And now for the thrilling finale of the bizarre, out of place sidequests trilogy. Vampires, androids, what's next? Aliens? Not yet.
Canterbury Commons is a little bit north of Vault 108, we don't have a fast travel marker anywhere nearby.
Our closest fast travel location is Meresti Trainyard.
It's a bit of a walk though.
Everytime I see a big overpass, I look for a town built on it.
The Enclave interrupts our peaceful walk. It's like everything wants to kill you out here.
These are the weaker guys. They aren't as strong as the Tesla Armored guys, but they're still a threat if you aren't careful.
The plasma rifle we just got is amazing. Again, one of the best energy weapons in the game. Couldn't get it if you helped Zimmer.
There is like 3 enclave soldiers and a robot firing constantly in our direction. I take cover to avoid getting disintegrated by them.
They aren't like the somewhat bullet spongy tesla armor soldiers, they go down in a few headshots.
Can you make any sense of this screenshot? I can't.
One good thing about all these enclave guys in the wasteland is lots of easy, expensive loot.
A raider sees us wipe out a whole squad of enclave soldiers, and thinks that he could take us on his own.
I still want to see a city built on a broken monorail track.
We're able to enter the scrapyard from over here. We can go through here for a shortcut. I'm sure nothing interesting will happen on our way through here.
You can hear shooting, and... barking?
Holy shit, that's one badass dog.
The .44 Scoped Magnum is pretty good.
Yup, there's Dogmeat.
"You know, I think you're the first dog I've met that didn't try to eat me."
" "
"I guess your old master must have taken pretty good care of you."
" "
"I can be your new master. Would you like that, boy?"
""
So, we get Dogmeat as a companion. Awesome. Dogmeat is really good, he's almost indestructible, even in comparison to other companions. (Except for Fawkes of course.)
He should be fine as long as we keep him away from forcefields...
So now we continue to Canterbury Commons. I'm sure there will be no more distractions along the way.
I hope you like yao guai, because at this level you see a ton of them in the wasteland.
Dogmeat makes short work of them.
Oh look, the Regulator HQ. Let's check it out.
This is the Regulator HQ. We're only able to get inside if we have the lawbringer perk, otherwise it is locked. (This is the same for the contract killer location as well, in fact it was back in the scrapyard.)
We leveled up upon discovering this location. We're already at level 15, so we're halfway to the level cap.
I max out repair. We're halfway to the level cap and we already have 4 skills maxxed out skills. (To be fair, without Broken Steel we'd be only 5 levels away from the cap, but we've still neglected the majority of the bobbleheads, skillbooks and other nonsense.)
Adamantium Skeleton because again, there's no other perks that wouldn't be a waste of a perk.
You know, they could have cleaned out the skeletons and stuff from their building.
This is their leader.
"You're not bad people, from what I understand. And the Regulators can always use good folks. So, what do you say? You read the notice, and you're here, so I'm guessing that you want to ride with us. Am I right?"
So, apparently, these guys are all about killing evildoer's. That's it really, there isn't any other depth to the Regulators. They're the karma opposite of the talon mercs.
"Yes, I want to join you."
"Fantastic. Take this coat. We all wear them. The unrighteous fear the sight of the Regulators."
So, they're your basic lawful stupid paladin types. Awesome.
"Now, as for the rest, here's the only thing we want from you: hunt down the evil, the wicked, and the villainous. Bring them to justice."
I could maybe buy the comically evil talon mercs, if people were hiring them to kill people would be nuisances, but these guys? There just really no reason for these guys to exist.
"Bring us their fingers as proof of the deed."
Don't you usually need heads to be able to tell who it is...?
"We'll pay you a bounty for each one. Simple, right? Questions?"
"What do you do with these fingers?"
"Nothing. Nothing at all. They only serve to mark the fact that justice has been done."
Aww, no finger necklaces? I regret taking this perk...
"While we trust our members not to take innocent lives for profit, having a record of the deed is sometimes necessary. While we don't have liars in our midst, occasionally we all... embellish a bit."
If we did have liars in our midst, we'd be able to tell, because we can tell what karma anyone has on the spot.
We find some yao guai attacking their brahmin.
Those things are huge when they stand up.
These raiders are too stupid to live.
For some reason we're carrying around a flamer. I'll ditch it soon, we don't have any points in big guns.
Fallout 3 really is a big game. You can spend a huge amount of time just walking from one end of the map to another. It's just that the Capital Wasteland is honestly pretty samey. Don't get me wrong, there's a huge variety of locations, but there is not much variety in scenery is all.
More fucking yao guai. I could be wrong, someone can correct me otherwise, but different animals show up randomly depending on your level.
I love the perforator.
Canterbury Commons is in sight.
There's enclave soldiers stationed right by the road to Canterbury Commons. How do the traders get past this?
Well, it's just one guy, right?
I see a radscorpion running across the field, killing all the brahmin in the area.
The flamer is completely useless against the radscorpion.
And out of nowhere, giant fireballs start raining from the sky.
Fuck, it's an enclave Hellfire trooper.
After taking care of the radscorpion, we get attacked by a ton of enclave soldiers. The hellfire troopers are actually pretty dangerous, on par with super mutant overlords, ghoul reavers, etc.
They can do some serious damage to you. Thankfully with VATS you can cheese the fight a bit.
I resort to using a plasma grenade against the hellfire trooper.
And he still doesn't go down. After a few more shots, the hellfire trooper goes down quickly.
There are enclave officers as well, they have plasma pistols and don't have any power armor.
There are just a ton of soldiers in this outpost here. More than usual. I'm really not used to this, as I generally just blast through the whole story all at once, so all the enclave outposts disappear by the time I get to Broken Steel.
The bullets seem to get past this guys armor quite easily.
The normal enclave soldiers go down extremely quickly.
They have a bunch of ammo and weapons stashed in this base over here.
After that rude interruption, we get back on course for Canterbury Commons.
Canterbury Commons is pretty much just a block of buildings in the middle of nowhere, just like all the other settlements in the game.
What the hell? A women dressed up as an ant and a man dressed as a robot are facing off with each other, with armies of ants and robots respectively... What?
Citizen? What makes you so much more capable than us?
Ugh, let's find someone sane to talk to.
"Name's Roe. Uncle Roe, to most. Welcome to Canterbury Commons... for what that's worth."
"You seem to be pretty calm, considering there was just war in your streets."
"That must be the twentieth time I've seen those two go at it. They're our problem citizens: the Mechanist and the AntAgonizer."
AntAgonizer? Ugh.
"A while ago, we were attacked by the AntAgonizer - that woman with the ants, obviously. The Mechanist saved the town with his robots. That was all well and good, but I swear their fighters are getting bigger, and it's been driving off the merchants. They simply won't leave!"
Yeah, they might actually bring
5 ants. Then things will get serious.
"I might be able to help."
Why can't these people solve their own problems? (Less of a criticism of the game, more of a comment on RPG's in general.)
"Oh that's terrific! I knew you'd help out. Knew it in my gut, and it's never steered me wrong on a deal, yet!"
He's got protagonist vision.
"Find where the AntAgonizer and the Mechanist hide, and convince them to stop or otherwise end their hostility, and you'll earn 200 caps."
Wow, 200 caps? That could buy us 6 stimpaks!
"You only need to stop one of them, really. Nowadays, I think they only stay in Canterbury to fight each other."
You do know they're not actually real superheroes, right? Wait for their "armies" to wipe each other out, then force them to leave with your
guns.
"[Speech, 100%] Double that, and you've got yourself a deal."
Wouldn't this be a barter check?
"[SUCCESS] Hmm. You drive a hard bargain friend. But seeing how we haven't been able to solve the problem ourselves, fine. You got a deal. But I expect results! Oh, and please, do try to use some discretion. We already have plenty of would-be heroes starting wars in our streets. We don't need another."
So apparently Canterbury Commons is the wasteland equivalent of Gotham City.
So, how are we going to find them? Apparently talking to a random kid will give you their location. Otherwise, you'd have to walk around until you bumped into their respective lairs. (To be fair, they're literally yards away from the town.)
"This is serious business. You could get hurt. What do you know about them?"
"You sound like Uncle Roe. He never lets me watch when they fight. They're just about the only exciting thing that happens in this town."
Canterbury Commons has the same problem Arefu has: There's like one or two people guarding the town, tops. And unlike Arefu, Canterbury Commons is actually rather important, it's a trading center. So why haven't they been attacked by enclave/raiders/super mutants/slavers/any other various band of assholes?
"Life around here is pretty hard, huh?"
"Yeah, I guess. There's no one to play with."
Well, there's only like a dozen kids in the game total. (Outside of the Place That Must Not Be Named.)
"Everyone is so serious. It really kind sucks."
This line describes the game in general. (Kidding. About the sucking part at least.)
"But the AntAgonizer's strong and forceful, and the Mechanist, he's smart and good. They make things fun. Well, exciting anyway."
I just really have to wonder, why would there be these people dressing up like superheroes in the wasteland? When every day is apparently a struggle for survival, don't you think people would have better things to do?
"I bet it's awesome to be them. Maybe they'll let me be their sidekick?"
They could use you as a shield, since you're invulnerable.
"What do you know about the AntAgonizer and the Mechanist?"
"You mean the super-heroes? Yeah, I try to wach all of their fights!"
It's their equivalent of cable wrestling.
"What can you tell me about the Mechanist?"
"I knew the Mechanist back when he was just a normal-hero."
Okay, what qualifies as a "normal-hero"?
"He used to be called Scott, and he fixed up stuff around town!"
What a hero, he fixed the broken toaster on many an occasion.
"But one day, the AntAgonizer killed his favorite robot, and I told him he ought to fight back against her like a real super-hero! Ever since then, he's been up in his Forge in the back of the robot shop on the hill, working to protect us all from the AntAgonizer!"
Now we know where to go next...
So the Mechanist is hiding out in a building not very far from Canterbury Commons. It's supposed to be a workshop, but one the outside it looks like a grocery store.
It isn't easy getting to the mechanist actually. He has sentry bots, which are really powerful.
There still are the weaker ones, like robobrains.
This building is awfully big on the inside, it looked a lot smaller when we entered it.
Dogmeat can't do shit against the turrets unfortunately.
Sentry bots are really powerful. I kind of cheese the fight by having Dogmeat do most of the damage, as Dogmeat is nearly invincible. Have you ever tried killing Dogmeat? How much ammo did it take for you to finally put him down?
You continue higher (really, the exterior of the building doesn't match with the interior at all.) and fight more turrets.
To make up for the 10mm pistols not so great damage, we have a ton of ammo for it.
By the end of Fallout 1, Dogmeat was kind of a nuisance. (At least if you were trying to keep him alive.) In Fallout 3 however, he's a monster.
This place is rather cool though.
You continue until you get to this office. It seems like a dead end, but part of the wall looks different from the rest...
You activate the coffee maker, and it reveals the most complicated secret door ever devised.
Like seriously, there's like 6 layers of interlocking doors.
It takes about 30 seconds for it open, no joke. And it isn't even some super impressive high-tech lair.
I can't take this guy seriously.
Oh god, what a ridiculous costume.
"Speak now citizen or I'll be forced to detain you until I can ascertain your true motives!"
"I'm just here to talk. We can find a peaceful way to stop this fighting."
"I realize you mean well, but I'm afraid you're being naive. The AntAgonizer is a madwoman and the only thing that will stop her is force. As much as I wish peace were an option, the AntAgonizer is too deluded, too inhuman to listen to reason."
How much of a threat could a person called the AntAgonizer be.
"Sadly, sometimes the scaly claw of tyranny must be destroyed by the cold, unfeeling pincers of justice!"
"[Speech, 100%] The fighting is causing more trouble for the town than the AntAgonizer ever did."
"[SUCCESS] Is... Is that true? Have I really become a bigger problem for the town than her? Am I really the villain, here?"
well, no. You're just an idiot. Both of you are.
"Does this mean I should stop myself? I... I guess I could just give up my suit and stop being the Mechanist. But I couldn't face the town after causing that much trouble. Here, please. Take the suit. I don't want to think about it anymore."
They really try to make the whole thing "morally ambiguous" but the problem is that the scenario is too stupid for me to care.
We get to take a shortcut out.
So now we go down the hill and find the AntAgonizer.
What is the purpose of the door built into the wall of rocks?
This bunker/base/whatever is filled with mines.
We reveal a secret passage. Let's go downstairs.
The AntAgonizer's lair is through this hole in the wall.
The ants you fight in the tunnel are pitifully weak. If you talk to the kid from earlier, and have the Child at Heart perk, he'll tell you both of their weaknesses.
This is what I'm talking about.
This is a secret lair.
How can she see the armor in our inventory...
"Wait. First, let's talk about what you've been doing."
"You would dare to tell the AntAgonizer to wait? No human commands the Ant Queen! But as you have defeated my nemesis, I will allow you to talk. Quickly."
"Humanity's made mistakes, but there's still a chance for us."
What? That dialogue option came out of left field...
"Perhaps... But I'll snuff those chances soon enough. Now, my royal guard, kill this commoner!"
You can't talk the AntAgonizer out of not attacking you if you have the Mechanist's armor on you. Even if you killed him/talked him out of being a super hero, she'll refuse to talk with you unless you have his armor.
The same applies for the Mechanist for some reason, he'll
always attack you. We kind of missed off on the optimal reward for this quest, we could have gotten a nice laser pistol. (It functions exactly like the metal blaster, but not as good, so I don't really care.)
The AntAgonizer pretty much gets instantly vaporized.
So, that's it for the quest... It's pretty short, and honestly, not very interesting design wise. There isn't much to finding these guys, and the actual gameplay isn't very fun. Ah well, at least we got Dogmeat along the way. Let's go get our reward...
The NPC is in the building over here.
"That's grand! I do believe it's fair to say you've saved Canterbury. And unlike that Mechanist, you did so with significantly less stress all around! Now, I do believe this is our agreed upon payment for you fine services rendered. And a little bonus, as a special thank-you!"
So now get 600 caps instead of 400. Eh.
So, with that, comes the end of the trilogy of bizarre, out of place quests in Fallout 3. Next time we'll hopefully to get to something less silly.