So in my time here, I've seen a lot of threads decrying how much people hate Nintendo. Threads defending Nintendo from the haters who defame the great mother company. But, I never see these offending threads. Ever. So I figured, why not make one? Why not make one of these mythical "I hate Nintendo" threads that fans of the Big N insist exist?
So, on that note, let's begin by explaining why Nintendo just plain sucks as a company.
(I'm using spoiler tags because it's a lot to go over. It's certainly TL
R territory)
Amiibos
Gimmicks
Third Party Support
Console Sales
The Games/Characters
Bottom Line
Nintendo is not perfect. No company is. No, not even that one you really like. They make mistakes and have problems. Refusing to acknowledge that is not helping anyone. Least of all the company you claim to support. I bring up these issues, not because I hate Nintendo, but because I want Nintendo to be better.
Nintendo has been pretty consistently profitable, to say the least. So I doubt they are going anywhere. They likely are here for a long time, but that doesn't mean we shouldn't discuss legitimate issues. Especially for a company like Nintendo that basically represents the gaming industry in the minds of so many people.
Now, I wouldn't be complaining if I could play the next Zelda game on my PS4, but I'm not holding my breath. Nintendo doesn't seem to be going that route and maybe they are learning from their mistakes with what I am hearing about the NX. Time will tell.
Now, rather than tell me that there is more than one Pokemon Stadium game and I'm a hater for not realizing that, why not add to the conversation? Do you see other issues with Nintendo? Is Nintendo the greatest company ever? What makes them so great?
Also, can I just take a moment to say that this OP is way bigger than I thought it would be? I didn't even hate on Nintendo as much as I thought I would.
So, on that note, let's begin by explaining why Nintendo just plain sucks as a company.
(I'm using spoiler tags because it's a lot to go over. It's certainly TL
Amiibos
Nintendo is trying to capitilize on the popularity of Sky Landers and Disney Infinity with this glorified physical DLC. Now, the big problem is the forced scarcity.
I have a friend who collects Amiibos and it's practically a job. He's constantly looking for news on when the new Ammibos will be available for preorder and where he has to go to get certain ones. He recently complained to me about Gamestop waiting til the last minute to confirm a event to preorder some new Ammibos despite knowing about the event due to a leak.
On top of that, he has shown me his collection and explained which ones are "Uncommon", "Rare", "Store Exclusive Rares" and so on. And I can't help but feel that is frustrating for fans, especially children and their parents.
Oh, and he hasn't taken any out of a box. And swears he won't.
The other problem is I see definite parallels between Amiibo and on disc DLC, especially in the case of Amiibos that add additional content, like the Squid Kid and Squid Girl. Splatoon Amiibos allow you to access additional challenges. But why couldn't these challenges be accessed normally? I'm fairly confident the content is on the disc. So many people have issues with on disc DLC, but this is actually worse. And it's only compounded by the forced rarity.
In addition, it sort of sucks to buy a game and not be able to buy the DLC because you can't find it.
I have a friend who collects Amiibos and it's practically a job. He's constantly looking for news on when the new Ammibos will be available for preorder and where he has to go to get certain ones. He recently complained to me about Gamestop waiting til the last minute to confirm a event to preorder some new Ammibos despite knowing about the event due to a leak.
On top of that, he has shown me his collection and explained which ones are "Uncommon", "Rare", "Store Exclusive Rares" and so on. And I can't help but feel that is frustrating for fans, especially children and their parents.
Oh, and he hasn't taken any out of a box. And swears he won't.
The other problem is I see definite parallels between Amiibo and on disc DLC, especially in the case of Amiibos that add additional content, like the Squid Kid and Squid Girl. Splatoon Amiibos allow you to access additional challenges. But why couldn't these challenges be accessed normally? I'm fairly confident the content is on the disc. So many people have issues with on disc DLC, but this is actually worse. And it's only compounded by the forced rarity.
In addition, it sort of sucks to buy a game and not be able to buy the DLC because you can't find it.
Gimmicks
The Big N loves gimmicks. And they always have. Going back to the NES, we find gimmicks like the Power Glove and ROB, which was literally less useful than pressing the buttons on the second controller yourself. And they have continued to embrace these gimmicks over the years, with systems like the Virtual Boy, a gimmick that failed miserably, and even the DS and Wii.
The problem is that while gimmicks may work for handhelds, a market they dominate largely due to lack of healthy competition I suspect, but it doesn't work in the console market. Developing a game for two traditional systems and also the motion controller system, with less power, is a daunting prospect. One that developers eventually opted out of.
Speaking of...
The problem is that while gimmicks may work for handhelds, a market they dominate largely due to lack of healthy competition I suspect, but it doesn't work in the console market. Developing a game for two traditional systems and also the motion controller system, with less power, is a daunting prospect. One that developers eventually opted out of.
Speaking of...
Third Party Support
Now, it's no secret that Third Party developers seem to avoid Nintendo like it has leprosy. One reason for this is the aforementioned gimmicks. Even if the Wii were as powerful as the PS3 and 360, it would take a bit of effort to make a game work take advantage of the motion control. Sure, they could ignore that, but then that ignores the Wii's entire purpose! On top of that, the Wii was a weaker system. Really is it any wonder that "Multi-Platform" came to mean "PS3 and 360, but not Wii"?
However, Nintendo doesn't even care about third party support. Several people have commented on how similar the guts of the PS4 and X1 are. However, there is a reason for that. Both Sony and Microsoft actually asked third party developers what they would like to see in new consoles. They took in mind the responses and built their new consoles to meet those suggestions.
Nintendo, in contrast, didn't care and just threw together what they wanted to make the Wii U. Nintendo makes their consoles for Nintendo. If other developers can't deal with that, so what? Don't believe me? Why do you think FFVII was the first Final Fantasy to leave the Nintendo platform? Because Square was planning for a disc based system, and Nintendo went with cartridges. Square had no choice but to move to Sony.
Also, looking at the software sales on the various consoles, I can't help but notice that Nintendo consoles Top 10 games are dominated by Nintendo published games. Even dating back to the NES. The lowest was the SNES with only 8 of the Top 10 being Nintendo published.
Really, the only reason to buy a Nintendo console is the exclusives. As much quality as they might have, they can't sustain a console alone. I most certainly won't buy a console for one or two games.
However, Nintendo doesn't even care about third party support. Several people have commented on how similar the guts of the PS4 and X1 are. However, there is a reason for that. Both Sony and Microsoft actually asked third party developers what they would like to see in new consoles. They took in mind the responses and built their new consoles to meet those suggestions.
Nintendo, in contrast, didn't care and just threw together what they wanted to make the Wii U. Nintendo makes their consoles for Nintendo. If other developers can't deal with that, so what? Don't believe me? Why do you think FFVII was the first Final Fantasy to leave the Nintendo platform? Because Square was planning for a disc based system, and Nintendo went with cartridges. Square had no choice but to move to Sony.
Also, looking at the software sales on the various consoles, I can't help but notice that Nintendo consoles Top 10 games are dominated by Nintendo published games. Even dating back to the NES. The lowest was the SNES with only 8 of the Top 10 being Nintendo published.
Really, the only reason to buy a Nintendo console is the exclusives. As much quality as they might have, they can't sustain a console alone. I most certainly won't buy a console for one or two games.
Console Sales
I'm going to list global console sales for each Nintendo console, excluding handhelds, in chronological order[footnote]According to VGChartz.com [http://www.vgchartz.com/analysis/platform_totals/][/footnote]. Tell me if you notice a pattern.
NES: 61.91 Million
SNES: 49.1 Million
N64: 32.93 Million
GameCube: 21.74 Million[footnote]This is less than the current PS4 sales (24.77 Million).[/footnote]
Wii: 101.17 Million
Wii U: 10.14 Million
Ignoring the Wii, each console has sold almost 10 million less than it's predecessor. Yes, while the Wii U is still technically Nintendo's current console, with rumors of the NX and a new console coming out in the next few years, its days seem numbered. I seriously doubt that the Wii U will surpass the GameCube at this rate, unless Mario Maker is able to move systems, but if Smash didn't, I doubt even a game as cool as Mario Maker will.
Breaking it down further:
The NES had virtually no competition. None really worth mentioning, baring the Genesis/Mega Drive. It pretty much saved the gaming industry, so much love to the machine.
The SNES had stiff competition from the Genesis, which sold 29.54 Million. Assuming the market didn't see much growth and several people probably had both systems, we can probably assume that the Genesis did take a bite out of the SNES sales.
However, the N64 lost a lot of ground in the market, roughly 16 million units. In contrast, the competition, the PS1 sold 104.25 million units making it the forth best console of all time. This includes handhelds and even bests the best selling Nintendo console, the Wii. The market had to grow, so how did the system lose ground? Especially considering how much love you hear for the N64 with games like Mario 64 and Star Fox 64.
GameCube had substantial competition in the PS2 (the best selling console of all time with 157.68 Million sold) and the Xbox (with 24.65 million sold). It was even the more powerful system. Yet, it seems what lost the race was that it lacked versatility. The PS2 could be used to play DVDs, for example. The Game Cube lacked such functionality. It also probably helped that we were seeing a lot of variety in the games on the PS2 and even the Xbox, as well. GameCube's top selling game barely broke 7 million units sold.
This brings us to the Wii, the most gimmicky console of all. The thing is that the gimmick worked. Everyone and their grandma bought a Wii. Quite literally. The Wii embraced a "casual" market that the competition was largely happy to ignore. But looking at software sales, we can see that the casual games were a heavy favorite on the system. 5 of the Top 10 were casual games like Wii Sports and Wii Fit. It's six if we count Just Dance 3, the only third party game to crack the Top 10 on the Wii. Take out the more casual games and the list looks very different, though games like New Super Mario Bros Wii and Mario Galaxy still pulled respectably numbers. And I ask, how many people do you know that didn't touch their Wii for a year at a time?
Finally, we have the Wii U. The little console that couldn't. Despite every advantage going in, the Wii U has sold fewer units than even the X1 (13.57 Million units). I think we can see two major problems with the Wii U. First off, the gimmick isn't as fun to look at. Yes, the tablet is great in some games, like Mario Party 10, but it's not as fun as watching someone awkwardly "bowl" in the living room. And tablets aren't unique or uncommon. Plenty of people have tablets at home. The other major issue is the name. I have talked to people who didn't even know the Wii U was a console, they thought it was a controller. And when I explained this to them, they asked me what it looks like, and I couldn't even tell them. I've played on a Wii U and I still couldn't tell you what it looks like off the top of my head. And the marketing didn't really do anything to aide this dilemma.
Be honest. If you didn't know the Wii U was a console, would you have known that was advertising a new console? Or would you have thought that was for a new controller?
The bottom line is this, though. Nintendo consoles seem to be selling less and less as time goes on. Nintendo has to do something to curb this exodus from their system. Or they may have to go the route of Sega...
NES: 61.91 Million
SNES: 49.1 Million
N64: 32.93 Million
GameCube: 21.74 Million[footnote]This is less than the current PS4 sales (24.77 Million).[/footnote]
Wii: 101.17 Million
Wii U: 10.14 Million
Ignoring the Wii, each console has sold almost 10 million less than it's predecessor. Yes, while the Wii U is still technically Nintendo's current console, with rumors of the NX and a new console coming out in the next few years, its days seem numbered. I seriously doubt that the Wii U will surpass the GameCube at this rate, unless Mario Maker is able to move systems, but if Smash didn't, I doubt even a game as cool as Mario Maker will.
Breaking it down further:
The NES had virtually no competition. None really worth mentioning, baring the Genesis/Mega Drive. It pretty much saved the gaming industry, so much love to the machine.
The SNES had stiff competition from the Genesis, which sold 29.54 Million. Assuming the market didn't see much growth and several people probably had both systems, we can probably assume that the Genesis did take a bite out of the SNES sales.
However, the N64 lost a lot of ground in the market, roughly 16 million units. In contrast, the competition, the PS1 sold 104.25 million units making it the forth best console of all time. This includes handhelds and even bests the best selling Nintendo console, the Wii. The market had to grow, so how did the system lose ground? Especially considering how much love you hear for the N64 with games like Mario 64 and Star Fox 64.
GameCube had substantial competition in the PS2 (the best selling console of all time with 157.68 Million sold) and the Xbox (with 24.65 million sold). It was even the more powerful system. Yet, it seems what lost the race was that it lacked versatility. The PS2 could be used to play DVDs, for example. The Game Cube lacked such functionality. It also probably helped that we were seeing a lot of variety in the games on the PS2 and even the Xbox, as well. GameCube's top selling game barely broke 7 million units sold.
This brings us to the Wii, the most gimmicky console of all. The thing is that the gimmick worked. Everyone and their grandma bought a Wii. Quite literally. The Wii embraced a "casual" market that the competition was largely happy to ignore. But looking at software sales, we can see that the casual games were a heavy favorite on the system. 5 of the Top 10 were casual games like Wii Sports and Wii Fit. It's six if we count Just Dance 3, the only third party game to crack the Top 10 on the Wii. Take out the more casual games and the list looks very different, though games like New Super Mario Bros Wii and Mario Galaxy still pulled respectably numbers. And I ask, how many people do you know that didn't touch their Wii for a year at a time?
Finally, we have the Wii U. The little console that couldn't. Despite every advantage going in, the Wii U has sold fewer units than even the X1 (13.57 Million units). I think we can see two major problems with the Wii U. First off, the gimmick isn't as fun to look at. Yes, the tablet is great in some games, like Mario Party 10, but it's not as fun as watching someone awkwardly "bowl" in the living room. And tablets aren't unique or uncommon. Plenty of people have tablets at home. The other major issue is the name. I have talked to people who didn't even know the Wii U was a console, they thought it was a controller. And when I explained this to them, they asked me what it looks like, and I couldn't even tell them. I've played on a Wii U and I still couldn't tell you what it looks like off the top of my head. And the marketing didn't really do anything to aide this dilemma.
Be honest. If you didn't know the Wii U was a console, would you have known that was advertising a new console? Or would you have thought that was for a new controller?
The bottom line is this, though. Nintendo consoles seem to be selling less and less as time goes on. Nintendo has to do something to curb this exodus from their system. Or they may have to go the route of Sega...
The Games/Characters
I don't think I'm surprising anyone when I say that Nintendo games are very formulaic. In more than a few Mario games, Mario runs right, jumps on turtles, and saves Princess Peach. Zelda always follows Link as he gets the Master Sword and saves Zelda from the clutches of Ganon/Ganondorf. In Pokemon, a ten year old goes on a journey to capture cute animals, beat trainers, collect badges, and become a Pokemon master. If you've played a Nintendo game, you pretty much know the story of every game in the franchise. And the gameplay isn't really changing much either.
Now, I'm not saying the games are of poor quality, I already stated that the games are of good quality earlier. However, the stories never change. The gameplay only really evolves due to new consoles. Can you even tell me a single actual character trait of Mario, other than the fact that he's brave or Italian? Link? Samus?
For comparison sake, the Final Fantasy series has changed greatly over the years. The first game was just the Warriors of Light fighting evil and not much more than that. The characters had no personality and the gameplay was basic. But over time, the gameplay changed. We got more jobs and summons, and the ATB system. We got characters with personality that actually mattered in the plot, like Cecil, Terra, Cloud, and Zidane. Yes, some of the changes are not for the best. But at least the series has evolved and grown with time.
After nearly 30 years, shouldn't Mario and Donkey Kong have some more character than plumber or lover of bananas? Shouldn't we have more variety in Nintendo games? Where's Nintendo's Last of Us that touches so many people due to it's story?
Now, I'm not saying the games are of poor quality, I already stated that the games are of good quality earlier. However, the stories never change. The gameplay only really evolves due to new consoles. Can you even tell me a single actual character trait of Mario, other than the fact that he's brave or Italian? Link? Samus?
For comparison sake, the Final Fantasy series has changed greatly over the years. The first game was just the Warriors of Light fighting evil and not much more than that. The characters had no personality and the gameplay was basic. But over time, the gameplay changed. We got more jobs and summons, and the ATB system. We got characters with personality that actually mattered in the plot, like Cecil, Terra, Cloud, and Zidane. Yes, some of the changes are not for the best. But at least the series has evolved and grown with time.
After nearly 30 years, shouldn't Mario and Donkey Kong have some more character than plumber or lover of bananas? Shouldn't we have more variety in Nintendo games? Where's Nintendo's Last of Us that touches so many people due to it's story?
Bottom Line
Nintendo is not perfect. No company is. No, not even that one you really like. They make mistakes and have problems. Refusing to acknowledge that is not helping anyone. Least of all the company you claim to support. I bring up these issues, not because I hate Nintendo, but because I want Nintendo to be better.
Nintendo has been pretty consistently profitable, to say the least. So I doubt they are going anywhere. They likely are here for a long time, but that doesn't mean we shouldn't discuss legitimate issues. Especially for a company like Nintendo that basically represents the gaming industry in the minds of so many people.
Now, I wouldn't be complaining if I could play the next Zelda game on my PS4, but I'm not holding my breath. Nintendo doesn't seem to be going that route and maybe they are learning from their mistakes with what I am hearing about the NX. Time will tell.
Now, rather than tell me that there is more than one Pokemon Stadium game and I'm a hater for not realizing that, why not add to the conversation? Do you see other issues with Nintendo? Is Nintendo the greatest company ever? What makes them so great?
Also, can I just take a moment to say that this OP is way bigger than I thought it would be? I didn't even hate on Nintendo as much as I thought I would.