maddawg IAJI said:
yaydod said:
So what will happen to League of Legends in one or two years from now?
I think that they will either :
A. Rethink their economic system
Their economic system works wonders if you haven't noticed yet. I mean, I've been playing LoL for about a year now and I can tell you that the quality of the game has risen dramatically and that doesn't happen unless you're seeing a large profit.
yaydod said:
or
B. Roll over and die, with a bloated champion pool
Considering Riot has almost tripled its champ pool since the game has been released and they haven't had any issues at all, I'm gonna also doubt this one.
yaydod said:
Well what i meant is that LoL roster is getting more and more "dull" but the biggest problem is that there is only one way to play the game, by that i mean the obligatory 1-1-2 jungle.
No, that's not the way to play the game. That's the meta and even then, that's only the meta in North America. Prior to that, it was a 1-1-2 lane with AD carries in the mid lane and no jungelers. Supports would roam and the jungeler would control the objectives. Even the common champions have changed dramatically, when I first joined, Vlad, Ezreal and Shen were considered troll picks. Eve was OP and the most common AD carries were Caitlyn, Ashe and Vayne. Things change. The Meta shifts. Now you're seeing people place tanks down in the support lane, you're seeing Sona more often, you're seeing Blitz more often, etc etc. LoL is not a static game with a static way to play.
yaydod said:
They tried to fix this but it still stays the most effective way sadly, and no matter how many champions they add, if they don't fix this, it might not go so well in the future.
What do they need to fix? This is something created by the community.
maddawg IAJI said:
yaydod said:
League of Legends pops out every two weeks (or so) a new champion with a skin bundle, which is very good for their wallets.
The problem occurs that over time, how are they going to keep their game "balanced" when every other week a new guy has to sell to make profit and at same time not wreck the "balance" of the game. Only hick up is if the new guy doesn't "face roll" or is Under Power (see Yorick on release day) he will not sell well and will keep a bad reputation even after several buffs.
See Skarner, Leona, Hecarim and Nocturne. All of these guys were either considered to be bad picks or were considered weak upon release day, especially Skarner, who was regarded as "worse than Yorick". Now? Well Leona is one of the most common support tanks in the game and Skarner, Hecarim and Nocturne are all considered to be top tier jungelers. The Meta shifts, certain champions become more and more popular as time goes on, and there are reasons why Yorick remains in the dust. Heck, you might see this again with Syndra since they just gave her a huge buff.
yaydod said:
No, i am sorry but Nocturne on release was OP, skarner too, but it is true that Hecarim and Leona were balanced but Yorick was totally Under Powered on release day, so badly i think they did a mid week patch to buff him.
What game were you playing? Skarner was worthless after his release. His jungle was lackluster and his damage output was pathetic and....look, just go watch a few first impression videos on Youtube. As for Nocturne, he was considered a pub-stomper by many and had no real competitive value. When they started building him like a bruiser though, people found he worked much better.
maddawg IAJI said:
yaydod said:
So they are pretty much obliged to morph their balanced system around the new guys, very good first week, after BRING IN THE NERF HAMMER.
No, that "very good first week" is just the lol community doing their biweekly rounds of complaining about new champions. I have yet to see a champion who I would consider OP. I didn't think Darius was OP, I didn't think Diana was op and I most certainly don't believe Rengar or Kha'Zix is op. They all have their weaknesses to exploit, the problem is that the community does a bad job of realizing this.
yaydod said:
Well the thing is that they wont release any weak champions because they don't sell, that is why they almost never release any support or tank.
*Cough! COUGH* SYNDRA! VIKTOR! SEJUANI! * Cough* oh my, I need to get that checked out.
yaydod said:
My biggest problem with LoL is that i started playing during the beta, the game was highly mobile etc.. but over 2 years the game got stagnant and starts to try to move an unmovable thing( hence the 1-1-2 jungle).
Then you of all people should know that the game has not stayed the same. That LoL has shifted its roles tremendously, that certain champions have fallen out of favor in certain positions, only to become godly in another one (Warwick as a solo laner, TF as a Ap Carry, Diana from the jungle to the AP mid. etc etc.) The game's meta is a creation of the community, not the creators and not every single meta follows this pattern. For example, lately, shifting lanes has become fairly common and certain champions are more popular in other metas (Gragas is much more popular in the EU meta, while Fiddlesticks is more popular in the NA.)
yaydod said:
The game got dull in my eyes, even the competitive play, most games are completely played out around the 20mins mark, and before that you must farm and nothing else
If you're in a lane. And even then, harrassing and poking are major aspects to the laning phase.
yaydod said:
since if you gank, they can just flash under their tower, and even if you kill them, you lost their gold worth in last hits.
....Ya...but their out of lane now, which means you can free farm. The better question is, why were they so hell bent on getting cs, that they didn't even bother aiming for you. Not only that, but you'd have to be down quite a bit in CS if they have 300-400gold advantage since the average minion gives around 22-16 gold per kill depending on if you kill a caster minion or a melee minion. I.E. you'd have to be really, really, really bad at last hitting if you're down by that much without any deaths. Lastly, ya, they can flash, but they can't do it again for nearly 3 minutes...so.....what's to stop the jungeler from coming back once they've pushed the lane and even then, Crowd Control exists for a reason.
yaydod said:
P.S: It has been several months that i stopped playing LoL but i played a ton of games (If i remember right i had 1115 wins for 750 lost) but now i am fully on Dota2 and in my eyes the game is so much more dynamic (Supports can do more stuff than just keep the carry alive during laning phase

)
If you've missed the last couple months, I'm afraid to tell ya that kill lane comps are much more prevelant in bot lane today (A "Support" with hard cc, damage amplifying or damage mitigating abilities and a strong poke or heal. These are mostly combined with AD carries like Corki, Ezreal and Graves, who also have damage amplifying abilities and strong poke.) http://www.lolking.net/charts?region=all&league=ranked&type=bottom-lane-synergy&range=daily
As you can see here, you'll notice common Janna, Ashe and Soraka see a lot less action then they did a few months back....I guess you could say that the meta shifted.