Boudica said:
immortalfrieza said:
Boudica said:
I'm pretty sick of "generic post-apocalyptic wasteland, set in generic U.S. like country."
Then stop playing Fallout games, because that^ is what the series is and always will be.
It's the generic U.S. part that gets to me.
- Why not an urban, tropical island, just beginning to regrow and resurface from under the rubble, with spats of colour slowly piercing the dark, war weary landscape, hinting at life and hope for those left behind? The stray flower here and bits of green grass there help to remind the people what they are striving to re-obtain. But of course, not everyone wants things to go back to the way they were and the road to restoring paradise is a chaotic and difficult one.
Why not somewhere cold and frigid, where raiders are the least of your problems and survival means shelter and warmth, a place where a thick jacket and a warm fire is more desired than a gun. Those brave enough to explore the icy surface find ruined towns buried under tons of snow. left to rust and fall apart by their people, rushed underground to flee the bombs. But they may also find great riches, left behind and untouched by the less daring. No doubt others also seek such fortune.
Perhaps a grand and flourishing city, totally untouched by the destruction and war of the rest of the world. Refugees from all over make the arduous journey from their desolate homes, in search of the fabled golden city. But the city is run by greed and those that control the unspoiled resources keep everything for themselves.
Isn't this part pretty much what New Vegas was?
Boudica said:
Above ground the city is clean and white, an icon of the future. Below the busy roads, the refugees are crammed into sewers and ruined cities, long since built over. Do you help keep order and power, forcing the lowly peasants into their holes? Or do you lead a rebellion of the people, taking over the untouched paradise and helping the weak? Maybe still, you play both sides for all their worth and seize every opportunity you can. Whatever path you walk, the mystery of the city that withstood the end of the world awaits.
Boudica said:
The opportunities are limitless. So yes, keep Fallout as Fallout, but simply making another generic American wasteland will do to the brand what Modern Warfare did to Call of Duty--stagnation.
Wow, just... wow. The way you describe it sounds pretty awesome, I would LOVE for a Fallout game to be in a formerly densely populated city, somewhere with tons of skyscrapers, with lots rubble, ghouls, super mutants, and people. D.C. was a too sparse for my taste, especially for the so called capital of the U.S. I'd also like to see less mutated monster animals and such and more people or former people to fight and ally with.
The problem as I see it is post apocalyptic media has just been too much about wide open stretches of nothing littered with bandits and such pretty much since Mad Max, and they're afraid to deviate from this formula. The only thing that's really been different from that is zombie apocalypses, and those are are pretty impractical for a Fallout game.
What I'd like to see most of all though, is to see the choices that I make in a Fallout game have REAL impact on the game's world, and not just in the still pictures at the ending (BTW, they should drop the pictures thing and go with animation instead IMHO) but RIGHT after you do it. Have you ever noticed that in Bethesda games how it doesn't really seem to matter if your character ever did anything before the ending? Unless you just up and kill everybody, the world doesn't to get better or worse in most cases than if you never did anything at all.
i.e. Sure, I just got your starving town food/deprived your town of food/helped you train for battle/negotiated a trade agreement/cut off your supplies etc., would it be too much to ask that you LOOK AND ACT like you're a little more or less prosperous than you were before I showed up? You know, make the town look cleaner and people dress nicer and acting happier or more run down and people looking more impoverished and miserable?