Neosage said:
When playing with a below-average team on normal difficulty, would you still stand by this? What you say is correct, but it does depend heavily on your team, the commando has the speed (fast reload, high ammo) to survive even when no-one else is around in my opinion, although it's true, you can do this with a support. However I would say that playing like this is suicide for Demos and Sharpshooters.
I know this isn't good tactics for serious play and on higher difficulties it is very hard to pull off well. (But it's really fun)
On normal difficulty any class can solo, even with a rubbish team.
EllEzDee said:
You couldn't be any more wrong about the Commando. I used to go around as SS/Support with a friend that only played commando. We'd never die and have the most kills on the team. Before L4 you're useless against the larger foes, but after that you can down a scrake alone and deal a serious amount of damage to fleshers.
As for your comments about the Firebug...well, he can take out a huge chunk of enemies at higher perk levels. Only thing he's useless against is the fleshpound because he doesn't have the firepower to handle it alone.
Anyways, people play different perks because they have different specialities. The commando, sharpshooter and support take out the bigger stuff while the firebug demolitions and berserker deal with the trash. The medic sort of hangs around pretending to be useful and begs for cash from the rest of the team.
My favourite right now is the support class. Huge damage, can take an FP alone on hard, and you can carry loads.
No, the Commando can't take an FP alone on hard unless he has a hell of a lot of range. A raged FP will annihilate any commando, and a sharpshooter would take out the FP much faster than the commando at that range anyway. Any closer and a Demos pipe bomb will kill it, if it lives a Support with a double-barrel or AA12 can finish it off. The commando isn't necessary, and is a waste of a spot if you're lacking one of the core classes.
The commando would have the most kills on the team because it's killed all the weakest enemies, it's easy to get the most kills as a commando, but as a perk it is valueless on the higher difficulties unless you have players to spare. The real problems are scrakes, husks and fleshpounders, the very things a commando is useless against.
The firebug, at level 6, is useless on suicidal and hell on earth because his fire doesn't do nearly enough damage to actually kill them, while scrakes will just catch on fire, charge your front line and not only chainsaw them but also proceed to burn them thanks to the firebug. The fire also blocks the view of sharpshooters who could otherwise take out/stun the scrakes.
On hard, the firebug needs to be level 5-6 to be of any use, any lower and your supports/sharpshooters will be killing them anyway, provided their view isn't blocked.