Last update, we did the opening segment of the main quest in Point Lookout. We will be continuing that today. We will be going through the entire main quest before doing all the other stuff in Point Lookout.
So now, we have to infiltrate the group of tribals. You'd think that maybe you'd be able to diguises yourself and sneak in that way but you can't.
I didn't realize that until later, of course.
We can see the Cathedral where all the tribals are located from over here. It's not that far of a walk, in total, Point Lookout is around 1/5th the size of the Capital Wasteland.
So, we make it in front of the Catedral. An impressive gates keep us from entertain though, it functions pretty much identically to the one in Tenpenny Tower back in the Capital Wasteland.
With the same silly usage of an intercom.
Another crazy cult. Lovely. How many does that make now?
"I seek the wisdom of your people. May I join your tribe?"
"What's this? A humble traveler, seeking the guidance of our awakened minds? Truly, this is a glorious day! You are from far away, and must be strong indeed to have traveled this far! But strength is nothing without the guidance of the enlightened mind."
Just point me in the direction of the next quest marker, please.
"If you seek entry, you must be prepared to expand your consciousness. You must prove yourself worthy to transcend!"
"I have no fear. I will take your test, and I will be victorious!"
"You may not be so brave when you face the Ritual of the Mother Seed. Stronger souls than you have attempted it and lost their minds. Ventuer west to the great bog, and within you shall find the mother of all Punga Fruit. She stands taller than a man, and her vines guide our future. Collect her seeds, and kneel before her wisdom. Only then will you be ready to enter these sacred halls."
We have to do this. There isn't an option that involves us shooting down their stupid gate.
You probably already have guess, but the majority of Point Lookout is a swamp. To get to the Great Bog, we have to go right through the bulk of the swamp.
A new variant of ghoul. Would this really count this as a new enemy?
Unlike the Capital Wasteland, there's plenty of leaves on some of these trees. There are some trees that are dead, but the further you go into the swamp, it gets heavier.
There are also some NPC's called Smuggler's here. What are they smuggling? Punga fruit? For some reason, they're hostile by default. I don't really know why they attack you on sight, but then again, that could be said for a lot of NPC's in this game.
They're pretty much bog standard (No pun intended) raiders, nothing else really special about them.
The lever-action is very useful against them, at least.
They have a nice camp set up over here. I wonder if they have an issues with the "locals".
The swamp is very atmospheric. While I find that the ambient music can be really repetitive at times, but I think it helps here. There's a thin layer of fog shrouding the whole swamp, and the amount of enemies in most areas is somewhat sparse.
There are some graves over here with some decent loot in them, including Confederate Hat. You don't need to use a shovel to access the graves.
These are the new types of enemies in this DLC. They're horribly inbred and mutation swampfolk that live in the area, and they are incredibly hostile.
You can see more of them deeper in the fog. They can take quite a bit of punishment, and like the tribals, they get that annoying +35 damage boost.
They also have some incredibly derpy faces.
They were fishing, apparently.
This is the entrance to the Great Bog. It's in a seperate cell from the rest of the swamp. You'll find out why soon.
You have to go through the cave in order to get to the Great Bog.
It looks pretty cool in here. The terrible interior sky effects are blocked out by trees, unlike the few areas in Operation Anchorage.
So, we're back out into the swamp. It's pretty much identical to the rest, except that it's closed off from everywhere else.
Except it's filled with mirelurks, thankfully they don't get the ridiculous 35 damage bonus that the swampfolk and the tribals do.
There's also new enemies called Swamplurks. They're just slightly palette swapped mirelurk kings.
The bog is filled with all these creepy dolls.
So the idea is that all of the tribals go through the Great Bog at one point or another, but then why is filled with so many monsters?
There's a mix of normal mirelurks and mirelurk hunters. The normal mirelurks look different though, more appropriate for a swamp.
We get charged by about 2 mirelurk hunters. The lever action rifle is pretty perfect for fighting these guys. Even if it doesn't hit their weak spot, they still take a good chunk of damage from each shot.
Then a Mirelurk King. I switch to the plasma rifle.
We get attacked by some more mirelurks, 3 at a time this time. At least this is the last of them....
You can see the moons reflection gleaming off the water. The moon is absolutely huge for some reason.
Finally. We made it to the Great Punga or whatever it's called. Now, let's get whatever we need and get the hell out of here.
Uh oh.
And we just get back up like nothing has happened. Okay...?
What the hell?
Where did this come from? This bobblehead is huge.
...
Another bobblehead further into the bog.
Obviously getting gassed by that Punga Fruit was not the smartest idea. Damn you, railroading!
The colors of the swamp start to change. As far as strange hallucinations go, you've seen nothing yet.
There's blood splatters on the ground...
There is a giant saw cutting into the ground, for some reason. Once you find out what's happened it makes sense.
What the...? Where did all these Nuka-Cola Quantum's come from? We could have came here for te Well, let's pick it up-
Never mind... The nukes can't actually hurt you.
And more quantums fall from the trees... They make baby sound effects when they explode. (The same laughing baby sounds your character makes in the first part of the tutorial.)
If you thought things were getting weird, it's going to get worse.
Swamp ghouls appear out of nowhere...
And disappear just as quickly.
The dolls are pointing towards the right direction.
And everything is upside down now. Great.
I'm never doing punga fruit again...
It's floating upside down on a string that coming from the ground. Or ceiling, as it is.
You see a needle and string going through the ground. Whatever could it mean?
Ouch. These bobbleheads are assholes.
Oh god, somehow it's getting worse. What's that floating in the water?!
Elder Lyons? NOOOOO!
Random nameless NPC? NOOOOO!
Amata? NOOOOO!
Moira?
...
I'm not to bothered by that, honestly.
We can see the Megaton bomb in the middle of the bog. Things can't get any weirder...
And the luck bobblehead. And Mr. Burke apparently...
And then the bomb explodes and you wake up. That was... different.
I found the whole hallucination in the bog to be quite funny. Apparently, some people found it to be creepy. Don't know why, really.
Oh yeah, we're now sporting a big fucking scar on the side of our head. While we were unconcious, someone cut out a chunk of our brain, hence the saw and needles in the hallucination.
What's with the DLC's of these games and brains?
Now they'll let us in.
Drugs seem to have the opposite of that effect, but you're all crazy tribals anyway, so who cares.
"What happened to me? Why does my head hurt so much?"
I guess we aren't aware of the giant scar on the top of my head. You can clearly see his scar though.
"This is merely the sensation of your consciousness rushing to embrace its true potential. It is the feeling of having no boundaries. No limits! Yea, though your body will bear the scars of the ritual, your soul shall be forever strengthened by the experience! You are now welcomed in our cathedral. Enter, enlightened sister!"
This is the Catedral. All the tribals are growing punga fruit... For some reason.
So this is where Nadine was. Sure didn't take much effort to find her.
So apparently the other tribals are lobotmized or something.
"Nice to meet someone else who isn't crazy."
I think we're speaking a bit too soon.
"Hey, now! I might still be ten kinds of crazy! You don't even kow me, and you can't tell just from looking!"
Point taken.
"I could be the "friendly 'til she stabs you in the neck" kinda crazy. Then where'd you be, smart-aleck? All surprised and stabbed, that's where!"
She's the Moira of Point Lookout.
"But I'm not a vegetable, so I'm sane enough. The rest weren't so lucky when they got their heads cut open."
"Heads cut open? What are you talking about?"
"You sure you're feeling okay in there? You might want to check your head for a scar. We all get 'em after going to that bog."
It all makes sense now, oddly enough...
"Y'know, the last part of the ritual. After you pass out, they get a guy to bring you back, cut open your skull, and "free your mind." As in, he rips out a bit of your brain. It's supposed to be the part that "holds you back," but that doesn't always work out so good..."
So that's why some of the tribals are all hostile and stuff.
"Anyway, you look like a lively one, so welcome to the tribe! My name's Nadine!"
"Nadine, your mother asked me to find you."
"Look, it's not that I don't want to go home, or anything. I mean, I love my ma, even if she does make me want to claw my eyes out sometimes. It's just, I came out here to find a fortune. To make my mark. To be able to bring something with me when I do come back. If you see my mom again, let her know I'll be coming back, eventually. Just... not quite yet."
"Can you get rid of my scar?"
So apparently, Nadine knows how to fix our scar. Somehow.
"YOu're a lucky one, and it probably didn't do any permanent damage. Scar'll heal up on its own, and you'll be good as new. Of course, you'll still be missing a chunk of brain, but it looks like you didn't need that bit anyway. Now, hold still and I'll see if I can't help you look like your old self again."
"Who cut open my head?"
"It's all a little fuzzy for me, but I've got a hunch. I'm gonna go do some snooping, see what I can figure out. Meet me by the riverboat in a day or so, and maybe I'll have something for you."
We'll check that out after we deal with the main questline of Point Lookout.
"Who leads this tribe?"
"I guess you mean Jackson. He speaks the word of enlightenment at us, but he ain't fit to lead a song, much less this bunch of morons. I been meaning to talk to him about this place, but he's off doing his meditation thing."
"Where can I find Jackson?"
"Off at his magical thinking-cave, I guess. We're not allowed to know where it is. He says we're not enlightened enough to understand. I swear, that sort of stuff pisses me off so much. I thought joining would be all drugs and magic, but it's just the same crap as everywhere else. Guess that's why I trailed Jackson to his stupid mystery cave!"
Nadine is really helpful here.
"It doesn't sound like you're having much fun here."
Cults are never fun.
"I only been here a week or so, but I'm about ready to ditch this bunch of dummies. I already stole all the Punga I could ever need. Hey, if you still wanna know where Jackson's hiding, I can help you out. No reason for me to give a damn about this place, y'know? His cave's under the Cathedral, but it's hard to find. Use this key to get in through a wrecked ship down at sea cliffs to the east."
Let's go check that out.
The game tells you to go back to Desmond right now, but let's go down into that cave first...
We take a path down to the shore down here. The place is usually filled with mirelurks or swamplurks.
We eventually make it to the boat. This would be completely inaccessible if we didn't talk to one of the tribals to get the key.
There's a grotto filled with mirelurks that you have to fight to get to Jackson. I really just hate fighting mirelurks for extended periods of time...
How does this guy get down here if he has to fight all of these swamplurks and mirelurks?
We can see Jackson up there. This whole room is filled with coffins, they must be from the graveyard that's above here.
We walk in on Jackson talking to this hologram.
Something like that.
"I just wanted to meet the Tribal leader."
"I may be the man who leads our physical affairs, but I cannot claim true wisdom. I take my orders from a higher master! Whether it be how to explore higher planes, or the decision to remove the disruptive ghoul, all wisdom comes from the Transcendent Master."
"May I meet the Transcendent Master?"
"It's very rare that others are permitted to commune with the master. Many are too foolish to understand the great truths of his higher mind. But I sense in you a great potential. Perhaps you have what is needed to accept his teachings and grow from his wisdom. He manifests here, high on a ledge in the great sea cave's wall. Seek him out, and all shall be revealed."
He's right behind him...
"Now then, perhaps you can be more useful than that simpering spiritualist and his tribe of idiots."
"What the hell are you?"
"What you are interacting with is merely a holographic projection. And a rather clumsy one, at that, but it's all I can manage at this moment. As for myself, you gaze upon one of America's greatest minds, preserved through the miracles of SCIENCE!"
Yes, the SCIENCE was capitalized in the subtitles.
"Much more elegant than shambling on as some rotting corpse for all eternity, don't you agree?"
"Useful? What are you using the tribe for?"
"At the moment, they've been no use at all, but I have very few options. They can't even seem to remove a single ghoul from a house."
Let's not mention our involvement with that...
"What have you got against the Ghoul?"
"More than you could possibly imagine with your squishy pink mind, but the only pressing matter at the moment is a device in his possession. He has a jammer that limits my projection range to this pathetic cave. Remove that, and I can extend my reach so much further... Killing Desmond would be a nice plus, but I'm sure we can get around to that later."
We can take this shortcut to easily get back up.
So now, we go back to talk to Desmond.