Ugh...and have more unquestionably heroic american GIs mow down german and japanese soldiers by the truckload in some pathetically unrealistic way that will make the average uneducated/retarded gamer think that there was some sort of glory to be found in that war that happened exactly as portrayed in the bloody game. Thanks, but no thanks. The only ww2 game I actually enjoyed was Battlefield 1942, and that was only because the multiplayer allowed for so many vehicles in addition to the forced teamplay.
Here's a ww2 game I would actually play:
First, you pick your country. You are a lowly private in the army of the country you chose. You go through basic training, becoming familiar with equipment and choosing a specialty. The war breaks out, and you fight on the frontlines. The combat is realistic, one hit and you're out, and your story will be over. You are only a single soldier, so your actions will not decide the fate of a battle, but you will be able to protect your comrades. The idea is not to win, but to survive, to go on and continue to fight. You will see the major battles your company has historically been involved in, which will increase replay value. The war will end accurately, and you will not be the one to raise the red flag over the Reichstag, or pilot the Enola Gay. You are a nobody, and your epilog will tell the tale of this nameless soldier, how many of his comrades lived, whether he faced trail for war crimes, whether he died of wounds, or whether he became a hero. The idea is to show that there are no heroes in war, just soldiers following orders.
Here's a ww2 game I would actually play:
First, you pick your country. You are a lowly private in the army of the country you chose. You go through basic training, becoming familiar with equipment and choosing a specialty. The war breaks out, and you fight on the frontlines. The combat is realistic, one hit and you're out, and your story will be over. You are only a single soldier, so your actions will not decide the fate of a battle, but you will be able to protect your comrades. The idea is not to win, but to survive, to go on and continue to fight. You will see the major battles your company has historically been involved in, which will increase replay value. The war will end accurately, and you will not be the one to raise the red flag over the Reichstag, or pilot the Enola Gay. You are a nobody, and your epilog will tell the tale of this nameless soldier, how many of his comrades lived, whether he faced trail for war crimes, whether he died of wounds, or whether he became a hero. The idea is to show that there are no heroes in war, just soldiers following orders.