Kingdoms of Amular locks content for second hand users.

Recommended Videos

Marcus Kehoe

New member
Mar 18, 2011
758
0
0
It just that day one dlc means we could have easily put it on the disk but we want you to pay more for it.
 

OManoghue

New member
Dec 12, 2008
438
0
0
It's published by EA, if you sincerely believed that something wasn't going to show up and fuck you up the ass, you are a retard.

EA will maintain it's position as the greediest consumer fearing publisher around as long as they can, they don't want you to play anything they make, they just want the money for it.
 

Monkeyman O'Brien

New member
Jan 27, 2012
427
0
0
Eh fuck that guy. "Day 1 DLC" to me just screams "We deliberately left shit out just so we could pull this shit on you."
I am a strong supporter of the used game market so here is what I am gonna do. I am gonna buy it for windows, used, then use a 3rd party patch to add the content back in. Because fuck you, thats why.
Thats right, I will purposefully make it that little bit harder for myself to play the damn game just to spite the developers who think this sorta crap is acceptable.
 
Dec 14, 2009
15,526
0
0
Marcus Kehoe said:
It just that day one dlc means we could have easily put it on the disk but we want you to pay more for it.
No, it doesn't

Games go gold months before release, which means they are locked, no more content can be added. In that time, the dev team will work on bug fixes (if they need to) and DLC.

Now if it turns out that the content was on the disk, and is just unlocked through a small DLC patch, then yes, that's money grabbing, otherwise it's brand new content they made while the game went to print.
 

SilentFlames26

New member
Sep 9, 2011
69
0
0
This isn't as bad as the forum title made it out to be, I assumed it would mean that second hand buyers would not be able to access portions of the vanilla game and that would be pretty unfair, but I'm guessing all this DLC will be is cool looking armour sets and stuff like that so I don't find any reason to get angry about it even though I buy a lot of games second hand.
 

I Max95

New member
Mar 23, 2009
1,165
0
0
honestly when developers do crap like this, my opinion completely depends on whether the game is good. in this case, it is not good at all.

i played the demo, and thought it sucked, five minutes in i got bored, so i rushed through the tuorial area and when it gave me 45 minutes to explore, i propped the control stick against something so the character would run in circlesmaking it so my screen wouldnt fall asleep, and went off to do something productive. the only reason i played it was to get special content in Mass Effect 3

and on the subject of Mass Effect 3, they are doing this to. but for them, i don't care, i'm paying 80+ dollars for the N7 edition, paying a deposit to preorder it, and i plan on buying all the DLC, no matter how trivial it is. the Mass Effect series has proven itself to be worth my money, at least to me.
Kingdoms of Amular on the other hand, not so much
 

Marcus Kehoe

New member
Mar 18, 2011
758
0
0
Daystar Clarion said:
Marcus Kehoe said:
It just that day one dlc means we could have easily put it on the disk but we want you to pay more for it.
No, it doesn't

Games go gold months before release, which means they are locked, no more content can be added. In that time, the dev team will work on bug fixes (if they need to) and DLC.

Now if it turns out that the content was on the disk, and is just unlocked through a small DLC patch, then yes, that's money grabbing, otherwise it's brand new content they made while the game went to print.
Fair enough, you win,
 

Thyunda

New member
May 4, 2009
2,955
0
0
viranimus said:
Thyunda said:
viranimus said:
(yes I get it, Im not ignoring a system set up for days after release date, Im concerned by a wording that makes it sound as such, though Shilling was never really the most eloquent guy to begin with.)
Day 1 DLC merely means it's released on day 1...I don't see how this is confusing.
Because it is worded as if to imply if you buy it used on day 1, which I was pointing out is an unlikelihood. I guess it is my own special brand of grammar nazism. I can tolerate typos, or using their instead of there and such, but it grates on a nerve when you get phrasings that make the sentence muddled. So note...the confusion has nothing at all to do with day one DLC.. it has to do with the implication of customers buying a used copy on release date.
That's not grammar Nazism. That's like being genocidal and blaming Hitler.
 
Dec 14, 2009
15,526
0
0
Marcus Kehoe said:
Daystar Clarion said:
Marcus Kehoe said:
It just that day one dlc means we could have easily put it on the disk but we want you to pay more for it.
No, it doesn't

Games go gold months before release, which means they are locked, no more content can be added. In that time, the dev team will work on bug fixes (if they need to) and DLC.

Now if it turns out that the content was on the disk, and is just unlocked through a small DLC patch, then yes, that's money grabbing, otherwise it's brand new content they made while the game went to print.
Fair enough, you win,
What? Just like that?

No rebuttal? No arguments?

I just...

Win?

No, this never happens...

 

Flailing Escapist

New member
Apr 13, 2011
1,602
0
0
Its free, it wasn't cut from the game, the devs said it has nothing to do with the main story and its free.

I don't get the title to this thread or any hate this generates. This is probably one of the most harmless things any developer could possibly do to a game.
 

Duffy13

New member
May 18, 2009
65
0
0
Naeras said:
Hal10k said:
Used cars undergo significantly more economic degradation due to normal wear and tear. snip.
Fair enough. Replace "car industry" with "music and film industry", that should make a bit more sense. =p

The problem here is that the biggest(?) games retailer in the world got to where it was by trading in used games and thus providing a better customer service than other retailers. Not just because they could sell the used games a bit cheaper, but also because I can trade in any game I bought that turned out to be rubbish, and get a discount on my next purchase because of it. The efforts to work around this problem should be aimed at GameStop, not their customers. That, or they could change up their distribution method or business model a bit, but apparently it's easier to antagonize people who are legitimately interested in your game. Hence the facepalm.
Film and Music are also not comparable markets.

Films sink or swim based on their theater performance, long before they get close to hitting the personal use market. Theaters themselves are the best DRM in the world; for the primary run the only way to see a film is to physically go to a special location and rent an individual seat to watch it. By the time it gets to the secondary home market it's already been declared a success or flop and made it's money. Any additional profit is icing on the cake or off-setting the loss.

Most of the Music industry is by no means a benign industry group. That aside, the majority of musicians make their money from performances, which again are a primary experience that requires special venues and conditions. The dynamic for music is also different as consumers don't buy music to experience it once, they buy it so they can experience it whenever they want because they already have some attachment to the music. I don't recall any businesses making money hand over fist reselling week old CDs.

That brings us a back to the Game industry. The only of the three discussed that sells you the best and primary experience that can then be infinitely resold. The problem is the lack of separated primary and secondary distribution markets for games. They just don't exist right now.

Even books have an enforced primary/secondary with hard/soft cover releases.
 

girzwald

New member
Nov 16, 2011
218
0
0
AppleShrapnel said:
I support it fully.

Devs (and by some extension, the publishers) put millions of dollars and thousands of man-hours into making a single game. Is it wrong for them to sneer at second-hand sales and straight-up pirates? Not in the slightest.

Now don't get me wrong, I also understand the need of some people, whether they're in school or out of a job, to buy games second-hand... but no, there's no legitimate excuse for pirating. It's wrong- end of story. :p

To help put things into perspective; if you write a really good, neigh, exceptional report for class, you'd want credit where it's due, right? To you.

Continuing the metaphor, a pirate would be some a**-clown that snaps a pic of it with his phone while you're away, none the wiser. This is bad... this is cheating. This is not a good thing to do, regardless of circumstances.

And second-handers... hmm... you let a friend take it home, because you wanna show it off- because after all, you won't be seeing and/or revising your handiwork again. Some of his friends, whom you don't really see eye-to-eye with, look at it and end up with more or less the same paper, with only a few minor differences. Not as bad, per se, but they just kinda mooched your work, and the teacher/professor is highly unlikely to give you any credit for their reports. :p

I hope that made sense... if it doesn't, disregard. :S
Your analogy is full of holes and poor logic.

First, your point of developers spending millions of dollars and tons of man hours making a game. Your point would be more well received if EA was juuuuuust scraping by. They aren't. They make billions in profit each year. So, even with the pirates, and 2nd hand game sales aren't costing them profit, they are costing them extra profit. Which, sorry, the average person isn't going to shed a tear over when you are boasting billions in profit each year.

I doubt any game can blame piracy or 2nd hand sales as the reason they weren't able to turn a profit. If your game didn't turn a profit, or turn as much of a profit as you'd like, you have only your crappy game to blame.

Second, your "copying a paper" analogy is deeply flawed. Someone taking a picture of your paper and turning it in as their own, that's not piracy, that's plagiarism.

Lastly, EA isn't doing the "Day 1 DLC" as a thank you to the players, they are doing it as a screw you to the pirates and 2nd hand.

And people wonder why there is such hostility towards corporations. They are never happy, they are never satisfied. They never truly thank the fans/customers. The never do anything for the fans/customers without expecting a return profit.
 

t3h br0th3r

New member
May 7, 2009
294
0
0
whatever. as long as the DLC isn't a game fixing patch and isn't over $5 or $10 i don't care.

paying a few bucks form some extra missions, weps, and hair styles in exchange for paying less for the game upfront seems fair to me.
 

Julianking93

New member
May 16, 2009
14,715
0
0
I've never understood the hate about it unless it's a useless ploy to get more money out of gamers like say, withholding game breaking/making content for people who buy second hand.

If it's just a little something then it really is no big deal. I intend on buying it new anyway but still, this seems alright.
 

BrionJames

New member
Jul 8, 2009
540
0
0
I don't see the issue here, this has been the norm for new games since 2008. Why anyone would choose to bring this up now...
 

godofallu

New member
Jun 8, 2010
1,663
0
0
I don't like the "buy new or get punished" trend all that much.

That said they actually produced a demo. How awesome is that? You can actually try before you buy.

I disliked it, so I won't be getting the game either way.
 

idarkphoenixi

New member
May 2, 2011
1,492
0
0
So long as they don't pull an EA by releasing important things like maps, then whatever, I don't care.

Reward new buyers if you like but don't punish second handers, that's all I ask for. The amount of hatred from some companies (I'm sure you know who I'm talking about) is insane. It's not theft and they're not criminals.