grumbel said:
immortalfrieza said:
Adding in a easy mode to game series that don't already have it is only going to water down modern video games further.
How exactly is it watering the game down again when it's optional? As already said a few time, if it's not an option it means the default game will be watered down forcing an easier mode on everybody, if it's an option, people can chose.
Addition of easy mode to Dark Souls at this point, be it an option or the new default, would be a decisive change and one that, I believe, would lessen the intrinsic value of the game and the very experience it has the potential to provide you with. It would make it more likely that you would be able to succeed. The knowledge that you can fail is an important aspect of the experience Dark Souls is designed to provide, and I don't think it is an aspect worth sacrifising just so that the game would be more accessible.
Somehing I said earlier:
Peithelo said:
An option, however optional it may be, by definition gives you an alternative to something and enables you to resort to it if you so desire. This goes against what Dark Souls is trying to achieve. The very notion of an optional option degrades the experienced value of your efforts and in the case of Dark Souls lessens the amount of tension you experience. There is nothing you can do (aside from maybe erasing our memories) to avoid this from happening if the option is consciously known to be there. It's just how the concept of tension and our minds work.
Besides there is something vastly superior (for Dark Souls specifically at least) in place in Dark Souls already: organic, varying difficulty that the player themself can control.
As for the time issues, if you are impatient or truly too busy, perhaps play other genres of games than RPG's since they are known to be quite time consuming. I have nothing against taking these kinds of things into account
during development, but only if doing so does not hinder creativity or go against the appointed goals of the game. And no pandering! :]
grumbel said:
Publishers aren't just going to ignore the potential dollars they can make with a wider audience.
They unwittingly were in the case of Demon's Souls and for the great part in the case of Dark Souls as well. It will be interesting to see how the success of the series is going to affect the third installment in it. It seems to me that the first in the series often has the moste pure ideas in it, but is often in some ways rugged in its execution. The second installment in the series usually improves upon the predecessors imperfections and is in this sense the hight of the series. Then comes the third installment, which more usually than not has some glaring problems in it or is at least controversial. I think that the pandering of people and the outside forces (publishers etc.) may have a big part in this, but certainly not always.
Books contain information that is most often in the form of written word, which practically speaking defines the medium. The reading aspect of the process of gaining that information, however, is not usually a part of the information or a part that gives the information meaning or form. The information and its meaning exist outside of the readers intervention and reading the words only gives you access to it. Gameplay and its inherent interactivity, however, are to video games what words are to books ― the actual content itself ― and this interactivity just so happens to have the possibility of being more demanding than the simple ability to read or keep your eyes open and focused when watching a movie.
Let me quote something I said in this thread earlier:
Peithelo said:
I personally object to the idea that the gameplay in video games is in some way a mere distraction that keeps you from experiencing the story or any other points of interest. Gameplay is precisely the thing that seperates video games from other mediums, such as movies and books, and it should be used to the greatest possible extent when trying to achieve whatever it is that the game is supposed to achieve. Otherwise there hardly is a point to any of it. Dark Souls cleverly uses the challenging gameplay to improve every other aspect of the game. This, to me, is a sign of great use of video games as a medium.
Video games are a relatively new medium and as such it will undoubtedly go through many changes before finding its natural place and form. The recent trend seems to be the borrowing of common techniques from other mediums (excessive use of cutscenes).