Some time later...
The Kolto drains out of the tank, and we slump out of it.
Pain. It surges through bone, and blood. It tears at your heart, the place where the Shard once was.
Oh, wait, wrong game.
So, we've woken up in an unfamiliar place, surrounded by the dead, and have no memories of recent events. If this sounds familiar to you, it's because it's identical to the openings of Planescape: Torment, and Neverwinter Nights 2: Mask of the Betrayer, games that share many thematic elements with each other and KotOR 2. I'll be pointing out a lot of the other similarities as they come, particularly in regards to Torment, as they share the same writer, Chris Avellone.
After getting our bearings, we leave the room of our awakening and begin to explore the Peragus facility.
We first check out the medical office, looking for any clues as to what's going on, particularly on the computer.
Protocol Droid? What, like C3-PO? I don't remember anything like him on the
Hawk...
Y'know, I'm just waiting for SHODAN to start speaking up, telling us how we're a pathetic mix of flesh and bone.
Well...that ended well. I wonder if the other Miners in the Kolto Tanks are alright?
Oh. Fuck.
Oh,
fuck.
Thoroughly creeped out, we unlock the door to the morgue, hoping there's some way out through there.
Plus, her hand appears to be levitating.
We ransack the other body, finding a Plasma Torch that will let us cut our way out of the medbay.
I don't know about you, but if I was rising from the grave, my first priority wouldn't be to fix my hood.
"Hey, Lady, it's an RPG rule! Don't tell you're going to start deconstructing shit, are you? Wait, your voice, I heard it, as I floated in the Kolto tank."
"Slept too long? You looked dead when I came in."
"The Kolto left me a little drained. Who are you?"
"Last thing I remember, I was aboard a republic ship. The Harbinger. Know what happened to it?"
"If you think I'm a Jedi, think again."
"The Order and I have a... troubled history."
"All right. What's going on? How did we get here?"
"Care to explain why you're in such a hurry?"
"You seem nervous, worried. Is something wrong?"
"We'll see. There's got to be someone else alive around here."
"Ah, but then, all the ladies wouldn't get a gander at my
fiiiiiiiiiiiine ass. Anyway, are you well enough to travel?"
"I'll return soon to make sure you're all right."
That, was Kreia. Kreia will be serving as our Narrator throughout the story, giving us a great deal of exposition, and tidbits about the plot, other characters, and the nature of the world at the moment. She's also a compulsive liar, and hides a lot more than she tells, making her a tricky character to interact with. We'll be discussing her in a lot greater detail as we continue.
We escape the medbay by cutting our way out with the plasma torch.
Well, this area doesn't look any cheerier than the Medbay, unfortunately.
Up ahead, we find a couple robots standing around doing nothing.
"IT'S TIME TO WHIP OUT THE JEDI KUNG-FU ON THESE ROBOT ASSHOLES!"
Yes, you are watching a half-naked Jedi punch robots in the face. WHY DO PEOPLE HATE THIS GAME
The robots dealt with, we continue through the facility.
"Kreia? Am i hearing the voices again? At least you're not telling me to kill my family this time."
Pressing on, we make our way to the security room when...
OH DEAR GOD HIS FLESSSSH
We go to check out the security console.
Welcome to Exposition Theater!
Did they deliberately try to make this guy look fucking ridiculous?
With our exposition break FINALLY done, we proceed, only to be interrupted by Kreia.
"Kreia? Wh-"
The game makes this out to be a critical mechanic, but it's maybe used about once or twice throughout the whole game.
Also: we can dodge lasers. We are officially the One.
After we defeat the robots, we are once again contacted by Kreia.
"I feel strange...like the sedatives are wearing off."
"But it doesn't feel like it did... it feels like it's coming from a great distance."
Here's another thing in common KotOR II has with Planescape: Torment. In that game, the player's character, the Nameless One, suffered from amnesia. As you levveled up, you weren't learning new abilities, you were remembering old ones. It's a similar thing here, by levelling up, we're reestablishing our connection to the force, and getting back abilities long forgotten.
We continue our way into the main room. Like the holo-log said, we're gonna need to destroy every robot on this floor before we proceed.
Man, the unarmed animations are really good in this game, but they look really retarded in freeze frames sometimes.
Sometimes, though, they look AWESOME
Finally, we deal with the last robot, and the door opens.
Ok, that's pretty funny.
"Care to explain why you're locked up?"
"So, you're not a miner. Who are you, then?"
"What is this place?"
"Blowing yourself up?"
"Peragus II?"
So, it wasn't Galactus. I must admit, I'm slightly dissapointed.
"The facility's deserted. What happened?"
"There's a bounty on captured Jedi? Why?"
"Not many Jedi left? What happened to them?"
"I heard rumors of a war...but war between Jedi?"
"I've been...away...since the Mandalorian Wars."
"I heard a rumor that Revan defeated Malak, then went to Korriban to unite the Sith against the Republic."
"I'm not surprised...Revan lived for war. For battle. She could not easily turn away from it."
"You said it."
"Don't you know what happened to them?"
"Tell me your plan, then we can go from there."
"Alright. If we work together, maybe we can find a way out of this mess."
"Alright, let's go."
Why do you have to go through all that effort to use the fracking intercom?
"Sounds like you're about to tell me something I don't want to hear."
"That wouldn't be standard procedure in an emergency lockdown."
"Dammit! There must be some way we can end the lockdown from here..."
"Can we contact the miners?"
"Stop being such a negative Nancy. Maybe there's something logged in the terminal that can give us some answers."
"One more thing. The patients in the medical bay were murdered with a lethal dose of sedatives. Know anything about that?"
"Never mind. Just checking."
"Quit your whining."
Geex, how fucked are these holos? They cut to static every 10 seconds.
With another exposition dump done, we access the comm system, looking for survivors.
"Do you read me?"
"Yeah, I'm back, bitches. The real hero of this game! Let's get it on."
"Do a diagnostic, then follow my instructions."
"We're trapped up on the administration level. Can you unlock the turbolifts?"
"Is there some way out of here besides the turbolofts?"
"I'd rather risk it than stay trapped up here."
"Oh, yeah. Send the expendable droid in. Fuck you, meatbag asswipe.
It's gonna be a loooong day."