Let's Play: Knights of the Old Republic COMPLETE

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Reven

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Welcome Back! Great Post as usual :)

Hmmm, Personally, i would have to pick Jade Empire, not sure why, but i did live in asia for most of my life, and i guess i just found the entire setting very refreshing. Also once you complete the game and know the twist, you suddenly can see every tiny hint that was placed in the game, right from the start, which i felt was really well done.
 

woodaba

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Reven said:
Welcome Back! Great Post as usual :)

Hmmm, Personally, i would have to pick Jade Empire, not sure why, but i did live in asia for most of my life, and i guess i just found the entire setting very refreshing. Also once you complete the game and know the twist, you suddenly can see every tiny hint that was placed in the game, right from the start, which i felt was really well done.
I totally agree, the world of Jade Empire is one of the best ever created for a video game. It's incredible.

On the foreshadowing point, one thing I've noticed while currently replaying the game is...

...just how much of an asshole Master Li acts in Chapter One. He's seriously a massive douchebag at time, but when I first played through the game, I thought he was the kindly old master type.
 

Reven

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woodaba said:
Reven said:
Welcome Back! Great Post as usual :)

Hmmm, Personally, i would have to pick Jade Empire, not sure why, but i did live in asia for most of my life, and i guess i just found the entire setting very refreshing. Also once you complete the game and know the twist, you suddenly can see every tiny hint that was placed in the game, right from the start, which i felt was really well done.
I totally agree, the world of Jade Empire is one of the best ever created for a video game. It's incredible.

On the foreshadowing point, one thing I've noticed while currently replaying the game is...

...just how much of an asshole Master Li acts in Chapter One. He's seriously a massive douchebag at time, but when I first played through the game, I thought he was the kindly old master type.
Yeah I agree,
... Yeah i agree, what really stuck with me was his surprise at you leaving the cave early, At first i thought he simply thought it strange. But he is actually panicking because he was hoping you have been in the cave during the assault, and so sends you after dawn star intentionally to make sure you don't get involved.
 

The_Lost_King

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That is a hard one. Kotor 1 is really cool. Dragon Age: Origins is one of my favorite RPG's, and Mass Effect 3 is a really great game(minus that which shall not be named). It is a tie beteen DA:O and ME3.
 

woodaba

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[HEADING=2]Update 35: Tombs and the Raiding Thereof[/HEADING]

Last time, we left the confines of the Sith Academy and stepped out onto the less-than-pleasant surface of Korriban.



Just outside, we spot a bunch of bat...things. There are quite a lot of them. And, apparently, they're Wyrms. Which is a standard Fantasy description for "something not entirely pleasant".



Fortunately, they aren't too tough, but they do look pretty terrifying.



With the Shyracks defeated, their cave is free to loot. Oh, and search for the rebel students mentioned on that terminal we hacked. But mostly loot.





Inside the Shyrack cave we find...more Shyracks! I never would have guessed.







There was also a dog-thing. But mostly Shyracks.

Further into the cave, we come across this sight...



"Go back? What are you talking about?"





"Okay, you got me. I'm totally here to murder you."





The Students aren't too tough, but they put up a decent fight. They have the same weakness as literally everything else in this game, however: lots of hot lightning applied liberally to the face.





With the renegade students dead, some valuable prestige is most certainly in the bag. However, there is a lot more left to explore in the Valley of the Sith, and even some more in this cave...



...SUCH AS ANOTHER TERENTAREK, THE ALMIGHTY DESTROYER OF WORLDS!



Yeah, it's just as easy as the one on Kashyyyk. (sigh)



Wow, the last thing before you die really is emptying your bowels. How else do you explain that noxious green cloud protruding from the Terentarek's posterior?



The Terentarek was blocking the way to these corpses, which hold in their bony remains one of the best Jedi Robes in the entire game. Unfortunately, it's restricted to light-side characters only, which is a shame.

Leaving the cave, we proceed to the Valley of the Sith, and are presented with...



...damn. Now I remember why this was my desktop wallpaper back in the day. I can't even describe what makes this so awesome it just...is. I bet there are smarter people than I among you that can articulate what makes this so cool, but I can just say...wow.

However, we can't just stand here drooling over Bioware's art department's work, we're here to do...things!



"Have you heard of a Star Map around here?"



STAR WARS EXTENDED UNIVERSE HISTORY LESSON!



This ugly mug is Naga Sadow, one of the most prominent Dark Lords of the Sith. He came to power after the previous Sith Lord, Marka Ragnos (more on him later), died. In the ensuing fued between Naga and fellow Sith lord Ludo Kreesh, Naga Sadow came out on top as the new Dark Lord of the Sith. He then attacked the Galactic Republic en masse, directing his forces from a ship orbiting a sun, yes, really. This was the Hyperspace War. Naga Sadow's downfall came with his betrayal from one of his most trusted Generals. Long story short, Sadow lost, and fled to Yavin 4, where he tried to mass a group of lizard people to take over the republic. Un/Fortunately, he died before then, but, as we will soon learn, Sith Lords have a habit of sticking around after they die, and so Naga Sadow would eventually cause more trouble for the Republic. But, that's a story for another game. Assuming I haven't bored all of you to death, let's continue on.



"What are you doing here?"



ANOTHER BLOODY HISTORY LESSON



Basically, Ajunta Pall was a super-powerful Jedi, and discovered the secret to creating and shaping life, whatever that means. The Jedi were scared shitless by this, and kicked Ajunta out. Ajunta and his followers were royally pissed by this, and so declared war against the Jedi Order. He eventually lost, and was cast into exile by the Jedi. He discovered Korriban, and the race of Sith Purebloods living on it. Long story short, he became their master, and by extension, the first Dark Lord of the Sith. Yeah. This guy invented the Sith Empire. Pretty big deal.

"Who is Ajunta Pall?"

Hey! I just answered that for you!

"Shut up, Narrator."





"Hasn't any effort been made to recover it?"



"Why don't you go in then?"



"Pfft. Wuss."



"What do you know about the swords powers? Does it give +2 to Dexterity?"



"Right then. I'm off to loot and plunder. Back in a bit."



With that, we head into the Tomb of Ajunta Pall.





The Sith weren't quite as good interior decorators as they are exterior decorators, apparently.



Oddly enough, there are some Dog-things in the tomb. Hell, that would probably bring me back from the dead. If some pups were fucking around with my grave, you better believe i'd haunt those sons of bitches.

Once we deal with the Space Dogs, we find a corpse up ahead, clutching a datapad.



The datapad appears to be the Journal of a Sith archaeologist by the name of Veren Gal. Most of it consists of uninteresting notes on the geology of the tomb's caverns (Hey, don't assume, game, I bet loads of people are riveted by cave geology) but the final entry is as follows:

"Strangely enough, I've found traces of Therangen in the tomb. This is an unstable blast rock used as fuel by lesser races... perhaps the ancient Sith on Korriban used it as a power source? It is a volatile and dangerous substance that reacts violently to fire. I will have to be careful."

Further ahead, we find another datapad, again lying in a corpse's hand. Well... part of a corpse.

This datapad seems to have belonged to an enterprising student who had ventured into the tomb in search for Ajunta Pall's sword. One of his entries is of particular note:

"There has to be a way to get past this Obelisk blocking the bridge! It seems to be made of some kind of unstable material... I'm willing to bet some kind of energy discharge will set it off. Blaster fire isn't doing the trick... Maybe some kind of explosive? Let's just hope that guard droid over there is as defunct as it looks..."

With the two datapads, we figure out that we should bomb the obelisk. So...



Placing a Thermal Detonator on the Obelisk, we run back to escape the blast.







However, the blast wakes up several droids, who would probably be much more intimidating if we weren't so stupidly overpowered.







With the droids defeated, we progress further into the tomb.







In the Sarcophagus, we find three different swords, instead of one. How curious.



Oh, and an Evil Spirit appears behind us.





"I...think I was here before. Do you remember me?"



"Are you...Ajunta Pall?"





"What do you mean by "those we had betrayed"?"





"You were a Sith Lord? From the Ancient Times?"





"How did you fall? What happened?"









"The Dark Side will ALWAYS thrive. You, of all people, should know that."



"Why do you remain here?"







"I need this sword you speak of."





"I was going to nick it anyway."





"And if the sword isn't yours?"



"That's an arbitrary puzzle if I've ever seen one. How will I know which sword is yours?"







So, what you have to do here is examine each sword you picked up in your inventory, and find the one that matches the description Ajunta Pall gave us. By looking at the swords, we discover that each one has an insignia on the hilt, like a red eye, a dark circle, and a flame. Assuming the Dark Circle symbolizes, err, darkness, we place it on the statue.







"You're a pathetic excuse for a Sith Lord if I ever saw one."



"What a disappointment. The great "Ajunta Pall", reduced to a snivelling wreck. Pathetic."



This is obviously the "Dark Side" route to this particular situation. However, the light side path for this quest is actually fairly controversial. See, it involves redeeming the spirit of Ajunta Pall so that his spirit may rest in peace. Many players take umbrage with the fact that the Dark Lord of the Sith that set the template for all others to follow may be redeemed with a few kindly words from Revan. It's a sentiment echoed by a character in the sequel, though I'm not sure it's one I entirely agree with. You have to remember, Ajunta has beeen here for countless years, and that kind of time locked away from the rest of the world is bound to make you introspective. I interpret the situation to be that Ajunta Pall had already regretted his actions by the time you arrived, and was, in fact, perfectly ready to admit his mistakes and guilt to you. Therefore, it wasn't really Revan that caused him to rest in peace, but rather, Ajunta Pall already had those feelings inside him, he just needed someone from the outside world to acknowledge and absolve him. See, Ajunta isn't really being redeemed here, he's simply absolving his guilt so that he can rest in peace, and I think the quest is perfectly fine in that regard.



Ajunta Pall is actually pretty tough, like a Sith Lord should be. His typical tactic is to immobilize two enemies and wail on the remaining one. However, there can be only one, and the True Dark Lord of the Sith will not be stopped by a little spirit.



Or her slaves. That works too. With our dominance over the Dark Lord of Christmas Past assured, we leave the tomb to flaunt our newly acquired wealth.



Wait...what's this?



"Shaardan? What the hell do you want?"





"Nah, I think I'll manage just fine. Kind of you to offer, though."





"Over my dead body, nimrod."



Seeing as we've just defeated a Sith Lord, Shaardan doesn't put up much of a fight.





The path cleared, we head out back into the Valley of the Dark Lords.



"I got it from Ajunta himself, if you must know."



"No, not exactly."





On the other side of the Valley, we find another tomb, with another student standing before it.



"They're all dangerous."





"The droid went insane, you say?"





"Why don't the Sith do something about it?"





"Well, I'm not those people. I'm going to kick robotic ass and smoke Red Sand. And I'm all out of Red Sand."





And so, we enter the tomb of Marka Ragnos.

I HOPE YOU'RE NOT BORED OF THESE THINGS YET, BECAUSE HERE COMES ANOTHER ONE!



Marka Ragnos was a Sith-Human hybrid, who was a direct descendant of the rebel Jedi under Ajunta Pall who rebelled against the Jedi so long ago. He was widely feared and respected throughout the Sith Empire, and was considered one of the greatest and most powerful Sith Lords of his time, and rose to eventually be the Dark Lord of the Sith. Suprisingly enough, his greatest effects on the Star Wars canon come after his death. He served as the maguffin/antagonist/sealed evil in a can in Jedi Knight Jedi Academy, or, as I like to call it, Dark Forces 4 Jedi Knight 3 Jedi Outcast 2 Jedi Academy. Marka Ragnos' spirit also formally declared Ulic Qel-Droma and Exar Kun (basically fallen Jedi who declared war on the republic, Ulic Qel-Droma redeemed himself, Exar Kun didn't) Sith Lords.



Marka Ragnos' tomb has similar decor to Ajunta Pall's, despite the tombs being built centuries apart. Almost like they couldn't be bothered to create different Tombs to reflect changing eras...



This tomb is basically one big straight line gauntlet of droids. Unchallenging and uninteresting, if I'm perfectly honest.





At the end of the overlong corridor, we come face to face with the mastermind behind the whole shebang.











The droid is really nothing to write home about. He can take some punishment, to be sure, but he's just too weak to put up a credible threat at this point.





With the EVIL droid vanquished, we're free to loot this tomb for priceless artifacts however we wish.



In the tomb, we find a crystallized City of Doors and some delicious gauntlets. We'll be uding these for...pretty much the rest of the game. They're Dark Side only, which is fine for Varen.

"Means less people hogging my stuff."

Leaving the tomb, we meet Lashowe, who we promised to help out in the last update. However, we had our fingers crossed.











Lashowe is lying through her teeth. The Space-Dog Mother is no tougher than the multitudinal challenges we've faced in this valley, like the spirit of the Dark Lord of the Sith, an insane homicidal Robot, and that student who thought he was man enough to take our sword.







"Not a chance. I'll be taking that Holocron back, not you."



"Well, I hope you learned a valuable lesson about trying to trick women with pale faces covered in creepy veins. Gimme the Holocron."



(sigh) When will anyone learn?







Lashowe relies almost entirely on the Drain life ability, though, for some reasons, she never seemed to use it on Varen. Regardless, her fighting skills about as effective as her trickery, and shoe goes down in about ten second flat.

"Y'know, I'd almost feel bad about all the wanton murdering we're doing to get into the Academy. Y'know, if I had a conscience.

Next time: More Tombs to raid, the Final Exam, and a whole lot of murder.

Question Time! In an RPG, what do you prefer: dialogue heavy quests, or combat-heavy quests? Often times, particularly in Obsidian games, quests will be solved without killing a single person, merely by talking to people and doing the right conversation options. On the other end of the spectrum, many games feature quests that consist entirely of "kill these guys" or an equivalent. Personally, I prefer dialogue-heavy quests, but, as the players of my D&D campaign have made me VERY much aware, it is very difficult to do right, and while it can be incredibly engaging if done well, it will often fall flat on its face if done poorly.
 

Reven

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On the topic of the post itself, i actually enjoy reading your opinions and analysis, (for example with ajunta.)

With regards to the question, That really depends i suppose on the situation, I think that dialogue resolutions are at their best when they can come out with several different consequence. Not necessarily degrees of success compared to the best outcome, just different outcomes. The most recent example that i can think of for this kind of thing would be Alpha protocol.

(I know there are better games than that as an example, but it's the freshest in my mind)
For example in that game, i once tried acting very professional and neutral towards another, whom i thought would be all business. I later discovered that he had ratted me out, after playing through again i saw about three other possible outcomes just through the dialogue.

I feel that the reason i enjoy it like that is because instead of coming to one ultimate conclusion, the end result is different and reflects the specific dialogue choices that you made during the quest. If regardless of whether you are persuasive or intimidating the result happens nearly identically, i find the idea of a quest based on such a mechanic to be much less appealing. (Hope This makes sense lol)
 

AD-Stu

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Really enjoyed this update, nice work :)

On dialog v combat, for me it's really one of those "it depends" situations. Mostly, it depends on how good the dialog or combat is in the game in question, though I think the best stuff comes when the developer manages to strike a good mix of the two, and even manage to work in other elements (stealth or puzzle solving, for example - Alpha Protocol had some good examples of that).
 

woodaba

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[HEADING=2]Update 36: Do the Sith have A-Levels?[/HEADING]

Last time, we completed our business in the Valley of the Dark Lords, and returned to the Sith academy. And I discovered further proof of my idiocy, when I completely forgot about a significant quest. Way to go, brain. Said quest involved Uthar's old master, another Sith tomb, and a whole lot of comparisons to the Saw franchise, only, y'know still good. I don't really want to spoil to much for those who have not played it, but I do apologize for my idiocy. My last footage-gathering session ended with an Auto save just after the lockout point, so I couldn't even pull some time-travelling shenanigans to fix it. My brain has been given a good spanking for its insolence, so this (fingers-crossed) won't happen again. Now, on with the show.





"So, how did you become a Sith? I mean, I became one by virtue of being incredibly awesome, but you are considerably less so, so there must be a story there."



"Come on, don't be an ass."



"You could, but you're going to get a confusing, convuluted, and schizophrenic answer that would probably make M. Night Shyamalan's head spin. Come on, be a pal."





"Were you the amnesiac incarnation of the Dark Lord of the Sith as well?"

"...no...?"

"Just asking. So, you were a Jedi then?"











"I agree. I mean, I mostly like the Dark Side because of lighting and choking and all that good stuff, but you're right too."





"But...if you lose your compassion...will you still care about those slaves?"



Ok, I admit, I'm dipping my toes into the Light Side here. But, this character beat is so damn good I couldn't bear to miss it. For all the panto villains in this game, for all the black and white morality, KoTOR achieves something very few pieces of Star Wars fiction capture: a believable, and human reason for why someone would turn to the Dark Side. We've never had much indication that Yuthura was never anything more than the typical psychotic Sith that make their home in this Academy, but this single line, this moment of doubt, proves that sentiment wrong. Initially, Yuthura saw the force as a means to an end, to wreak her venegeance upon the slavers of the galaxy, and when the Jedi denied her that, she turned to the Sith. But here, she realizes that she has become to absorbed into the Sith, so much so that she lost sight of why she became Sith in the first place, and Varen has just made her realize that. It's a touching moment, and one that really reaches a great payoff in the Lightside run of her story arc, but we're not going for that, are we?



With our conversation with Yuthura done, we have a quick chat with our pal Jolee.



"You mentioned something earlier about your "adventuring days"?"



"So you weren't an adventurer?"



"You're just not used to company. Stop being such an old coot."





"Yeah? Well, old people love to talk about history. Proven fact."







"YOU were a smuggler!?" [Influence Gained: Varen]









"Aww, so you were one of those pussy light-side smugglers? Y'know, the ones like in The Old Republic, who barely smuggle a damn thing? Well, at least you smuggled stuff. Where did you get the credits for it?"



"So...you stole it?"





"Well, that was pretty stupid of you."





"...the day you what?"



"Ah. Bad memory?"





:(

Now that we are all massively depressed, lets continue.





"I dealt with those renegade students."



"Yep. All dead."





"I also have something to tell you about Yuthura."



"She wants me to help you kill her in the Final Test."

















"WHAT? Even after I betrayed the one remotely likable person in this entire place for you? Go to hell. In fact..."

We return to Yuthuta immediately...



"I have some news about Uthar..."



"He plans to have fight you in the final test."





"Yep."





"Come one, if I was really double-crossing you, why on earth would I come back and telly ou about it? Use your head, woman."



"He wants you poisoned. I'm supposed to give this pad to Andrenas."









"Wouldn't dream of it."

After we break into Uthar's quarters, which turns out to be exactly the same as every other bedroom in the Academy, except it's an actual room, we begin to plant the device.





"That'll teach that son of a ***** to trivialize my betraying antics."

That done, we return to Uthar, to trigger the final exam. I must say, Sith School is exceptionally short. I was expecting something a bit more in-depth than "be a dick for an afternoon, then you're a Sith".



"I have the sword of Ajunta Pall."















With that, we leave Jolee and our other companions behind to go and do some last minute cramming before our Final Exam.



"I'm ready, dirtbag."





"See ya later, Shitlords!"





















"...really? Really. You're giving me a lightsaber as my initiation present? You do realize what I've been lugging around the ENTIRE time I've been here? You giver me more and more reasons to hate you, Uthar."





"Yeah, yeah. I get it."



And so, we descend into the tomb of Naga Sadow.



Along with out mortal enemies, the Land Mines, we also face some Desert Wraids, which we easily dispatch thanks to our new ability, Force Storm, which isn't anywhere near as Game-Breaking as it was in the Sequel.





Though it does pack quite a punch.

Further into the tomb, we find one of the most retarded things I've ever seen. I'm not even kidding here.





The doors close behind us, which is plenty ominous but the effect is kinda ruined by what we're presented with.



...

What.

WHAT.

WHAAAAAAAAAAAAAAAAAAAAT?

Are you SERIOUSLY telling me that we have the goddamn TOWERS OF HANOI in here? Are you kidding me? Ok, ok. Lets think about this rationally for a moment. There are only three possiblities for this being in here.

1. Naga Sadow fucking LOVED Towers of Hanoi and thought that it would be an awesome thing to put in his tomb.

2. Revan and Malak put it in here, while they were searching for the Star Map. I guess they carried this massive thing around with them, and plonked it here for...no goddamn reason.

3. The Sith thought this would be a really good thing to test potential apprentices with, y'know, because when you think of "EVIL" you think "Puzzle designed by frenchman, used to teach the concept of recursion in programming classes, and by lazy game developers you can't think of a puzzle that works in the context of the area they are in, so they just use one that MAKES NO GODDAMN SENSE RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGH

...I'm ok.

Let's get this over with.















So, yeah. For those of you who have never played it before, that's Towers of Hanoi for you. The twist this time, is that things will EXPLODE! if you fuck it up. Riveting.

So, after about 5 minutes of taxing my poor tiny brain after it got all worn out on a completely trivial plot/gameplay segregation moment, we finally complete the puzzle.







After fighting another group of Desert Wraids, we finally reach the end of the corridor.





This is a pretty kickass sword, but because it ain't a lightsaber, we really don't give as shit. Shame, Naga Sadow is all kinds of badass, and I would have loved wrecking dude's shit with his sword.

We go down a different path, this one hopefully getting us closer to our actual objective, and less crappy tower puzzles.



We find a datapad in front of a door that sheds light on the trials ahead...

This datapad appears to be the journal of a Sith who quite obviously did not make it past this portion of the final test. Most of the journal consists of the Sith's account of gaining enough prestige with Master Uthar to take the test... only the final entry seems to concern the test itself:

"It seems I need to get across a pool of acid in the central chamber if I am to complete my test, but that is not going to be easy. The runes name one obelisk the "Pillar of Fire" while the other is the "Pillar of Ice". I can only assume that one of the pillars leads to a way to remove the acid from the pool. Fire or ice... wouldn't fire create toxic fumes? I'm not sure. Maybe freezing the pool would be safer. Well... I'll worry about that once I bypass the Terentarek beasts. If I can. I suppose its now or never."

Oh no, more Terentarek! They must order them by the crateload on Korriban. And he used a plural! Perhaps more than one Terentarek will cause them to pose a genuine threat.





More automatically closing doors of ominousness.



And, amazingly, the Terentareks actually put up a decent fight. I blame it mostly on forgetting to use the Kill power for most of the fight, which kills them faster than you can say "Game-breaking", but it makes this fight actually...fun!











After covering our noses from more bowel evacuation, we go to the lever in the lever in the room to pull it to exit the room.







We find two Obelisks in the room ahead, each containing a specific grenade.





With the grenades from the datapads collected, we go to the main corridor, and are faced with the pool of acid mentioned in said datapad.



As opposed to a pool of acid that looks perfectly safe. Guessing that blowing up a pool of acid probably won't solve our problem, we throw the Ice grenade at the acid pool.

"But blowing things up solves so MANY problems!"





After safely walking across frozen acid, we reach the final room, and finally reach the final Star Map of Finality. Finally.













With all the Star Maps found, we are now presented with the location of the Star Forge. The macguffin quest is officially over, and our path is clear. But, of course, we must finish our business here as well. After claiming our new lightsaber that we will never use from the tomb, we turn back the way we came, only to be presented with this once we reach the frozen Acid pool.











"Pfft. I wouldn't say I exerted myself getting this."



"Are you saying a Jedi couldn't have gotten the lightsaber?"





"Oh yeah, that Towers of Hanoi puzzle you guys pulled? That was some serious shit right there. My heart was positively POUNDING when I got to that."



"Ok, I think I get it."



















Each of the planets that we have visited on our quest for the Star Maps have had some central "choice" involved. Do we destroy the sand people, or not? Do we poison the Kolto supply, or not? Who is the rightful leader of the Wookiees? And this certainly seems like the choice: who should become the new leader of Korriban's Sith Academy? Except...there is no choice here. Not really, not for Dark Side characters, at least. See, only two things can happen here. One: Side with Yuthura, kill Uthar, Yuthura attacks, if you became friends, you can set her on the path of light again. Or...they both die. That's it. Korriban isn't affected in any meaningful way. A lot of people rate Korriban as their favorite planet in the game because of all the evil stuff you can do there, and while I generally agree, I still prefer Manaan because the choice is BIG. It will have serious long term affects, not only for Manaan, but for the galaxy. Korriban's choice affects...basically fuck all. Yes, the event in the tomb affects Korriban quite a bit, but the choice barely affects anyone. Anyway, let's continue.

"Sorry, Uthar. I'm with Yuthura on this one."





Gotta love the way the poison is only affecting him now. I guess it's sentient, and kicks in at the right time. Or maybe its Plot Convenience brand poison.





Now, there is a choice where you fight the two of them at the same time, however, they kick major ass in that instance, and, ultimately, fighting one by one produces the same effect. With some liberal choking, Uthar goes down fairly quickly.







"Typical. I was going to murder you myself anyway, so props for being genre savvy, at least."





Yuthura isn't any better than her master, which should really have made her second guess her decision to fight the woman who just destroyed him. Ah well, Stupid Evil is a staple of a lot of Sith.











"...ok, Yuthura. Take a look at me. Look at the blank, bloodshot eyes. The clearly visible veins. The red lightsabers. What makes you think that someone who looks like that is ready to offer mercy to someone who tried to kill me? Especially one fallen so close to the Light? No, Yuthura. You won't find mercy here. All you will find is the cold embrace of death."





And so, with one invisible snap of the neck, Yuthura falls.

The Sith probably won't take kindly to the murder of the two top dogs of their academy. We begin to make our way back to the Ebon Hawk, through the Valley of the Dark Lords...



...and back to the academy. However, upon our arrival, we are confronted by a trio of apprentices.



"Fools! I am Revan, the one true Dark Lord of the Sith! I have killed your false master! Bow down before me!"



"You doubt the Dark Lord Revan? Ha ha ha! Most amusing."









Fortunately, we more than outclass any potential threat these mere apprentices may pose. They are soon dealt with.





As we enter the academy, we are immediately attacked by the numerous Sith inside, though, thankfully, Jolee and HK are here too, so we do have some backup for this one.

"Not that I'd need it."







Dealing with the troops at the entrance, we fight our way through the academy, killing as we go.





Wow, a lot of the Sith in here are really kinda...crap.



We hook up with HK-47 and leave the Academy for good, making our way back to the Ebon Hawk.



Oh, but not before butchering the one security guard this place had.



"Remember me...as the best damn security guard this place ever had....ughhhhh..."

We return to the hangar bay to leave, but we are confronted by this chap before we get the oppurtunitty...















"Uhh...care to introduce your friend, old man?"















"Yeah, why not. But only because I want to keep the Galaxy in suspense for a little while longer!"







"So...since we're doing that for you...why don't you tell me about your wife?"



"Well, I do. Spit it out, already."



"Every time."







"That's why you went to Kashyyyk, wasn't it?"





"All my previous...entaglements...ended with the other half screaming in pain as they breathed their last. So, no."





"That's what I've always thought."





Remember that line.



"No, I want to hear what you have to say."







"You don't think love can work?"









With that, we board our ship, and begin our penultimate sojourn across the sea of stars.


Ok, so now that the Point of No Return is in sight, the next update is going to be spent wrapping up the last few side-quests. The ones I have in mind are Jolee's companion quest, the mysterious box quest, Canderous' companion quest, and one last visit to our pal at Yavin. But, KoTOR veterans, am I missing anything? I am by no means a completionist, so I have no doubt that I have missed a sidequest along the way. If there is anything you'd like to see, tell me, and I'll do my utmost to do it, as long as it is still possible at this point in the game.
 

The_Lost_King

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How are you going to do Jolee's side quest? You are banned from mannan. I can't think of any other side quests though. Well you should go into the bar on Tatooine and teach some Czerca corporation officers some respect(Darth Vader style) and scare some Gamoreans.
 

woodaba

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The_Lost_King said:
How are you going to do Jolee's side quest? You are banned from mannan. I can't think of any other side quests though. Well you should go into the bar on Tatooine and teach some Czerca corporation officers some respect(Darth Vader style) and scare some Gamoreans.
Sounds good, and don't worry about Manaan, some Time Travel shenanigans sorted that out ;)
 

The_Lost_King

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woodaba said:
The_Lost_King said:
How are you going to do Jolee's side quest? You are banned from mannan. I can't think of any other side quests though. Well you should go into the bar on Tatooine and teach some Czerca corporation officers some respect(Darth Vader style) and scare some Gamoreans.
Sounds good, and don't worry about Manaan, some Time Travel shenanigans sorted that out ;)
Cool. Then you should finish up the Genoharan quests too. I would love to see Varen react to that.
 

AD-Stu

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Having only ever played this game light side I never did the genoharradan quests either so yeah, seeing how they wrap up would be cool :)
 

drmigit2

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You have missed out on the Geno Horridan quests. (not sure if I spelled those correctly)
 

woodaba

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drmigit2 said:
You have missed out on the Geno Horridan quests. (not sure if I spelled those correctly)
Not quite, though I must say that your interpretation is a far better name :D
 

woodaba

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[HEADING=2]Update 37: Loose Ends[/HEADING]

Warning! The following update contains a dangerous amount of Jolee Bindo. Take regular breaks to avoid overdosing on Jolee Bindo.

Last time, we concluded our business on Korribann, and began our final sojourn across the galaxy, wrapping up every loose end we've picked up along the way. To that end, we set our course for Tatooine, to deliver the box we were given here in Dreshdae. However, Varen finds herself enraptured by the box.



"Shiny."



"Now, I gotta weigh up my options here. One one hand, that guy told me not to open this thing under any circumstances, every instinct in my body tells me that touching this is probably a bad idea... on the other hand..."



"Shiny."



On the list of things I expected to find in the box, ancient egyptian laser beams was NOT near the top, I can tell you that.

"What's happening? Where am I? Am I dead?"



"Oh, fuck. I'm dead, aren't I? Are those the gates of heaven? Not what I expected, if I'm honest."



"And, if I'm honest, I expected St. Peter to look less like a bug-eyed monster. Though, I guess it's more accurate than the Ashes to Ashes interpretation."

Hey! It's my job to make the lame references!

"Shut up, Narrator."







Hey as a verbal tic? Oh no! It's a Space-Canadian! Elrond Hubbard was RIGHT!

"Mind telling me who and what you are?"







Believe it or not, that line? Plot point. For this quest, anyway.

"This is a prison?"



"No. I don't imprison people. And if I do, it's purely for pleasure, and it is short-lived. What is the use of jailing people when you can rape their mind, take what you want, then murder them? Maybe eating their flesh afterwards? But only if I'm particularly peckish. If not, I'll settle for devouring their soul."

"Poser."

"Shut up, Akachi. Anyway, what did you do to get imprisoned here?"



"You said "Three in a Row" earlier. Have others come before me?"



It's worth noting that this guy speaks similarly to the robot we found waaaaaaaaaaaaaay back on Dantooine, in the Star Map cave. And we, Revan, were the only one able to understand it then too. But why...?





Coming this summer: It's a mad mad mad mad mad mad mad mad Mind Prison.

"Is there no way out of here?"







"Out? Out to where? Even if you get out, your body is probably dead."





"Whoa whoa whoa...you are *not* getting my body!"









"How do I know I could trust you?"



"It only takes once, creature."



"Goddammit. I hate it when people other than me have a point."



"What sort of competition do you mean?"





"And what's to stop you from cheating?"



Furthermore, is it even possible to cheat at riddles? I sure as hell don't know how.

"It seems I have little choice."





"Hey! I'm the guest! Jerk."



"Oh, come on. That ones easy. Time!"





"If you break me, I do not stop working. If you touch me, I may be snared. If you lose me, nothing will matter."



"Bollocks. I was hoping you wouldn't know what a heart was."





"Tommorow. Come on, I've heard better riddles from Sloth Demons!"





"You heard me before, yet you hear me again, then I die, until you call me again."



"Damn."





"A grave. Like the one I'm going to put you into if you don't come up with a riddle that taxes my magnificent brain!"





"Flying to Dantooine, I meet five ships. Each ship has five crewmen, each crewman has five pets. How many in all are flying to Dantooine?"



Told you.



"It's one. I'm the only one flying to Dantooine."





"Before I go, what's your name?"





"I think you should call yourself 'The Imprisoned One' from now on, and act like a raving loony who wants to take over the galaxy."

"Hmm...not a bad idea, Sentient. I shall take it into consideration."

"Or...I could try to destroy your prison when I got out."



"I'm not really offering you a choice here, asswipe. And I could always toss it into a sun. Not sure if you could remain smug after that. Get me out of here, and don't try anything funny. Or anything I would do."





Suddenly, more ancient egyptian laser beams come from our friend, and we are blinded by a bright light.



"Fuck. This time, I'm definitely dead."



Thankfully, we reappear outside the box, no worse for wear. We immediately resume our course for Tatooine, disembarking once we arrive with Canderous and Jolee. Speaking of which, it's time for the obligatory companion chat!

"Hey, Canderous. Tell me more about the Mandalorian wars. Y'know, the ones I totally kicked your ass in."



"After I whooped your asses?"





"Err...her. The best of us could not defeat her. Sorry Varen. Revan."







"And so...you came to Taris."









"I am honored."



With that done, we go to deliver the box to its intended owner.



We can also access a swoop racing side quest from here, continuing on a mini-game we first experienced back on Taris before it went the way of the dodo, but it's dull and bland and uninteresting and no one cares.

Inside, we meet a particularly repulsive Hutt.



"I have a box for you. Sent by Lurze."





"Oh, I'm sorry, I#m just busy SAVING THE GALAXY. Geez, some people are so ungrateful."



"I did. It was...very interesting."





"[Force Persuade]You want to pay me a little more."



thatsnothowpeoplereacttomindtrickfuckyou



Nothing else to do on Tatooine, we have a quick chat with Jolee before we take off.



"Why did you leave the Jedi?"



"You did. You said you weren't a Jedi any longer."



"You better start making sense old man, before I start wringing your neck."





"You? Perfect? That's a laugh."







"Nobody can be right about everything. Except me, of course."







"Go on. I'm listening. Barely."











"And? I don't get it."















"So...you knew this Master Hortath? Or the Padawan?"



"I really don't get it..."





I've talked about pretty much every companion in this LP. I have expressed my distaste for Carth, my ambivalence for Bastila, my fondness for Mission, HK, Zaalbar, and Canderous. I haven't really done it for Jolee. I've mentioned that I liked him, and I most assuredly do, but it's not because he's funny, or useful in a fight, or because he would totally be played by Morgan Freeman in a movie version of KotOR. All those things are good and all, but they don't tap into the core of what makes Jolee so interesting to me. At his core, Jolee is a deconstruction of a Jedi, and the humanity of Jedi. Look at Luke from the good movies: is he a good guy at heart? Yes, undoubtedly. But he is also human. He's impulsive, prone to fits of anger, and dismissive at times. But that makes him a better and more relatable character. The other representatives of the Jedi Order, Yoda and Obi-Wan, were similar. Yoda was wise and knowledgeable, yes, but he was also eccentric, and joked around quite a bit. Obi-Wan was the closest to the stoic Jedi archetype, but he genuinely cared for Luke, and was fiercely protective of him. Now, let's look at the shitty movies, and the Jedi they offer. Mace Windu. Ki-adi-Mundi. Plo Koon. Yoda, even. All of these supposedly great Jedi were emotionless windbags that no one cared about, or wanted to know more about. The council of this game treads the same path. They teach balance, and control over emotions. In the Jedi characters, we see a defiance of that. Bastila's arc is more clearly defined when you have a male protagonist, but either way, we see her struggling to decide whether or not she truly believes in the Council, and whether she truly wants to be a lobotomized moron like so many Jedi. Jolee tells us about the humanity and infallibility of these Jedi. When a character does not exhibit emotion, for better or worse, they become set apart from the audience. Separated. That is how we feel about the Council. We don't sympathise with them. We don't relate to them. We can't. They're different. Larger than life, even. Jolee tears that notion asunder. One common theme across most, if not all, of the little stories he's told us is that Jedi make mistakes. They get thrown in trash compactors. They act arrogant. They steal. They love. I don't know about you, but I felt closer to that kid from Jolee's first story than I ever did for any of the nameless berks we met in the Academy. And that is what Jolee teaches us. A human character, someone who we can believe to feel, think, all that jazz, is a far more interesting character than anyone in the prequels could ever hope to be. At least, that's what I get out of it.

Woah, wall of text. Let's get out of here before I ramble some more. Our next stop is the Yavin IV space station.



Upon docking there, we have another chat with Jolee. Hey, I told you there would be a lot of him in this update, did I not?

"What do you know about the Sith?"



"Damn straight. But you must know more than that."



Well, that's an image I could really do without.

"You're being elusive on purpose. As usual."



"You did, idiot. You said you fought them. So, you know them. Canderous' whole "in war a culture is defined blah blah" nonsense."





EXPANDED UNIVERSE HISTORY LESSON AWAAAY!



This chap here, as you might have guessed, is Exar Kun. Regarded as one of the greatest Sith Lords of all time, Exar Kun was a Jedi who had an intense desire to learn more of the dark arts. To this end, he travelled to the forest moon of Dxun orbiting Onderon, and entered the tomb of Freedon Nadd (We'll talk about him in the next game). There, he came into contact with the ghost of Freedon Nadd, and became his apprentice. Exar Kun progressed rapidly, and was soon guided to Yavin 4 to complete his training. There, he discovered Ulic Qel Droma, another fallen Jedi. The two were inducted by Marka Ragnos' spirit (remember him?) and returned to the republic to wage war against it, and the Jedi Order. As you do. The two did very well, until Ulic had a "what have I done" moment, and betrayed Exar. Ulic led the Jedi to Exar's temple on Yavin 4, and sealed him away inside the temple forever. As seems to be the habit for Sith Lords, the galaxy would hear of Exar Kun again, but not for a long time.

"Who is this Exar Kun?"

Goddammit Varen!



"Sort of like Revan. I mean, me. Was he killed?"



"Are they the same Sith we fight today?"





"It's a bit like Herpes that way. And now, I've given you all horrific mental images. Your welcome."



"What happened during this war with Exar Kun, then?"







"But... you exterminated all the traitors, right?"

"Bah! Always with the exterminations with you."







"Suit yourself, you old fart."

We proceed into the mechanic's room and talk to him, however...







"Oh shit! Trandoshans have beamed in!"

"No. We were here the whole time. We were just invisible."

"Then why did you reveal yourself when the heavily armed Jedi walked in?"

"We are...how you say...kind of stupid like that."





"Haven't I told you guys to get lost already?"







This is actually a pretty difficult fight. The Trandoshans all hit hard, have lots of health, and outnumber you two to one. They have a habit of wailing on your healer, in this case Jolee, which can make life a pain. They carry a lot of medpacs as well, so any damage done needs to be plentiful and fast.















Fortunately, we do manage to pull through.









I'd like to thank AD-Stu for bringing this encounter to my attention. I had no idea it had even existed, and it was fun. Plus, this guy will now sell us the two best Saber Crystals in the entire game!



Sadly, neither of them are red, which displeases Varen greatly, but at least one is kinda red. If you squint at it a bit.

We have another chat with Jolee before he head for our next stop.

"Do you want to talk about the war now?"



"No time like the present?"







"What does your wife have to do with the war?"





"The war...?"







"So, you disobeyed the council. Like I did."







"So, what happened?"





"She had fallen to the Dark Side then?"









"And you killed her? Man, I knew you were badass under all that sheep's clothing, Jolee."



"Sounds familiar. Seems like the Jedi don't like killing their prisoners."







"They put you on trial?"







"I agree with you. They destroyed my mind and drove me insane, after all."









We arrive at the truth, at last.

"What the hell are you babbling about? I'd say the Council made the right call there, for once in their godforsaken lives."





"And you still believe love is worth the risk?"









With that done, we head to Manann, our next stop on our Galaxy-Wide road trip.
 

woodaba

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...and as soon as we disembark, we talk to Jolee. Hey, I did warn you!

"So, when did you go to Kashyyyk?"



"Let me guess. Travelling from planet to planet, doing good deeds..."





"With good reason, I imagine."







"So, that's when you went to Kashyyyk?"



"So you crashed...and just kind of...stayed? That's like if the survivors of the titanic started living on the Iceberg."



"You're completely insane, you know that?"



"And the wookiees didn't mind your presence?"



"You seemed on fairly peaceful terms with them."



"You helped them?"





"It sounds like you enjoyed being a god."







"A few bruises?"





"Why didn't you slavery of the wookiees then?"





"Wasn't it all a bit primitive for you?"



"I still think you're insane."



"The wookiees? What?"



"You sound quite fond of them. I can't see the appeal of a massive carpet capable of communicating only via grunting. Unless they're my slave, of course."



"Gardeners?"







We're having one last chat with Jolee, and then we're moving on. I promise!

"If you liked Kashyyyk so much, why did you leave?"



"Am I really all that interesting to you? I mean, yes, I AM they most interesting thing in the universe, but not many people appreciate that."



"Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo"





"Dammit."





"This is a very long story."









"Am I supposed to be the snake?"



"And what's your judgement so far?"











"Well, thanks, I guess. Always glad to have a slave onboard."





Readers: YES! FOR GOD'S SAKE! YOU HAVE! LET'S GET A FUCKING MOVE ON!

"Tell me about Sunry. How do you know him."

Readers: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-









There! That's it! Done! Finished! At least until we finish his quest...

Readers: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-

Progressing into Manaan, we are confronted by this gent.







"Err...do you know this guy, Canderous?"









"You lived."









"Hey! No one threatens my slaves and gets away with it!"







"Ooh. Very "Spaghetti Western"."







"Yes, yes, we get it, asshole."





"Alright, geez, calm down. I gotta go talk to the assassin dude first. But...what happened out there? Why is Jagi so pissed?"



We'll follow up on that later. For now, let's enter Manaan.



"500? What the hell? It used to be 100!"



"You mean, since I blew it up."

"Varen! Utshay upway aboutway ethay owingblay upway!"

"...what? Err...anyway...[Force Persuade]I don't need to pay the docking fee."







Access to Ahto City assured, we make our way towards our representative from the Genoharadan.



"How did you know that?"





"So, what happens now?"











"Zuulan Sentar is dead. Dantooine is destroyed."







"Lorgal is dead."











"Tell me about the Gammorean."







"He's a dead man."



"Tell me about the Cylon? Er...shapeshifter."







"So...how do I find someone who could look like anyone?"



"What can you tell me about the Selkath?"







"Sure. I'll just tell him I want to kill his boss and book an appointment."







"Is there anything else?"









On our way to assassinate the Selkath target, we are accosted by a strange woman.











This encounter is designed for players who don't get the encounter at the spaceport. As such, it's one of those bizarre moments in RPGs where you have a big long conversation all about things you already know.











We're not going to follow this up just yet. Right now, we're going to be doing some space Assassining. It's a word!



The bar, we find the man we're looking for.



"I need to make with Ithorak Gulder. Can you set it up?"



"[Force Persuade]I am a wealthy buyer from Coruscant."





Vex takes us to the hangar bay where Ithorak is hiding.





"My business with Ithorak is private."





"Personal feelings? You mean you don't like Ithorak?"





"[Force Persuade]You should quit on him. Right now. Leave, and find another job."









With our silver tongue (and mind raping) successful, we proceed to eliminate our target.



"Cameras have been disabled for your crime convenience. Thank you, and have a crime-filled day."



"Vek didn't want to be around when I gutted you, Ithorak!"







In a shocking turn of events, the politician turns out to be kind of a crap fighter. Seriously, who would have guessed?

http://i295.photobucket.com/albums/mm142/woodaba2/KOTOR%20Lets%20Play%20Fina
l/2012-08-17_00489.jpg
 

woodaba

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With our first target down, we head to Kashyyyk, to chase down our third target, the Shapeshifter. Making our way through the gangplanks among the trees, we get to the basket to the Shadowlands.







Soon, we find this chap south of Jolee's house, and find a wookiee corpse nearby.



This diary appears to be a diary or record of some kind. The final entry is of particular interest...

"We were fools to come down here, all of us. How can we capture an enemy that can assume any shape, any form? We lost two the first day, another three disappeared after that. Our enemy's bloodlust knows no limits. We found Grarwwaar's body last night, no, what was left of it. If we do not leave the Shadowlands soon, I fear we will all become victims of the Faceless One..."

With that, we talk to the camped-out wookiee...



"Hello there, human. My name is Grarwwaar. Pull up a stump, and let's share some hot schmoes."

"According to a datapad I found, Grarwwaar is dead!"



"So, you have uncovered my little secret. No matter, this body has grown tiresome. Perhaps I can find a more...suitable form."



"Your tricks don't fool me, Rulan!"



Rulan has none of Jolee's powers, and thus poses no threat whatsoever.





However, he soon turns into a Terentarek! Which also poses no threat.



He then turns into a tach and runs off. So, we have to start killing Tachs all over the jungle until we find Rulan. To be honest, turning into a Tach wasn't the best idea. Why didn't he turn into a bird or something and fly away?

Eventually, after massacring damn near every Tach in the jungle, we find Rulan. Mainly via process of elimination. Literally.









With the shapeshifter dead, it's time to head back to Tatooine, to get our last target, and take part in Canderous' confrontation.



Arriving in the Dune Sea, we head to the pre-arranged location, and confront Jagi.





"It's rude to turn your back to someone while talking to them, y'know."





"You talk too much."





"Oh, for fuck's sake. The two of you are acting like a couple of children."





"Why do you need to fight Canderous, Jagi?"











"Why did you abandon them?"









"Oh, fuck this. Let's just kill him."





Jagi poses no threat whatsoever. We're ridiculously overpowered by this point, so spamming Force Storm will do the job.







Canderous...showing emotion? Impossible, I say.



If we had a conscience, we could have talked things through, and absolved Canderous in the eyes of Jagi. However, Varen has a distinct lack of a conscience, so we chose the option with more murder. However, your choice doesn't affect things too much: it's not like in Mass Effect where characters can change from game to game depending on how you interact with them. Anyway, with this done, it's time to find this Gammorrean, the last of three targets for our space Assassin friend.



Travelling across the Dune Sea, we find Vorn's assault droid next to a trio of Swoop Bikes.





We make short work of the Assault Droid, and go to investigate the swoop bikes.





Excellent detective work, Varen.

We place a frag mine on the bike, a trap for Vorn, and flee to a safe distance.



















As we are incredibly cocky, we step up to Vorn's challenge.





"I'm going to enjoy killing you, Vorn."





We literally kill Vorn so quickly I didn't manage to get any screenshots. But, hey, at least we've finished the entrance exam to get into the upper echelons of the Genoharadan. Let's head back to Manaan.



Before we turn in our quest to the Genoharadan representative, let's sort out this Sunry business.





To that end, we head to the Selkath courts to sign ourselves up as an Arbiter.





"I'd like to investigate the murder case involving Sunry. Because, I am such a trustworthy individual, and I don't have anything better to do. I mean, aside from saving the galaxy, but who honestly cares?"





"Wow. That was easy. I honestly wasn't expecting them to let the person who may have doomed their planet be an arbiter."



"Help me, Varen Von BadDoom! You're my only hope!"



















We'll talk to the judges before the trial starts. For now, let's have a chat with Sunry before we do anything else.







Well...this is kind of a shitty cage.













"Let's go over the evidence, then."







Hmm...I think Sunry isn't telling us something. Perhaps we should pursue this line of questioning later...

















"I need to investigate the case some more. Any ideas?"





"Oh...yeah...funny story, actually....I...er...blew it up."



"There's just a few things we have to clear up."



"The Judges said you left after the shot was fired."



Ah, of course. The schoolboy defense. Can we expect Sunry to call the Sith "meanies" now?



...He's a bit rubbish at this, isn't he?



"I'm sure Conspiracy Keanu would back up that outlandish claim."



"I'm going now."





With that done, we head to the hotel to interrogate the people there.



First, we interrogate the man at the front desk.



"Tell me what you saw on the night of the murder, or I'll break your balls with my mind."





"Are you sure?"



"So, there's no way it could have gone off after he left?"



Next, we go talk to a man staying in one of the rooms, Firth Me.







"What do you know about Sunry and Elassa?"





"You mean Sunry was...err...running Elassa up the loading ramp?"





"Sith Master?"



"[Force Persuade]You want to tell me."



"Good little mind slave."







"She was a Dark Jedi?"





Finally, we talk to the Rodian in the opposite room.





"I have questions about the murder of Elassa."



"What about Elassa's room?"



"[Force Persuade]You want to tell me who paid you and why."





So, the Sith are implicating Sunry. But...the evidence seems mixed. Testimonies seem to be directed against Sunry when regarding the time of the shot, after all. When we leave, we are confronted by this chap.



"What the hell are you talking about?"





"Um...I think so...kinda..."





"They'd just give it to me?"







This is one of the first clear evidence of cut content in the game. Despite the fact we've been told to investigate both the Sith and Republic embassies, as far as I know, there is nothing in the Sith Embassy to help us. However, there is in the Republic Embassy...



The information we're looking for is in this computer.

















Gasp! DUN DUN DUNNNNNNN!



No, really?

So, now we know. Sunry is totally guilty. An actual moral dilemma is upon us, people. We muct choose:

1)Present the recording as evidence of Sunry's guilt, and get him convicted.

OR

2)Do some illicit activities to get Sunry free.

There isn't really a Dark Side or Light Side choice here. Just the choice.

No question time this update, because we've got a choice to make.
 

sage42

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Mar 20, 2009
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Let him go free, it means more Experience believe it or not, and I think more money, not sure on the rewards for this quest.
 

gamptrak

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I vote for turning him. The Sith have been hurt (I guess, she's just an apprentice dark jedi) might as well hurt both sides by turning in Sunry, it might hurt the Republic in some way. Varen would want to spread the evil around. Also fits with what I would do in the scenario.

Also I'm glad to hear that you'll be let's playing Kotor 2 after this. Will you do it soon after or take a little break?