Jennifer Hepler leaves Bioware due to threats by fans

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Doclector

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There is just so much what I barely even know where to begin.

To start with, that interview in which she mentioned not liking gameplay. So goddamn what? She's the writer. Some people just aren't good at games, fact, why should said people be barred from ever working on a game as a writer?

And the-Wait. I'm not even going to waste time listing why she shouldn't be coming under fire, YOU JUST PLAIN DO NOT FUCKING THREATEN SOMEONE'S KIDS OVER A GODDAMN VIDEOGAME. I want to believe this was just a bunch of trolls getting together, that none of them actually meant it, but fact is, at least some of them probably did, and that's...well, that's pretty fucking terrible.
 

Ragsnstitches

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Dansrage said:
Good.
She was a blight on the industry and contributed massively to Bioware's downfall.
Explain how she was a blight please... or how she contributed massively to the fall of Bioware? Her role was almost explicitly writing the characters and only for the Dragon Age series and The Old Republic.

She had nothing to do with the DLC controversies, or the Mass Effect 3 ending, or the terrible production values of Dragon Age 2, or the awfully derivative game play of The Old Republic.

She has very little sway over the production of a game. She writes what she thinks will fit best with what is proposed and ultimately finds her work butchered to pad out tedious dungeon sequences and late alterations in the game where content gets cut.

So again, please enlighten me how she is a Blight on the industry? How has she damaged bioware AT ALL, let alone massively?
 

OpticalJunction

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Ok. she wasn't the best writer out there but the fact that she supported gays and minorities in her writing is a positive thing. I hope bioware continues its gay friendly stance even with her gone, which I expect they will. Good luck to her and her family.
 

Doclector

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LordLundar said:
Doclector said:
There is just so much what I barely even know where to begin.

To start with, that interview in which she mentioned not liking gameplay. So goddamn what? She's the writer. Some people just aren't good at games, fact, why should said people be barred from ever working on a game as a writer?

And the-Wait. I'm not even going to waste time listing why she shouldn't be coming under fire, YOU JUST PLAIN DO NOT FUCKING THREATEN ANYONE. I want to believe this was just a bunch of trolls getting together, that none of them actually meant it, but fact is, at least some of them probably did, and that's...well, that's pretty fucking terrible.
Fixed that for you.
Honestly, that's a tad unrealistic. You should totally threaten some people. Not their families, they might not have anything to do with it, but y'know, a rapist, a murderer, a corrupt politician or businessman whose crimes ruin lives, that sort of thing. But never someone who made a videogame that you didn't like. Even the worst videogames.

Hell, honestly, that just makes it more confusing. If you seriously want to threaten someone, we ain't short of people who deserve it.
 

nasteypenguin

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deadish said:
Why does she "doesn't know what she is talking about"? You are saying she doesn't know her own preferences?

She hated the gameplay, her personal solution is to just skip over it. Problem?
My problem is not with her idea but the ideology that idea represents. If she was passionate for this thing she was helping to create her goal would be to fix it, not avoid it. It shows her disregard for the medium as a whole that she would choose to avoid a problem she sees in something, instead of having the passion to want to change it. Her personal opinion is not at fault, but she is in the position to do more harm than good with her lack of interest.
 

Canadamus Prime

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This is just pathetic. WTF is the matter with these people? Death threats over a video game, that's just fucked up. These people need to have some sense beaten into them with a Two by Four.
 

Monster_user

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wulf3n said:
CriticKitten said:
If she wants to write and doesn't want the "game" portion of a video game to interfere with that writing, then it is my opinion she should try another medium.
Please tell us where she says she doesn't like the "game" portion.
Define game.

Sounds like she enjoyed several text adventures, and maybe Monkey Island, but never enjoyed any "hard core" games such as DA, or ME. Probably a big fan of "Choose-Your-Own-Adventure" novels.

Delerien said:
Q (???): What is your least favorite thing about working in the industry?

A (Hepler): Playing the games. This is probably a terrible thing to admit,...

Q (???): If you could tell developers of games to make sure to put one thing in games to appeal to a broader audience?

A (Hepler): A fast-forward button. Games almost always include a way to "button through" dialogue without paying attention,... Yet they persist... forcing you to play through the combat even if you're a player who only enjoys the dialogue.
endtherapture said:
Interesting video on the subject:
https://www.youtube.com/watch?feature=player_embedded&v=0QLz0CqtMVc
That was from page 1. Which includes some sources for the quote.


RJ 17 said:
That'd be like asking Brad Pitt "What's your least favorite thing about working in the movie industry?" and having him say "Acting."
Actually, probably would be closer to Brad Pitt answering action scenes, or romance scenes. Maybe drama would be better, as drama tends to be the bulk of most movies. I'd say she likes acting, but hates watching movies with drama.

Acting is creating the work. Just like writing. The combat is an actual part of the finished product, which means she enjoys creating games, just not playing them. An equivalent actor would enjoy acting, but not watching movies or TV shows, or plays.
 

deadish

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nasteypenguin said:
deadish said:
Why does she "doesn't know what she is talking about"? You are saying she doesn't know her own preferences?

She hated the gameplay, her personal solution is to just skip over it. Problem?
My problem is not with her idea but the ideology that idea represents. If she was passionate for this thing she was helping to create her goal would be to fix it, not avoid it. It shows her disregard for the medium as a whole that she would choose to avoid a problem she sees in something, instead of having the passion to want to change it. Her personal opinion is not at fault, but she is in the position to do more harm than good with her lack of interest.
Well ... she is a writer, not a game designer. I can't say I'm surprised that "skip the bad parts" would be the most obvious solution to her - as it would be for the typical layman.
 

nasteypenguin

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deadish said:
Well ... she is a writer, not a game designer. I can't say I'm surprised that "skip the bad parts" would be the most obvious solution to her - as it would be for the typical layman.
And that is precisely the problem. She was not a typical layman, she was a senior writer for a respected triple-A gaming company.
 

Ragsnstitches

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nasteypenguin said:
deadish said:
Why does she "doesn't know what she is talking about"? You are saying she doesn't know her own preferences?

She hated the gameplay, her personal solution is to just skip over it. Problem?
My problem is not with her idea but the ideology that idea represents. If she was passionate for this thing she was helping to create her goal would be to fix it, not avoid it. It shows her disregard for the medium as a whole that she would choose to avoid a problem she sees in something, instead of having the passion to want to change it. Her personal opinion is not at fault, but she is in the position to do more harm than good with her lack of enthusiasm.
She doesn't want to avoid it, she wants an alternative to shooting.

It's shocking that, given the history of games, one thinks that the absence of shooting/murder/combat is somehow the absence of gameplay. The earliest of games were text based adventures and one of the most popular genres of the Late 80's and early 90's were Point and Click Adventures, which seldom, if at all, focused on action. Peoples obsessions now with blood drenched combat is what is damaging the industry, not some writers innocuous stance on what MANY consider boring ass action segments in games.

What's killing the industry is Tedium and Sterility. A dissenting voice is better then conforming to the status quo that is quite literally suffocating the industry and any potential growth.

Suppose ken Levine had the balls not to turn Infinite into a stock shooter just to prop up a solid narrative (after all, the narrative was practically the primary focus in all of the pre-marketing reveals). Would he be considered a negative influence on game design? NO, he would be applauded for taking an initiative and actually putting his money where his mouth is. Elizabeth was the focus of Infinite? So why do we have to wait for the 2nd half of DLC to be put into her shoes? Because Elizabeth is WRITTEN not to be violent or use guns.

Imagine if the Designers of the Last of Us could make as engaging an interactive adventure without the highly regular brutally violent segments. Not even completely remove the violence, but emphasise scarcity with dwindling populations... would that have damaged what makes The Last of Us good? NO!

Her position is pretty fucking minimal in terms of influence. She writes characters and a few quests and 1 or 2 DLC. The reason why she got publicity was, what a surprise, because people LIKED her characters.

She is NOT Project Lead.

She is NOT a game designer.

She is NOT a programmer.

She has NO input on game assets.

She is JUST a writer in a industry that still seriously undervalues its writers. She wasn't even a lead writer.

Her "ideology" is exactly what we need. We don't need more of the same but with minor deviations or more reasoned excuses for violence. We NEED things to be COMPLETELY different. If you have issues with annual shooters appealing to the lowest common denominator then you SHOULD be completely on her side on this sentiment, even without appreciating her work as a writer.

ZiggyE said:
Neat. Maybe post-EA Bioware will put out some games worth playing now.
Christ people, where the fuck are you getting your information. What has she done? I'll tell you:

*She wrote most of the Dwarven characters in Orzammar. DA:O

*The Anvil of the Void quest line, which was a pretty fucking good quest, with the exception of an awfully tedious dungeon crawl (which was the fault of level designers not writers). DA:O

*She wrote Anders, Bethany, Leandra, Elthina, Cullen and Sebastian. DA2

*She wrote most of the "Legacy" DLC for DA2

*She wrote a few characters and questlines in TOR.

So enlighten me as to how her absence will change anything that has gone wrong with Bioware since the merger, since she had very little to with any of the projects and nothing to do with the most egregious controversies.
 

Substitute Troll

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The people who started to point at her weight with the hamburger nonsense, and the people who actually threathened her are all scum. Complete and utter scum.

I'm still happy she's gone from Bioware though, one bad writer less to make room for a competent one. Most of the critisism of her writing has been valid.
 

wulf3n

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Monster_user said:
Define game.

Sounds like she enjoyed several text adventures, and maybe Monkey Island, but never enjoyed any "hard core" games such as DA, or ME. Probably a big fan of "Choose-Your-Own-Adventure" novels.
Exactly! what truly defines "game"


Q (???): What is your least favorite thing about working in the industry?

A (Hepler): Playing the games. This is probably a terrible thing to admit,...
Well this to me is a problem with the English language as it can be interpreted several ways.

The key thing here is "Least favourite" doesn't equal dislike.
 

chadachada123

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I'm gonna have to agree with the guy that got a completely unwarranted and unfair warning (his first post, not his second, arguably low-content post).

She didn't get legitimate threats. She got internet "threats." Which are about as serious and believable as the movie theater signs saying to not bring candy from outside.

People suck. It's no reason to quit your job, and it is literally handing the immature teens that sent said "threats" a victory and a sense of satisfaction.

Plus, I mean, she was a terrible writer, too. But I'd say these same things if a developer I really respected quit his job just because of some internet douches.
 

ZiggyE

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Ragsnstitches said:
*She wrote Anders, Bethany, Leandra, Elthina, Cullen and Sebastian. DA2

*She wrote most of the "Legacy" DLC for DA2
I stand by my previous statement.
 

captainballsack

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HyenaThePirate said:
captainballsack said:
Knight Templar said:
endtherapture said:
It's part of online culture now.
I reject that, and so should you if you think this is wrong.
I wish more people had your attitude. I'm sick of people just saying "Well that's the internet" and dismissing an actual problem.

Gamers have presented themselves as absolute scum, and unless we reject the "way things are", that isn't going to change. We need to shun these degenerates who post on /v/, /r/gaming and the like and maintain some sort of credibility.
That's all high minded of you and what-not, but what exactly are your solutions?
Because there really aren't many that don't lead to the much feared 'Crack down' on our "rights to freedom of speech" that are the FIRST WORDS to be raised on the defense shield by literally everyone on the internet in efforts to keep the GOVERNMENTS from controlling them. It wasn't but a few years ago that the U.S. and many other countries tried to pass laws prohibiting and regulating the INTERNET and anonymity.. to the point in some extremes where you couldn't even hide behind a screen name. Sure, if people could be identified readily by name and photo id they might be more tactful in their comments. But anyone with legitimate grievances against their government or an authority figure might find themselves without an open platform to challenge them, opening the door to totalitarian governments swooping in to "punish" those who are too openly critical, or worse, who have extremely valid criticisms that catch on to the greater population.

Bottomline, you have to take the wheat with the chaff. The you can't separate the scum from the pond. Again, not condoning but sometimes there are little evils we must suffer for the greater good. Altruism is BS.
Controlling what people say isn't the solution, but creating social standards is. The internet already can be a bit of a hivemind. Try going onto /b/ without lurking first or try being a flatout, unreasonable asshole on reddit; you'll get harassed by /b/ for not being apart of the culture of it all, and you'll get downvoted to oblivion by reddit for not contributing anything reasonable.

I mean, if you come on to here, Escapist, and start harassing a developer openly with death threats, you would get shamed and probably reported.

So really, internet culture can change. If it becomes uncool to lash out with death threats, considerably less people will do it. Sure, there will always be a few people who will do it, but at least it won't paint us all with the wrong brush.
 

nasteypenguin

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Ragsnstitches said:
She doesn't want to avoid it, she wants an alternative to shooting...

*snip*
I'm confused by your post and you seem to have misunderstood me as well. I completely agree sweeping new ideas is precisely what the industry needs to find more interesting and enjoyable games, but that is most certainly NOT what Jennifer Hepler was suggesting. Jennifer Hepler doesn't care about the changing of gameplay, nor the evolution of it's mechanics and new ideas. Jennifer Hepler wanted to ignore all of it, sweep it all under the rug and forget about it's existence because she didn't like it. Her's was not a brand new ballsy idea, it was a lazy slur from someone whom does not have an interest in the subject she was asked about.
If she did have a passion for games, her answer would have been much more similar to yours.

On a slightly different note, in a perfect world everyone making games would be passionate about making games, it wasn't that she was hurting anything per se, but her being in that position meant that someone else, who could be passionate about games and do a better job than her, couldn't be.
 

xPixelatedx

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The moment I read the original post I knew people would immediately forget all the drama she started and present her as an innocent victim of random internet hate. Sorry, she wasn't a saint. Did she deserve this? No, but it was her actions that eventually brought this on. That's what happens when you try to play with trolls in their own game, which is why you don't. It's a childish game to begin with, and you will always loose because there are more 'anonymous random crazies' then there are you.

I kind of put Helper in that same camp as Anita Sarkeesian and Phil Fish. They are children who hit beehives because they knew they would get stun. Note: that analogy isn't because they have opposing views, it's because they are the kinds of people who resort to name calling and taunting. I really despise people who base most their validity only on how bad they can make their opposition look after they've gone out of their way to enrage them. With all the crazies lurking there in anonymity land, it's not hard to get the real vile people on the internet to attack you and then use it to prove you're "right". In fact it's very easy, that's why people do it. It's the most pathetic and easy kind of manipulation.