Last time, we were sent on a quest to recover a pair of journals that would paint the way to the Promised Land.
No, not that one.
Not that one either.
These journals, along with our old friend Zaalbar, are in the nearby sewers. Because every game, by law, MUST have a sewer
level.
However, before we can enter the obligatory sewer level, we come across a problem.
Yes, Baldur's Gate fans. This bullshit is back. Much like in that game, you cannot leave any given area unless your
companions are sticking to you like glue. However, the poor pathfinding means that, often, your companions will be lagging
behind. Like all problems in this game, it's not a serious one, but it occurs frequently enough to be annoying.
This place is
crawling with Rakghouls. They were in the middle of a tea party, and offered us a seat, but after
Varen threw her tea in someone's face they got
very angry.
"
Why did you have to do that?"
"I was aiming for you, Carth. Next time, I won't do it with tea."
We find Rukil's father's journal on this body. I suppose he was 200 years old, hmm?
Elsewhere in the sewers, we come across this door. Mission kindly informs us what it is.
I remember when I first played this game, I was
convinced that Taris was either coruscant in the past or Earth in
the future. For some reason, I cited this door as irrefutable proof of that incredibly bizarre theory.
"I? I am Varen! Empress of Evil! Lady of Hell! Ruler of Darkness! One with the shadow! Queen of the Underdark! Bow down
before me, lest you be
destroyed.
"Or, yeah. Friends. Thats a good way of putting it. (whisper) Note to self, kill Mission in her sleep. Ahem! Anyway, is
there any reward for rescuing you?"
"Yeah. I learned it so I could enslave your race."
"Woah, woah, woah, Zaalbar. You can't do this. This woman is completely Evil! I've seen her murder people for not liking
their tone. I've seen her let people transform into monsters our of pure spite! She is utterly evil! She is Chaos
Incarnate!"
"I disagree with that. I'm more Neutral Evil."
"It's some kind of loyalty vow, isn't it?"
"A Wookiee slave! Excellent! I am..er..'honored' to accept this vow."
"Why won't this nightmare end!"
Yeah, we know your character. No need to reiterate it again.
"The sooner we get there the better. Let's go."
Oh, how helpful It- Wait, what? Rancor? RANCOR?
"Whoa, nobody said anything about a Rancor monster!"
"Fuck that. I'm not gonna chicken out because of some Rancor."
Zaalbar has joined our party! He's a scout, which makes him a more effective combatant that Varen or Mission. But, more
importantly, we have a decent character to replace Carth!
Hooray!
He's also a Wookiee Samurai.
Soon, however, it becomes clear that our new companion suffers from a most debilitating disease.
BAD BREATH! DUN DUN DUNNNN!
Eight square meals? Damn.
Perish the thought.
An entire planets worth of piss. Lovely.
This is something I like about the sewers. The gears emphasise just how old Taris is, with some clockwork architecture
here. Makes me wonder whether the planet itself is kept running by these things. It's pretty neat.
We also find the last of the diaries we need. Which means...
Yes! It's time to doom an entire people for fun and profit. It may seem mean, but this whole "Outcast" plotline makes no
sense anyway, so in a way, we're balancing out the universe.
"I have those journals you wanted."
"Gimme the credits first, slimeball."
100 credits is an absolute pittance. We're about to indirectly commit genocide over generations for 100 credits. If
anyone hasn't played Grand Theft Auto IV may want to skip the next paragraph.
IN GTA 4, the plot revolves around the main character, Niko, searching for the man who betrayed his men in a nondescript
war. When he finally find him, we learn that he betrayed all his friends, the men he loved and fought beside, for $200.
That is what this reminds me of. There are fewer things I can think of that are more gut-wrenchingly awful than to do
such a thing.
"I think I want more than that."
"It's a deal. I warned that Rukil there would be a reckoning if he didn't offer me a reward."
Now after dooming that civilisation to a slow death, lets go to the Black Vulkar base.
It turns out, you can't pick a forcefield! Who knew?
Time to move on.
Gammoreans. I hate these guys.
"Zaalbar? Zaalbar. There's a mine there. Don't...don't step on it. That would be bad."
"MUST DESTROY ENEMY"
"Goddamit."
Remember the pathfinding problems I mentioned earlier? They're back, in full force. FOR THE REST OF THE GAME.
Around the corner, we find....this.
A severed arm.
In Star Wars.
A
severed arm.
There are no words.
The Datapad in the...arm...gives us a clue about the Rancor.
Oh dear.
"You can't see me, but I can see you. When you're sleeping. With binoculars."
0_0
I....I....
Is this Dead Space? Are we playing Dead Space now?
Craftily, we plant the bait, and a bomb, on the corpse pile.
Guess that meal....(puts on sunglasses)....went down the wrong way.
http://www.youtube.com/watch?v=6YMPAH67f4o
And there we are. We've slain the Rancor. Technically.
I'll make sure our biographer embellishes this part of the story.
Just past the Rancor den, lies the entrance to the Black Vulkar base.
Join us next time, where we run around the first genuinely good dungeon on Taris.