xPixelatedx said:
Pat Hulse said:
Yes, this is clearly about exaggerated gender qualities, but it's important to remember that those gender qualities are not entirely biological, they are societal.
Specifically, over-emphasizing muscular physique in men is derived from the perception that men derive power from physical strength. Similarly, over-emphasizing breasts or butts in women is derived from the perception that women derive power from physical desirability. The reason this is a problem should be fairly obvious, but I'll be a little more specific since the whole point of this video is discussion.
To put it simply, rippling muscles are associated with power because people who have them are generally capable of great physical prowess. However, the reason large breasts are associated with power is because the women who have them are perceived as desirable to other people. In other words, muscles = powerful on your own, breasts = powerful through someone else (probably a man).
You make both a well thought out and good argument, but it's entierly based on the notion this all has to do with
power. Yes, being muscle bound is generally associated with physical strength, men usually have to go through quite a lot to become that way as well. Just because a women has large breasts doesn't mean they are a symbol of power, or a symbol of anything at all for that matter. I think people are just so obsessed with this anatomy in both negative and positive ways, that it's easy for their vision to become skewered. Some women just have large/small breasts,
it's really that simple. I would have certainly liked it more if they were covered better, but I still don't think there is any hidden sinister meaning behind them.
All I (personally) see is a gross embellishment of the popular qualities that each gender superficially finds attractive in the other. To think this is about "power over men to flash breasts and seduce them into submission" is going into silly territories; ICO sexist silly territories.
Unless of course I am mistaken and there is an actual move where the witch flashes the dragon and the dragon gawks in stunned silence as she butchers him. Then we will see eye to eye. XD
completely regular looking women, I would have shook my head. Either everyone looks 'distorted' or no one does, it's all about flow, and if it was obvious the artist made concessions to their own style just to make sure he didn't accidentally offend anyone, anywhere for ANY reason what so ever,
I would have been offended. That's the most offensive thing an artist can truly do in my eyes. The last people you want to concede to (when making art) are the people MOST sensitive to it; who feel everything they see that they disapprove of is somehow an attack on them or someone else.
In other words, a dwarf built like a brick shit house is not the same thing as a sorceress with planetary breasts. What WOULD be the same thing would be something more like what Penny Arcade outlined (slight NSFW):
http://art.penny-arcade.com/photos/i-svhrTpg/0/950x10000/i-svhrTpg-950x10000.jpg
Aside from just being funny, the point isn't that the sorceress looks unrealistic, it's that the parts of her that are unrealistic are the parts that are perceived as appealing to a particular gender/sexuality. A guy might say that they have no problem with the unrealistic male characters, but if there was a male character whose junk was enormous and wobbly, it probably would make you feel at least a little bit uncomfortable.
The problem with the penny-arcade argument to this is they are making an argument for women, but still viewing this like typical men. "
Hurr, all I think about is vag, so for games to appeal to women giant dicks must be everywhere. That would be creepy man! I am so glad we don't have it as bad as girls!".
No, that comic does not illustrate the reverse at all, because most women don't want to see guys with giant, deformed genitals wobbling everywhere, either. It is also highlighting something that doesn't even technically exist, outside of creepy online internet fiction. While at the same time there actually are guys who are built like tanks, considerable amounts of women who like that, and also women with enormous breasts, and an absurd amounts of guys who like that. When making works of fiction one of the easiest things to do to guarantee at least SOME audience is to make all the characters pleasing to look at. It's very lazy,
but VERY popular.
First of all, again, your argument partially assumes that the male characters have huge muscles because women find it attractive. They don't. They have huge muscles because men find it empowering. The sorceress has huge tits because men find it attractive, which men subconsciously consider to be a statement of power, even though it isn't.
Second, I don't think I'm off base in suggesting that this is (at least partially) about power. This game is a brawler. It is about your characters going around and beating things up. That is, in essence, an empowerment fantasy. You choose a character based on who would be the most fun cipher. If you pick the dwarf, it isn't because you think he looks sexy, it's because he looks like he could do some damage. If you pick the sorceress, it's either because you're fond of the magic-using character archetype, or because you think you would enjoy watching her bounce and coo around for a few hours. Maybe you like the idea of controlling such a person, though that's probably going a bit too far. I'm not judging, I'm just saying that the character designs exist for a reason, and typically, cheesecake designs exist to appeal to the male gaze.
So let me explain part of the issue regarding the empowerment side of this. As men, we play this game and have the option to play as a character that can act as a cipher suggesting some kind of over-the-top empowerment fantasy, or we can pick something more in line with a sexual fantasy, or we can pick someone who is just a character without any animalistic pleasure tied up into it. If you're a woman, you can probably pick a character that appeals to a sexual fantasy, or you can pick a character that doesn't really represent any fantasy, but what the game presents as a supposed female empowerment fantasy in the same vein as the dwarf (the amazon) is still designed in a way that appeals to the male gaze. She's wearing a bikini, her butt is overemphasized, and her spine contorts to present all of these aspects to the viewer with the impression that they find them appealing. So if you are a woman and you just want to play as a character who destroys things left and right, well I hope you don't mind that character also being fetishized for the male audience. And yes, the dwarf character can be viewed as attractive to a certain audience, but he isn't PRESENTED in a way that deliberately provokes that response. As Jim pointed out, the elf could be considered attractive to some, but she isn't presented in a manner that panders to that audience. The sorceress and the amazon are.
That's part of what I'm talking about. The line between being attractive just for having what you have, and being fetishized by overemphasizing the sex appeal of certain features through design and presentation. The male characters aren't being fetishized. That's why I think the Penny Arcade comic is more appropriate to the circumstances than you give it credit for. It's presenting a fetishized male character in a similar vein as the sorceress. No, it's certainly not a common fetish and it was most certainly presented as an exaggeration, but it's not really all that far off from the presentation of the sorceress.
The last thing I want to touch on is what you briefly mentioned regarding offending people. I'm not sure whether or not I agree or disagree with your general statement, but I think you're incorrect in assuming the issue here is that certain people are being offended.
Do you think that women find the sorceress design offensive? Do you think that's why so many women are upset about this kind of character design? It's not that they find it offensive. Honestly, I'd be willing to bet that most women see the character design in the same way you see the Penny Arcade fighter's design. Silly, ludicrous, and kinda disgusting. Still, that's not the same thing as offended. It's just annoying, and who wants to play as a character that annoys you constantly?
The problem, as I mentioned earlier, is that women gamers often feel excluded in terms of representation they can identify with. They don't want to play as the sorceress because she doesn't appeal to anyone who doesn't really find her attractive, or at least amusing (unless they really want to play as a magic user). They might want to play as the elf, but speaking as someone who plays a lot of games, if I have a choice between a ranged combatant and a close-ranged melee combatant, I'll pick the latter. But again, the female equivalent of the dwarf is overly-sexualized to the point of discomfort if you don't find that sort of thing attractive/amusing. It would probably be annoying to play as that character for more than a little while for the same reason it would be annoying for us to play a male character whose package is swinging around constantly. So is it really all that surprising that women often feel like even the female characters exist to appeal to the men at the exclusion of them? That they either have to get over designs that make them feel uncomfortable or limit themselves to the one design that doesn't?
And women like empowerment fantasy just as much as men. Possibly more, considering how marginalized our society makes them feel. They'd love to play as a female character built like the dwarf, but that sort of design is uncommon. The closest we seem to be able to get to it is the amazon look where a woman can be muscular and ridiculous, but she also needs to be wearing almost nothing and showing her butt to the camera at all times.
So I'm not saying that Dragon's Crown should change the design of the sorceress or the amazon to avoid offending people. Som find them appealing, and I sort of agree that anyone who finds them offensive is being a little overly-sensitive. However, I don't understand why they couldn't also offer a female character who is physically strong but not sexualized. I feel that it's a huge missed opportunity to focus the vast majority of female character designs with the male gaze in mind when there's a huge untapped market of women who would probably love to play a game where they can be an overpowered machine of death that doesn't have to wear a bikini. Hell, the option to do a costume swap for the amazon and a slight adjustment to the presentation of her character design so that she actually has a plausible spine would probably be sufficient. I'm not so much worried that women are going to be offended by Dragon's Crown, I'm more disappointed that the game doesn't seem to offer much in the way of gratuitous empowerment fantasy towards women in the same way it does for men unless it's also tied up in the sometimes uncomfortable area of sex appeal. That seems terribly limiting and uninviting and it's partially why a lot of women don't find the bulk of the industry all that compelling. It's like saying, "Sure you can play with us! But first, put on this bunny outfit..."
In other words, I'm not saying we should get rid of characters like the sorceress. But can't we ALSO have characters like Brienne from ASOIAF? Give women the option to play as a character they identify with who doesn't have to use a bow and arrow and doesn't have to jiggle for the camera?
And really, is it that unreasonable to suggest that the frequent absence of these character options in video games is symptomatic of an inherent mindset that keeps causing this sort of alienation? Is it deliberate? No. Is there some sinister meaning behind these designs? Of course not. I can tell you exactly why each character is designed the way they are: Because the artist thinks they look cool.
But my point was to dissect WHY the artist thinks these designs look cool. He imagines characters that he would like to play as, and he apparently likes to play as women with lots of jiggly bits sometimes. And that's fine, but the problem is that a good game designer designs with the audience in mind, and I don't believe that's what he did. I agree that he shouldn't alter his designs explicitly to avoid offending people, but I also think he should design with the intent to engage as many people as possible without compromising his work, and I don't believe these designs fulfill that obligation. There's a difference between censorship and just being inclusive.
The sorceress might look cool to the artist and to the bulk of the audience, but it's unappealing to a lot of people, and those people are rarely given a lot of alternatives.