I've seen this point made at least twice in this thread, and I'd like to point out how ill informed it is.j-e-f-f-e-r-s said:Sure, it's better than controller at a few certain things (FPS aiming), but there are also things that controllers do much better: left analogue stick for movment, for instance. With a keyboard, you're essentially stuck with a digital-input, four button layout for movement with the WASD keys. Essentially a D-pad. You get 8 directions of movement if you include pressing two buttons at the same time, but that's it. Even worse, you cannot select pressure. It's a simple on/off step.
With the left analogue stick, you get 360 degrees of movement. You can move the stick in any direction, and your character will match it identically. That alone is a huge step up from KB+M, and perhaps explains why platformers never took off on computers like they did consoles. Even better, with analogue sticks, you can apply varying degrees of pressure to increase movement in increments. Move the stick slightly forwards, and your character can tiptoe forwards. Move the stick halfway forwards, and they can move up to a leisurely walk. Move it all the way forwards, and they can start jogging at a brisk pace. That is something KB+M simply cannot emulate without additional button presses.
Regarding movement, you can emulate 360 movement by moving the camera with your character, but even that is a step down. In console games, you can move your character in any direction entirely independently of the camera, which is great for a) games that use a fixed camera, or b) games where the main character isn't locked to the centre of the camera lens. You can set up the camera in a console game, then move your character entirely independently of it if you want to. Whereas in PC games, you need to have the camera constantly locked behind the character if you want to be able to move it, and thusly move your character through 360 degrees of movement. For shooters, that's ok. For anything that's not a shooter, it's a fair bit more problematic.
It's true that you can't emulate the analogue pressure sensitivity on a KB, and that you're 'locked' (hardly) to 8 directions relative to the camera, but that's really all, and the latter REALLY is practically nonexistent for anyone that has more than a day's experience with a KB+M.
In fact, for everything other than being able to move a desired amount slower than the limit (which is really not necessary at all) I'd argue KB+M is better for movement.
I mean, just look at this [http://www.youtube.com/watch?v=GAEOiIF8Piw].
That's all movement on a KB+M, and you just can't do any of that on a controller. If you're going to try and argue that you can, how about you lead it with video proof.