You do realize you just posted this in a thread about them apologizing and promising to succumb to that peer pressure?MrHide-Patten said:That's perhaps their greatest strength and weakness though, they will never bend to anothers will or succumb to 'peer pressure'... even if it may do them some good.
... Er... ... ... What does any of that have to do with the post you were quoting?Pogilrup said:Well consider this scenario...HalfTangible said:Snip
If, by contract, time, or funding, I am limited to including only one preset player character in a game, I could either make the character's sex, female or male.
In reality, a well designed character has multiple facets. But for the sake of this scenario, let's only consider sex as the undecided trait.
If I choose male, this means this work has missed the opportunity to include a female player character.
But if I choose female, this means the work has missed the opportunity to include a male player character.
Classic zero-sum situation.
Now personally, I would choose female, because the "opportunity debt" is bigger for representation of women than for representation of men.
EDIT: Of course, there is the possibly of robots and androgynous super beings, but one still has to choose a set of pronouns unless one wants to spend extra time on editing the dialogue and fluff.
Both really blew up because the people who were defending the company in question decided to turn it into a bigger deal than it was.DaViller said:So we have 3 articles on the escapist, multiple long as threads and 2 jimquisitions about or related to this issue if im correct.
This means I was right, Tomodachi life is officially this years Dragons Crown *hurray*. Nintendo I salute thee.
Edit: I just noticed they have even more in common. Both where issuess that started out relatively small (via a small complaint even though tomodachis was more reasonable at first) and then became huge after the critized party responded in a very unhelpfull manner(altough again nintendos response was more reasonable). Holy shit the similaritys are starting to scare me, I´m starting to believe theres more to this then I anticipated.
I think if murderers wanted to be included in the game, my bigger issue would be that they were, you know, murderers.ExtraDebit said:Sometimes inclusivity does bother other people, for example what if psychopaths were complaining that the game doesn't allow them to kill other people and they felt they were excluded and in turn murdering people were included in future games?
I need more details. Am I forced to play as a homophobe, or is homophobia as optional as choosing who you marry? If the latter, why the hell do I care?what if nintendo includes homophobes in the game just for inclusivity sake? How will gays enjoy the game then?
The part about inclusivity being zero sum.HalfTangible said:... Er... ... ... What does any of that have to do with the post you were quoting?Pogilrup said:Well consider this scenario...HalfTangible said:Snip
If, by contract, time, or funding, I am limited to including only one preset player character in a game, I could either make the character's sex, female or male.
In reality, a well designed character has multiple facets. But for the sake of this scenario, let's only consider sex as the undecided trait.
If I choose male, this means this work has missed the opportunity to include a female player character.
But if I choose female, this means the work has missed the opportunity to include a male player character.
Classic zero-sum situation.
Now personally, I would choose female, because the "opportunity debt" is bigger for representation of women than for representation of men.
EDIT: Of course, there is the possibly of robots and androgynous super beings, but one still has to choose a set of pronouns unless one wants to spend extra time on editing the dialogue and fluff.
Anita. Anita's so powerful even her name can bring forth a shitstorm of rape threats. Anita is Voldemort, "she who must not be named" and gay inclusion is but a death eater. Still feared but without the same gravitas.Imp Emissary said:What does the internet hate more?
Gay people being included in future games?
Or Anita?
....Are you serious? People wanting gay relationships in games have been routinely told to vote with their wallets, and it wasn't absent here.Redd the Sock said:Then the new groups show up and seem to not be given the same scorn.
If there's one thing I know about internet nerds, it's that we are full-assed. >.>atavax said:That half assed internet nerds jumped on them because one of the things the game breaking bug did was allow for something resembling gay marriages.
Oh, it's not increasing. It's always been there and in pretty much the same fashion. At least, in this culture. That's like arguing "kids these days." And it probably extends further. People tend to be more comfortable with and able to process binary choices. Coke or Pepsi. Sox or Yanks. Democrat or Republican. Gay or Straight. Black or White.HalfTangible said:But there's increasingly an idea in our culture that being fair to a culture means excluding whatever is currently considered the dominant force.
Subtle?fractal_butterfly said:Uh, subtle blasphemy there, Jim. But I bet, god loves you nontheless, you magnificent bastard![]()
It still isn't zero sum to include the option to BE female, because you can still pick the male option if you prefer =/ And I can't even imagine a scenario where you don't have the time or funding to create more than one player character. It might not fit your particular game (see: Mario, Zelda, etc) but if you're making a game where male/female is even an option you're gonna have the time and the funding.Pogilrup said:The part about inclusivity being zero sum.HalfTangible said:... Er... ... ... What does any of that have to do with the post you were quoting?Pogilrup said:Well consider this scenario...HalfTangible said:Snip
If, by contract, time, or funding, I am limited to including only one preset player character in a game, I could either make the character's sex, female or male.
In reality, a well designed character has multiple facets. But for the sake of this scenario, let's only consider sex as the undecided trait.
If I choose male, this means this work has missed the opportunity to include a female player character.
But if I choose female, this means the work has missed the opportunity to include a male player character.
Classic zero-sum situation.
Now personally, I would choose female, because the "opportunity debt" is bigger for representation of women than for representation of men.
EDIT: Of course, there is the possibly of robots and androgynous super beings, but one still has to choose a set of pronouns unless one wants to spend extra time on editing the dialogue and fluff.
Well if the plan was to include one and only one preset player character, there will be opportunity costs in fleshing out that character.HalfTangible said:It still isn't zero sum to include the option to BE female, because you can still pick the male option if you prefer =/ And I can't even imagine a scenario where you don't have the time or funding to create more than one player character. It might not fit your particular game (see: Mario, Zelda, etc) but if you're making a game where male/female is even an option you're gonna have the time and the funding.Pogilrup said:The part about inclusivity being zero sum.HalfTangible said:... Er... ... ... What does any of that have to do with the post you were quoting?Pogilrup said:Well consider this scenario...HalfTangible said:Snip
If, by contract, time, or funding, I am limited to including only one preset player character in a game, I could either make the character's sex, female or male.
In reality, a well designed character has multiple facets. But for the sake of this scenario, let's only consider sex as the undecided trait.
If I choose male, this means this work has missed the opportunity to include a female player character.
But if I choose female, this means the work has missed the opportunity to include a male player character.
Classic zero-sum situation.
Now personally, I would choose female, because the "opportunity debt" is bigger for representation of women than for representation of men.
EDIT: Of course, there is the possibly of robots and androgynous super beings, but one still has to choose a set of pronouns unless one wants to spend extra time on editing the dialogue and fluff.
And that's ignoring the fact that this isn't an 'inclusive' scenario you're presenting, this is a scenario where you absolutely must exclude someone.
Except it falls flat in this case. There's a negligible issue in including gay characters cost-wise, because gay models look just like straight models. So on top of the already heavily-contrived scenario, you have to include the notion that there weren't just constraints, but razor-tight ones. An already unrealistic scenario becomes even moreso.Pogilrup said:Those who want to see more preset prechosen female characters or non-straight player characters are unfortunately asking developers to incur the opportunity cost of creating a male and/or straight player character.
Somehow parts of the audience just wouldn't accept the opportunity cost.
Or maybe if consumers want companies to speak to candidly consumers can't immediately interpret what they say in the worst way possible. Like when someone says they aren't trying to make social commentary interpreting it as them saying that the inclusion of same sex marriages can only be done through social commentary.Zachary Amaranth said:If there's one thing I know about internet nerds, it's that we are full-assed. >.>
More to the point, even some of Nintendo's apologists admit that the reason they got jumped on had more to do with how they phrased the removal. And the real pouncing didn't happen until they further ut their foot in their mouths with this "social commentary" crap. Poorly worded or not, these are what really sparked the "pouncing."
Maybe Nintendo should just stop saying stupid things. I'm curious, though,. Did you defend the Xbone when Microsoft reps were saying stupid things, too?
Ok perhaps that scenario isn't a good example, but I really want to talk about opportunity costs in creative decisions.Zachary Amaranth said:Except it falls flat in this case. There's a negligible issue in including gay characters cost-wise, because gay models look just like straight models. So on top of the already heavily-contrived scenario, you have to include the notion that there weren't just constraints, but razor-tight ones. An already unrealistic scenario becomes even moreso.Pogilrup said:Those who want to see more preset prechosen female characters or non-straight player characters are unfortunately asking developers to incur the opportunity cost of creating a male and/or straight player character.
Somehow parts of the audience just wouldn't accept the opportunity cost.
Besides, as already pointed out, this isn't an issue if inclusion but exclusion.
If there's only one preset character, then it's deliberately being exclusive. It is the exact OPPOSITE of 'inclusivity is a zero-sum game' because there's no inclusivity in the first place.Pogilrup said:Well if the plan was to include one and only one preset player character, there will be opportunity costs in fleshing out that character.
Those who want to see more preset prechosen female characters or non-straight player characters are unfortunately asking developers to incur the opportunity cost of creating a male and/or straight player character.
Somehow parts of the audience just wouldn't accept the opportunity cost.
Stop crushing what little hope for humanity I have left, please =(Zachary Amaranth said:Oh, it's not increasing. It's always been there and in pretty much the same fashion. At least, in this culture. That's like arguing "kids these days." And it probably extends further. People tend to be more comfortable with and able to process binary choices. Coke or Pepsi. Sox or Yanks. Democrat or Republican. Gay or Straight. Black or White.
Whatever attack may ensue will be for other reasons (like the gay-murderer-analogy).LysanderNemoinis said:My God, are you in deep shit now. Prepare yourself for the attack that will ensue, because the things you feel (that you cannot change) are not allowed.ExtraDebit said:Sometimes inclusivity does bother other people, for example what if psychopaths were complaining that the game doesn't allow them to kill other people and they felt they were excluded and in turn murdering people were included in future games?
By making homosexuals inclusive it does offend homophobics and a lot religious people. Somethings in the world are just mutually exclusive, like gays and homophobics, republicans and democrats, religion and atheism......sometimes you just can't include one without offending the other.
While I whole heartedly cheer for gay people, my logic being the more they want men the more women are left for me, I must admit that I do not enjoy watching two men kiss and hearing another man say "my husband" makes my skin crawl. This isn't something I choose consciously , it's an reaction I have no control of, I was born this way....much like gay people were born gay.
And if I do have to watch two men kiss in my games it WILL affect my enjoyment of the game. So do not be so quick to say it doesn't affect others.
It is definitely hard to imagine that a significant number of potential male buyers would have been put off by making just one out of three main characters in GTA V a woman. But many female (and male) potential buyers would have very much welcomed it. Wether that female character would have been any good... well, given GTA's general attitudes towards women, that might have been a different question.Pogilrup said:Ok perhaps that scenario isn't a good example, but I really want to talk about opportunity costs in creative decisions.Zachary Amaranth said:Except it falls flat in this case. There's a negligible issue in including gay characters cost-wise, because gay models look just like straight models. So on top of the already heavily-contrived scenario, you have to include the notion that there weren't just constraints, but razor-tight ones. An already unrealistic scenario becomes even moreso.Pogilrup said:Those who want to see more preset prechosen female characters or non-straight player characters are unfortunately asking developers to incur the opportunity cost of creating a male and/or straight player character.
Somehow parts of the audience just wouldn't accept the opportunity cost.
Besides, as already pointed out, this isn't an issue if inclusion but exclusion.
Opportunity costs is the cost of not receiving the benefits of the next best thing you that could've done. Basic economics concept.
Now remember GTA V's criticisms of lack of even a single female protagonists? There where three opportunities to include a female player character in the campaign, but all three were passed in favor of making three male player characters.
A hefty opportunity cost in total.
I'll be honest with you. I have a friend who plays Fable games. It bothers him to no end that he cannot kill kids in the game. He's no serial killer or anything. But he has a point. The game is about doing what you want. Being as good or as evil as you want. I mean you can basically become like a demon/devil in the game. And you can go on murdering sprees. So his point is not that he just randomly wants to kill children, but because by all logical means, if you are going to play a totally evil character, why would you magically exclude kids?ExtraDebit said:Sometimes inclusivity does bother other people, for example what if psychopaths were complaining that the game doesn't allow them to kill other people and they felt they were excluded and in turn murdering people were included in future games?
By making homosexuals inclusive it does offend homophobics and a lot religious people. Somethings in the world are just mutually exclusive, like gays and homophobics, republicans and democrats, religion and atheism......sometimes you just can't include one without offending the other.
While I whole heartedly cheer for gay people, my logic being the more they want men the more women are left for me, I must admit that I do not enjoy watching two men kiss and hearing another man say "my husband" makes my skin crawl. This isn't something I choose consciously , it's an reaction I have no control of, I was born this way....much like gay people were born gay.
And if I do have to watch two men kiss in my games it WILL affect my enjoyment of the game. So do not be so quick to say it doesn't affect others.
As I said, both are mutually shallow. I mean, the fact that the dialog is exactly the same either way shows just how shallow it is to begin with. Whether you're in a homosexual relationship or a heterosexual relationship should actually make a difference if the game is interested in delivering a compelling romance narrative, but romances in DAII amount to "do the quest so we can bang before the final boss."Mcoffey said:I don't understand this. The dialogue for the romance options in DAII is pretty much exactly the same, regardless of your gender. And yet, the homosexual options are more shallow? Does not compute, dude.Abnaxis said:Alright, hear me out on this one for a sec, not completely sure what I think yet.
Whenever I run across the "homosexual option" in a game like Dragon Age or Mass Effect, much eye-rolling is usually had. The thought that immediately comes to mind is "token gay relationship ahoy!"
That's my instinctive problem with the issue: not the inclusive-ness, but the token-ness. The gay relationships aren't included because it makes sense with the narrative or the setting or the characters, but rather because the developers have a check-box to mark off, to stave off controversy.
Which to be perfectly fair, is a criticism that applies for most romance options offered in any recent title. Romance isn't included in any way that makes sense, it's just there because fans expect it (at least the vocal ones do). However, for some reason the shallowness always seems worse in the gay options--probably because the romance is already awkward and lacking in any nuance when it's written and developed by heteros, for heteros.
I think a lot of times, people just instinctively pick up on the shallow corporate cynicism involved in including a gay option for PR's sake, and it gets misconstrued as bigotry when they balk at it.
Captcha: "Like the dickens". Not me, personally, but everyone should be allowed to, whether in real life or in a video game.