TheDrunkNinja said:
Bethesda changed things. Good. Add more to the series. Add more to the universe. Make the world dynamic.
Im just going to quote this line since it is relevant to a point i will be making. Bethesda didnt change anything, sure they brought the franchise back so kudos to them for that, but if we look closely at it, they didnt really bring anything new to the table. And yes thats a bit nitpicky there too. When you first leave the Vault cause you got essentially chased out, make your way over to Megaton, thats a nice atmosphere, Megaton feels like a Settlement in the Universe, but the problem is that the plot somehow doesnt fit with that.
I mean lets first go with the timeline, its 200 Years after the war, yet everything essentially looks and feels like its only a couple decades, not centuries since the bombs dropped, and as far as i am aware, the original plan was exactly for that to be the case, Fallout 3 was supposed to be set 20 Years or so after the war, not 200, but they changed that for some weird reason. So with that in mind, the whole crapsack state of the Area is expected and makes sense.
But anyway, back to Megaton for a second, the town feels self-contained, they are save from mutated animals and raiders, they are for the most part self-sufficient, they have Water, slightly irridiated maybe but its there, they even got a rudimentary piping system as well as electricity (Radios dont work on miniature nuclear reactors after all). Yet later in the plot everything is about how unless the purifier is fixed up and working, the state of affairs will be really shitty. People survived 200 Years without it, so while a noble goal, its not exactly a very pressing matter, especially since there are still intact vaults which have water purification facilities, the open ones did too and i rather doubt they all got opened from the inside and looted by the inhabitants given the background story to most of them, but nobody ever bothered to send a few scavenging teams in? Its a bit weird.
Another reason why Bethesda didnt exactly change all that much is, well look at the "Factions" involved, the BoS, the Enclave and Super Mutants, its essentially what we already know. The BoS and Enclave i can understand as far as the story goes for them, though its evident they are only there because of the timeperiod, which means that Bethesda may have set it 200 years later to allow them to use the BoS. Instead of say, allow us to join the Enclave maybe, before they went genocidal, maybe see how they had, while some of their People werent exactly kind and nice to others, they werent entirely the "evil sinister" bogeyman they were later, hell most Soldiers werent exactly keen on the whole "wipe everyone out" Plan, Colonel Autumn even says as much when you meet him for the final battle, which ironically you can skip, the same goes for the Remnants in New Vegas. So again they paint the Enclave as the one-dimensional disney-villians based on what happened on the west coast. The BoS are the shining knights in armor, quite literally, and i dont have a Problem with the whole "helping the Wastelanders" bit either, but they are essentially only good, while the enclave is apparently only evil.
Super Mutants on the other hand do not fit into the setting. The Enclave essentially controls the Vaults, all of them are studies and experiments in some way, but they would NOT give access to one of the most top-secret research projects into essentially a civilian run operation. The FEV was created by West-Tec which was a contractor for the Government to research the whole green crap, so why would they outsource it to some other Area, especially a self-contained Vault? Fanservice. It would make more sense if those Super Mutants we see are remnants of the Masters Army, or of Gamorrhins Army from Fallout Tactics. Also the Enclave evil Masterplan is rehashed and copied from Fallout 2, for no real reason.
Anyways, before i make this any longer, lets just say that Bethesda had alot of potential with this, look at the Pitt for example, or Point Lookout which i both enjoyed greatly, but they wasted most of it and instead of creating their own take on the universe, or creating a new story elsewhere they merely rehashed stuff People already knew, at least People who played Fallout 2 or Fallout 1 respectively. Which is probably the mainreason why most old Fans do not really enjoy the game as much as people who came into the series with the third installment.
So to wrap up, lets hope that Bethesda learned from that and creates something really good this time around, without reusing old stuff thats already been handled. I swear if they bring back Super Mutants, the BoS or the Enclave, i will rage. The Mutants are left-overs from the Master's Army, they are sterile, there is a finite amount of them. The BoS isnt everywhere and the Enclave is non-existant anymore, unless the next game is set in the chicago area.
Dear god did i nitpick alot..and i got way more to nitpick over. Anyways, here's to hoping Bethesda actually does a original Story this time around without relying on old, already done plot-elements of the previous games, regardless where its set, though im hoping Everglades personally.