Let's Play Fallout: New Vegas [The Servant]

Recommended Videos

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
I never said the setup in The Pitt was at all entirely sensible, and like many, many other points in the game, the game never gives you the most sensible option. They do explain why they're doing all this work, to help spread The Pitt's empire by actually using the metal to actually build stuff. They aren't using it to develop a cure, the cure is just a thing that they're doing on the side.

The raiders are assholes, I don't think I ever really said otherwise.

I realize that Midea is somewhat educated, but do you really think the slaves have better resources to make the cure? Do you think that after they get their cure, they aren't going to treat the baby like crap, or worse? Sure, hiring other people from the wasteland would be a great idea, but the game doesn't give you that choice.

You can't continue the DLC on Wernher's side unless you release the Trogs. Again, that's another sensible option that the game never gives you.

I guess if I hadn't made it clear during that part of the LP, nobody in The Pitt is remotely reasonable. Ashur is dead set on having slaves even if he doesn't need to, Wernher wants to kill all of the slavers and not negotiate after the getting the baby.
 

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
Today's update will be split into two updates, because apparently it exceeds the word limit for the forums.

[HEADING=1]Chapter XLII - Wait, You Want Us to do What?[/HEADING]​
Alternatively titled "Insert Your Own 42 Joke Here".

So, now we have one final major, marked sidequest for us to do. (We will not being doing Strictly Business for Karma reasons.) The "Wasteland Survival Guide" quest, we need to talk to Moira to get it. It's a long fucking quest, I only assume it's meant to be completed over the course of the game, and not all at once.


"Well, it's a dangerous place out there in the Wastes, right? People could really use a compilation of good advice. Like a Wasteland Survival Guide!"

Oh god, this is already tied with the Nuka-Cola sidequest for the hardest sidequest to justify in character. If you're in the middle of a quest that could save the wasteland, I don't think you're going to stop everything you're doing and help some person write a book.

"For that, I need an assistant to tset my theories. I wouldn't want anyone to get hurt because of a mistake. Nobody's ever happy when that happens."

Oh great, we get to be guinea pigs. Add it to our resume. Note that this is the third time we've been someones lab assistant. (I really should just do a resume mini-update at the end of the LP.)

"No... Then they just yell a lot. At me. With mean, mean words."

Moira is kind of annoying, but it's hard for me to stay mad at one of the few NPC's in this game that isn't a total asshole.

"Okay, I guess I'll help with this "Survival Guide".

"All right, then! Now, I think the first chapter will have to be about surviving day-to-day dangers."

Oh, so you mean super mutants, raiders, mirelurks, etc.?

"Things like where it is and isn't safe to find food, the dangers of radiation, and how to avoid and even profit from dangerous landmines."

Oh...

"Ooh, sounds like fun, doesn't it? Which do you want to do first?"

"What's this about radiation?"

"Well, that's what I need your help for, isn't it? I know lots about it from books, but I never seem to get a live example. Not for long, anyway."

That's encouraging.

"So I need you to get a bit of radiation poisoning so I can study its effects. Oh, not a deadly dose, of course - I can fix you up before that!"

"Okay, I'll get irradiated. Just be ready to fix me up when I get back."

We already have enough radiation, but we want way more than this to complete the optional objective for this particular part of the quest, because doing the optional objectives gives you better rewards.

"Oh, you're a peach! Or, at least, some sort of hardy fruit that grows in the savagely irradiated mockery of agriculture we have nowadays."

Argiculture? Where?

"Now, 200 rads should be enough for basic sickness, but if you can get 600 or more rads, my tests will be even more accurate."

Screw that, let's be extreme and go for 900+ rads. There isn't any bonus for that, but shut up!

"Just make sure you can get back here, and I'll see to it that you're well taken care of!"


Even though the bomb is diffused, this is our closest source of radiation. Let's take a bath in the water.


Of course, we can't get slowly irradiated in peace, because there is this guy rambling about the bomb being holy or something. Why is every single religious group in this game a crazy cult?


Damn it, we have to listen to all this guys crap while we're slowly waiting to get enough rads. He goes on for a really, really long time too without repeating.


We entertain a particular thought of Lily setting the guy on fire, but of course, we don't actually do it. But it's hard to resist. So. Annoying.


Then I realize we can just drink the water and get incredibly irradiated quickly. Too bad I didn't realize this earlier.


We keep drinking until we get as much rads as we can get before dying.


Oh I get it. Radiation puns.

"I'm about as irradiated as I can get without burning a hole in the floor."

"I can tell... You're positively glowing!"

Oh haha, more radiation puns...

Please heal us now...

"Now just hold on and try not to move. Tell me how it feels, and I'll get you fixed right up."

"Just do your examination and fix me up, please."

This is where we kind of screw up. We want to do all the skill/SPECIAL checks to get the best rewards in the quest, and I pick the wrong. Eventually I reload a save and go back through this part and the next part of the quest to fix that.

"You're a mighty lucky one, you know that? At this state, most people'd have trouble standing up, much less walking over here."

Well, we literally only had to walk feet away and come back.

"Now, let me take a few notes, and I'll handle that nasty radiation with a bit of my own home-made rad-cure concoction."

Oh god no, I'll chance the radiation poisoning. Do you have any rad-away?

"I've never had a chance to test it out on someone so heavily dosed, but I'm sure it'll work out fine. Exciting, isn't it?"

So Moira heals us. Apparently her concoction is composed of brahmin milk, a couple of magnets and some "happy thoughts".

Somehow, it works.

"Well, you're alive... That's the good news. But there was a little side effect. A teeny, tiny, um, mutation. But it seems to be benign, at least."

Is it an extra toe?!

""Here, take a few radiation Chems, as my little way of saying, "I'm sorry I twisted your DNA like a kitten with a ball of yarn.""

Fuck the Enclave, Moira is the real villain in this game.

"I'm ready to continue research on the first chapter."

There's three different sections to each chapter. There are three chapters. Hopefully not all of them will involve us horribly mutilating ourselves.

"Getting food doesn't sound so bad. What are you looking for?"

"Well, food and medicine. Everyone needs them once in a while, right? So they need a good place to find them!"

WHY DON'T THEY MAKE THEM THEMSELVES-

Oh, sorry. I just lost my sanity there for a second.

"There's an old Super-Duper Mart not far from here. I need to know if a place like that still has any food or medicine left in it."

Well... We took it all...

"I guess I can check the Super-Duper Mart again."

Once again, we make another screwup here. We can say we've already been there, but I didn't realize that this counts for the optional objective too. So pretend like this part of the conversation never happened.

I reloaded, and say that we've already been here. She responds accordingly.

"Really? You did? You did! Well, all right! Tell me all about it!"

"[Intelligence] The Raiders were using the pharmacy as a place to store their best gear."

Okay, so my question about the store having a mini-nuke in it has now been answered. I'll give you this one, Bethesda.

"So, you're saying that they acquired a well-protected stash? I wonder how many other places are hiding treasures behind monsters, hrm?"

That second sentence doesn't make sense in context...

"Well, keep what you got. Just traded for a big food shipment, myself. Here, take a bit, my treat - the taste kind of grates after a while."

We sell it right back to her for a meager profit.

"Oh, and take this! It's an old Food Sanitizer. Just carry it with you, and it should automatically make most food and drink more, um... better."

If you're noticing a pattern, it's that Moira is giving us a not negligible reward. At a high level, this quest is probably the most profitable in the entire game. It's also one of the longest too.

"Let's finish up the chapter with that landmine research."

I hope she doesn't want to study landmine wounds next...

"Landmines are one of the few dangers out there you can profit from."

Bullshit. Loot is a major aspect of this game, every bad guy with a gun you can profit from.

"I've heard stories about a ghost town that's just full of mines. Tradeers just call the place "Minefield"."

Minefield apparently only exists for this quest.

"Sounds like the place for some fieldwork! Get in there, get back, and tell me all about it. And could you bring back a mine for my studies?"

We sold her like 5 mines before coming in here...

"I'll head into Minefield. Wish me luck."

"Oh, don't worry. No one ever goes there because they say it's a ghost town. And since ghosts don't exist, you can just focus on the landmines."

I wouldn't be so sure about that. What about the Dunwich Building?

"I hear there's a playground in the middle of the town. Reach that point and come back, and I'm sure you'll have some stories to tell!"

That's rather arbitrary, but okay...


Our closest location to Minefield is the Scrapyard, at least it isn't too far away. Notice the sign on the left with the propaganda poster. That little shack on the right? That's where you go if you have the contract killer perk.


More Yao Guai. I'm pretty sure that the Deathclaws show up in random places on the map instead of Yao Guai once you pass a certain level, but I could be wrong.


It's not match for our flamer.


This Minefield. It's just a block of houses in the midle of nowhere. Before you ask, no there isn't a settlement here, for some strange reason. Why is it called Minefield?



That's why. The mines have a tendency to blow up nearby cars, resulting in a wave of nuclear explosions.


It doesn't help that there is a sniper in a building down the street taking potshots at you.


Oh crap, another flaming car.


Dogmeat can eat those bombs for breakfast. I've honestly never been able to kill Dogmeat before. The most damage he has taken during the entire LP was during the Head of State quest, our first encounter with a Ghoul Reaver and even then he hardly took much damage.


Our Energy Weapons skill is high enough that we can pretty much snipe with the laser pistol.


We get a crit and vaporize him.


The guy has some supplies set up here. I couldn't find his actual body to loot it, I can't seem to find that particular pile of ash.


And there's some ammo up here too. It's not like we need anymore ammo of course.


So now, we just walk over to the park and complete this particular section of the quest. Let's fast travel back.


"Because, you know, they're on the ground, like potatoes. And hot, because they, um, explode. Anyway, what's up?"

"I got through Minefield alive, and I even brought you a present."

"My very own landmine!"

You have like 10 in your inventory, lady.

"Just what I've always wanted. Well, always since I sent you out on this, anyway."

This is the 3rd sidequest where I feel like the quest giver has sent many other people out to their deaths before asking you. Moira just tries to make herself look innocent by looking utterly, utterly stupid.

"Now, tell me all about it. What was it like going through there? What's it like disarming a landmine?"

"[Agility] Fast hands and faster wits can get you an awful lot. Including landmines."

Skill checks are never a bad thing, but these aren't skill checks, they're SPECIAL checks. If you don't have a 7 in INT or CHA for this quest, you're fucked.

"That's a pretty good way of putting it. I think I'll use that in the book. Maybe I should credit you as a co-author, instead of just a researcher?"

Co-author eh? Add it to the list.

"I know you may not want to see any more explosives for a while, but obviously you know your way around them. Have a couple of rainy-day toys of mine. And looking at this landmine, it gives me an idea. It's a terrible device that does terrible things, of course. But it's easy to make your own, too."

You get a Bottlecap Mine schematic. Why would you use money to a make a mine, it never made sense to me. Is it the shrapnel? Couldn't you just use other various, non valuable pieces of metal. Regardless, this is a great reward. Schematics are usually rewards for completing quests entirely, and we're only 1/3rd of the way through. I got to admit, this quest really does give some great rewards for completing it, especially if you do the optional objectives.

"Does that finish out the first chapter?"

"It most certainly does. And if I keep writing in the style of some of your reports, this is going to be one mighty slick book!"

Of course if we lied or didn't do the optional objectives, things wouldn't be going so well.

"Here, for your services, I've saved up quite a few stimpaks. Of course, you may need them: we've still got two more chapters to go."

More stimpaks? Sure, we already have over 100 of them.

"I'm ready to start researching the next chapter."

"The second chapter's going to be a bit trickier, I think. It'll cover how to handle creatures out there, for better or worse."

So, are we going to fight the really threatning creatures this time? Super mutants, deathclaws?

"For example, replling Mole Rats, learning about Mirelurks, and when all else fails, how to handle being injured."

Oh...

"So, let's buckle down and get to work on this chapter. What first?"

"I'm going to hate myself for this, but what do you mean about handling injury"

"Well, I never get to study anyone who's severely injured. Not without them crying to be fixed right away or trying to bleed out and all that."

This is why people around here don't like you, Moira.

"But obviously, you can handle a lot of abuse, so if I'm ever going to find a good example of human anatomy and injury resistance, it'd be you."

So, in essence, we're a crash test dummy? Add it to the list.

"Next time you get badly injured, return here so I can examine you before I heal you up. I mean, you're going to get yourself hurt anyway, right?"

...Okay, I'll give her that.

"[Medicine] Why get myself hurt? I'm a good enough doctor to explain this part for you."

Thank christ, we have a speech check that lets us avoid having to have Moira try to stitch us up. Alternatively, we just throw ourselves over the railing outside Moira's store and drag up broken legs back to Moira.

"That'll save a lot of time and effort. Oh, and blood, on your part. A real-world example might help more, but I won't turn down the help! Oh, and here's your pay for it all. Guess you earned it by working smarter, not... um... more self-destructively."

"I'm ready for more research on the second chapter. What's this about studying Mirelurks?"

"Mirelurks are a big threat in some areas, and knowing more about them can help people learn to avoid, or even outsmart them. So I picked up this observer device to study them in their natural habitat."

You know, as stupid as she seems, Moira really is rather smart when it comes to stuff like this.

"I need you to hide it in one of the spawning pods in their lairs."

"All right, I'll try."

"That's great. I recommend the nest at the Anchorage War Memorial. I knew a trader who talked about Mirelurks down there. Just go inside and find one of their spawning pods, probably down near the water. Put this observer inside, and get out quietly."

Spoiler: It doesn't go quite as planned...

"And be sure not kill any Mirelurks inside their nest! If you do, it could ruin the validity of the study!"


We fast travel in front of Dukov's Place and find the same exact random encounter as we did before. A mind controlled deathclaw attacking it's handler.



There isn't only a deathclaw here of course.


There was a Tesla Armor trooper attacking us too. More power armor for us = more caps. It's not like we need more caps, by the end of this update we'll have about 10000 caps.


We can see the Anchorage Memorial statue from over here. That's not how the liberation of Anchorage went down. We can vouch for that.


So we can't kill the mirelurks if we want the best reward for this quest. Note that it doesn't matter if your companion kills the mirelurks, nor does it matter if you kill any mirelurks outside the place.


Let's use a stealth boy to get through this part. If you haven't noticed, I've been hoarding the things. In fact, I pretty much hoard all the medical supplies you can get in this game.


We try to avoid this mirelurk hunter, but Dogmeat makes it hard for us.


Fuck it, let's just run in, put the thing on the mirelurk eggs and get out.


Alright, good. Let's get the hell out of here.


We have to dodge every attack from the Mirelurks in here. Dogmeat pulls the aggro of like 6 of them.



We survive and make it outside.


"I slipped the observer in with the eggs, and they're none the wiser."

Erm, yeah. It's not like they chased us out or anything...

"I'll bet most people would have just gone in there, guns blazing, without half a thought. But not you! You're the best research assistant ever! I've been getting a good signal, but what do you think about them from your first-hand observations of them?"

"[Intelligence] They descended from local crabs. I'd call them "Scylla Serrata Horrendus."

We have enough strength and charisma to pass the other checks for some reason. I don't remember having a 7 (the minimum to pass these checks) Strength...

"That's very scientific of you! Personally, I wasn't sure if they were crabs or if they came from some sort of brine shrimp, perhaps. Some of these observations about their armor and camouflage gave me an idea for reinforced, neutral-colored headgear. Here, consider it thanks for not interfering with them. Oh, speaking of which, take these. So you can continue to avoid them in the future."

6 stealth boys from that. 6.

"The last task for this chapter is something about Mole Rats, right?"

"Mole Rats can burrow into almost anything and cause a lot of trouble."

Really? They're about as strong as radroaches...

"So I figured I'd make a chemical repellent stick for people to shoo them off. But I need it to be tested before I put the recipe to paper in the guide. So I need you to find some Mole Rats and test it out a bit."

"I'll test out the Repellent for you."

"It'll be easy. One tap with the applicator, and it overwhelms their senses with a sort of "feel-bad" sensation. Then they're gone before you know it! You could test it out on just a few Mole Ratties, but for real testing, try it on ten or more. There should be plenty in the Tepid Sewers, downtown."

What a creative name for a sewer level...


The Tepid Sewers is literrally a few feet away from the Anchorage Memorial. It's time to go in and beat some mole rats with a stick.


Using the repellent stick causes their heads to explode...


There is also some raiders down here. The repellent stick isn't quite as effective on him, I'm afraid.


We still need to kill 2 more mole rats, and there's none to be found here.


We take the wrong turn and end up in the raider infested part of the sewers, which also apparently happens to be part of the metro. Let's turn back.

That's a bit of a problem. Where are we going to reliably find two mole rats to kill?


Back in Megaton of course. Behind the city there is a ton of mole rat spawns.


And now we're done. Back to Moira.


"I tested the Mole Rat repellent extensively."

"Oh, excellent! Substantial field-testing, precise reports, and such dedication! What more could I ask for in a research assistant? So, how did my chemical repellent work? Safe and clean like a charm, I'll bet!"

Well, no. Unless cleaning up bits of mole rat brain off your shoes is your idea of clean.

"[Intelligence] It appears that Mole Rats have a most fatal allergy to it. Explosively so."

"Those poor little Mole Ratties! I wonder if I could make a hypoallergenic version? Oh, but that'd hardly be effective. I should mention that. Proper handling of Mole Rats could be important if they could be domesticated. Milked, maybe?"

Ew.

"Anyway, keep the repellent. Oh, but for you trouble, umm... Here, have the leftover chems from working on the repellent. I'm sure you can find some use for them."

"I suspect this completes the second chapter's research, correct?"

"Correct, as always! And your feedback's really led to a very smartly written book. Maybe too smart for some folks, I worry."

Well, if Moira can read it, I'm sure it's fine.

"Of course, if the reader can't be bothered to understand something important as a book on how to stay alive, then what can we do, huh? And in case those readers blame you for their ignorance, here's your payment: two big boxes of ammo. Now, on to the next chapter!"

You get 500 rounds 5mm ammo. Yeah.

"I'm ready to start researching the last chapter."

"The last chapter's a bit more esoteric. It's about the survival of humanity as a whole, and how to rebuild society. Deep stuff, huh?"

Riggght.

"We need to know how large settlements are formed, how to harness the old technology, and I'll need you to get ancient history from a nearby library."

I know how large settlements are formed in Fallout 3. "Oh look, that looks like an odd and inconvenient place, but wouldn't it be cool if someone built a city on it?. LET'S BUILD THERE!"

"We're in the last stretch, now, so let's finish it up strong! What first?"

"Researching local history sounds easy."

"Don't be so sure. You'd be surprised how confused people get, even about important things."

Didn't we already learn the history of Megaton from Simms-

"In this case, I'm talking about Rivet City. It's the most successful survivor settlement around, but no one here really knows how it started. Of course, that's why it's important to know how a plce like that succeeded. So I need you to go there and some researching!"

Why not? It's the least possible lethal thing we can do in this sidequest.

"Sounds reasonable. I'll research Rivet City's history."

"Oh, now I can't wait for what you find out down there! And check around to make sure you're hearing the real deal!"


Back in Rivet City. Again. You know, the sidequests at least make good use of the games major locations.


We want to find out more about Rivet City, so let's talk to Pinkerton.


For some stupid reason, we have to arbitrarily talk to some random NPC in the Muddy Rudder before talking to Pinkerton. Awesome.


You're not aspiring to do much if you name your bar the Muddy Rudder.

"I'll tell you what I tell all the fresh meat. Don't start anything down here or I'll have Brock kick your ass."

"Nice place you have here."

"You must be drunk. Are you going to order or what?"

"Have any stories about this place's history?"

"History? What, not enough shit around here already, you need to dig up more? Don't know if it ever had an official start. It's just been here forever, stuck in the river and full of assholes."

"[Speech, 100%] I bet someone like you hears lots of stories. Can't you share one?"

"[SUCCESS] No, I can't fucking well share one! What sort of moron are you?"

What? Did we fail that check or something-

"But, fine, if it'll get you out of my face: go down to Pinkerton's shed in the broken-off bow of the ship."

Oh, I see. Well, let's backtrack all the way back.

"If he decides to give you a history lesson, it's no business of mine. Now get the hell out of my bar."


"Tell me about the city's history."

"What? I have better things to do than yak about those back-stabbers up topside. Now get going!"

Yeah, Pinkerton really doesn't like the other people living in the city.

"I hear you're the only one who knows the truth about Rivet City's founding."

"Hah! Sounds like you've been poking around, all right. I'm surprised any of those reprobates even remember me. Maybe they still laugh about how they edged me out of the council, back then. But you can set the record straight!"

"Setting the record straight is exactly my goal."

It's all about telling him what he wants to hear.

"For that, you have to go all the way back to when remnants of the Naval Research Institute cleared the Mirelurks off the wreck about 40 years ago. We were looking for new lab-space, and this bucket of bolts just happened to have a well-preserved science bay on it. Everything else just grew up around that lab once we got it up and running. The science team was led by one "H. Pinkerton."

"So, you used to be in charge? How did you end up here?"

"That last until 'bout 18 years ago, when those ambitious backbiters like Li and her team little team showed up."

He really doesn't like Doctor Li. I don't blame him.

"She came in with her big "Purity Project" pipe dream, and my whole staff started working with her, those traitors! She even took my seat on the council. By then, I was glad to leave it behind. But hell if I'm leaving the city I made great!"

"Do you have any hard evidence of all this?"

"Of course I do! A good scientist always keeps track of their data! Here! They probably don't even remember, but I kept the records of that first council meeting. Take them, if it'll put them in their place!"

Alright, now we return to Moira. Alternatively, we could have just read his terminal to get the information but I was stupid at the time and forgot about it.

[HEADING=2]Will Moira's Book Ever Be Created? Scroll Down a Bit to Find Out![/HEADING]​
 

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
[HEADING=2]The Thrilling Conclusion![/HEADING]​


"After a lot of searching, I've got the real history of Rivet City."

Not a whole lot of searching.

"A-ha! Not just as easy as asking around, was it? Good information takes real work to uncover, after all. So, tell me all about it!"

"[Intelligence] It began as a research station, which is why it's still a scientific haven."

Haven is kind of pushing it. It ain't no Big MT.

"Hrm. With the protected location and resources that came from those scientific advances, I can definitely see how it grew so quickly! A bit of smarts leads to a big reward, huh? Speaking of which, in thanks, have a few of these for the next time you've got to be quick on your wits."

More drugs for us...

"Oh, and I'll let the Rivet City traders know they'll be favorably mentioned in the book. You'll get a discount buying gear from them in the future."

That's another useful reward. Where was this kind of stuff during the Nuka Cola Challenge?

"I'm ready to continue research on the last chapter."

"I've got to do a section on working wtih old computer electronics, so there's some research to be done in the old RobCo Production facility."

"I could check the library. Maybe someone's already written a book like yours."

"Oh, that'd sure save me a lot fo time. But I bet their book wouldn't have anything about exploding Mole Rats, would it? Books are where the old world kept its knowledge, and libraries aer where it kept the books. And there's supposed to be one in Arlington. See if it's still there, and if you can download records from its computer. Information dumps like those would be invaluable for rebuilding humanity!"

And nobody tried to this before?

"Okay, I'll check out my local library."

"Great! The library should be in old Arlington, not far from downtown. See if you can download the artchives from its computer. If you can't get those, then even the card catalog would be useful. Any little piece of information could help the book. And thus, humanity!"


This is the Arlington Library.


Oh great, just what we need.

"Whoa, calm down. I was just exploring this area."

"You're awfully brave to be walking around down here by yourself. Are you scavenging the ruins?"

"I'm searching for records from the library."

"It seems that we have similar goals in mind. It's rare to meet someone who has proper priorities."

Okay, so at least the Broterhood realize the benefits that finding the archive could have. You would think that they would have done this earlier though...

"I am Senior Scribe Yearling. Order of the Word. I have a proposal for you if you are interested."

"I'm interested in this. Tell me more."

"Good. My task here is to collect the written works of those who came before in order to supplement the Brotherhood Archives at the Citadel. Although most of the pre-war books have been destroyed, there are a few that have survived. But finding a book in these ruins is... difficult. I could have a million initiates to comb the ruins, and I'd still never come close to recovering every book that remains undamaged."

"And you want me to help you gather books, right?"

"Precisely. The collected knowledge of a lost age is worth far more than any weapon. So, return here with any books that you find in good condition. I will compensate you for every volume that you bring me. Think on it, and return when you have books to offer me."

This is an incredibly good way of getting caps. You get about 100 caps per Pre-War book, in the library alone you can find about 11 of those books, so it's an easy 1100 caps. The Brotherhood gives you a ton of easy money for collection quest, they give 100 caps and 25xp per each Brotherhood holotag, but you have to kill Brotherhood soldiers to get them effectively.

We sell her all our Pre-War books and continue further into the library.


We already got the first thing we need, but it's going to take a bit more work to get the optional objective.


So the Brotherhood soldiers slowly progress through the library, and gun down all the raiders. Due to their power armor, you'd think they would be able to take a lot of damage.


But we have to kill the raiders before they kill the paladins. They suck.

The next serious of screenshots shows off just how overpowered Grim Reaper's Sprint is.




That's an entire room of guys cleared out instantly.


Pfft, they were waiting down there for us to finish wiping these guys out. Even though they can't take much damage at all, the Brotherhood soldiers are at least competent at shooting guys.


Now we're going through a school area for some reason? There's classrooms and lockers here, but we're inside a library...? I don't know.


The Kneecapper really does kick some ass, and I always thought the sawed-off shotgun in this game was pretty fun to use, but kind of sucked.




Turns out the Paladins that accompanied us through this hallway died. Oh well, they have decent loot on them, and we can sell off their holotags later.


We went the completely wrong way. Whoops.


Okay, we check out another hallway and it has more Brotherhood guys in it. Let's help them fight their way to the Archives.


There's some really annoying turrets in this room.


The library is pretty much falling apart as you can see.


Another little raider "base" in one of these rooms. It seems like the raiders were making their last stand here. Why were they in the library in the first place.


Dogmeat gets a little toasty, but doesn't seem to mind being on fire.


We find the Archives and leave. Not before stopping by the Scribe and selling the extra Pre-War books we found.


You probably can't see it in this screenshot, but there is vaguely glowing specks across the street by that building over there. Wonder what they are?


Well, most of the books are charred and unreadable, and we sold all the readable books to the Brotherhood...

"The library's still standing, and I've got the archives right here."

"Really? A whole library's worth of data, right there? That's great news! So, what did you find? Tell me about it!"

"[Intelligence] This is an entire library's archives. You know how valuable that is, right?"

"I suspect you and I are two of the only people who really appreciate its value, yes! Oh my goodness, when I'm done with this, I'll have to work on copying all of this information. It could take a while, you know."

Nope, not helping you with that.

"Oh, but here's a book of mine and some caps for your research. Think of it as pay for a civilization worth of overdue books."

We get 450 caps and a speech skillbook...

"The last subject is old technology, right? Sounds interesting."

"It does, doesn't it? I mostly just deal with it after it's junked. But a trader gave me this bit of electronics from the RobCo factory. If there's a way to reactivate and control the robots there, it'd make for a good example of harnessing the past's technology for the book!"

"Just go in and conenct the widget to the mainframe? I can do that."

"Yeah, you should just be able to plug it into the mainframe at the RobCo production facility. It'll give you access to robots and terminals. Okay, here. And be sure to keep an eye peeled for any other examples of how to make old technology work for you out there!"

Oh man, the optional objective in this sidequest is going to be "fun" for us.


You see, we need 50 science to hack the terminal and get the optional objective for this quest. We don't have enough science, so we're screwed. So guess what we have to do?

Grind. We're just about to level here, and remember those blue specks we saw outside the Arlington Library, those were Tesla Armored Enclave Soldiers. So, let's fight them and hope we level up, I guess.



More Grim Reaper's Sprint brokenness.


Three guys in a row, all in full power armor, get taken down pretty much simultaneously by us.

So now what? We still don't have quite enough XP to level up and all the Enclave guys are dead. Where is a place where we know that we can find a bunch of guys to fight-

The Mall.



It's surprisingly bereft of enemies.


Eventually we find a small group of super mutants.


But it's still not enough...


Let's just continue towards the Capitol Building...


A ton of Talon Mercs show up out of nowhere. And they all start shooting at us.



Eventually, we finish them all off and level up. Finally!



Alright, we have just enough science to do the optional objective of the quest. We've almost capped medicine.


Silent Running, because why not? Alright, now let's finally go to the RobCo Factory. We're almost done with this quest.



At first, all you fight in here is radroaches. This factory really isn't an interesting location, it's just endless radroaches without much say about it. Let's just skip ahead to the interesting part.


We activate this computer and...


The robots come alive and attack us. And they hurt. We make it outside the building without much trouble though. The robots were supposed to help us, not hurt us after hacking the terminal. Weird.


"I reactivated the robots and was able to modify their programming."

"Harnessing the technology of the past and modifying it for your own purposes? That's just the thing! Tell me all about how it worked out!"

"[Intellignce] Even after reprogramming, the robots were of questionable value as allies."

By questionable value, I mean they shot at us.

"Well, they're only human. Err, well, made by humans. Well, probably manufactured by other robots, but you know where I'm going with this. Seems like a good thing to watch for when dealing with tech of any age. And it helps to pack a few pulse grenades, just in case. Here, have a few."

We sell her the pulse grenades right back. They aren't really useful, and it doesn't even have the disable power armor effect that it does in New Vegas, which would have been really useful against the Enclave.

"Oh, and take my book on science - for some reason. I just can't get into the computer parts, but I've got the rest pretty much memorized."

You could have given that to us earlier, so we didn't have to waste an extra 2 points on science!

"And now my research for your book is completed. Isn't it?"

"Yes, that concludes our exceptional expert endeavor!"

Our? You were the one who risked their life 8 times for your stupid book.

"I have to admit, I was worried it would go over some peoples' heads, but it should be fine. For all your hard work, I want you to have this Mini Nuke. I kept meaning to use it to dig a well, but honestly, it just makes me nervous."

So, our last reward is a mini-nuke. Meh.

"Now, I just need to do a few last tweaks and it'll be ready to print and distribute! Thanks for all the help!"

If you look in the GECK files, it was originally planned for you to print the survival guide by going to the Hubris Comics building. Thankfully, they decided not to drag out this already extremely long quest even longer.

"Let me guess. You need me to go print and distribute it, right?"

"So cynical! No, no. I can take care of all that with a few traders I know. What makes you think I'd force you to handle something so dangerous?"

...

"Now, you should just lie back and bask in the praise for helping with the book!"

"It certainly was an epic piece of work. So, is the final product worth it?"

"Oh my... it's brilliant! Even I'm astounded by my genius! No, it's more than that. By OUR genius!"

Thanks for the distinction.

"I'll share these with the traders, and soon, everyone will know about the Wasteland Survival Guide!"

She isn't kidding, you can find Wasteland Survival Guides in the Mojave desert. I really doubt they have anything to do with each other.

"But now, the very first copy of our book goes to you. It wouldn't be nearly as good without your input. You're the real Wasteland survival guru!"

So, that's the other reward for completing the quest. You get a perk, depending on how many optional objectives you did and what options you choose. We choose the INT/CHA options, so we get a pointless boost 6 point boost in medicine and science. You also get some rad resistance from the perk too. The way it decides your perk is kind of vague. [http://fallout.wikia.com/wiki/Survival_Expert]


There's another way to complete this quest. At any point in the quest, you can convince Moira that making the book is a bad idea through a speech check. Moira then gives up on making the book and you get the Dream Crusher perk. The Dream Crusher perk reduces any chance that an enemy would land a critical hit on you by 50%. Moira also gets a way higher repair skill and you get 30% discount. It's a pretty good reward honestly, but for the sake of the LP and to stay in character, of course we'll help Moira.

So, that's it for the sidequests in Fallout 3. Some of them were interesting and fun, some of them were stupid and others were just really pointless. One very obvious difference is that some of the sidequests actually have a decent amount of choice, unlike the main storyline of the game, which has none...

I just realized something: I can't put off Lamplight anymore. *sob*

I honestly like this quest, it takes you to some interesting locations and it isn't just all about shooting endless waves of enemies. It goes on for a bit too long though, but I assume that this is really meant to be played over the course of the entire game.

Still, a major downside is that it's an entire quset about Moira. So if you hate Moira, this quest will probably make you want to snap the disk in half.
So, what did you think of this quest? What rank of the perk did you get at the end of the quest? (There's Junior Survivor, Survival Expert or Survival Guru)

Sorry about the split into two thing. I didn't even realize this was a limit to the length of comments on this forum. This was probably the biggest update I've made so far.
 

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
MacNille said:
I have to say, that i liked this quest. It was fun when it last. Also, when will you do Mothtership Zeta? You must do it. It's your destiny.
Zeta will probably be right before the end of Broken Steel.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
AlternatePFG said:
So, what did you think of this quest? What rank of the perk did you get at the end of the quest? (There's Junior Survivor, Survival Expert or Survival Guru)
I can't remember which one I got. I think I got one that gave me a bonus to Speech, if one like that exists. I don't know.

I did it rather early on though. I still had enough to get it done "correctly"

Oh, and the Wasteland Surival Guide [http://fallout.wikia.com/wiki/Wasteland_Survival_Guide_(Fallout:_New_Vegas)] in New Vegas IS the one writen by the Lone Wanderer and Moria Brown.

Also, according to the wiki [http://fallout.wikia.com/wiki/Moira_Brown], she has an Int of 7. HOW DOES THAT WORK?

 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
0
0
I just can't think of a darn thing to say. I guess the quest was cool, but some early on players might have gotten confused and thought it should all be done at once, leading to some frustration. I personally didn't do it until I was like halfway through the game. Man, I just can't really think of anything smart or relevant to say. And for some reason I am getting a deejay-vu feeling.
 

Berenzen

New member
Jul 9, 2011
905
0
0
Whenever I did the quest, I always made sure that I would get the survival guru snide perk because crit is crit and it's probably the best of the perks. Also, it allowed me to be snarky to Moira, and considering how she's so damned annoying, it made me feel better.
 

darth.pixie

New member
Jan 20, 2011
1,449
0
0
Because of the rewards, I did the first two chapters really early, like level two or three. I got Survival Guru every time because if I'm going to do this long quest, I might as well get the best of it. And yeah, Moira is annoying. I'd rather have people threaten me that act like that because at least I wouldn't feel bad about shooting them.
 

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
I decided not to go over every single sidequest in this log update, because we've done a ton of them and it would go on for a really long time.

[HEADING=1]Lily's Log - Decision[/HEADING]​
I realize now that I've put off searching for the GECK for much too long. Though I doubt the Enclave has any leads towards the GECK, but better to be safe than sorry.

I've spent the past few weeks exploring different parts of the Capital Wasteland, and I've concluded that it's an utterly strange place. People around here seem to have some serious issues with priorities. Some talk about simply surviving from day to day and others want me to do pointless tasks such as cottle bottles of Nuka-Cola for them. Still, I think I prefer this place over the Vault. I wonder how they're doing anyway...

A massive armory has accumlated inside my house in Megaton. Before, where I had to be very careful with how I spent my caps, now I have accumulated a fortune.

Tenpenny Tower was one of the most recent places I've visited. One of the first things that I noticed about the place is how clean it is compared to every where else. Maybe except for the Vault (before I returned anyway) no one else really bothers to keep anything clean. The people themselves seemed okay, except for the guards.

The people of the tower had some issues with some ghouls who were trying to get themselves into the tower. Despite them making multiple threats, I decided to help out and try to negotiate a peace between the two groups. I walked down into the metro to speak with their leader.

Their leader, Roy Phillips wanted to buy their way into Tenpenny Tower. I saw no problem with that, except for the fact that they were trying to threaten their way in there. I should have just left after that, but I decided to help out by trying to get them to let the ghouls into the tower. I was surprised when Tenpenny didn't object to the idea, but first he wanted me to convince those who didn't want the ghouls in the tower otherwise.

They all left the tower when I told them Tenpenny was letting the ghouls inside the building. While I was concerned that they would not last out in the wasteland, it was their choice. The ghouls were let into Tenpenny Tower, and it seemed like everyone would get along. I went upstairs to talk to Tenpenny, but I found Roy instead. There were blood stains all over Tenpenny's room, and Roy wasn't being so subtle about murdering him. I shot Roy right then, and left Tenpenny Tower. I had hoped the residents of tower would people able to coexist peacefully, but then I returned a week later.

The tower was empty except for a few ghouls. I couldn't find any of the prior residents. No guards, it was completely empty except for two of the ghouls insde. I checked the basement of the tower, and found all of the inhabitants, dead. When I went upstairs, the ghouls who lived in the tower attacked me. They were no match for me, and before leaving, I took all the tower's supplies. It's not like they would need it. I knew I shouldn't have gotten involved, if I simply walked away and didn't do anything, they would all still be alive.

This is probably a sign. I've decided that I've had enough of meddling with the problems that people have around here. As much as I want to help, perhaps I shouldn't involve myself with every little squabble, and I should let people work things out themselves. In any case, I'm off to find the GECK.
 

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
[HEADING=1]Chapter XLIII - Anger Management[/HEADING]​
So, we've finished off every sidequest in the game. There's really not much I can do to stall this out any longer, maybe except for starting Point Lookout, but I have plans for that.

So, I guess it's time for Little Lamplight.


Our closest fast travel point is the garage in which Vault 112 is built under. As soon as we get there, we get into a fight with a sentry bot, and it blows up a car.


We're attacked by a random named NPC. Apparently, he's a random encounter. You find him hunting down a wastelander, and then he attacks you. I did not catch him shooting a random wastelander, but he did attack us. Apparently, early on in the game he's extremely difficult to kill on low levels, but we take him out in three shots with the plasma rifle.


A random Yao Guai attacks us out of nowhere.



Oh god, we're here...

The outside of Lamplight actually looks pretty interesting, but it's really just a trap. Is it too late to turn back?


Nope, nope. We're going around. I'm not going through Lamplight for this quest. There's still a normal vault entrance, right? Let's check that out.


Very high radiation levels? I don't care, damn it.


Maybe this wasn't such a-


Augh.

I REGRET NOTHING.

So the entrance of the Vault is the most irradiated area of the game. Eventually you get past 1000 rads per second, but it is possible to reach the door.

It doesn't open of course. At that point, you've probably spent dozens of radiation chem to just be able to skip Little Lamplight. Couldn't the game be merciful and let you in.


*shiver*

I'd prefer horribly irradiated death myself.


What horrors await us further in the cavern.


See that door? That door is the source of all that I loathe in this game.


I can barely constraint my rage. An angered, choking noise is all I can utter when talking to this kid...

"You're kidding me, right?"

"I ain't kidding. You're not supposed to be here, so you better leave."

Yes, threaten the heavily armed wastelander, I'm sure it will work out perfectly well for you-

Oh wait, we can't even pull our gun out here...

"Can I come in?"

"Hell no! No mungos allowed!"

"How can I get you to trust me?"

We can speech check our way through, but we're not for two reasons:

1) I'm not going to skip major parts of quests.
2) Going to Paradise Falls to save those kids still is less annoying than being in Lamplight itself.

"Why should I trust you? I got no reason to. You mungos are nothing but trouble, I ain't gonna let what happened to Sammy and Squirrel happen to anyone else."

Insert clunky quest hook here.

"Why, what happened to Sammy and Squirrel?"

"Them and Penny got themselves caught... By mungos, just like you. Slavers from Paradise Falls."

I wonder, who decides who becomes leader here in Little Lamplight? That's just one of many questions that will never satisfactorily answered.

"I told them to watch out, but the stupid kids didn't listen."

"What if I go and help Sammy and the others? Then will you trust me?"

"You'd do that? Maybe... If you can bring them back, I might let you in."

It's not like we have a choice. This will be said a lot for the rest of the Lamplight parts of the game. The game railroads you completely through Lamplight, you have no other choice but to help these stupid kids. It's the most egregious example of railroading in a game that already has terrible amounts of railroading.


We could punch through this fucking gate.

Or no-clip... Hmm...


All the kids refer to the adults as mungos. No idea why. Out of all the asshole NPC's, surprisingly the kids are the worst.


Well, now we're off to Paradise Falls.


So, we fast travel to the closest point we have to Paradise Falls.



There's Paradise Falls. It's the ruins of a shopping mall. In the middle of nowhere.

It's pretty much the main evil NPC city in the game. Tenpenny Tower is considered the rick, stuck up sort of evil, while Paradise Falls is pretty the big leagues of evil.


It's really got that 50's retro theme going on, even moreso than the rest of the game.


There's a guard outpost here. You can't sneak into the city, this is the only way to enter it.


You have to be an evil character to be able to join their club, basically.

"So, can I head on up?"

"You? I don't think so. You're not really... let's just say that you wouldn't fit in up there."

We're not evil enough to join their special club. It doesn't matter what you actually want to do there, what your allegiance is, you just have to be a big enough asshole for them to let you through the doors.

I really hate the karma system in this game.

"So why don't you just turn around and head back the way you came?"

Here's an alternative: Fuck. You.

"I don't have time to chit chat with the help. Let me in already."

"Yeah, okay. Be a smart ass. See where that gets ya..."

Try me. I'm pissed off that this game is making me go through Lamplight, and as far as I see it, you're just a way of dealing with stress.

"[Speech, 100%] Everyone has a price. What's yours?"

The game doesn't give you an option of shooting him right now.

"[SUCCESS] We might be able to work something out. But it won't be cheap. If I vouch for you and you go mess up our groove, it's my ass on the line."

His ass is already on the line.

"I think 500 caps should cover it. What do you say?"

I'll give you one cap. You decide where.

"Yeah, I'm not going to pay you that much."

"Fine. I didn't think you would anyway. You done bothering me yet? Piss off!"

That's it.

"You looking for a fight, asshole? Just say the word."

I would just say goodbye and shot him right afterwards, but we don't get an option to do so. We can't even exit conversation.

"Hmm. Maybe I could use someone like you. Think you can round up some assests for Eulogy Jones? Might get you into Paradise."

Wait, what? How does this even match what we said?

...

Unless he's saying that we're like them, the stupid chaotic evil raiders.

"I'm not going to do your dirty work."

"Oh no? I'm crushed. Heart broken. Here I thought we could be best friends for life. Quit wasting my time! Now, piss off before I start shooting!"

No, let me do you a favor and start first.


Yup, we're shooting our way through here. Just think of it as a bit of anger management, plus this is really our only opportunity to wipe out an entire town as a good karma character.

Plus tons of loot. That's always a bonus.



Things get really confusing as a guy random runs past us (Not hostile) and this guy starts shooting at us. Okay, him shooting at us is not entirely unexpected, but still.


I love energy weapons.


This kid hides from the fight.


I think it's a bit too late for that.

"Listen, you gotta help us. Me and my friends... We gotta get home. Can you help? Can you get us out of here?"

"Sure, what can I do to help, kid?"

"This collar. It's gotta get turned off, or else I can't get out of here. You saw what happened to that other guy."

It was all kind of fuzzy and confusing, considering we were in the middle of a gun fight.

"And then Squirrel and Penny... They're still inside, locked in the cage. You gotta get them out too. No way the slavers are gonna let them walk out, so you're gonna have to bust them out. Think you can handle it?"

Well, it's not like we have a choice.

"I'll get you kids out of here."

"You're okay for a mungo. Squirrel and Penny are still stuck inside. You need to get the key to the slave pen to get 'em out."

Like this key?

"That Forty asshole has one, and so does the boss guy, Eulogy. Go get 'em!"

Well, Forty was that pile of ash on the ground, so we got the key already. Let's just wipe out Paradise Falls anyway.


As soon as you step out the door, don't surprised if all you see is something like this. About a dozen of raiders immediately start firing on you.



This place is a gold mine for good karma characters. Hell, if you want to play an especially chaotic evil character, you can wipe out this place too.


We get attacked by Clover. Clover is a possible companion for an evil character, you can buy her for 1000 caps or 500 if you pass a barter check. Apparently she's a brainwashed slave used by Eulogy Jones. I wouldn't know that. I never recruited her.

In fact, I never played through Paradise Falls without wiping out everyone.


We almost get blown up by a car, that manages to take out Clover and about 4 other raiders.


The Peforator helps us out with taking out the raiders at a long range.


We kill a ton of named NPC's that we would have never talked to.


Eventually, we clean out all of Paradise Falls. Let's go steal some stuff.


At least it looks nice, especially at night.


First we go into the gun shot and kill the owner.


You get tons of good karma for all this, by the way.


This guy gets his head blown off, and leg bitten off by Dogmeat at the same time. That sucks for him.

This guy is glitched out, you steal stuff, he berates you for it, even though he's very definitely dead.


Wouldn't that decaying body smell horrible?


Let's check out the barracks.


They're completely empty of course.


Really, these guys are so evil, they have a skeleton next to their coffee machine.



More loot!


She has the same glitch as the guy who sells guns.


I get that they're slavers and all, but they're pretty much comically evil.


There's one last thingwe must do before saving the kids...


There's Eulogy Jones, the leader of the slavers. He has a snazzy pimp suit. Let's take it.


The Blackhawk pretty much insta-kills him.



They just aren't evil enough. How are we going to show that these guys are truly evil?

Let's have their leader have a skeleton hanging from the ceiling, showcased on his wall.


This is where we could have gotten a good amount of Quantum, but went to The Pitt instead. Speaking of The Pitt, you think Ashur will be pissed off that we destroyed the only source of his slaves?


Huh. One of Eulogy's bodyguards is dead up here. I don't remember shooting her...



So we save the kids from their pens. They don't say much. Apparently this kid shorted out the fence system so that the slave collars wouldn't blow.

I just have one thing to say: How? How the fuck did this kid, by locked in a pen by himself with nothing else, manage to hack the fence system to stop their collars from blowing up? That's definitely an asspull right there.



Well, there isn't anyone left to bother us.


So we managed to sort of stave off Lamplight for one more update. We got a ton of loot out of it at least, right? Right?

*sob*
So, did you wipe out Paradise Falls? What exactly does the "peaceful" solution entail, I'm curious.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
AlternatePFG said:
So, did you wipe out Paradise Falls? What exactly does the "peaceful" solution entail, I'm curious.
Just gonna answer this before my class starts

I was level 19. Star Paladin Cross was with me. I wiped out everythign with a minigun. Slaughtered every evil thing that moved. It was fun. I felt like a true badass.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
AlternatePFG said:
Really, these guys are so evil, they have a skeleton next to their coffee machine
Now that?s just silly

Also, are you going to get Ghoul Ecology [http://fallout.wikia.com/wiki/Ghoul_Ecology] when you do Point Lookout?
 

JamesStone

If it ain't broken, get to work
Jun 9, 2010
888
0
0
AlternatePFG said:
[HEADING=1]Chapter XLIII - Anger Management[/HEADING]​
So, we've finished off every sidequest in the game. There's really not much I can do to stall this out any longer, maybe except for starting Point Lookout, but I have plans for that.

So, I guess it's time for Little Lamplight.


Our closest fast travel point is the garage in which Vault 112 is built under. As soon as we get there, we get into a fight with a sentry bot, and it blows up a car.


We're attacked by a random named NPC. Apparently, he's a random encounter. You find him hunting down a wastelander, and then he attacks you. I did not catch him shooting a random wastelander, but he did attack us. Apparently, early on in the game he's extremely difficult to kill on low levels, but we take him out in three shots with the plasma rifle.


A random Yao Guai attacks us out of nowhere.



Oh god, we're here...

The outside of Lamplight actually looks pretty interesting, but it's really just a trap. Is it too late to turn back?


Nope, nope. We're going around. I'm not going through Lamplight for this quest. There's still a normal vault entrance, right? Let's check that out.


Very high radiation levels? I don't care, damn it.


Maybe this wasn't such a-


Augh.

I REGRET NOTHING.

So the entrance of the Vault is the most irradiated area of the game. Eventually you get past 1000 rads per second, but it is possible to reach the door.

It doesn't open of course. At that point, you've probably spent dozens of radiation chem to just be able to skip Little Lamplight. Couldn't the game be merciful and let you in.


*shiver*

I'd prefer horribly irradiated death myself.


What horrors await us further in the cavern.


See that door? That door is the source of all that I loathe in this game.


I can barely constraint my rage. An angered, choking noise is all I can utter when talking to this kid...

"You're kidding me, right?"

"I ain't kidding. You're not supposed to be here, so you better leave."

Yes, threaten the heavily armed wastelander, I'm sure it will work out perfectly well for you-

Oh wait, we can't even pull our gun out here...

"Can I come in?"

"Hell no! No mungos allowed!"

"How can I get you to trust me?"

We can speech check our way through, but we're not for two reasons:

1) I'm not going to skip major parts of quests.
2) Going to Paradise Falls to save those kids still is less annoying than being in Lamplight itself.

"Why should I trust you? I got no reason to. You mungos are nothing but trouble, I ain't gonna let what happened to Sammy and Squirrel happen to anyone else."

Insert clunky quest hook here.

"Why, what happened to Sammy and Squirrel?"

"Them and Penny got themselves caught... By mungos, just like you. Slavers from Paradise Falls."

I wonder, who decides who becomes leader here in Little Lamplight? That's just one of many questions that will never satisfactorily answered.

"I told them to watch out, but the stupid kids didn't listen."

"What if I go and help Sammy and the others? Then will you trust me?"

"You'd do that? Maybe... If you can bring them back, I might let you in."

It's not like we have a choice. This will be said a lot for the rest of the Lamplight parts of the game. The game railroads you completely through Lamplight, you have no other choice but to help these stupid kids. It's the most egregious example of railroading in a game that already has terrible amounts of railroading.


We could punch through this fucking gate.

Or no-clip... Hmm...


All the kids refer to the adults as mungos. No idea why. Out of all the asshole NPC's, surprisingly the kids are the worst.


Well, now we're off to Paradise Falls.


So, we fast travel to the closest point we have to Paradise Falls.



There's Paradise Falls. It's the ruins of a shopping mall. In the middle of nowhere.

It's pretty much the main evil NPC city in the game. Tenpenny Tower is considered the rick, stuck up sort of evil, while Paradise Falls is pretty the big leagues of evil.


It's really got that 50's retro theme going on, even moreso than the rest of the game.


There's a guard outpost here. You can't sneak into the city, this is the only way to enter it.


You have to be an evil character to be able to join their club, basically.

"So, can I head on up?"

"You? I don't think so. You're not really... let's just say that you wouldn't fit in up there."

We're not evil enough to join their special club. It doesn't matter what you actually want to do there, what your allegiance is, you just have to be a big enough asshole for them to let you through the doors.

I really hate the karma system in this game.

"So why don't you just turn around and head back the way you came?"

Here's an alternative: Fuck. You.

"I don't have time to chit chat with the help. Let me in already."

"Yeah, okay. Be a smart ass. See where that gets ya..."

Try me. I'm pissed off that this game is making me go through Lamplight, and as far as I see it, you're just a way of dealing with stress.

"[Speech, 100%] Everyone has a price. What's yours?"

The game doesn't give you an option of shooting him right now.

"[SUCCESS] We might be able to work something out. But it won't be cheap. If I vouch for you and you go mess up our groove, it's my ass on the line."

His ass is already on the line.

"I think 500 caps should cover it. What do you say?"

I'll give you one cap. You decide where.

"Yeah, I'm not going to pay you that much."

"Fine. I didn't think you would anyway. You done bothering me yet? Piss off!"

That's it.

"You looking for a fight, asshole? Just say the word."

I would just say goodbye and shot him right afterwards, but we don't get an option to do so. We can't even exit conversation.

"Hmm. Maybe I could use someone like you. Think you can round up some assests for Eulogy Jones? Might get you into Paradise."

Wait, what? How does this even match what we said?

...

Unless he's saying that we're like them, the stupid chaotic evil raiders.

"I'm not going to do your dirty work."

"Oh no? I'm crushed. Heart broken. Here I thought we could be best friends for life. Quit wasting my time! Now, piss off before I start shooting!"

No, let me do you a favor and start first.


Yup, we're shooting our way through here. Just think of it as a bit of anger management, plus this is really our only opportunity to wipe out an entire town as a good karma character.

Plus tons of loot. That's always a bonus.



Things get really confusing as a guy random runs past us (Not hostile) and this guy starts shooting at us. Okay, him shooting at us is not entirely unexpected, but still.


I love energy weapons.


This kid hides from the fight.


I think it's a bit too late for that.

"Listen, you gotta help us. Me and my friends... We gotta get home. Can you help? Can you get us out of here?"

"Sure, what can I do to help, kid?"

"This collar. It's gotta get turned off, or else I can't get out of here. You saw what happened to that other guy."

It was all kind of fuzzy and confusing, considering we were in the middle of a gun fight.

"And then Squirrel and Penny... They're still inside, locked in the cage. You gotta get them out too. No way the slavers are gonna let them walk out, so you're gonna have to bust them out. Think you can handle it?"

Well, it's not like we have a choice.

"I'll get you kids out of here."

"You're okay for a mungo. Squirrel and Penny are still stuck inside. You need to get the key to the slave pen to get 'em out."

Like this key?

"That Forty asshole has one, and so does the boss guy, Eulogy. Go get 'em!"

Well, Forty was that pile of ash on the ground, so we got the key already. Let's just wipe out Paradise Falls anyway.


As soon as you step out the door, don't surprised if all you see is something like this. About a dozen of raiders immediately start firing on you.



This place is a gold mine for good karma characters. Hell, if you want to play an especially chaotic evil character, you can wipe out this place too.


We get attacked by Clover. Clover is a possible companion for an evil character, you can buy her for 1000 caps or 500 if you pass a barter check. Apparently she's a brainwashed slave used by Eulogy Jones. I wouldn't know that. I never recruited her.

In fact, I never played through Paradise Falls without wiping out everyone.


We almost get blown up by a car, that manages to take out Clover and about 4 other raiders.


The Peforator helps us out with taking out the raiders at a long range.


We kill a ton of named NPC's that we would have never talked to.


Eventually, we clean out all of Paradise Falls. Let's go steal some stuff.


At least it looks nice, especially at night.


First we go into the gun shot and kill the owner.


You get tons of good karma for all this, by the way.


This guy gets his head blown off, and leg bitten off by Dogmeat at the same time. That sucks for him.

This guy is glitched out, you steal stuff, he berates you for it, even though he's very definitely dead.


Wouldn't that decaying body smell horrible?


Let's check out the barracks.


They're completely empty of course.


Really, these guys are so evil, they have a skeleton next to their coffee machine.



More loot!


She has the same glitch as the guy who sells guns.


I get that they're slavers and all, but they're pretty much comically evil.


There's one last thingwe must do before saving the kids...


There's Eulogy Jones, the leader of the slavers. He has a snazzy pimp suit. Let's take it.


The Blackhawk pretty much insta-kills him.



They just aren't evil enough. How are we going to show that these guys are truly evil?

Let's have their leader have a skeleton hanging from the ceiling, showcased on his wall.


This is where we could have gotten a good amount of Quantum, but went to The Pitt instead. Speaking of The Pitt, you think Ashur will be pissed off that we destroyed the only source of his slaves?


Huh. One of Eulogy's bodyguards is dead up here. I don't remember shooting her...



So we save the kids from their pens. They don't say much. Apparently this kid shorted out the fence system so that the slave collars wouldn't blow.

I just have one thing to say: How? How the fuck did this kid, by locked in a pen by himself with nothing else, manage to hack the fence system to stop their collars from blowing up? That's definitely an asspull right there.



Well, there isn't anyone left to bother us.


So we managed to sort of stave off Lamplight for one more update. We got a ton of loot out of it at least, right? Right?

*sob*
So, did you wipe out Paradise Falls? What exactly does the "peaceful" solution entail, I'm curious.
I did wipe out paradise falls, but only after sneaking in with the chinese stealth armor and saving the kids and some teen stuck in one of those mini-vaults one man chambers. Apparently, if you come in guns blazing, he dies of an heart attack or something, because you open, and bam, he´s dead.
On my first playthrough, I did this quest independently, and speeched my way into lamplight. So I had Fawkes. At first it was fun, but then I was screaming like: "WILL YOU JUST LET ME KILL SOMEONE YOU ************!".
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
0
0
Oakay, I thought that the smugness coming from most of the kids in lamplight was annoying, but even for comedic hyperbole I think you are over exaggerating.
 

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
CM156 said:
AlternatePFG said:
Really, these guys are so evil, they have a skeleton next to their coffee machine
Now that?s just silly

Also, are you going to get Ghoul Ecology [http://fallout.wikia.com/wiki/Ghoul_Ecology] when you do Point Lookout?
Yeah, I'll probably end up getting that perk. I don't see any reason not for Point Lookout.

Viking Incognito said:
Oakay, I thought that the smugness coming from most of the kids in lamplight was annoying, but even for comedic hyperbole I think you are over exaggerating.
I admit I'm over exaggerating, but I just really irrationally hate Lamplight. Not just because of the kids, but because it's the absolute nadir of the game, and really represents all the problems I have with the main quest rolled into one.

Related to the next update: It's just my luck that I run into what seems to be a game breaking bug right in the middle of Lamplight.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
AlternatePFG said:
CM156 said:
AlternatePFG said:
Really, these guys are so evil, they have a skeleton next to their coffee machine
Now that?s just silly

Also, are you going to get Ghoul Ecology [http://fallout.wikia.com/wiki/Ghoul_Ecology] when you do Point Lookout?
Yeah, I'll probably end up getting that perk. I don't see any reason not for Point Lookout.

Viking Incognito said:
Oakay, I thought that the smugness coming from most of the kids in lamplight was annoying, but even for comedic hyperbole I think you are over exaggerating.
I admit I'm over exaggerating, but I just really irrationally hate Lamplight. Not just because of the kids, but because it's the absolute nadir of the game, and really represents all the problems I have with the main quest rolled into one.

Related to the next update: It's just my luck that I run into what seems to be a game breaking bug right in the middle of Lamplight.
Is it serious? Like, will you have to reload an old save or something?

And perhaps this is the game's way of getting back at you, eh?
 

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
CM156 said:
Is it serious? Like, will you have to reload an old save or something?

And perhaps this is the game's way of getting back at you, eh?
There's no dialogue option to ask the kids about Vault 87 so they can open the door to Vault 87, and I've exhausted every single option. It wouldn't be a big deal if I knew what was going on, but I don't. I could no-clip through the door, but I don't know if that will cause another bug later in the game, or if there's some scripting that I will mess up by doing so.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
AlternatePFG said:
CM156 said:
Is it serious? Like, will you have to reload an old save or something?

And perhaps this is the game's way of getting back at you, eh?
There's no dialogue option to ask the kids about Vault 87 so they can open the door to Vault 87, and I've exhausted every single option. It wouldn't be a big deal if I knew what was going on, but I don't. I could no-clip through the door, but I don't know if that will cause another bug later in the game, or if there's some scripting that I will mess up by doing so.
I had a similar problem. Try waiting for 2 days and then talking to the mayor again. For some reason, that worked for me.