Well actually you do have Dedicated servers for L4D, in fact if you are part of a group and the group has their own co-op or versus server you can connect directly to it. As far as L4D is concerned, the matchmaking is pretty good, it's not perfect but hey it's not as bad as MWII getting matchmaking.Caliostro said:SuperFriendBFG said:You see matchmaking in L4D is fine,
Sort of.
It works half-decently for 2 things: First because of the extremely low player counts inherent to the game, and second because of the gameplay (long team based matches) mean that you'll either be playing with people you know, and you can just "join a friend", or with random strangers. There isn't much of an option (or use) to just hang around your "usual" server.
Matchmaking in games like Counter Strike, TF2 or MWII is disastrous and just downright inefficient.
If you don't buy something that you really do want to buy, because something the company did makes it no longer desirable to support them, that is a boycott. And I think that's how a lot of people feel about this. They want to buy the game, they want to enjoy the game, but they just feel they can't support the game in its current form. Sounds like a small scale boycott to me.soliduck said:A "good reason" could be in his own interest, not ours.Kalezian said:So if he says they are planning on dropping Dedicated Servers, there is a good reason for it.
People need to stop throwing around the word boycott. If you don't buy something because you don't want to buy it... that's not a boycott.
Actually that is what a boycott is. Specifically the second definition:http://dictionary.reference.com/browse/boycottsoliduck said:A "good reason" could be in his own interest, not ours.Kalezian said:So if he says they are planning on dropping Dedicated Servers, there is a good reason for it.
People need to stop throwing around the word boycott. If you don't buy something because you don't want to buy it... that's not a boycott.
What's the difference between using a good P2P client and having public dedicated servers though? Odds are, not much in the future.The Rogue Wolf said:It also eliminates independently-run servers. You remember how at one point Counter-Strike had more people playing online than any other FPS game? Those were all public dedicated servers not run by Valve.
That depends on what games we're talking about. Different companies have different approaches to the ways that they handle dedicated servers. Some games run only off of servers the company employs, so when the servers go down: poof, there goes your multiplayer functionality.ReepNeep said:You seem to be confused.
Already revealedscotth266 said:I say wait and see how exactly IW.net is implemented before complaining about it.
So, the host gets the best ping until they quit, at which point there's a 5 second transition where it jumps to the new host. Remember that players can't be kicked, so a 400 ping can easily be host. You also can't unhost or refuse to host, so some ISPs will get miffed.IWNet matches players together based on several factors including ping and skill. After players are matched, the most suitable host is determined. That player hosts until they quit, at which time hosting responsibilities will normally migrate to another player without interrupting the match.
Uhh actually Quake Live does use Dedicated Servers. At the moment only id Software is paying for them. The Quake Live premium service will allow you to have your own private servers. To understand what a dedicated server is you must go to the meaning of the words dedicated server.Valiance said:Quake Live has nothing like dedicated servers at all, Infinity Ward is hardly..."Pioneering" it...
And MW2 is a very multiplayer-focused game when RAGE isn't supposed to be that, so I've heard.
Can I mod it?SuperFriendBFG said:Uhh actually Quake Live does use Dedicated Servers. At the moment only id Software is paying for them. The Quake Live premium service will allow you to have your own private servers. To understand what a dedicated server is you must go to the meaning of the words dedicated server.Valiance said:Quake Live has nothing like dedicated servers at all, Infinity Ward is hardly..."Pioneering" it...
And MW2 is a very multiplayer-focused game when RAGE isn't supposed to be that, so I've heard.
It literally means that there is a piece of hardware out there dedicated to hosting a game of . Dedicated Servers are hosted at large data-centers where each blade could have up to four servers. Many players who have an extra PC box lying around with a decent internet connection could host their own dedicated server using the software that is often included in PC shooters.
Some games have Dedicated Server software built into the game code itself, others use a separate EXE file that can be executed to host a dedicated server. Even World of WarCraft realm servers could be considered dedicated servers in the sense that they are always up and you can pick and choose what server you play on.
You can call timeouts in 1v1 games, but timeouts have no place in public TDM/CA/FFA servers. Once their premium service comes out you'll be able to have such a feature on your own hosted server.Valiance said:Can I mod it?SuperFriendBFG said:Uhh actually Quake Live does use Dedicated Servers. At the moment only id Software is paying for them. The Quake Live premium service will allow you to have your own private servers. To understand what a dedicated server is you must go to the meaning of the words dedicated server.Valiance said:Quake Live has nothing like dedicated servers at all, Infinity Ward is hardly..."Pioneering" it...
And MW2 is a very multiplayer-focused game when RAGE isn't supposed to be that, so I've heard.
It literally means that there is a piece of hardware out there dedicated to hosting a game of . Dedicated Servers are hosted at large data-centers where each blade could have up to four servers. Many players who have an extra PC box lying around with a decent internet connection could host their own dedicated server using the software that is often included in PC shooters.
Some games have Dedicated Server software built into the game code itself, others use a separate EXE file that can be executed to host a dedicated server. Even World of WarCraft realm servers could be considered dedicated servers in the sense that they are always up and you can pick and choose what server you play on.
Can I host my own maps on it?
Can I change the player amount?
Can I kick people during games?
Can I force team balance?
Can I call timeouts?
Oh, wait, no, I can't?
Id has been talking about private servers (private as in I pay for one of their servers) for over a year now, yes?
People have just gotten used to it and not care.
The important features of a dedicated server are lost when it comes to the way that they've been doing things.
That's presuming that the system would choose someone with 400 ping to host, which it wouldn't. As for the other part, yeah, that sorta sucks.The_root_of_all_evil said:So, the host gets the best ping until they quit, at which point there's a 5 second transition where it jumps to the new host. Remember that players can't be kicked, so a 400 ping can easily be host. You also can't unhost or refuse to host, so some ISPs will get miffed.
How different do you want the versions to be, really? How much do games on consoles usually differ from their PC counterparts? Usually, it's only those three things, along with mods, console commands, and however the game's multiplayer works. In this case, IW's removed mods and ccs (a bad decision I admit, but they have nothing to do with this discussion), and made the last to be similar/the same as the console version. You're not getting a lesser experience than the console versions: you're just getting the same experience, for the same amount of money that everyone else is.When directly asked if MW2 on PC was simply a port of the console version, IW_Mackey responded "No, PC has custom stuff like mouse control, text chat in game, and graphics settings".
Now if console players want as many upgrades for TF2 as the PC version has, perhaps they should be looking hard as this is where/why you're losing them.
Aerowalk isn't playable yet.SuperFriendBFG said:Snip