They're trying to use the carrot instead of the stick, I can approve of that intent. Yeah, Day-1-DLC is still kind of weird, but whatever.
It appears EA has so little faith that people will keep this game that they HAVE to put a pass on it.Palademon said:Rewarding fans, eh?
Well I must've missed the last installment of Kingdoms of Amalur.
Err...It's on-disc. It's actually locked content. Even if the article at the beginning of the thread didn't say it (though it uses correct terminology at least), it's been covered elsewhere.LastGreatBlasphemer said:Of course it will generate user hate, gamers want everything for free. I'm totally for it though, so long as that DLC isn't less than 50MB. Anything less and you know for a fact it's on the disc, and that's not incentive, that's dickish.
I for one love DLC incentive when it truly is DLC, they just need to not pull a Dragon Age and have it on the disc, and trying to sell it to me in game.
Used cars undergo significantly more economic degradation due to normal wear and tear. You pay less for a used car, but you get an inferior product. But since used game stores are generally happy to replace their used games if they have any significant damage to the product itself, and used games are generally available within days of the original product being launched, they are much more comparable to the original product. The consumer is left with the option of buying one of two products, one of which is cheaper, but has little loss in utility to compensate for this. Used cars don't have this issue, since a used car will inevitably undergo significant utility loss. The two markets aren't analogous.Naeras said:I'm still wondering why car companies aren't doing the same thing to people who buy cars used. They'd get a lot more money if people had to activate their steering wheel with a one-time use code.
Oh wait, it's because they don't need to. The second hand market isn't what makes or breaks them.
Games industry... /facepalm
My thoughts exactly. The games industry seems to be incredibly concerned about the people who buy a game used only a few days after release, but they don't seem to care at all that there are so many people who want to sell their game after only a few days of ownership.Irridium said:It appears EA has so little faith that people will keep this game that they HAVE to put a pass on it.
Not exactly encouraging.
Fair enough. Replace "car industry" with "music and film industry", that should make a bit more sense. =pHal10k said:Used cars undergo significantly more economic degradation due to normal wear and tear. You pay less for a used car, but you get an inferior product. But since used game stores are generally happy to replace their used games if they have any significant damage to the product itself, and used games are generally available within days of the original product being launched, they are much more comparable to the original product. The consumer is left with the option of buying one of two products, one of which is cheaper, but has little loss in utility to compensate for this. Used cars don't have this issue, since a used car will inevitably undergo significant utility loss. The two markets aren't analogous.
Shaky analogy is shaky. Pretty sure you need the steering wheel on a car. If anything it would be something like heated seats or a radio or something. Sure it might be real nice to have them, and you kinda (understandably) expect them, but it's still a functional product without them. (Less shaky analogy is still shaky)Naeras said:I'm still wondering why car companies aren't doing the same thing to people who buy cars used. They'd get a lot more money if people had to activate their steering wheel with a one-time use code.
Oh wait, it's because they don't need to. The second hand market isn't what makes or breaks them.
Games industry... /facepalm
Oh joy, someone else who understands why the used game market is a different beast. I think it should still exist and there are far better ways to fight it than locked content, but that doesn't change the fact that it's different.Hal10k said:Used cars undergo significantly more economic degradation due to normal wear and tear. You pay less for a used car, but you get an inferior product. But since used game stores are generally happy to replace their used games if they have any significant damage to the product itself, and used games are generally available within days of the original product being launched, they are much more comparable to the original product. The consumer is left with the option of buying one of two products, one of which is cheaper, but has little loss in utility to compensate for this. Used cars don't have this issue, since a used car will inevitably undergo significant utility loss. The two markets aren't analogous.Naeras said:I'm still wondering why car companies aren't doing the same thing to people who buy cars used. They'd get a lot more money if people had to activate their steering wheel with a one-time use code.
Oh wait, it's because they don't need to. The second hand market isn't what makes or breaks them.
Games industry... /facepalm
Because it is worded as if to imply if you buy it used on day 1, which I was pointing out is an unlikelihood. I guess it is my own special brand of grammar nazism. I can tolerate typos, or using their instead of there and such, but it grates on a nerve when you get phrasings that make the sentence muddled. So note...the confusion has nothing at all to do with day one DLC.. it has to do with the implication of customers buying a used copy on release date.Thyunda said:Day 1 DLC merely means it's released on day 1...I don't see how this is confusing.viranimus said:(yes I get it, Im not ignoring a system set up for days after release date, Im concerned by a wording that makes it sound as such, though Shilling was never really the most eloquent guy to begin with.)