It just that day one dlc means we could have easily put it on the disk but we want you to pay more for it.
No, it doesn'tMarcus Kehoe said:It just that day one dlc means we could have easily put it on the disk but we want you to pay more for it.
Fair enough, you win,Daystar Clarion said:No, it doesn'tMarcus Kehoe said:It just that day one dlc means we could have easily put it on the disk but we want you to pay more for it.
Games go gold months before release, which means they are locked, no more content can be added. In that time, the dev team will work on bug fixes (if they need to) and DLC.
Now if it turns out that the content was on the disk, and is just unlocked through a small DLC patch, then yes, that's money grabbing, otherwise it's brand new content they made while the game went to print.
That's not grammar Nazism. That's like being genocidal and blaming Hitler.viranimus said:Because it is worded as if to imply if you buy it used on day 1, which I was pointing out is an unlikelihood. I guess it is my own special brand of grammar nazism. I can tolerate typos, or using their instead of there and such, but it grates on a nerve when you get phrasings that make the sentence muddled. So note...the confusion has nothing at all to do with day one DLC.. it has to do with the implication of customers buying a used copy on release date.Thyunda said:Day 1 DLC merely means it's released on day 1...I don't see how this is confusing.viranimus said:(yes I get it, Im not ignoring a system set up for days after release date, Im concerned by a wording that makes it sound as such, though Shilling was never really the most eloquent guy to begin with.)
What? Just like that?Marcus Kehoe said:Fair enough, you win,Daystar Clarion said:No, it doesn'tMarcus Kehoe said:It just that day one dlc means we could have easily put it on the disk but we want you to pay more for it.
Games go gold months before release, which means they are locked, no more content can be added. In that time, the dev team will work on bug fixes (if they need to) and DLC.
Now if it turns out that the content was on the disk, and is just unlocked through a small DLC patch, then yes, that's money grabbing, otherwise it's brand new content they made while the game went to print.
Film and Music are also not comparable markets.Naeras said:Fair enough. Replace "car industry" with "music and film industry", that should make a bit more sense. =pHal10k said:Used cars undergo significantly more economic degradation due to normal wear and tear. snip.
The problem here is that the biggest(?) games retailer in the world got to where it was by trading in used games and thus providing a better customer service than other retailers. Not just because they could sell the used games a bit cheaper, but also because I can trade in any game I bought that turned out to be rubbish, and get a discount on my next purchase because of it. The efforts to work around this problem should be aimed at GameStop, not their customers. That, or they could change up their distribution method or business model a bit, but apparently it's easier to antagonize people who are legitimately interested in your game. Hence the facepalm.
Your analogy is full of holes and poor logic.AppleShrapnel said:I support it fully.
Devs (and by some extension, the publishers) put millions of dollars and thousands of man-hours into making a single game. Is it wrong for them to sneer at second-hand sales and straight-up pirates? Not in the slightest.
Now don't get me wrong, I also understand the need of some people, whether they're in school or out of a job, to buy games second-hand... but no, there's no legitimate excuse for pirating. It's wrong- end of story.
To help put things into perspective; if you write a really good, neigh, exceptional report for class, you'd want credit where it's due, right? To you.
Continuing the metaphor, a pirate would be some a**-clown that snaps a pic of it with his phone while you're away, none the wiser. This is bad... this is cheating. This is not a good thing to do, regardless of circumstances.
And second-handers... hmm... you let a friend take it home, because you wanna show it off- because after all, you won't be seeing and/or revising your handiwork again. Some of his friends, whom you don't really see eye-to-eye with, look at it and end up with more or less the same paper, with only a few minor differences. Not as bad, per se, but they just kinda mooched your work, and the teacher/professor is highly unlikely to give you any credit for their reports.
I hope that made sense... if it doesn't, disregard. :S