Ragsnstitches said:
nasteypenguin said:
Ragsnstitches said:
She doesn't want to avoid it, she wants an alternative to shooting...
*snip*
I completely agree sweeping new ideas is precisely what the industry needs to find more interesting and enjoyable games, but that is most certainly NOT what Jennifer Hepler was suggesting...
She suggests that maybe having an option to skip past a tedious action segment to get back to the narrative that had you slogging your way through it. Would it be better not have tedious action segments? Sure... but try and make that universal. Try to imagine making a combat sequence that is both engaging and stimulating to both the "Lore Whores" and The "True" gamers. Where absolutely no one feels any form of tedium, but also no one feels unchallenged...
It's been diluted through multiple posts and the fact that I'm crap at communication for the most part, but my issue is not with the idea itself it's with the reason she came up with the idea, and what it means for her part in the medium. A fast forward button may very well be a valid option for some games at this time, but it's an extremely short term concept which promotes the stagnation of gameplay being an entirely separate feature than storytelling. We should be focusing on making gameplay far more interesting and relative to the narrative as opposed to wanting to leave it as it is and just skip over it.
In the future when we have exhausted many more ideas of making gameplay more endearing this may even become a norm, but right now it is a far more harmful concept to the mediums evolution than it is helpful to players. My stance on sluggish grindy gameplay is that we should seek to change it into more endearing gameplay far more relative to the story, and not accept that the grind is an inherent part of the game and seek to avoid it.
Nevertheless, had someone with a background of enjoying games come up with the idea I would have given it more merit, however it came from someone whom has openly admitted to not liking games and is just further proof to me that said person does not have any interest in the evolution of gaming. The real problem is that her idea is indeed getting a lot of publicity, and it should not be, not because of it's benefits or flaws but because the source of the idea does not have any real investment in the medium itself.
She does not deserve a fraction of the vitriol anyone gives her, let alone any that I myself might be throwing out - I assure you it's as unintentional as I can make it - but I am sure there are plenty of people who would be better suited to being in her position, and many more ideas that would be more beneficial to the evolution of gaming than this.
Monster_user said:
Well,... Not entirely. She wanted a fast forward button for combat, not the death of all CoD clones. She cares about the plot, not challenges or combat. She cares about the adventure, not the puzzles.
She wants a world to explore, a story to unfold, and a world of people to get to know. Something more open than a movie, but not filled with fustrating puzzles and combat. An immersive world to get lost in for hours. This is something a lot of games have, and it is one of the main reasons I enjoy playing games.
Sometimes I want a game like she seems to want. Full of story and wonder, but no crisis to solve, no puzzles to hinder exploration, and no combat to frustrate/challenge. Just a world to go on an expedition in, and characters to share it with. An RPG without combat, and maybe some multiplayer (I don't like MMOs).
While that is a wonderful sentiment and absolutely the kind of idea everyone in the gaming industry should have, I think it is quite naive to think this is what Jennifer Hepler was thinking when she introduced this idea. She does not like to play games, indeed she probably doesn't have much experience playing games, I do not think the concept of exploration and gaming immersion was going through her mind when she said this, I think she viewed gameplay as an added "fun" bonus to an otherwise differently told story which oftentimes spoiled the enjoyment of said story.
As I see it, her talent as a writer is not at fault but she did not want to write for games, she just wanted to write. Again, this is only what I think but she has showed no indications to the opposite and leaving Bioware* supports my thinking that she did not value the position she was in as much as she should have.
*Granted the threats played a part in this decision, I doubt anyone with real conviction to their job would allow internet bullying to force them out of it, take that as you will.