Last time, we were confronted by this asshole.
This is Darth Bandon, and he comprises perhaps the second-most difficult fight in the entire game, just below the Final Boss on the overall difficulty charts. His most annoying move is his propensity to spam Force Drain, a stupidly broken Dark Side move that I have this far avoided because of how easy it makes the game. Bandon has no such qualms, meaning that every time you do a good amount of damage on him, he'll just heal up while hurting you, like so...
What a pain. His two Dark Jedi followers are cannon fodder individually, though they can be a real pain in the ass if you are not careful, and break up your party quite badly. The fact that Mission has all the life-preservation skills of a Game of Thrones character does not help.
So, the best idea is to take care of his Dark Jedi cronies first, before setting lose your main damager on him, with Bastila healing you up, and Mission doing the oh-so enviable job of kiting (running around in a circle getting the enemy to follow you. Benny hill music optional.) If you keep at this tactic, eventually...
...eventually...
...Bandon will bite it.
"That was for Corporal Tutorial, you son of a *****."
You can pick up his armor, but it isn't Jedi armor (for some reason) and thus is detrimental to us. However, his armor is VERY good for tanking, so it's ideal for Canderous or Carth if you've levelled him that way, which we have not.
With the Holocron recovered, it's time to head back to Anchorhead.
Inside, we return to Bastila's mother.
"Finally, you two were boring me to death over here."
You don't get any dark side points for this, which I found odd, because the "dark-side" ending to this particular arc is rather sad. In fact,
I honestly believe that the person who wrote the companion quests was not the same as the person who wrote the rest of the game. The script
for the majority of this game is loud, bombastic, filled with Star Wars quotes, and ranges from white knight goodness to cartoonish evil.
The Companion quests are somewhat different. With a couple of exceptions, (Carth, Mission) the Companion quests have more ambigous morality,
lower-key themes, and are generally more personal. In fact, a couple of the quests, (that we will no doubt see) are the best parts of the
entire game, in my opinion. The Dark side ending of this quesst features no force-lighting, no sl
avery, no murder, you just...walk away. And
I found that more sad, more relatable, than any point where a Dark Side character kicks a a puppy, clubs a seal, or eats a chicklet.
After that despressing moment, let's go see Griff before we leave Tatooine.
There's the smarmy ass.
Griff is meant to be evocative of a lovable version of The Three Stooges, inept, useless, unlucky, and with a strange accent that I think is
meant to be a brooklyn accent, though I honestly wouldn't know. Thing is, Griff does not come across as lovable. He comes across as a
complete ass-clown, the kind of character that Hollywood continually creates as a "lovable" author surrogate that we are meant to sympathise
with, but in reality we sympathise with the grumpy roomate who throws them out and tells them to get their act together. Unfortunately, the
game does not give you the option to do that, and while it makes sense given the phisophy of the Light Side of the force, the game basically
calls you an asshole if you try to get him to sort himself out, and learn how to be a functioning human being. Instead, it encourages you
to basically give Griff what he needs to get back on his feet, meaning that he does not learn any kind of lesson about self-suffiencey and
continues to rely on the kindness of strangers, like asshole AI in Civ IV who pester you for technologies, which you give them to make
friends, but then they use the technologies to fuck you in the ass FUCK YOU SPAIN
...where were we?
"Get to the point, Griff."
Secret recipe...turns out, its Rodian spit, Tach Glands, and
Bigotry. In that order.
"What does this have to do with me?"
And the bad decisions just keep on coming...
"That's what you get for dealing with the exchange."
Hmm, somehow, I'm not being convinced by that. Let's ask Mission for her opinion.
"I want to talk about your brother."
"You said it, Mission! Let the Exchange take care of that slime!"
"Why do you care? He left you to die on Taris!"
Once again, we end a Companion quest by walking away. Though, this time, it's less sad and more awesome. Well, that was a brief break from
the Main Quest, it's time to return to Kashyyyk!
But first, back on the Ebon Hawk, we have a few words with Bastila before we set off.
"So, you kept the Holocron. Good move. We need a new Hard Drive for the computer, and that Holocron would do nicely."
"Why do we need a new Hard Drive?"
"Steam Summer Sales are coming up."
"...oh. We're gonna need more credits."
"Mhm."
"So, yeah, the Holocron. You kept it."
This soldifies Bastila staying shtum for a while. If we gave the Holocron to her mother, she goes on about the Jedi teachings and how well
she learned them and how awesome you are for stickig to the Jedi code.
Back on Kashyyyk, it's time to explore this planet and find the Star Map.
Onward, to The Great Walkway, or, a Long-Ass corridor with nothing interesting to do, or, a looking glass into the future of RPG's. Or
present. Whatever.
Oh, its those weird arm-chinned spider things from Dantooine!
They go down easily enough. There is a lot of them on this walkway, though. Padding, really.
There needs to be a samurai soundtrack going on right now.
"What can I expect to encounter?"
Oh shit...this isn't going to be the plot of the movie Thor, is it?
"We'll deal with that when the time comes."
Around the corner, we find...this.
"My name is Varen VonBadDoom, Deciever of Manaan, Destroyer of the Sand People. What happened here?"
"Does this make you mad, Zaalbar? I'll bet it does."
"Do it. Kill them. Make them pay."
Yeah, I know it's more evil to side with the slavers...but...this is a tradition I do with every KoTOR LP. Every time, even on a White Knight
playthrough, these guys must die.
Plus, on their corpses, we find a key to some goodies later on
Meanwhile, our Wookiee Space Samurai sapper gets to work defusing some mines.
...yeah. Bey you didn't think you were going to read that sentence today.
Later down the path, we find these things. They're cool looking, but they go down if you so much as breathe on them.
There's a lot of boring fights against boring enemies, but we eventually level up. I know I normally don't bring these up, because showing
off my pathetic excuses for builds embarrases me, but I want to discuss something for a minute.
Yes, affect mind, or the famous Jedi Mind Trick.
If I were to design a Star Wars RPG, or, if i'm running a game of the tabletop Star Wars RPG, using a Mind Trick would always, no matter the
context, be a Dark Side action. Why? Well, because you are manipulating someone's mind. You are brainwashing them. I don't care how Georgie
Lucas wants to slice it, controlling someone's mind is fucking evil. That is why Varen is going to make extensive use of this ability.
This is a rather controversial topic, but I felt I needed to get my opinion out there because...I actually don't know why. But maybe you had
fun reading? Maybe?
...
I should stick to the lame jokes...
(Ahem) Further up the path, we find a computer. Upon using the card we...appropriated from the Czerka captain...
GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOODIES
Further up the path, we come across some familiar faces...
HOORAY FOR RECYCLED DIALOGUE
So much lighting...
The Sith hit hard, but they go down fast.
Finally, we reach the end of this long, boring, corridor.
"You will not take me anywhere, mongrel!"
Zaalbar gets kicked out of our party. We replace him with HK, because one of my favourite lines in the game is coming up with him.
We are brought before the cheiftan of the tribe.
Oh, man, Chunndar has a blingin' necklace.
"A nice lest of lies you have constructed."
"No, I was actually complimenting you. Good job, Chunndar."
"Is there a point to this? If this is going to end in a fight, i'd like to get on with it."
"You underestimate the power of the Dark Side."
"I'm not about to abandon Zaalbar to you. He is making a useful slave."
Interesting, apparently Varen in wookieespeak is "RAAHAGGHTGARRAGH". Sounds about right.
"He's standing against you. The first of many, perhaps?"
"Do your own dirty work. I have more important things to do."
"Keeping Zaalbar makes this propositon even worse."
"You see, Chuundar, there *is* someone. Uh... make it good, Zaalbar."
"He makes sense, Zaalbar. Perhaps you should listen to him."
We're summarily kicked out of Chuundar's hut.
Before we head out, we have a couple of things to do.
First, talk to HK!
"Let's restore some of your memory."
"Let's get started."
"What now?"
"And what gruesome fate awaited him?"
"You sound proud of that carnage."
"Why? How was he killed?"
"You would have ppreferred to stay on Sleheyron?"
"Do you remember anything else?"
God, I love these little stories from HK.
No.2 thing we have to do: Quests!
Given that this is a village, there are suprisingly little side-quests here. However, there is one fairly big one. We go into a nearby house
in order to find this quest...


























































"I'm Varen. I'm here with Chuundar's permission."
Oh dear, looks like we have an insane Wookiee...
"Can I ask you some questions?"
"Who was Rorworr?"
The childlike language of this guy makes me think that he was probably once a child, but changed for some reason. That, or he has some kind
of subtle learning disability.
"When did he go missing?"
"Not after that display, asshole. We out."
One more person to talk to before we go, the Holder of the Laws.
"Can I ask you some questions?"
"I'm not a slaver! God! Everyone in this damn village is a
humancist!"
"When did Rorworr go missing?"
"Why do you think it is strange?"
"Would there be a reward for finding him?"
"See what I mean? Complete humancists!"
"...that isn't even a word."
"SHUT UP, ALIEN SCUM! (Ahem) I could go look for him, if you get me a reward upon my return."
"I'll be going now."
Time to return to the Great Walkway, to make our way to the Shadowlands.
Yes, the Vermin we have consistently had no trouble with. Watch out for them!
Eventualy, and uneventfully, we reach the Elevator basket.
"Just unlock the thing and lower me down."
"Jehovah's witnesses. Prowl these areas. Very annoying."
And with that horribly offensive "joke", we close. See you guys next time, where we meet my favorite character in the whole game.