is what is wrong. I have people crying about how CoD4, CS, TF2 are too elitist (AKA the good players do better in the game). I can understand not having a manual, and there not being a single player, but games like CoD4 have a great single player that tells you exactly how to play the game. When people just don't use their resources and ten complain how the game is too elitist, I lose any sympathy I had for them. Total noobs should not be rewarded for just being there, while people with actual skill are thrown under the bus to make room for console tards and stupids. This is a huge problem in todays gaming market when people make good instead of great, and mnyeh instead of good.
I don't mind being made an example of, because I also agree with your point. I think there is a lot of coddling out there, especially in real world instances - heck, we've created a society that's so PC and sue happy, that existence is it's own gold star. Danger has been obliterated at the cost of mediocrity. Hard work has been undermined for years, and now generations have been raised with a level of laziness unfathomable to me.

But here's where you're short sighted: TF2 is just a game. It is entertainment. Playing it at all is it's own achievement. I myself not only work a 40 hour week, but also have been scoring at least another 25-30 per week working on "A World of Her PWN." I'm lucky if I can get one or two hours a week to play any game at the moment - let alone, TF2. For some, mastering the skill of one game is far out of reach, and so opening it's gameplay to newcomers who can jump in and play for an hour is a win, not a fail.

Will I continue to have my engineer shot in the eyeball by a sniper with the Huntsman from the other side of the board? Sure. Will I still love my time in the game? Sure - but my aspirations for TF2 are far lower than yours, Halfbreed13. I just like the fact that now my chances of scoring a nifty new doodad have increased.
 

Legion

Were it so easy
Oct 2, 2008
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Strong Intelligent said:
WILL EVERYONE SHUT UP ABOUT TF2? STOP BEING RABID BECAUSE "THEY CHANGED IT SLIGHTLY"

Just had to get that out of my system.
Exactly, it's not like the actual game-play is any different. Sure there are idiots who spam the new classes, but that is inevitable no matter how the weapons are unlocked.
 

Halfbreed13

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InventiveHero said:
Halfbreed13 said:
InventiveHero said:
So I for one am kinda glad to hear that I'll just blunder into extras rather than getting a crazy shot off or running the farthest on a board or something.
Excuse me for being on my nice elitist throne and throwing you under the bus:

This is what is wrong. I have people crying about how CoD4, CS, TF2 are too elitist (AKA the good players do better in the game). I can understand not having a manual, and there not being a single player, but games like CoD4 have a great single player that tells you exactly how to play the game. When people just don't use their resources and ten complain how the game is too elitist, I lose any sympathy I had for them. Total noobs should not be rewarded for just being there, while people with actual skill are thrown under the bus to make room for console tards and stupids. This is a huge problem in todays gaming market when people make good instead of great, and mnyeh instead of good.
I don't mind being made an example of, because I also agree with your point. I think there is a lot of coddling out there, especially in real world instances - heck, we've created a society that's so PC and sue happy, that existence is it's own gold star. Danger has been obliterated at the cost of mediocrity. Hard work has been undermined for years, and now generations have been raised with a level of laziness unfathomable to me.

But here's where you're short sighted: TF2 is just a game. It is entertainment. Playing it at all is it's own achievement. I myself not only work a 40 hour week, but also have been scoring at least another 25-30 per week working on "A World of Her PWN." I'm lucky if I can get one or two hours a week to play any game at the moment - let alone, TF2. For some, mastering the skill of one game is far out of reach, and so opening it's gameplay to newcomers who can jump in and play for an hour is a win, not a fail.

Will I continue to have my engineer shot in the eyeball by a sniper with the Huntsman from the other side of the board? Sure. Will I still love my time in the game? Sure - but my aspirations for TF2 are far lower than yours, Halfbreed13. I just like the fact that now my chances of scoring a nifty new doodad have increased.
You make some very valid points. But the thought of trying to make room for people that don't even play often is distressing to those that have been playing for a while now. I'm not saying that unless you have a 2-1 kdr gtfo of tf2. I do have a problem with the game being altered to coddle the people who wont even be playing as much. With that said, I will always think that CoD4 had the best xp/leveling and unlock system.
 

ArcWinter

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May 9, 2009
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Well, that sounds pretty cool actually. There should probably be another way to get items, something that relies on skill perhaps, instead of grinding. But I do think almost any shooter would be improved by an inventory-like idea like this. Sort of like the classes in COD, except in a different game? I don't know, I have no idea how it would work but I'd like to see more of it.
 

Jharry5

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Nov 1, 2008
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I've got to say that these upgrades sound a bit disappointing. It almost makes me glad that I'm on the PS3 for it.

[small]Almost...[/small]
 

VZLANemesis

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Jan 29, 2009
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Poster... you my friend, are a total douche
But yeah I hate how afkers are now incouraged to do so.
 

xChevelle24

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Mar 10, 2009
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fix-the-spade said:
http://www.teamfortress.com/post.php?id=2535

No doubt by now most PC TF2 players have encountered the new spy/sniper update, probably with a mixed reaction of confusion and horror given the many, many responses to it so far in every game I've played.

In response Valve has explained the system they are implementing and how it works, I really wish they hadn't.

Valve said:
That new system watches the amount of time that players are playing TF2, and gives them a chance to find items at regular intervals. They aren't guaranteed to get the item at those points, but they have a pretty good chance. We based the system on granting items on the amount of time played because we don't want players to have to do weird things like join achievement grinding servers to get new content. Basing it off time also has the benefit of ensuring that if you play a lot of TF2, you're going to get more items than players who don't.
That's right, in response to people hitting achievement servers to grind out the next weapon unlocks Valve has introduced a new system, based entirely off grinding. If you're one of those people who only gets to play a few hours a week, well, sucks to be you.
Just in case you think this is a one off and that TF2 is not about to become an MMO, there's more.

Valve said:
Like everything else we build, we'll be iterating on this system for a while, and have a lot of features planned. Some of the next things we have planned are:

- Item trading. This is why you're finding duplicates.

- Giving players a method to influence the system so they can work directly toward getting specific items.

- Adding more rare items like the hats.
Trading, rare items?
How long before the game begins demanding you be a certain level before you can enter Dustbowl?

Anyway, what do you think of Valve's explanation? Logical extension of a popular game to attract new players and deepen the experience for established ones, or New Game Enhancement [http://www.escapistmagazine.com/articles/view/issues/issue_101/560-Blowing-Up-Galaxies] rivalling way to alienate a player base.

Thoughts?
Seems like they're trying to do trickle-down-teamfortrenomics.

Make the nerdy class stronger and maybe some of that will trickle down to the rest of the people who actually have jobs/a life/children, etc.

In my opinion, it's pretty stupid. Not many people can afford to play for 200 hours a week, so making it just based off of play-time is stupid. This reminds me a lot of Rainbow Six Vegas for Xbox, where players would leave their xbox turned on with all the match settings set to automated launch times, ranking them up and giving them XP while they slept, that's what's going to happen here as well.

I don't know, I always thought your raw skill should decide what weapons you unlock.
 

Dagodweezl

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May 27, 2009
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I'm not to worried about it kinda sucks that It's not achievement based(If your good you can unlock em fast) but I'm glad they are doing something about those cheap achievement servers.
 

D_987

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Jun 15, 2008
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I don't see why this is a bad thing.... they are just introducing fun items to be gained after a while by dedicated players - its not like these items will have a dramatic effect on gameplay, right?