Hey Jim, while I would agree with you on most of the things you have said in your videos, your comments on the new DMC are a tad misguided (completely missing the point).
While yes even I have said or thought that the game would be a decent action game if it weren't called DMC and had a differently designed character that better fit the universe they had made for the game, there is in fact something in a name when it comes to any form of entertainment.
There is an expectation people will have from an established and fairly well known franchise such as Devil May Cry, and based on Ninja Theory's track record, I have realized they talk a big talk but really at the end of the day they can only imitate other games and pretend they have compelling stories to them.
In regards to the new DMC. Ninja Theory has had a PR nightmare, especially when Tameem Antonaides, someone who bears a striking resemblance to even the earliest iterations of Dante's new design. At this point, in recent conferences I heard them adding elements from not only past DMC games, but also other action games such as Bayonetta, a variant of your dodge roll can apparently do some sort of time altering effect on an enemy similar to Bayonetta's. To me it seems more like a desperate bid saying "oh please like our game! Look we have jump cancelling!"
Yes, I do see you have been trying to implement these things in your game, and from the videos in the past I have to ask why? It looks like you are doing this because the fans of the series wants those things, but the way you have set up your combat it might be harmful to the game. The jumps are floatier than in past games, the attacks don't look as smooth, and have a more meatier impact akin to God of War style games. You know, like the second game you did: Heavenly Sword.
Speaking of which, the whole concept of switching between three modes for your character was done in that game too, and when I hear your sequel gets canned and then find essentially those same mechanics in the new game you're making, I begin to suspect many a foul things from the production.
For the longest time I have considered this game to be a Heavenly Sword 2 reskin at it's core, and even now it still shows. When I hear the DMC name, I do have an essential expectation of quality and right now my expectations for Ninja Theory's take on the game are rather low. It looks like the New Dante is just using Nero's moveset with Heavenly Sword's control scheme, and to me it feels a little lazy.
I'd rather it be a new IP than one for DMC, nothing wrong would come of that anyways, it would stand out in a much more positive light for one thing instead of throwing the baby out with the bathwater of a character that was iconic to many people.
In regards to the "seriousness of Dante", well he isn't that serious to begin with, and that's the joke, he was more of a hammy rogue type to me, and this new one just comes off as trying to be edgy, what with recent videos having him exchanging f-bombs with a boss. Not the final boss, but just a boss.
I felt that Ninja Theory came a little close in capturing the feeling his predecesor had but this new Dante just doesn't really cut it for me.
Will this stop me from trying the demo at least? No. But I don't have good expectations of this.
While yes even I have said or thought that the game would be a decent action game if it weren't called DMC and had a differently designed character that better fit the universe they had made for the game, there is in fact something in a name when it comes to any form of entertainment.
There is an expectation people will have from an established and fairly well known franchise such as Devil May Cry, and based on Ninja Theory's track record, I have realized they talk a big talk but really at the end of the day they can only imitate other games and pretend they have compelling stories to them.
In regards to the new DMC. Ninja Theory has had a PR nightmare, especially when Tameem Antonaides, someone who bears a striking resemblance to even the earliest iterations of Dante's new design. At this point, in recent conferences I heard them adding elements from not only past DMC games, but also other action games such as Bayonetta, a variant of your dodge roll can apparently do some sort of time altering effect on an enemy similar to Bayonetta's. To me it seems more like a desperate bid saying "oh please like our game! Look we have jump cancelling!"
Yes, I do see you have been trying to implement these things in your game, and from the videos in the past I have to ask why? It looks like you are doing this because the fans of the series wants those things, but the way you have set up your combat it might be harmful to the game. The jumps are floatier than in past games, the attacks don't look as smooth, and have a more meatier impact akin to God of War style games. You know, like the second game you did: Heavenly Sword.
Speaking of which, the whole concept of switching between three modes for your character was done in that game too, and when I hear your sequel gets canned and then find essentially those same mechanics in the new game you're making, I begin to suspect many a foul things from the production.
For the longest time I have considered this game to be a Heavenly Sword 2 reskin at it's core, and even now it still shows. When I hear the DMC name, I do have an essential expectation of quality and right now my expectations for Ninja Theory's take on the game are rather low. It looks like the New Dante is just using Nero's moveset with Heavenly Sword's control scheme, and to me it feels a little lazy.
I'd rather it be a new IP than one for DMC, nothing wrong would come of that anyways, it would stand out in a much more positive light for one thing instead of throwing the baby out with the bathwater of a character that was iconic to many people.
In regards to the "seriousness of Dante", well he isn't that serious to begin with, and that's the joke, he was more of a hammy rogue type to me, and this new one just comes off as trying to be edgy, what with recent videos having him exchanging f-bombs with a boss. Not the final boss, but just a boss.
I felt that Ninja Theory came a little close in capturing the feeling his predecesor had but this new Dante just doesn't really cut it for me.
Will this stop me from trying the demo at least? No. But I don't have good expectations of this.