Delivery was really more annoying than entertaining -- you can tell the guy's more accustomed to being in front of a keyboard than in front of a camera. I won't say yet that he should have a column rather than a video series, he's still got opportunity to improve, but I will say that I would rather have read this article than watched this video.
And while I agree with the gist of his argument, and he made some good points, he made one mistake -- an easily-avoided one, at that -- that pulls the rug out from under a large chunk of his presentation.
He conflated "film-quality narrative" with "film-like narrative."
"As good as" is an entirely different descriptor from "similar to," and you really can't argue with the fact that, at this time, the best films have told far better stories than the best video games.
Additionally, in arguing that films don't get the belittling comparison to other media that video games do, he's blatantly ignoring history. 100 years ago, film was still in its infancy, and 80 years ago, was just finding its legs. And throughout the history of film (but especially in those early years), movies were frequently compared to *novels*, an equally poor comparison between media, if not moreso. In fact, I'd say video games share more in common with film than film does with literature. (Though games share more in common with literature than either of the other two comparisons.) While I can't recall reading about it, it wouldn't surprise me in the least if early filmmakers were compared to Melville, Stoker or Voltaire.
Games are likely to see comparison to film for a long time yet, and sometimes, that comparison will be apt.
But I do agree completely that games have the potential to be something more -- or at least something very different. But film took a long time to really come into its own, even after it had a few real classics under its belt; we can't expect much different from any other medium.