Well I respectfully disagree because phrasings literally can make all the difference of the meaning of a sentence.Thyunda said:That's not grammar Nazism. That's like being genocidal and blaming Hitler.
No doubt... I felt like being metaphorical, and failed. Oopsgirzwald said:Your analogy is full of holes and poor logic.
First, your point of developers spending millions of dollars and tons of man hours making a game. Your point would be more well received if EA was juuuuuust scraping by. They aren't. They make billions in profit each year. So, even with the pirates, and 2nd hand game sales aren't costing them profit, they are costing them extra profit. Which, sorry, the average person isn't going to shed a tear over when you are boasting billions in profit each year.
I doubt any game can blame piracy or 2nd hand sales as the reason they weren't able to turn a profit. If your game didn't turn a profit, or turn as much of a profit as you'd like, you have only your crappy game to blame.
Second, your "copying a paper" analogy is deeply flawed. Someone taking a picture of your paper and turning it in as their own, that's not piracy, that's plagiarism.
Lastly, EA isn't doing the "Day 1 DLC" as a thank you to the players, they are doing it as a screw you to the pirates and 2nd hand.
And people wonder why there is such hostility towards corporations. They are never happy, they are never satisfied. They never truly thank the fans/customers. The never do anything for the fans/customers without expecting a return profit.
But...your quote's grammar wasn't actually bad...in fact, to evacuate oneself is not the same as evacuating one's bowels...viranimus said:Well I respectfully disagree because phrasings literally can make all the difference of the meaning of a sentence.Thyunda said:That's not grammar Nazism. That's like being genocidal and blaming Hitler.
In the film the editor of a newspaper corrects a writer, because they wrote "The people evacuated themselves from the burning building" to which the editor corrects and explains by saying it in that way the writer implied that the people in the building shit their way out of danger
That may well be an extreme example, but with language it is often more about how you say it than what you actually say.
Anyway, getting back on track, Honestly I really do not see where people can support the notion of cutting out any content of the game to try to stop used sales. Im sorry, no corporation has right or reason to do this and games are simply in a unique position where games can be accentuated with internet connectivity that it gives the corporation the freedom to withhold content as if it were a subscription, if the user does not comply with terms and conditions set forth. What if car stereos were all internet connected (which seems like an eventuallity) to which all of your CDs could have the last half of the disc withheld even though the data is on the disc, simply because the internet connectivity allows the publisher to track their product after the sale and in turn withhold half the disc because you cannot prove you bought it new.
That's kinda what I think to.. it shows a huge lack of confidence. We made this new IP, it sucks, and we NEED new sales cause no one is gonna buy this stinker once the word hits the street. People are gonna dump it, it wont sell new, so if we do get some dupes who buy it used for $20 in 3 months, we need to make something back.Irridium said:It appears EA has so little faith that people will keep this game that they HAVE to put a pass on it.Palademon said:Rewarding fans, eh?
Well I must've missed the last installment of Kingdoms of Amalur.
Not exactly encouraging.
Your argument would have a lot more weight if virtually every new game made these days didn't do the exact same thing. By your sort of logic, Batman: Arkham City was expected to be a commercial flop.Sylveria said:That's kinda what I think to.. it shows a huge lack of confidence. We made this new IP, it sucks, and we NEED new sales cause no one is gonna buy this stinker once the word hits the street. People are gonna dump it, it wont sell new, so if we do get some dupes who buy it used for $20 in 3 months, we need to make something back.Irridium said:It appears EA has so little faith that people will keep this game that they HAVE to put a pass on it.Palademon said:Rewarding fans, eh?
Well I must've missed the last installment of Kingdoms of Amalur.
Not exactly encouraging.
Movies and books are still comparable markets, it's just that their distribution- and business model doesn't get affected that much by second-hand sales. Which was pretty much my point.Duffy13 said:Film and Music are also not comparable markets.
Films sink or swim based on their theater performance, long before they get close to hitting the personal use market. Theaters themselves are the best DRM in the world; for the primary run the only way to see a film is to physically go to a special location and rent an individual seat to watch it. By the time it gets to the secondary home market it's already been declared a success or flop and made it's money. Any additional profit is icing on the cake or off-setting the loss.
Most of the Music industry is by no means a benign industry group. That aside, the majority of musicians make their money from performances, which again are a primary experience that requires special venues and conditions. The dynamic for music is also different as consumers don't buy music to experience it once, they buy it so they can experience it whenever they want because they already have some attachment to the music. I don't recall any businesses making money hand over fist reselling week old CDs.
That brings us a back to the Game industry. The only of the three discussed that sells you the best and primary experience that can then be infinitely resold. The problem is the lack of separated primary and secondary distribution markets for games. They just don't exist right now.
Even books have an enforced primary/secondary with hard/soft cover releases.
Arkham City? You mean the sequel to that block busting, critically acclaimed Arkham Asylum. That wasn't a new IP. It was a new game, sure, but it was already an established franchise with Batman behind it.Hal10k said:Your argument would have a lot more weight if virtually every new game made these days didn't do the exact same thing. By your sort of logic, Batman: Arkham City was expected to be a commercial flop.Sylveria said:That's kinda what I think to.. it shows a huge lack of confidence. We made this new IP, it sucks, and we NEED new sales cause no one is gonna buy this stinker once the word hits the street. People are gonna dump it, it wont sell new, so if we do get some dupes who buy it used for $20 in 3 months, we need to make something back.Irridium said:It appears EA has so little faith that people will keep this game that they HAVE to put a pass on it.Palademon said:Rewarding fans, eh?
Well I must've missed the last installment of Kingdoms of Amalur.
Not exactly encouraging.
Exactly. My point is that this sort of thing has become common practice in the industry, whether it's involving an entirely new IP or a character who dates back to the 30s. You implied that the presence of day one DLC implied that the developers expected it wouldn't make any money otherwise, and I provided Batman as a counterexample to prove that this sales practice is utilized no matter what the expected sales figures are.Sylveria said:Arkham City? You mean the sequel to that block busting, critically acclaimed Arkham Asylum. That wasn't a new IP. It was a new game, sure, but it was already an established franchise with Batman behind it.Hal10k said:Your argument would have a lot more weight if virtually every new game made these days didn't do the exact same thing. By your sort of logic, Batman: Arkham City was expected to be a commercial flop.Sylveria said:That's kinda what I think to.. it shows a huge lack of confidence. We made this new IP, it sucks, and we NEED new sales cause no one is gonna buy this stinker once the word hits the street. People are gonna dump it, it wont sell new, so if we do get some dupes who buy it used for $20 in 3 months, we need to make something back.Irridium said:It appears EA has so little faith that people will keep this game that they HAVE to put a pass on it.Palademon said:Rewarding fans, eh?
Well I must've missed the last installment of Kingdoms of Amalur.
Not exactly encouraging.
Perhaps my language is incorrect, but by "new IP" I mean a completely new brand/series/franchise/etc. Something that has no ground to stand on, yet. Not one that is already established as a successful series and has a character who is more well known that wheat bread.
True, but Steam also has regular sales that are upwards of 90% off and are often in the 50 - 75% off range, which is more savings than you're likely to get from a used game.SirBryghtside said:I'm sick of this. I've already asserted my position on DRM for long enough to say that I hate it all, but I can't help but feel that pretty much everyone else on this thread who is against it is a MASSIVE hypocrite.
At least EA, that horrible soul-sucking company that they are, are actually allowing their customers to buy used.
You want to know another even more horrible soul-sucking company, by your standards?
The Valve comparison. The guys who don't let you buy used full-stop.
If this doesn't match your opinion on the matter, then it isn't directed at you, obviously. But if it does... /facepalm.
Really?! At most it will be a 25 character code(considering all Xbox Live DLC codes are that long). It takes all of 1 minute, 2 if you are slow, to enter the code.Braedan said:The only thing I care about is whether I have to enter a 296 character code. If so, keep your fucking DLC.
Apparently it's a short non-essential questline.SmashLovesTitanQuest said:Ehhhh. Unsure how I feel about this. Any word on how big this DLC will be? My purchase could depend on it.
Its not like im going to start cussing out the game and what not. Just... Unsure.
That made me chuckle going through this thread's comments. I agree; I was surprised no argument arose.Daystar Clarion said:What? Just like that?Marcus Kehoe said:Fair enough, you win,
No rebuttal? No arguments?
I just...
Win?
No, this never happens...
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I disagree (No offense, mind, just offering a contrary point of view).Sylveria said:That's kinda what I think to.. it shows a huge lack of confidence. We made this new IP, it sucks, and we NEED new sales cause no one is gonna buy this stinker once the word hits the street. People are gonna dump it, it wont sell new, so if we do get some dupes who buy it used for $20 in 3 months, we need to make something back.