John Carmack Says No Dedicated Servers for Rage

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THE_ZAR

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May 9, 2009
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You're getting old John. All that deciding and managing over the last decade has made you more aware of how important your bank account is to you. And all those nice people in the expensive suits telling you ever more often, how important it is to care for the profit... only.

That is why you don't remember how it was when you actually needed the fans and customers. And were satisfied when they contributed (either by money or otherwise) to make your products better products.

But now it has become more important to care about your portfolio. And if you need the customers' opinion you just hire a company to find out about it. Costs money, doesn't it, so those pesky customers are better worth it and buy your product like rabid!

No, John, you are no longer a pioneer and ally of the gaming community. You are more like George Lucas. You sit on your throne and and decide what's good for us or not and everyone else must either be an idiot, incompetent or a thief.

THE ZAR.
 
Feb 13, 2008
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scotth266 said:
I DO have problems with people acting like this [http://www.escapistmagazine.com/forums/read/7.154097?page=4#3727026] though. If the PC gamer crowd wants to get through to the console gamer crowd about why this is such a bad thing, you're going to need to stop people from acting like this: otherwise the console gamers are going to stick their fingers in their ears and merrily ignore you.
With all the good will in the world, if we could stop people being jerks, the WoW forums would be full of poetry, 4chan would have serious academical discussions and XBox Live would be a pleasant place to hear children and adults playing in harmony.

If you're going to take one of the fundamental PC game options away from people, there's gonna be a riot. That we can't stop. We can just decipher why.

All we need is a reason from the other side and then we can start on calming the revolters.
 

AceDiamond

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Jul 7, 2008
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CantFaketheFunk said:
What? John Carmack has never worked for Activision. Several of his games have been PUBLISHED by Activision, but Carmack has been at id since ~1990, and they're owned by Zenimax now.

You may not like Activision, but blaming them for every little negative move in the industry is horrendously foolish and short-sighted.
At this point it no longer surprises me that people don't quite get how the whole "developer/publisher" thing works. It's kind of like how everyone takes the piss out of anybody who made a game that got produced by Microsoft like it carries some terrible curse.
 

MR T3D

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Feb 21, 2009
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well, there will always be battlefield. a game that lives on player counts impossible for fome connections to host.
 

mrjinx

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Dec 31, 2008
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Removing the possibility of mods and user generated content kind of kills PC gaming for me. Soon enough it seems I'll be running a high priced console with a mouse and keyboard. What's the point?

I guess devs are tired of the PC market so want to kill it altogether.
 

Woodsey

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Aug 9, 2009
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I'd like to meet the dumb-f*cks that can't select a server from a list.

I managed it when I was 10, I'm sure others can.

The price hike is going to hit as well if Activision/IW pull it off (which they will). Other than Valve and the guys developing Mafia 2 (2K Czech I believe?) no one else seems to give a shit at the minute.

Amazing how the only platform that can actually keep up is the one left masturbating itself in the cupboard (so to speak).
 

HentMas

The Loneliest Jedi
Apr 17, 2009
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OH DEAR GOD NO!!!, now we are going to have to endure 5 more weeks of PC gamers raging over this in the forums, now that i thought "well, they stoped with MW2"

please please, try not to flood the forum with those threads
 

Dioxide20

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Aug 11, 2009
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AGAIN!?!? SERIOUSLY!?!? First Infinity Ward and now Id? Whats up with the Developers, is modding becoming something frowned upon by these major developers?
 

Zer_

Rocket Scientist
Feb 7, 2008
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RAND00M said:
CantFaketheFunk said:
Few people know the platform better, I'd wager.
And yet Doom 3 was a horrible game that was trying to be System Shock.
Doom 3 was horribly criticized. It didn't re-invent the wheel but it gave us the story on a good way. Yeah it took some inspiration from System Shock, who cares? If it was trying to be System Shock it would've been an FPS RPG, though.
 

RanD00M

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Oct 26, 2008
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SuperFriendBFG said:
RAND00M said:
CantFaketheFunk said:
Few people know the platform better, I'd wager.
And yet Doom 3 was a horrible game that was trying to be System Shock.
Doom 3 was horribly criticized. It didn't re-invent the wheel but it gave us the story on a good way. Yeah it took some inspiration from System Shock, who cares? If it was trying to be System Shock it would've been an FPS RPG, though.
It was trying.And it failed.See where it stands?
 

Gaderael

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Apr 14, 2009
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Malygris said:
Is it possible that he's right - that dedicated servers are a "remnant" of days gone by and have no place in contemporary gaming?
He is very wrong. It should be going the other way. There should be even more dedicated servers and games that allow even more players per map. I'm not talking on the scale of an MMO, but would it be so bad to play a military shooter, either present day setting or (especially) WWII, where you could have 120-200 people per map. It would make the D-Day landing game scenarios extremely intense.
 

Zer_

Rocket Scientist
Feb 7, 2008
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RAND00M said:
SuperFriendBFG said:
RAND00M said:
CantFaketheFunk said:
Few people know the platform better, I'd wager.
And yet Doom 3 was a horrible game that was trying to be System Shock.
Doom 3 was horribly criticized. It didn't re-invent the wheel but it gave us the story on a good way. Yeah it took some inspiration from System Shock, who cares? If it was trying to be System Shock it would've been an FPS RPG, though.
It was trying.And it failed.See where it stands?
It really didn't try to be System Shock at all. Dead Space would fit into that category a lot more comfortably. The only thing Doom 3 took from System Shock was the log entries (which also included audio logs). And guess what? Doom 3 did those logs better then System Shock 2 or even Dead Space. Aside from those good points it was your average single player FPS.

It was fun for a couple of playthroughs and then of course it got repetitive and old.
 
Jun 6, 2009
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CantFaketheFunk said:
John Carmack is one of the people who made PC gaming what it is today. Few people know the platform better, I'd wager.

So it's really interesting to see him saying this.
He's the guy behind Wolfenstien, Doom and (I might be wrong) Quake, right?

I never played them because I was still in diapers and learning ABC's at that time.

(I probably should get to playing them though...)
 

Liverandbacon

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Nov 27, 2008
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John Carmack makes me think of George Lucas: Back in the day, he released some majorly awesome stuff, but all of his recent stuff has been mediocre at best, and he has lost all relevance.

The saddest thing is, I had completely forgotten about Rage until now, and will probably forget again within the week.

Sorry John, I'll remember you for what you once were.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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CantFaketheFunk said:
John Carmack is one of the people who made PC gaming what it is today. Few people know the platform better, I'd wager.

So it's really interesting to see him saying this.
Sid Meier, Brian Reynolds, Rick Goodman, and Gabe Newell would like a word with you.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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SimuLord said:
CantFaketheFunk said:
John Carmack is one of the people who made PC gaming what it is today. Few people know the platform better, I'd wager.

So it's really interesting to see him saying this.
Sid Meier, Brian Reynolds, Rick Goodman, and Gabe Newell would like a word with you.
To be honest, I think Carmack was likely more influential than any of them, and probably a better programmer even today.

I mean, he can program on the PS3, so that automatically puts him above Gabe :p
 

Zer_

Rocket Scientist
Feb 7, 2008
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CantFaketheFunk said:
SimuLord said:
CantFaketheFunk said:
John Carmack is one of the people who made PC gaming what it is today. Few people know the platform better, I'd wager.

So it's really interesting to see him saying this.
Sid Meier, Brian Reynolds, Rick Goodman, and Gabe Newell would like a word with you.
To be honest, I think Carmack was likely more influential than any of them, and probably a better programmer even today.

I mean, he can program on the PS3, so that automatically puts him above Gabe :p
Well, despite him coding for the PS3, he still admitted that the PS3 was more difficult to work with regardless. He has always been one to find neat tricks to get awesome effects and features added into his games. I think the only engine that wasn't somewhat ahead of its time was the Tech 4 engine (Doom 3).