Continuity said:
Well I played it through twice, lightside and darkside, and beyond the obvious and frankly unbelievable plot going on with Kreia which was uninteresting at best and fully irritating at worst... FFS she's got to have one of the most boring personalities i've come across in a computer game. Add to that that the plot was served up in broken and disjointed quest hubs that did very little to tie into each other in an obvious way that I cared about at all.
The big problem for me, with Kotor 2 is simply the lack of interesting characters, combined with the broken and disjointed, not to mention boring, plot.
If you can get past that then... well frankly even then, there is just nothing there.
Kotor on the other hand was a coherent and flowing space opera with memorable and well characterised characters, and polished quests.
no comparison.
I don't think any sane human being is going to argue that Kotor 1 is the more well polished and designed game, but the rest... that's subjective. I honestly have trouble remembering the characters from 1, which I played around the same time as I played the second a few months back. There was Bastilla and... um... HK-47 obviously and... erm... the blue kid and her wookie. Oh, and Kaidan was there too, that guy seems to get everywhere.
For the most part however it was just bland. Awesome twist mind you, but the actual plot beyond that... such boring Star Wars tripe. Oh Noes, sith badguys doing badguy stuff because they're sith. Quickly, assemble my typical cast of mismatched heroes to save the proverbial day. Oh noes, I had amnesia all along, I AM the sith badguy. Guess it's redemption time
(Or not, which admittedly I find much more entertaining!).
Kotor 2 however I felt like I understood the motivations behind the companions. I know why they were there and I felt I was having a tangible effect on the characters themselves through dialogue. Not only that but they react believably as well, I was pleasantly surprised when at one point one of the characters in Kotor 2, Mira, stopped to say
"What the hell, I'm not a peaceful person but at least I don't kill people... till I met playercharacter anyway. Since we've been cutting people down like crazy, WHAT IS GOING ON? Why hasn't anyone stopped us yet, why am I even okay with this?". It was just a fantastic bit of dialogue that went out of its way to break the proverbial fourth wall by trying to explain what otherwise would have been dismissed as game mechanics, and in so doing making Mira a more believable and sympathetic character.
By contrast in Kotor 1 that blue girl for example is supposed to be like, what, 12? 14? And by the end of the game she'll have killed hundreds of people without a single pang of conscience or the slightest dip in that cheerio street urchin attitude of hers... Right up until I have her best friend kill her, but that's probably just me. The point I'm making is that it doesn't make any sense and I'm glad that Kotor 2 at least tried to explain these things, to make the characters question what's going on and reacting believably. Kotor 1 only scrapes at this *IF* you play Dark Side, confronting the Jedi companions and slaughtering the rest. But Kotor 2 goes the full distance and I appreciate that.
I hope you see what I mean. Not by any stretch saying Kotor 1 is a bad game. Distancing myself from personal tastes Kotor 1 is, objectively, the better game in nearly every sense over Kotor 2. I can see why people would prefer it over the second.
But Kotor 2 has its strengths as well, and I for one enjoy the game much more for them. Plot and characterization I'd say is one of those strengths.