nodlimax said:
It's not just, that videogames are to expensive, they have been getting worse and worse over the last few years. So much stuff got dumbed down so that the game can reach a bigger audience that as a player who appreciates a good challenge I can't enjoy most of the games anymore.
That might be subjective to player views, and over-generalizing the game industry as a whole. You could argue that a sequel to one game (Dragon Age II) is a dumbed-down version of the prequel (Dragon Age: Origins), but one player might prefer the "console" style version of that game-world over the PC RPG version of the predecessor. I know I felt like this when I looked at "Elder Scrolls IV: Oblivion" after "Elder Scrolls III: Morrowind" as I saw IV a dumbed down sequel to III. But does this make IV bad? No, I really enjoy playing the copy I have on Steam, along with the more simple "Elder Scrolls V: Skyrim."
As for the generalization, there are still new games being made that aren't sequels. Last year we got "Bastion," "Dark Souls," and "Hard Reset." Two of them action-RPGs with different difficulty levels and game-worlds, while the other is an FPS that allows us to shoot giant, bulky robots to tiny bits (now only if they made 'Michael Bay' as a final boss to that game).
@Jim Sterling: Sounds more like a repeat of the past few episodes and a bit defensive, but overall an episode with a good message. I think developers and publishers could encourage more sales for their products if they reduced the price or provided options to get the game at a cheaper price. Actually, I always wondered why don't publishers open their own store that allows them to accept and sell used versions of their game?