Just wanted to note that Deviate already said much of what I would. I, too, grew up with the Commodore 64 (and Atari 2600... And text adventures on my sister's Atari 800 with its cassette deck.) And while I feel a rosy glow of nostalgia when I play a game like Pac-Man or Space Invaders, it bears notice that those games came from an era when there was a real fear that the pizza-parlor customers might be baffled by a joystick and one button and, to steal a line from Douglas Adams, people still thought digital watches were a pretty neat idea.Deviate said:snip
I have no quarrel with Infinity Blade; I've never played it, I don't own a single iOS product, so it would be silly of me to pass judgement. But I certainly get why some people, especially the people who did indeed grow up in the NES era or before, might feel a certain frustration with the "casual market", if not necessarily with casual gamers themselves. Having learned all the complexities of new interfaces and technology, there's a real fear that our "time in the trenches" is going to be lost to a trend towards simpler interfaces, smaller screens, and less powerful hardware (that are, not coincidentally, far cheaper to design for.)
For myself, I have to confess that while I've played some cell phone games that were great fun, there haven't been any that I would trade for Mass Effect or Saints Row the Third or Command and Conquer. I spent a fair amount of time the last week playing the Droid version of the board game Settlers of Catan, and while the game itself is involving, there's still the frustration of going "No, build there. No, there. There, you imbecile... Do I need to borrow my daughter's fingers?"
Great strides have been made in optimizing touch-screen interfaces, but I refuse to pretend that they're the equal of a gamepad or a mouse and keyboard. While I'm happy to have "casual" and "hardcore" markets coexist, however you'd choose to define them, it's not entirely without merit to wonder if we're in danger of the market deciding for us "We've perfected the ranch house, so no need to build skyscrapers or cathedrals anymore."