Very good video Jim, and a good tie in to your video last week.
People making the argument that games are a luxery are actually arguing for lower prices. Video games are not yachts. A company cannot charge all their expenses for the single unit. Games recoup their costs and make profit from mass sales. In order to make mass sales they need to price the game so that the maximum number of people will buy the game. This is simple economics. There is a price point where more people will buy the game and theyfore the developer will more more overall profit (less profit per game but more total games sold).
Perhaps the current pricing model worked for developers when there was less competition, but now that the market is saturated a company cannot survive with this pricing.
Kingdoms of Amalur came out in early Feb. I tried the demo, thought it was interesting, but I didn't want to spend $60 on it. Plus I was still playing Skyrim, Heroes of might and Magic 6, Arkham City and a few other mainstay games. So I figured there was no need to run out and get a game, since I have lots of others to keep me occupied. So early May the game drops to $40 at future shop, and that is 3 months after release. That isn't even counting the sales on gamestop and steam ealier in April (I wanted this game for the PS3 as I found the controls better than on a keyboard).
My point is that it is no longer viable to expect everyone will buy your game at full price. It is better for us as consumers to wait a few months for the sales to happen. Maybe then the developers will relealize that we won't pay full price, and if they want to make sure they get the sales they need to lower the price at the get go, before people forget about their games.
Also the picture of that racist puppet guy coming up as speaking of not neccessary. Pure gold.
People making the argument that games are a luxery are actually arguing for lower prices. Video games are not yachts. A company cannot charge all their expenses for the single unit. Games recoup their costs and make profit from mass sales. In order to make mass sales they need to price the game so that the maximum number of people will buy the game. This is simple economics. There is a price point where more people will buy the game and theyfore the developer will more more overall profit (less profit per game but more total games sold).
Perhaps the current pricing model worked for developers when there was less competition, but now that the market is saturated a company cannot survive with this pricing.
Kingdoms of Amalur came out in early Feb. I tried the demo, thought it was interesting, but I didn't want to spend $60 on it. Plus I was still playing Skyrim, Heroes of might and Magic 6, Arkham City and a few other mainstay games. So I figured there was no need to run out and get a game, since I have lots of others to keep me occupied. So early May the game drops to $40 at future shop, and that is 3 months after release. That isn't even counting the sales on gamestop and steam ealier in April (I wanted this game for the PS3 as I found the controls better than on a keyboard).
My point is that it is no longer viable to expect everyone will buy your game at full price. It is better for us as consumers to wait a few months for the sales to happen. Maybe then the developers will relealize that we won't pay full price, and if they want to make sure they get the sales they need to lower the price at the get go, before people forget about their games.
Also the picture of that racist puppet guy coming up as speaking of not neccessary. Pure gold.