No, there not I have played games I hate just to see if there better than I expect. Dismissing them would be what I do with games like boaderlands cos I can't stand there graphics.NeutralDrow said:They're about the same thing in this context. You're complaining because your original sentiment was stronger?
Wow, thats massive.D4zZ said:I was thinking of the bits in Resident Evil mid cutscene where you have to press a button to move out the way even though you are watching a clip. A "quicktime event" that you said that's all Guitar Hero is just one big quicktime event. It was mentioned because quicktime events usually take away from the game immersion whilst it doesn't with GH.omega 616 said:Ok, I don't know any games that have a commando roll so I'll just say prototype, it doesn't pretend to simulate a sensation or simulate playing a guitar, it is just a game.Obviously, but then the party would just turn into a game session, if we were actually having a party I would prefer GH even with my hardcore gamer friends because it is better for the occasion.That is tailoring the situation to suit your argument though, if we had a 10 hardcore gamers over I think they might prefer C.O.D:MW2 over rock band.People who aren't usually interested in games are going to look at this not in the same light as other games. They are going to be intrigued by it's gimmick and more likely to pick it up over other games they wouldn't glance twice at.I said are they so popular cos of casual gamers and somebody shot down that point. (Et3rnalLegend64's post).
But it still boils down to preference, which is where you are failing to see from other peoples point of view and not see at all why anyone could find what the game offers to be fun.Then don't use them in an example. You shouldn't talk about things you have no clue aboutI did say I hadn't played them,As would I, and as I have done. Other people however wouldn't. Maybe they aren't interested in the amount of effort it takes to learn an instrument, and just want to play something like it. I don't want to put all the money and effort into surgery to turn into a dolphin to swim and explore the seas, I will still play Echo.I would much rather buy a guitar and be proud that I mastery a song rather than I some how manged to fluke some song on a game on a really hard difficulty.
You could even be romantic with that skill, hardly any girls are going to find beating a song on rock band attractive.Games don't need a story to be fun, I don't look to games for a gripping tale, I look to them for interactive entertainment. I fucking love Pacman (to the point that he's tattooed on me), I don't give a crap what it is about.Most games offer a story and the chance to be something or somebody else, to do things I can't. I've used this game a few times before in this thread so in prototype I am a person who can change there appearance, run up walls etc. I find out why this is happening and who I am then I can press eject and put in a different game and I am somebody else.You haven't played it, you don't know fuck all about the gameplay.Rock band (from what I have seen) has no real story (maybe you start out as nothing and become the next queen or something) and the gameplay is a long Q.T.E.
So would I... so would I.At the moment I'd happily be a crane operator!
Edit:Acknowledge that without the book analogy.D4zZ said:People don't make game choices based on whether or not it is linear. They chose it for the game type they find fun. (unless open world gametypes are what you find fun, then obviously that is what you will go for.)
Just because something has choices, doesn't make it awesome, it can make it much worse.
I've never had a problem with QTE's but a game which is basically loads of QTE's just seems really boring.
Like I have said, I have never been to a party were any kind of console was brought out and we all had a sing song with our plastic instruments.
That is why I made this thread to understand what the attraction is with these games, I fail to see how being ordered to press buttons at the correct time could translate into a fun experience.
I have heard people say "it tastes like cardboard" do you think that, that person has ever eaten cardboard, No! You don't have to do something to know what it's like.
What? "I don't want to put all the money and effort into surgery to turn into a dolphin to swim and explore the seas, I will still play Echo." Scuba diving is easier.
I know games offer more than story, it's about gameplay and other things. With pacman it was a challenge, hell, I couldn't get past the third level.
The gameplay can't be that hard, otherwise casual gamers would be screwed, plus the last thing you need is to be thinking about controls while your trying to time it right.
I would happily buy and play a game that has loads of average stories over a game that had one great story, I am getting more for my money.