John Carmack: PC Is Not the "Leading Platform" for Games

Recommended Videos

Jrtlaktalk

New member
Apr 19, 2010
13
0
0
Braedan said:
PC doesn't pull in the most sales, so fuck them?

I'm mostly a PC gamer, and I'm under no delusions that we're 3rd place in AAA game sales, but that doesn't mean fuck it let them suffer because we only make you 100 million, not 300 million dollars a year.

Asshole.
You are being over sensitive.
 

DataSnake

New member
Aug 5, 2009
467
0
0
Laxman9292 said:
And now every unreasonable PC gamer is going to ***** and moan that Rage wasn't developed for their one of a kind $1.5k rig but rather for standardized gaming rigs that are used by about 100 million people in the world. Why would id cater to you rather than to consoles. Besides, fps on consoles are stable and really what the PC has over consoles is graphics.

And Carmack is right. Look at minecraft, it looks like we went back in time graphics-wise, but no one cares then. PC elitest need to stop swinging their raging hard ons for their superior processing power and realize that they are a minority and are not as important as they think they are.
Um, a couple points:
1. My rig cost $600, and it plays every game I throw at it maxed out.
2. The whole point of using DirectX or OpenGL is that it's standardized. Sure, not all PCs have the exact same parts, but a vast majority implement the same APIs.
3. Almost EVERYONE has a PC (or a Mac), and even a cheap PC these days has more horsepower than a PS3 or 360. Sure, they can't all handle CryEngine 3, but something like UE3 or Source shouldn't be a big hurdle, especially since, as "graphics aren't everything", you can turn down the settings to get it more playable.
4. Actually, Minecraft pretty much proves my point. PC exclusive, runs on almost any machine you can find, and it's a huge hit. And it's not even out of beta yet!
 

Kurai Angelo

New member
Oct 12, 2009
421
0
0
D0WNT0WN said:
Carmack needs to make up his mind. [http://www.firingsquad.com/news/newsarticle.asp?searchid=23760]
Seriously, is he just trying to troll everyone??

Clearly this latest statement from him is just a load of bullshit to cover for the fact they done fucked up the version.
 

Atmos Duality

New member
Mar 3, 2010
8,473
0
0
"We knew our game was going to be shit on PC at launch, but we don't care because they aren't our primary market."

Right. I'll keep that in mind next time I consider buying one of your products, id.
If you don't give a fuck about your product then why should I?

You used to drive the market; push the tech boundaries and give us a rippin good time; your profits and fame were the results of you wanting to do better; not just because you wanted to make a quick buck.

One blandly bad or buggy game does not break a developer in my eyes (I even stupidly gave Bethesda another shot after the combined HOURS of crash-time from Oblivion), but come the fuck on. This is ID SOFTWARE; the fucking KINGS of game engine programming tech! They have one of the absolute best coding-corpus in the entire gaming world.
 

RA92

New member
Jan 1, 2011
3,079
0
0
Abandon4093 said:
Very few AAA developers develop solely for PC, infact Valve don't even really do that anymore either.
I don't think PC gamers really have any problem with that. I love titles like Mass Effect and Arkham Assylum, even though they're basically console ports. Just because Shadow of the Colossus and Red Dead Redemption never even had the PC in mind doesn't make me not want them to play on my platform. Eidos showed us recently how developing primarily for the consoles doesn't mean a shitty PC version.

The problem here is that he is implying that just because it's not the lead platform it is okay to be in a broken state. He should have just apologized and left it at that. After all, people spent quite a bit of money on this borked product. Red Orchestra 2 was also massively buggy on release, but just look at how they handled it. It's all a matter of tact.

And unlike the thinking of some <url=http://www.escapistmagazine.com/forums/read/7.317229-John-Carmack-PC-Is-Not-the-Leading-Platform-for-Games?page=3#12914201>unsuspecting<url=http://www.escapistmagazine.com/forums/jump/7.317229.12914270> gentlemen, PC sales aren't necessarily insignificant. FarCry and Crysis each sold in excess of 3 million (with the expansion pack Warhead selling another 1.5 million) on the PC, which is roughly the same amount Crysis 2 sold on all platforms combined. Bad Company 2 sold more copies on the PC than the consoles. The Witcher 2 has sold over a million copies. Portal 2 sold more on the PC than consoles. And of course we have successful companies making PC-exclusives like Tripwire, Bohemia, Stardock, The Creative Assembly, GSC, Runic. Even console-exclusive publishers are now publishing for the PC - Capcom (Resident Evil, Street Fighter, Dead Rising, DMC), Sega (Total War, Aliens, Universe at War), Sony (Planetside... 'nuff said), Atlus (Trine, Rock of Ages, Xenoclash). Again and again indie games have sold better on Steam than XBLA.

Sure, consoles have outgrown PCs by a wide margin, and you can't expect CoD's 20 million sale on the XBox form the PC. But it's far from dead and is the spawning ground for new developers.
 

CBanana

New member
Aug 10, 2010
129
0
0
While I am a PC gamer myself, I have a hard time feeling sorry for PC gamers as a group. Rage is right now the number two bestseller on Steam and will certainly far outsell Hard Reset. This essentially means that PC gamers are voting with their wallet in support of the company that considers the PC a very decisive afterthought rather than the company that actively cares about the PC audience.
 

WithmirTeigh

New member
Jun 21, 2010
20
0
0
CBanana said:
While I am a PC gamer myself, I have a hard time feeling sorry for PC gamers as a group. Rage is right now the number two bestseller on Steam and will likely far outsell Hard Reset. This essentially means that PC gamers are voting with their wallet in support of the company that considers the PC a very decisive afterthought rather than the company that actively cares about the PC audience.
The real question is how many of those are pre-orders and how many of those pre-orders regret pre ordering
 

RA92

New member
Jan 1, 2011
3,079
0
0
SonofSeth said:
Save us Blizzard Stardock! Save us Valve!
Fix'd that for ya. Blizzard is now just milking their old franchises without bringing anything new to the table, with outrageous DRM to boot.



CBanana said:
While I am a PC gamer myself, I have a hard time feeling sorry for PC gamers as a group. Rage is right now the number two bestseller on Steam and will likely far outsell Hard Reset. This essentially means that PC gamers are voting with their wallet in support of the company that considers the PC a very decisive afterthought rather than the company that actively cares about the PC audience.
Mind it though, Rage was pretty high on preorders as well on Steam. Who expected the makers of Doom and Quake to turn to this?
 

jaffrosheep

New member
Jun 18, 2011
30
0
0
i dont think id will go out of business whats gona happen is iddiots boycotting the game caus they %&%*ed up id will continue making games and people will continue buying them
 

adamtm

New member
Aug 22, 2010
261
0
0
CBanana said:
While I am a PC gamer myself, I have a hard time feeling sorry for PC gamers as a group. Rage is right now the number two bestseller on Steam and will likely far outsell Hard Reset. This essentially means that PC gamers are voting with their wallet in support of the company that considers the PC a very decisive afterthought rather than the company that actively cares about the PC audience.
I think this close after launch we are still in the "its id, lets buy it" category.

I dont think PC gamers in general voting with their wallet for the product, its more that id's reputation is generating sales, not everyone is as interested in reviews and game-news like I (/we on this site) are.

People that have bought the game and have problems with it will take away bad things about id with it. In the same way I bought Dark Messiah of Might and Magic way back when, only to find its completely buggy and unplayable. I bought it because Arkane Studios made Arx Fatalis, a magnificent game.
In the same way i was very cautious about Bioshock 2 after Dark Messiah, and I am now very cautious about their next game Dishonored.

Developer reputation is very important for initial sales in the market. Release one good or excellent game, and you have almost guaranteed sales on the next one, even if you release a subpar or broken game (see Bioware).
 

DSK-

New member
May 13, 2010
2,431
0
0
John Carmack admits the launch of Rage was a "cluster !@#$" but says the PC is not the "leading platform for games."
No shit, sherlock. It would have been nice to have the chance to...y'know, be able to tweak your graphics settings besides the paltry options provided.

It's pretty much official. If a developer with such esteemed history like id makes a console port like this then you know that the future quality of console ports is going to be very bad in general.

Didn't id say they were developing for all platforms seperately? :/
 

cikame

New member
Jun 11, 2008
585
0
0
I don't understand how a tech buff like Carmack can spend so much time mid developement to show people Rage running on the iphone... or ipad, whatever it was, and not worry about the most technically advanced platform.
 

-Dragmire-

King over my mind
Mar 29, 2011
2,821
0
0
Andy Chalk said:
id was actually "quite happy" with the state of the game on its test systems, but those were sporting drivers that had gone through "significant internal changes" to maximize performance. "We knew that all older AMD drivers, and some Nvidia drivers would have problems with the game, but we were running well in-house on all of our test systems," Carmack
Isn't that an odd way to test a game? Wouldn't it be more practical to test on a diverse range of systems to make sure the largest percentage of customers experience the least amount of bugs possible? Unless the time/money budget wouldn't allow for it, but that should be an important part of quality assurance testing...
 

Doom972

New member
Dec 25, 2008
2,312
0
0
Well, id is not the leading developer of technically impressive shooters.
I guess things have changed.
 

ShakenBake

New member
Sep 6, 2011
31
0
0
Guys, guys, don't fall for it! This has nothing to do with PCs vs. consoles and more like coming up with an excuse for rushing a title out of the door. You release any game half-assed, and it'll run like shit no matter what system it is.
 

James White

New member
Sep 15, 2010
13
0
0
While I will accept that PC is not the "leading" platform, you developed the game for Xbox 360 and PS3. I am sorry to say, by definition only one of those is the "leading" platform. Unless you ment consoles in general, but then where is the Wii love?

As consoles become more and more like PCs, I find the "we will just port to PC" more and more BS. It stands to reason and practicality (though I may be wrong) building a game for PC which is more powerful and more complex, then simplifying it for console in the later stages would be an easier task.

But consider the complete BS Id gave us in RAGE (even though they were in love with using PC for all the press footage) I guess it is easier to build for PS3/Xbox 360 and take a giant dump on PC.

PC is not the leading platform because we spend our money on game and companies that don't opening say, "Screw the millions of PC gamers. They aren't important enough to consider."
 

ph0b0s123

New member
Jul 7, 2010
1,689
0
0
-Dragmire- said:
Andy Chalk said:
id was actually "quite happy" with the state of the game on its test systems, but those were sporting drivers that had gone through "significant internal changes" to maximize performance. "We knew that all older AMD drivers, and some Nvidia drivers would have problems with the game, but we were running well in-house on all of our test systems," Carmack
Isn't that an odd way to test a game? Wouldn't it be more practical to test on a diverse range of systems to make sure the largest percentage of customers experience the least amount of bugs possible? Unless the time/money budget wouldn't allow for it, but that should be an important part of quality assurance testing...
If they did not have the money to properly QA test it, there was a way they could have got loads of people to test if for free on a multitude of systems.
O____P____E____N__________B____E____T____A

Just a thought....