Let's Play Fallout: New Vegas [The Servant]

Recommended Videos

Aidinthel

Occasional Gentleman
Apr 3, 2010
1,743
0
0
CM156 said:
So I take it he was important to Fallout 1 and 2?
I've only played Fallout 1 so far, but I don't think "important" is the right word. He was a very minor character, but an interesting and funny one.

It's like the companion cube in Portal. Is it a major part of the game? No. But it caught people's imaginations.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
Aidinthel said:
CM156 said:
So I take it he was important to Fallout 1 and 2?
I've only played Fallout 1 so far, but I don't think "important" is the right word. He was a very minor character, but an interesting and funny one.

It's like the companion cube in Portal. Is it a major part of the game? No. But it caught people's imaginations.
ChupathingyX said:
CM156 said:
Ah, I see

So I take it he was important to Fallout 1 and 2?
Not important, but lovable.

He also gives you some good back story to some of the events that would eventually shape the future of the Fallout world forever...hmmm...you know what, he actually is very important, at least for story purposes.

Also, Harold held the record for most appearences in the Fallout series, until Fallout 3 for obvious reasons.
I bet you anything that in the next Fallout game, whatever or wherever it is, they'll find a way to ret-con him back in.
 

Aidinthel

Occasional Gentleman
Apr 3, 2010
1,743
0
0
CM156 said:
I bet you anything that in the next Fallout game, whatever or wherever it is, they'll find a way to ret-con him back in.
I dunno; he's stuck in a tree on the other side of the continent. That seems pretty ironclad to me.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
CM156 said:
I bet you anything that in the next Fallout game, whatever or wherever it is, they'll find a way to ret-con him back in.
If Obsidian could ret-con him into New Vegas they would have.

Harold is stuck in the ground, his heart is deep underground and he is on the other side of the country. Remember, this is sci-fi, not fantasy, he just can't poof away these problems and move back to the west.

Like I said, "as good as dead".

I wish Obsidian ret-conned his appearence in Fallout 3 (they ret-conned aliens, I hope, Bethesda more than likely won't pay attention), but it doesn't seem likely.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
Aidinthel said:
CM156 said:
I bet you anything that in the next Fallout game, whatever or wherever it is, they'll find a way to ret-con him back in.
I dunno; he's stuck in a tree on the other side of the continent. That seems pretty ironclad to me.
ChupathingyX said:
CM156 said:
I bet you anything that in the next Fallout game, whatever or wherever it is, they'll find a way to ret-con him back in.
If Obsidian could ret-con him into New Vegas they would have.

Harold is stuck in the ground, his heart is deep underground and he is on the other side of the country. Remember, this is sci-fi, not fantasy, he just can't poof away these problems and move back to the west.

Like I said, "as good as dead".

I wish Obsidian ret-conned his appearence in Fallout 3 (they ret-conned aliens, I hope, Bethesda more than likely won't pay attention), but it doesn't seem likely.
Give them some credit.

They'll likely come up with some excuse or claim that that wasn't really him. It was just some mutant that had his memories for some reason or something.

I bet with enough fan demand, he'll be back
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
CM156 said:
Give them some credit.

They'll likely come up with some excuse or claim that that wasn't really him. It was just some mutant that had his memories for some reason or something.

I bet with enough fan demand, he'll be back
I give credit where credit is due...here, it isn't.

Also there is no way you can defeat the massive army of Bethesda fanboys, no matter how much you tell Bethesda that Mothership Zeta was a horrible idea they will most likely still put them in the next Fallout game and make them more canon than they already were.

Also as much as I hope they do, I doubt they'll let Obsidian make another Fallout game.

:(
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
ChupathingyX said:
CM156 said:
Give them some credit.

They'll likely come up with some excuse or claim that that wasn't really him. It was just some mutant that had his memories for some reason or something.

I bet with enough fan demand, he'll be back
I give credit where credit is due...here, it isn't.

Also there is no way you can defeat the massive army of Bethesda fanboys, no matter how much you tell Bethesda that Mothership Zeta was a horrible idea they will most likely still put them in the next Fallout game and make them more canon than they already were.

Also as much as I hope they do, I doubt they'll let Obsidian make another Fallout game.

:(
Yeah, I didn't even bother playing Mothership Zeta. No aliens for me, thanks

And I don't know about that. Obsidian may make buggy games, but I do enjoy the characters they create a lot. Even a singluar companion in NV had more personality than the ones in Fallout 3 (With the exception of Fawkes, perhaps)
 

Aidinthel

Occasional Gentleman
Apr 3, 2010
1,743
0
0
ChupathingyX said:
Also as much as I hope they do, I doubt they'll let Obsidian make another Fallout game.
I'll admit I'm not very knowledgeable of the inner workings of the games industry, but why wouldn't they? New Vegas was much better received by fans than 3 wasn't it?

CM156 said:
Yeah, I didn't even bother playing Mothership Zeta
Good decision. So boring...
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
Aidinthel said:
ChupathingyX said:
Also as much as I hope they do, I doubt they'll let Obsidian make another Fallout game.
I'll admit I'm not very knowledgeable of the inner workings of the games industry, but why wouldn't they? New Vegas was much better received by fans than 3 wasn't it?
Not really, Fallout 3 received better reviews and awards from critics.

As for fan reactions, New Vegas was generally well received by Fallout fans (as in, original fans), but Fallout 3 fans (or Bethesda fans in general) weren't so happy about it, not all of them of course, but there were many who compared it to Fallout 3 and didn't like it because it didn't capture the feel of Fallout 3 (even though I'm pretty sure it wasn't trying to).

Overall though NV was generally considered a good game by many people, but I don't know, Bethesda just don't seem like they'll do it again. They already said they intend to make another Fallout game (*gulp*), whether they will let Obsidian make one is still up for question.

I really hope they do, but we will just have to wait to find out.
 

Aidinthel

Occasional Gentleman
Apr 3, 2010
1,743
0
0
ChupathingyX said:
Well I prefer New Vegas even though 3 was my first Fallout game. Though 3 was also my first Bethesda game, and I didn't like Oblivion very much...
 

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
Lot's of dialogue in this update. The quest can be played without any combat at all, which is a point in it's favor.

[HEADING=1]Chapter XXVIII - Return to the Vault[/HEADING]​
Alternatively titled, "How Many Fallout 1 References Can Bethesda Stuff Into a Single Sidequest".

Last update, we went through the bizzare experience that was the Oasis sidequest. Oasis was a sidequest that actually had a character and made direct references to the old Fallout games.

So, are there any other quests that are like that? Well, while it doesn't make any references to lore/past events, Trouble on the Homefront, is pretty much one big reference to the ending of Fallout 1. Let's check it out.


We start off in Megaton. While we could just fast travel to vault 101, we still haven't acquired the signal for some strange reason. Apparently, go to the the Pitt and back fixed it, so let's head over there.


Eventually, you'll pick up the signal. Apparently, after awhile it will just disappear.


There we are. Here's what it says:

"This is an automated distress message from Vault-Tec: Vault 101. Message begins: It feels like you left home a long time ago, but I know you're still out there. I just hope you're still alive to hear this. Things got worse after you left. The new overseer's insane. I changed the door password to my name. If you're hearing this, and if you still care enough to help me, you should remember it. Message repeats:"

Obviously it changes a small bit depending on whether or not you killed the old overseer.


Whatever is going on, we're close to the vault at this point.


This is the only sidequest in the game that has significance for the player character. Normally the sidequests are pretty random, as we've seen so far from Oasis. (And most of the others as well.)


I'm glad Bethesda did something with Vault 101 after we left it. I'd be disappointed if it was only there for the tutorial and that was it.


It's a nice moment returning to where you began in every RPG. Mostly because in most RPG's, your home town/first significant area gets blown up in the first hour or so.

It's one of the few times where a protagonists home gets attacked but not completely wiped out and you can return later. Only other game I remember having that was Neverwinter Nights 2.

And even then, right before the end of the game it gets destroyed.


I think that this quest is one of the few sidequests you can actually justify doing in character.


We haven't been to the other broken down vaults, so the effect may be lost here but this would be a nice change from all the brown and rusty vaults in this game. Seriously, those look like there is crap smeared on the walls.


Woah, I don't remember him being here before...


Again, neat enviromental storytelling right here. It might give you the impression that the vault was wiped out.

That would be interesting if you came back, and the vault door was open and everyone inside was killed by raiders. That's what I was expecting at first with how grimdark this game can get.


We see a familiar face.

All they have to protect the door is one lone guard?

"Wait a minute! It's you! I hardly recognized you with all the dust and grime from out there."

And blood. Don't forget blood.

"Guess that explains how you got that door open. You've got more experience with it than most everyone down here combined."

"Where the hell is Amata? So help me, if you've hurt her..."

"Whoa, whoa, whoa! Calm down, there. Amata's not in any danger. I mean, we're all in a sort of a rough patch, but we've weathered worse."

Wait, so rebellion consitutes a "rough patch". Well, we'll find out later that the rebels in question are not very threatening but still.

"But, sorry to say... If you're back, there's going to be trouble with some folks. And if Amata's wrapped up in it, there'll be trouble for her, too."

Lovely.

"I mean, I just had a hunch she was in trouble."

"Maybe. She isn't the only one, that's for sure. Ever since that night, it's been madness down here. Nothing but trouble."

"What's happened down here since I left?"

"Everything went crazy, is what happened. Your dad opened that door, bugs started attacking, and people started going crazy. When the smoke cleared, there were a lot of casualties and not many answers. Didn't help that our doctor had just left, either."

Well you had an other doctor, but he was shot.

"Dad would be horrified to know all that... if he were still alive."

"I'm... I'm sorry to hear that. Regardless of how things turned out down here, he was a good friend. I always figured he'd do well outside."

Well he's smart, but he doesn't have any basic form of common sense. It's a wonder that he made it from Rivet City to Vault 112 alone in the first place.

"You're not alone in that, though. In all the chaos, Amata lost her dad, too."

*whistles innocently* We didn't have anything to do with that of course.

"Lots of us lost family, to tell the truth. Now Allen Mack's the Overseer, and he's taking a hard stance against those who want the vault to open again."

"Well, let me through. I've got work to do."

"I can't do that. Not officially, at least. As much as some of the rebels would like to talk with you, the Overseer said you weren't welcome back."

Why would they expect us to ever return to this dump?

"Of course, if you survived whatever's out there, none of us could stop you if you really wanted to cause problems. BUt I'd prefer if you don't. But out of respect to your dad, I could turn a blind eye. You could slip out and say you were never here - I won't tell a soul."

"Can you lead me somewhere?"

"I guess you've had a lot on your mind since you were here last. Where do you want to go?"

"I need to see Amata. Lead me to her."

"Okay, follow me."

Wait, what? I thought he was just telling us to leave a second ago. Well, as long as we can progress further.


He leads us down into the vault.


Apparently all they have to guard the atrium is an old man. He takes a shot at one of the tunnel snakes, though regrettably he misses. Let's chat with him.


"You almost shot Freddie!"

"I didn't mean to fire, I really didn't. I just wanted to scare him off! But he had a knife! I can't be too careful with those rebels!"

"What happened down here?"

"I lost my poor wife Agnes, is what happened. In all the chaos and fighting, her old ticker just couldn't take it anymore."

It's hard to make the player sympathize with people they don't know anything about. Maybe if they let the player get to know the people around the vault at all, then maybe we'd care. At this point, the only people who were remotely nice to you in the vault were Amata and Officer Gomez.


You can see the overseer watching us from above. So much for sneaking in, eh?


Looks like they haven't cleaned up much since we left. All the NPCs have the same variation of lines, so there is no point in talking to most of them.


Butch runs up to us.


"It takes some real balls coming back here after everything you and your dad screwed up."

Didn't we save his mom? Why is he such a dick? Oh wait, he's Butch.

"But if you've gotta be back, might as well make yourself useful. You gotta help us."

"Help? What kind of help?"

"What sort of help do you think I mean? You must have heard about the changes since you left, right? The deaths, the lies, the whole Overseer lockdown thing? Ringing any bells? Man, they'd have rushed in here long ago if they didn't know I stole one of their guns from when they issued martial law! Anyway, you gotta help us get out of here. You gotta help me get out of here."

"Don't worry, I'm trying to help the entire Vault."

"Man, screw the entire Vault, what about me? Even these rebels just want the option to go outside for lousy trading and stuff. I just want to get the hell out of here for good."

Yeah, you can do that if they open up the vault, stupid.

"Why stay here and be stuck as a barber for my entire life when I could go out there and make my own choices?"

So Butch is pretty much just a protagonist of another game in the making. Bethesda, I'm certainly not buying Fallout 3: Butch Edition.

"What happened that night?"

"I heard old Stanley complaining a lot of stuff down in the reactor got fried pretty bad. Nothing too bad... yet. But he's always worrying we'll lose air filtration or whatever. Of course, if that happened... guess we'd all have to leave the vault then, huh?"

Wait, what? First off, this has nothing to do with the question I asked. Second, why would destroying the Vault be a good idea, at all? If they open the Vault up to trading, I'm sure Butch could just waltz right outside and nobody would care.

"What do you think you're going to do outside, Butch?"

"I'll start a gang, of course! Why, it'll be the toughest, coolest, badass-est gang the Wasteland's ever seen!"

He'll probably trip on a rock on his way outside the vault and break his neck.

"Hey, play your cards right, maybe I'll even let you join it, huh?"

You're not the one with power armor and a fat-man.

"You have no idea how many gangs of idiot Raiders are out there..."

"Well, they ain't seen nothing like me, yet. Butch is gonna take the Wasteland by storm!"

Oh, Butch. It's funny, you can have Butch as a companion if you have neutral karma, he'll wind up at Moriarty's Saloon in Megaton no matter how you complete this quest. (Except by killing everyone in the vault of course.)

Speaking of companions, we forgot to re-recruit Star Paladin Cross. Ah well, we'll get to that later. Besides, your companions can bug up parts of the quest.



Well, it's a sidequest. I assumed some XP was involved.

"I came as soon as I heard you were in trouble."

"Oh, thank you! Everything's gone crazy since you left, and now that you're back, you can help set things straight."

"I may have left, but this is still where I grew up. I can't leave it in chaos."

"Chaos doesn't even cover it! It's a nightmare down here!"

This would probably be a good time to point out the condition of the other vaults in the wasteland, just for a little perspective.

"People died that night, and all because my father went crazy to keep someone from opening the Vault"

Oh yeah, how is your father doing anyway- Oh right, yeah. Sorry about that.

"And worst of all, then we found out the Vault had been opened before - and they'd lied about it all our lives!"

"That explains why I found an old Vault 101 suit outside?"

Your character should already know that pretty well by now...

"I heard we sent a couple of scouts outside, long ago. Maybe the suit was theirs. The Vault was open for a while, but for some reason, they closed it off when we were babies and everyone swore to deny it had ever happened. But then Jonas died, and they're keeping us locked in here, all to protect that fantasy of remaining "untainted" by the outside world!"

"Sounds like he's gone crazy with power and needs to be stopped."

Huh, had a feeling of deja vu there for a second...

"You're absolutely right. It's not like we want to abandon the Vault, or anything!"

You know, she's awfully nice to us considering we killed her father right in front of her at the beginning of the game.

Should we point out that ours is dead too, for irony points?

"Well, Butch does, but he's too big a coward to go out on his own. Most of us had accepted that the outside was certain death and things would always stay the same down here. But now we know they don't have to be! After all, it was enough to get you and your dad to leave, so there must be something good out there."

We didn't leave by choice. And no, the wasteland is pretty much one big shithole.

"I think I have a solution for the Vault's troubles."

"I certainly hope so. We can't keep going on like this."

"I swear, I'll stop the Overseer. Just watch."

"You will? Thank goodness for that. No matter what I say, he just doesn't listen. He just spends all day up in his office. But you've actually been outside, so you can tell him what it's like with firsthand experience! Just... please be careful."

"Sorry, I'm not promising anything. He'll be stopped, one way or another."

"I understand, but please don't kill him. We've already lost so many, and violence isn't going to bring them back.

Well, violence is the only option for most of the quests, but not this one.


Yikes, and I thought that thing cut the birthday cake poorly.



I forgot how much of a fucking maze the vault is. We're back in the room where we found Jonas dead, right near the overseers office.


Really? Is that the best imposing overseer you can come up with, Bethesda? The red baseball cap screams terror.

"What's the matter? Homesick? Outside not everything it was cracked up to be? Or was it just that Daddy didn't want you anymore? Too bad. You're not wanted here. You're scum."

"You're the one who's been holding his people hostage!"

"Is that what they say? And you believed them? Ha! Why, if it weren't for me, they'd go outside and die in seconds flat."

No, that's just Butch. He'd probably die before going outside.

"They're just caught up in the idea of a change, is all. Now, I'll make this easy for you. You can walk away and let me handle the Vault, or I can put you down like a rabid dog. Your choice, kid."

Two things:

1) I never thought I'd actually miss the old overseer. This guy is just a dick.
2) Does this guy remind anyone else of Fontaine from BioShock, or is it just me?

"I just want to know why you won't open the Vault."

"Most of the people in here will just get themselves killed out there. You know that better than anyone. But down here, they've got a safe life. And while we're down here, I'm in charge. Like the GOAT said: "To whom do we owe everything you have, including our lives?" The Overseer! And that's me!"

Okay, now he's just getting into cartoonish villain territory.

"Be reasonable."

"You know what? I hear the last Overseer tried being reasonable about things, and you killed him for his efforts."

Actually, no. He just attacked me.

"I think I'll skip the "reasonable" thing and just kill you now."

He doesn't have any cool but misused lines that the old overseer had before he attacked us. It's obvious that this guy is just a cardboard cutout character they threw in for those who killed the old overseer


I have to wonder what the logic is in attacking the battle hardened wastelander who may possible in a suit of a power armor, with a potentially huge gun and with a grudge against you.



Yeah, as you'd expect, he doesn't last long.


That's 2 overseers dead in one game. Beat that, Fallout 1!


Time to go back to Amata and give her the "good" news. I wonder how badly she'll take it this time.


Okay, she seems relatively okay with it.

"What's more, some of the people are saying I should be the new Overseer. It's all so sudden."

"I'm sorry it had to end that way, but now the Vault can have a real leader."

"I'm sure you did everything you could to find another way."

Well, I was intending to kill him but I was searching for a speech check option, but instead he just attacked me.

"I know how stubborn he is... how stubborn he was."

Again, some of this dialogue seems to be more aimed at her father.

"But you're right. We don't have time to grieve."

I don't think anyone is going to grieve over him.

"The Vault needs a leader now. That makes the rest of this even harder."

And here's where it becomes obvious that this whole sidequest is just one big reference to the end of Fallout 1. (Spoilers ahead if you haven't played it, and if you haven't, rectify that.)

I mean, you return to the vault, just to be told you aren't wanted anymore, amd then kicked out back into the cruel wasteland.

It's just that you were already kicked out, so this just isn't as poignant.

Some lines are used word for word from the overseer's dialogue in the first game.

"I did what had to be done. And I'd do it again if necessary."

"I realize that. And I don't blame you. If you hadn't been here, maybe one of us would have done the same. You saved us. But that doesn't change the fact that you killed the Overseer in cold blood to do it, and I can't let that sort of thing stand here."

Cold blood? He attacked us. The same situation happened with the old overseer, they attack us, yet I'm the murderer.


"I'm sorry. You're a hero... and you have to leave."

Yup, word for word, last line of dialogue in Fallout 1. And here, it doesn't even make much sense to call you a hero in this situation. In Fallout 1, you just got back from saving the entire wasteland from super mutants (perhaps the entire world) and saved the entire vault, but here, you just fixed a petty squabble by shooting someone.


(This was the only video I could find that didn't shoot the overseer at the end.)

Skip to 3:57 for the Overseer's dialogue.

Wanna go for 3 dead overseers? We can replicate the ending of Fallout 1 in more than some ways, you know...


I'm joking of course, we have to stay in character but still the reference just feels kind of out of place. Why do you have to leave? I mean, it makes sense in this playthrough but they force you out either way.


I rather like this sidequest though. At least Bethesda didn't drop Vault 101 altogether. I just find the Fallout 1 references a bit grating. They wouldn't need to have any similar dialogue, people would get the reference simply by the basic idea of the quest. And the justification for making you leave is just silly.


Just play "Maybe" in the background, and us walking out of the vault tunnel would be like Fallout 1 as well.


The Vault door slams shut behind you, even though apparently they're going to open the door for traders. Whatever.


Leaving the vault... again.
So, what did you think of Trouble on the Homefront? How did you resolve it? Did you notice the Fallout 1 references too?
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
AlternatePFG said:
It's one of the few times where a protagonists home gets attacked but not completely wiped out and you can return later. Only other game I remember having that was Neverwinter Nights 2.
Does Spyro the Dragon count?

Oh and there's Ratchet and Clank too. Huh, both games made by Insomniac Games...

Oh, Butch. It's funny, you can have Butch as a companion if you have neutral karma, he'll wind up at Moriarty's Saloon in Megaton no matter how you complete this quest. (Except by killing everyone in the vault of course.)
Actually he appears at the Muddy Rudder at Rivet City.

Okay, now he's just getting into cartoonish villain territory.
I thought Tranquility Lane and Braun was when we entered cartoon villain territory?

Plus, I prefer it when carton villains break out into song...

That's 2 overseers dead in one game. Beat that, Fallout 1!
I don't know if you're aware of this but the Fallout 1 Overseer's voice actor, Kenneth Mars, died earlier this year.

So, what did you think of Trouble on the Homefront? How did you resolve it? Did you notice the Fallout 1 references too?
At first I liked the idea of returning, however, once I finished it it seemed pointless.

They open the vault for trading yet the close the door and then say that I can't return?

Wouldn't I be a great way of trading? I've been doing it ever since I left...

Because of that I basically forgot about the quest as it didn't affect anything at all.
 

Dr_Horrible

New member
Oct 24, 2010
421
0
0
Hello folks, here's another Fallout 3 episode, hot and fresh!
The Doctor plays: Fallout 3 - episode 18, "The Long Walk"
Wherein we take a walk in the fresh air, and meet a very... interesting Russian.

AlternatePFG said:
So, what did you think of Trouble on the Homefront?
I'm... not really sure. It was definitely a good idea, but it felt poorly executed. It's a shame too, since it could have been great; especially if, by opening the vault for trade, it could seriously change the way the game world functions now that there's a new source of technology and water. It's the same way with the whole 'spreading trees through the wasteland' ending in Oasis.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
AlternatePFG said:
It's one of the few times where a protagonists home gets attacked but not completely wiped out and you can return later. Only other game I remember having that was Neverwinter Nights 2.
And in Storm of Zehir
There be dragons
They just can't catch a break. How many times has it been wiped out and rebuilt?

AlternatePFG said:
So, what did you think of Trouble on the Homefront?
It was an OK quest I guess. It was nice to be back.

AlternatePFG said:
How did you resolve it?
I didn't kill the overseer when I escaped, so I reasoned with him

AlternatePFG said:
Did you notice the Fallout 1 references too?
No, sadly. I've not played Fallout 1 yet.
 

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
Another reallly dialogue heavy sidequests here. In fact, most of the sidequests aren't extremely combat heavy unless you want to play it that way, which is nice. All this dialogue is wasted on the games really bad writing, honestly.

[HEADING=1]Chapter XXIX - Vampires in Fallout?[/HEADING]​
Last update, we returned to Vault 101 to tie up some loose ends. Now we are back in the wasteland, still without really much of a direction to go.

So now, let's do Blood Ties. There isn't a really a method in which I'm choosing these sidequests, just the ones I think personally are most interesting.


So, we're back in good old Megaton. Blood Ties is the only other major sidequest you can pick up in Megaton, other than that there really isn't anything else to do in Megaton. Well, there is the Survival Guide sidequest, but like Blood Ties, it really has nothing to do with Megaton.


After stopping by Moira's to get some supplies, we head up to Moriarty's Saloon.


But as soon as we enter it, the NPC we wanted to talk to leaves.


Sometimes NPC's phase in and out of doors.


You would have think we would be well known around here by now. To be fair, you can start this quest really early on in the game.

"Sure am. Stopped in to find something to do."

"I hope by "something to do" you mean a job, otherwise you want to talk with Nova. I'm looking for someone to make a delivery. Interested?"

We're a courier now apparently.

"Sure, why not."

"Great! I'd like you to deliver this message to my family in the Arefu Settlement. I haven't heard from them in months and I'm worried. As soon as you get there, talk to Davis West. He'll be glad to pay you for the trip."

"Can you give me some information about Arefu?"

"Sure, be glad to since you're doing me a big favor and all."

"Where is Arefu?"

"Arefu is northwest of Megaton on an old overpass over the Potomac."

What is it with these people are starting settlements on old, crumbling overpasses. An earthquake or something could kill everyone in it.

"If you follow what's left of the river, you can't miss it. Hey, thanks again for doing this for me, it means a lot."


Now we're off towards Arefu. It's not far at all from Arefu.


I don't feel like hiking all the way there.


We fast travel to Hamilton's Hideaway and we can already see the overpass from the entrance.


You know what's fun? After you hit a certain level, instead of just fighting regular mirelurks, sometimes you fight hunters instead. And they're just as annoying.


One annoying thing about the combat shotgun is that it breaks down pretty quickly.


This isn't the only mirelurk we run into on our trip to Arefu.


That overpass is impressive.


We run into a ton of mirelurks. Like a hunter and 2 normal ones, and the problem is that we either carefully aim our shots with perforator to hit them in the face, or break our combat shotgun to kill them.


In the middle of combat I decide to loot a box for some reason.


They can overpower you pretty easily if you're on land. Of course, in their natural enviroment, mirelurks can't attack in water.



Eventually we fight them off though. You can clearly see Arefu from far away. I will never understand the logic of building a city on top of a crumbling, 200 year old overpass.

I suppose it's easily defensible, but as we'll soon see, they only have one scared old man guarding the city. If someone wanted to take down Arefu, they could easily get by him.



And they haven't even bothered to clear the cars off it?


We find one of the traders roaming the wasteland, Lucky Harith to be precise. He has a ton of ammo and weaponry, so I stock up some more there.


There's the sign for Arefu. They do the same thing in New Vegas with Novac.


Yup, they're still using planks as a bridge.


As we get closer to the town, someone tosses a grenade by us and we nearly get blown up.


"Get over here before they spot you. Now, what the hell are you doin' all the way out here?"

"Well, I have this letter for the West Family."

"That's great, but I got bigger problems then being the town post office right now. The shit's about to hit the fan in this cesspool, and I don't think I can stop them."

Okay, why would people live out here, when Megaton is only a spitting distance away. And the only person defending their town is a scared old man.

"Are they Raiders or Slavers?"

Or Super Mutants. Or Mirelurks. No, it's aliens, this time isn't it?

The real answer is only slightly more plausible.

"No way. If they were, you'd be staring at a burned out ghost town."

Why haven't the raiders came by and destroyed this place anyway?

"I think the Family are just a bunch if punks. Well at first they'd do typical gang bullshit. You know, break stuff and make lots of noise, but they always kept their distance. But this last time, they went too far. They killed all of our Brahmin! I mean, that's our lifeblood out here you know!"

What do the Brahmin eat anyway? There isn't any grass or other stuff to graze on out here...

"[Speech, 100%] What's got you so spooked?"

Why does that need a speech check?

"[SUCCESS] Sigh. Look... you can call me crazy if you want but there just is something odd about those creeps. I mean, they got the guns and they got the muscle. Why don't they just bust down our doors and tkae us out already? We're really in a bad way, and could use some help."

"I'd be glad to help. What do you need?"

"I don't want to take my eyes off the ramp here. There's no telling when the Family will return."

Even if you were keeping your eyes on the ramp, you would hardly be a match for them.

"Can you do me a favor and check on the other people's houses here? You know, make sure they're doing okay. Speak with Davis West, Karen Schenzy and Ken Ewers."

You know what I find hilarious? There's only like a half a dozen people living here right now, tops. Out alone in the wasteland, filled with super mutants. Hell, Paradise Falls is not too far away from here either.

Yet they still have survived.

"I have a message for the West family from their daughter."

"I can't take that. You're just going to have to bring it to the Wests yourself. Just watch yourself. I've got an itchy trigger finger."


Basically, we wants us to talk to every NPC in this town to check if they're okay. That would be annoying, but there are literally like 4 houses so it's pretty short.


I'll save you guys the time of showing every single persons response, but for the most part, they're jerks to you and they don't really give any useful info.


Of course in the last house, we find the people we were supposed to give the message to, dead.


If you have a higher medicine skill, you can find out more about the wounds on their bodies. It lets you skip some of the quest if you have like 90 medicine or so, as it will point you right towards Mereseti Trainyard.


"Did you know the Wests are dead?"

"The Family must have gotten to them in the last attack! Sons of bitches! Damn it! If only we had more men, we could stand up to them. I'm sick of them terrorizing this town. Wait a minute... when you searched the West's place, did you find their son Ian's body?

"No, I only found the parents' bodies."

"This has to be the work of the Family! I've caught that weirdo leader of theirs talking to Ian down by the river. Look, I know I've asked a lot from you already, but you have to find that kid... he deserves better than all this."

"The Wests had bite marks on their necks. Mean anything to you?"

"Bite marks on their necks? That's the strangest thing I've ever heard. The Family must have attack dogs with them or something. Oh, this is all I needed right now. What am I going to do? They'll keep coming back until all of us are dead!"

"Don't worry, Evan. I'll figure out what happened to the Wests."

"Thanks kid. You're all right."

"Where od you think I can find the Family?"

"I think they live somewhere east or northeast of here. Problem is, they always travel in the dark so I can't see exactly where they go. There's all kinds of places they could be hiding like Hamiltion's Hideaway, the old Moonbeam Cinema or Northwest Seneca Metro Station."

We already thoroughly searched Hamilton's Hideaway. Moonbeam Cinema is just really a waste of time, so let's head to the metro tunnel. You can go straight to Meresti trainyard and skip the looking around for them if you already know but I opted against that.



So the next train station is found between those 4 or so buildings in the middle of nowhere. Again, I really don't get why the whole Capital Wasteland has so few buildings out of the main DC area. There just seems to be so little of them, and when you find them there's only a few bunched up together.



I make a habit of shooting every eyebot I see.


We're almost there. It doesn't take too long to get from point A to point B in this game, as long as you don't run into a ton of enemies along the way.


We get attacked. At first, I have no idea where it's coming from. All I saw was little green pellets falling from the sky. See that little person shaped speck up there? That's an enclave officer.


Our perforator still makes short work of the officer though.


We manage to take the officers head off and lucky for us, it falls off the overpass so somehow we can loot the officer now.


So there's a whole enclave camp up there. Let's wipe it out.


I don't know if you can see it against all the brown there, but there's a tesla armor Enclave soldier heading right for us.


We sneak up behind some rubble and get the jump on him.


GIVE ME YOUR TESLA ARMOR


Yeah, we already have tesla armor but shut up, you can never have enough tesla armor.


Let's put our power armor training to good use...


What's this?


The enclave soldier up he isn't hostile towards us. Apparently, it's a rather common glitch...

Huh.



What, you didn't think I'd let him live, did you?


Now we head into the train station. Do note that around here, you can enter one of the buildings. It's a grocery store, nothing really interesting inside. The vast majority of the buildings in this game are boarded up and you can't enter them. That kind of sucks, honestly.

It's especially bad in DC. Anyway, I check the grocery store and come back, just to find these assholes.


Yup, more talon mercs. We should really go to their hideout and kick the crap out of them sometime, shouldn't we?


Yup.


You can be suicidal with the rocket launcher in VATS.


Even though our explosives skill is shit, they do a ton of damage. Because they're rockets.


Is there a headshot count in this game? Remind me to post our statistics at the end of the LP.


They manage to do a surprising amount of damage to us. I don't particularly like how Fallout 3 handles armor and armor damage, but I see why they did it the way they did.


I used the plasma pistol for awhile before I remembered we were a guns character, then I pulled out the shotgun.


They still have the contract to kill us. By Mr. Burke. Who is dead.


Well, now it's time for another extended trip into the sewers metro. (Every time I say the word metro, I get the urge to play Metro 2033. I loved that game.)


In the metro, we run into this ghoul who is apparently making chems.

"Steal your secrets? Not at all."

"Good. I was afraid I was gonna have to abandon my lab here. That would mean starting all over again. It's not easy trying to make Ultrajet you know!"

"Ultrajet? That some sort of super chem?"

"I suppose you could say that. Ultrajet is almost double the potency of Jet... perfect for Ghouls. Jet barely affects us you see."

How did Jet get to the Capital Wasteland anyway?

"Only trouble is it's almost impossible to gather the ingredients together. Say, you might be able to help me with that!"

"No way, I'm not helping you make chems!"

This would seem the be the good karma option, but it's where the evil karma options are usually put. I wish you could just say "No, not interested." instead of expressing moral outrage though.

"Fine, fine. Sheesh. Take it easy. You change your mind, gimme a shout."

He is really in a rather random location. He should be in the grocery store or something...


In this guys closet there is some radioactive waste and an entrance to another part of the metro.


We drop down into a radioactive cave. Again, questioning the layout of the metro tunnels.


I sure do love fighting mirelurks.



Now we're getting somewhere.


SHIT. I hit a wire and grenades just rained from above.


Ugh, I hate this tunnel. It's filled to the brim with traps.


Mines, bear traps, rigged shotguns and grande bouqets. You have to navigate the tunnel very carefully...


And those. I forgot that was there. It does a decent amount of damage too, it's annoying.


"[Speech, 100%] I really need to get by you. It's important I find what I'm looking for."

"[SUCCESS] Alright, alright. I guess you look harmless enough."

Um, we're in full tesla armor with a combat shotgun aimed right at his face now. Either these guys kick some serious ass, or this guy is blind.

"If I were you, I'd speak to Vance before you poke around too much. You can usually find him on the mezzanine overlooking the common area."

So yeah, I guess there's a settlement down here.


This guy has a lot of valuable stuff in this little room, it's easy to simply steal it from him.



Wow, this place looks cool.

Honestly, it does. I like the idea of a settlement down in the subway tunnels but they never really utilized it. It's a shame that there really isn't much to say about this place at all, outside of the Blood Ties questline.


Of course, even then this place isn't that much of a settlement at all. They do have their own weapons shop though, which is always nice. And he has a ton of stuff as well.


So, this is their leader. He has a shiskebab on him.


"My people call me Vance. I lead this group of weary travelers and outcasts who need a home."

Damn it, another cultist group? This better not be about their magical "broken subway car" god.

"And to what do I owe the pleasure of your visit?"

"This place is very different from any of the other settlements I've seen."

I mean, most of them are on overpasses.

"What you see before you is the last bastion of hope for the downtrodden and misunderstood. It is a sanctuary for the oppressed and a beacon of faith for the tyrannized."

What's the difference between oppressed and tyrannized?

""

Other dialogue options are - "Excuse me, but what does all that mean?" or "Whoa, whoa... slow down there, I left my thesaurus at home."

So at least Bethesda lampshaded this guys pretentious dialogue.

"We are the remnants of society, cast aside like the clean-picked bones of a hunter's feast."

Get on with it.

"I led my flock beneath the sun-baked sands of the Wasteland to keep them safe and teach them my ways. Men of science would call us cannibals, eaters of human flesh. Society labels us as monsters, demons and the unclean."

Okay we get it. Cut it out with the misunderstood monster shtick.

"[Speech, 100%] None fo this talk is necessary. I know exactly what you are."

That could have been a useful dialogue option for earlier.

"[SUCCESS] You amaze me. Never have I met a human with the gift of cognition that you posses."

He isn't being sarcastic either. Maybe he just hasn't met that many smart people?

And why does he keep referring to us as human? I mean, they can call themselves whatever they want, but they're still technically people.

"Tell me then, what are we?"

"You're vampires. Or at least you follow their fictional traditions."

Yup. Vampires in Fallout. Normally I'd say this would be completely out of place, but then I remember this is the game that has an entire DLC devoted to aliens. I'd still say it's just really kind of silly and doesn't fit in with Fallout 3's setting though.

At least they're not magical, sparkly vampires though.

"Do you think I believe I can turn into a bat and fly away? Of course not. Do I cast my image in a mirror? Absolutely. Now ask me if I believe these individuals from every corner of hte Wasteland need me to give them a sense of purpose and identity."

Well, vampires aren't know to do that either.

"I have shown these people the ways of the vampire. I've provided them shelter, organization and a sense of belonging."

Okay, I can buy that. I mean aside from the whole vampire thing. All that they really do is vampire-ish is suck blood instead of just straight up eating people. I personally think they're splitting hairs a bit.

"You do this by teaching them that they're mythical beings?"

"Now you disappoint me. You need to open your mind and think for a moment before you pass judgment."

If I didn't stop and think for a moment, you'd all be dead with stakes driven into your hearts.

"I have reined in their cravings and taught them to eat not of the flesh, but to drink of the blood. Most importantly, they have a Family. A place where their quirks are tolerated and understood."

Yes, cannibalism is just a tiny quirk.

"I've been searching for a young man named Ian West."

"Ah yes, my newest charge. What would you want with him?"

"I have a letter for him. From his sister..."

"Then a part of his human family still remains? Even more of a reason he needs to remain in isolation. Ian is at a critical moment in his life right now. After all that occurred in Arefu, he is scared and confused. It would be ill advised for me to allow you to speak to him while he decides what he wants to do."

"Wait a minute... What happened to him?"

"Ian's hunger for flesh overwhelmed him... it drove him to kill his parents. Because of my intervention that night he stopped just short of being lost forever to his cravings for flesh."

"Are you telling me that Ian is a cannibal?"

"I am telling you he will no longer be labeled as such. He has become one of us... a member of the Family. The hunger that drives us must be kept in check. It is one of the most difficult things to teach. Ian lost control because no one was around to guide him. His own family was alien to him."

"[Speech, 100%] This letter is all Ian has left of his old life. Allow me to give it to him."

"[SUCCESS] Your words impress me, human. Perhaps I misjudged you when we first met. If you wish to speak to Ian, you are free to do so. Here is the code for the area in which he is meditating."

What is cool about this sidequest, is that if you can't speech check Vance, there's quite a few other ways to get that code.

So let's go find this Ian guy. He is the whole reason we took this quest in the first place.



There he is.


"You're a ***** to find."

"Well, maybe that's becasue I don't want to be found. Why the heck are you looking for me anyway?"

"I'm sorry, Ian, but your parents are dead."

"You think I don't know that? You think I don't know what I did?!"

"I know what you did. Vance told me everything."

"Then you must think I'm some kind of a monster."

"Look, Ian. I know loss, too. I know it hurts. But staying here isn't the answer."

"There's something inside me... something completely messed up! I'm a mutant, a fucking freak!"

No, you're not a mutant. You aren't even green.

"The only person I was ever able to talk to was my sister Lucy, and she's gone. No one gives a shit about me except Vance and the Family. Can't you understand that?"

"Read this letter, Ian. Lucy wrote it. I bet it will change your mind."

"She... she really misses being home and she's asked about me in here a lot! I think I had it all wrong. I shouldn't have come here. I bet Lucy is feeling just as bad as me. Please, tell Vance I've made my decision. I'm going home to Arefu. I hope to see you there as well."

Well of course we'll be there, to collect the quest reward.

"I'm just gonna gather my stuff together and say my goodbyes then I'll head on back."

Well, now let's talk with Vance about Arefu.

First however, there's a weapon we need to steal.


Vance has a unique Chinese Officers Sword, called Vampire's Edge. It only does slightly more damage but it attacks extremely quickly and has a high crit chance, so it's pretty damn effective.


"I am quite interested in learning the results of you discussion. Did he come to a decision?"

"Before I talk about Ian, there's still the matter of Arefu to discuss..."

"As long as you maintain this level of civility, please proceed."

"[Medicine] Vampires can drink any kind of human blood... even from bloodpacks."

Holy shit, an actual skill check.

"Curious. Many years ago, I survived by drinking from fresh bloodpacks I recovered from hospital ruins."

Wait, what? I thought they used the blood to sate their addiction, not actually use it as food.

"The problem was that these bloodpacks were scarce."

No they aren't. We have like 30 of them on us right now.

"What do you propose?"

"Arefu donates bloodpacks, and in exchange, you protect them."

"Agreed. Please, take this proposal to Arefu. Speak with tehm and return to me with their decision."

Really? I have to go all the way back and here again?

"I think you for showing me that your kind can be trusted after all. It is a lesson I will not forget. Now, what of young Ian? Tell me his decision."

"Ian's decided to leave the Family."

"It saddens me to lose one of my flock, but I believe everyone has to follow their own path. All I was attempting to do was guide him. Now it seems that responsibility has fallen upon you. I hope you will be more successful. Please, I want you take this. Consider it as an apology to you for all the hardships you had to endure finding this place. Goodbye, human. Our time together has been rather... educational."

We get a shiskebab schematic from all of this. Cool. The Shiskebab is pretty awesome, probably my favorite of the craftable weapons in this game.

Well let's not waste any time getting back to Arefu.

Not pictured: Me buying some ammo and going back through the trap tunnels.



We exit through Meresti Trainyard. This is a shortcut if you want to get to Vance faster.


A random encounter involving some wastelanders aruging over water. Due to our amazing persuasion skills, we get them to share it.


We quick travel back to Arefu.


"It's done, Evan. The Family will never bother Arefu again."

"I know, I talked to Ian and he told me everything you did. Thanks again, kid. Consider youself welcome back here anytime you're in this part of the Wastes."

"I have a proposal from Vance, the Family's Leader"

"Interesting. It seems they wish to enter into some kind of agreement."

Yeah, that's what I was saying. He seems pretty willing to ally with them considering he was pissing his pants in fear at the sight of them not more than a few hours ago.

"I guess it's better than pointing my gun down that ramp all day and hiding inside at night. Let Vance know he's got a deal... we'll do it. I'll speak to the others, I'm sure they'll agree with me."

Now we go all the way back to Vance. They could have designed this better.


"Arefu has accepted your proposal, Vance."

"Excellent! I knew you would serve as an ambassador for us in good faith. I will dispatch Alan to Arefu immediately to help serve as their guardian and honor my end of the agreement. Your efforts surpass those of the average human. In fact, I feel almost like you are a member of our flock. If you ever wish to learn our ways, you have but to ask."

No thanks. We sell him our bloodpacks for a rather large amount of caps and then we book it.

Why is everyone in the wasteland so crazy?


What wacky sidequest misadventures will occur next?
Obligatory question: What did you think of Blood Ties?
 

Dr_Horrible

New member
Oct 24, 2010
421
0
0
AlternatePFG said:
Obligatory question: What did you think of Blood Ties?
I thought it was pretty interesting. The vampire thing was more than a bit weird, but it was a cool little detour at least.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
AlternatePFG said:
I suppose it's easily defensible, but as we'll soon see, they only have one scared old man guarding the city. If someone wanted to take down Arefu, they could easily get by him.
The best answer I have is that it's land no one else wants. Raiders aren't going to wanna go up there because they might fall off. I do agree though, that it's stupid

AlternatePFG said:
Obligatory question: What did you think of Blood Ties?
It was the first side quest I did in the game, if I recall. I wasn't a huge fan. It just seemed... odd. I mean, vampires? What?
 

Iammatt

New member
Feb 21, 2009
372
0
0
AlternatePFG said:
Obligatory question: What did you think of Blood Ties?
It was alright, the vampire stuff annoyed me but it could've been worse I mean at least they aren't literally vampires, a bit more realistic than mothership ZETA