And yet Doom 3 was a horrible game that was trying to be System Shock.CantFaketheFunk said:Few people know the platform better, I'd wager.
And yet Doom 3 was a horrible game that was trying to be System Shock.CantFaketheFunk said:Few people know the platform better, I'd wager.
With all the good will in the world, if we could stop people being jerks, the WoW forums would be full of poetry, 4chan would have serious academical discussions and XBox Live would be a pleasant place to hear children and adults playing in harmony.scotth266 said:I DO have problems with people acting like this [http://www.escapistmagazine.com/forums/read/7.154097?page=4#3727026] though. If the PC gamer crowd wants to get through to the console gamer crowd about why this is such a bad thing, you're going to need to stop people from acting like this: otherwise the console gamers are going to stick their fingers in their ears and merrily ignore you.
At this point it no longer surprises me that people don't quite get how the whole "developer/publisher" thing works. It's kind of like how everyone takes the piss out of anybody who made a game that got produced by Microsoft like it carries some terrible curse.CantFaketheFunk said:What? John Carmack has never worked for Activision. Several of his games have been PUBLISHED by Activision, but Carmack has been at id since ~1990, and they're owned by Zenimax now.
You may not like Activision, but blaming them for every little negative move in the industry is horrendously foolish and short-sighted.
Doom 3 was horribly criticized. It didn't re-invent the wheel but it gave us the story on a good way. Yeah it took some inspiration from System Shock, who cares? If it was trying to be System Shock it would've been an FPS RPG, though.RAND00M said:And yet Doom 3 was a horrible game that was trying to be System Shock.CantFaketheFunk said:Few people know the platform better, I'd wager.
It was trying.And it failed.See where it stands?SuperFriendBFG said:Doom 3 was horribly criticized. It didn't re-invent the wheel but it gave us the story on a good way. Yeah it took some inspiration from System Shock, who cares? If it was trying to be System Shock it would've been an FPS RPG, though.RAND00M said:And yet Doom 3 was a horrible game that was trying to be System Shock.CantFaketheFunk said:Few people know the platform better, I'd wager.
He is very wrong. It should be going the other way. There should be even more dedicated servers and games that allow even more players per map. I'm not talking on the scale of an MMO, but would it be so bad to play a military shooter, either present day setting or (especially) WWII, where you could have 120-200 people per map. It would make the D-Day landing game scenarios extremely intense.Malygris said:Is it possible that he's right - that dedicated servers are a "remnant" of days gone by and have no place in contemporary gaming?
It really didn't try to be System Shock at all. Dead Space would fit into that category a lot more comfortably. The only thing Doom 3 took from System Shock was the log entries (which also included audio logs). And guess what? Doom 3 did those logs better then System Shock 2 or even Dead Space. Aside from those good points it was your average single player FPS.RAND00M said:It was trying.And it failed.See where it stands?SuperFriendBFG said:Doom 3 was horribly criticized. It didn't re-invent the wheel but it gave us the story on a good way. Yeah it took some inspiration from System Shock, who cares? If it was trying to be System Shock it would've been an FPS RPG, though.RAND00M said:And yet Doom 3 was a horrible game that was trying to be System Shock.CantFaketheFunk said:Few people know the platform better, I'd wager.
He's the guy behind Wolfenstien, Doom and (I might be wrong) Quake, right?CantFaketheFunk said:John Carmack is one of the people who made PC gaming what it is today. Few people know the platform better, I'd wager.
So it's really interesting to see him saying this.
Sid Meier, Brian Reynolds, Rick Goodman, and Gabe Newell would like a word with you.CantFaketheFunk said:John Carmack is one of the people who made PC gaming what it is today. Few people know the platform better, I'd wager.
So it's really interesting to see him saying this.
To be honest, I think Carmack was likely more influential than any of them, and probably a better programmer even today.SimuLord said:Sid Meier, Brian Reynolds, Rick Goodman, and Gabe Newell would like a word with you.CantFaketheFunk said:John Carmack is one of the people who made PC gaming what it is today. Few people know the platform better, I'd wager.
So it's really interesting to see him saying this.
Well, despite him coding for the PS3, he still admitted that the PS3 was more difficult to work with regardless. He has always been one to find neat tricks to get awesome effects and features added into his games. I think the only engine that wasn't somewhat ahead of its time was the Tech 4 engine (Doom 3).CantFaketheFunk said:To be honest, I think Carmack was likely more influential than any of them, and probably a better programmer even today.SimuLord said:Sid Meier, Brian Reynolds, Rick Goodman, and Gabe Newell would like a word with you.CantFaketheFunk said:John Carmack is one of the people who made PC gaming what it is today. Few people know the platform better, I'd wager.
So it's really interesting to see him saying this.
I mean, he can program on the PS3, so that automatically puts him above Gabe![]()