Can I just point out that the question asked is subjective. I may be a boob guy and you like asses. I might like blondes and you prefer brunettes. There is no reasoning behind it. Neither one of us is right or wrong.omega 616 said:Yay, some body thinks the same as me!FallenJellyDoughnut said:I can't stand Guitar Hero. Its like one giant quick time event. I CANT EVEN STAND A FEW!
Maybe thats a flaw in open games such as fallout 3, maybe if they made the game so that if you did manage to skip a part of the game (like you did), the game could be written so that you could either see the bit you missed or go on a different story path.squid5580 said:A story needs structure. If you go to place C then F then B you are getting the story out of context. If you go to the wrong place first you could find out a "spoiler" before you were meant to and instead of that piece of the story having the emotional impact it should have is gone. Or miss out on a good part of the story. Prototype was a fairly linear game. Sure you could run around the city but you couldn't do the next mission and get the story until you finished the last. A game like Fallout 3 though is an open world game. *spoiler alert*
If you went and talked to the vampires before Andale you missed out on the impact of the citizens of Andale. And there is a million things like that. Hell 1 time in Fallout 3 I skipped 3/4 of the main story by accident just by going to Rivet City to early. How is that a good story if you aren't there for most of it?
Can I just point out that I don't go out of my way to avoid linear games, I just prefer to take things at my own speed rather than being lead around like a dog going for a walk. Since most games out there are linear it would mean you avoiding a large percentage of games.
Is there a sense of hypocrisy in there? "Rock band is fun" .... "My problem with sandbox style games even like Morrowind and games like that I just get bored because YOU KIND OF DO THE SAME THING OVER AND OVER AGAIN".Slaanax said:Rock Band is a fun game you can drink beers and get everyone in the room to play. Not everyone wants to shoot people in the face. My problem with sandbox style games even like Morrowind and games like that I just get bored because you kind of do the same thing over and over again. In my game every game is doing the same over again you just have to hide with different scenes and baddies to shoot or stab in the eye.
Rock band isn't varied, they could make you play every song in the game with no breaks and you would only stop cos you would think "god, this song seems to going on forever".
If I wanted a good story I would watch a movie, not play a game.
Free roaming games still have linear storylines. It's impossible to have a truly non-linear game, because then there would be no storytelling. Don't get me wrong; I loved the storylines for GTA4, Prototype, Asian's Creed, etc.omega 616 said:Most are commenting they like linear games, which is fine (kind of off topic though) but why do you think that free roaming games can't deliver the same quality of story telling that a linear game can have?
Um, I don't think so. The goal is to give players as much free-will as we have in real life. Our lives are as non-linear as can be but we can still tell the story of our lives.willard3 said:Free roaming games still have linear storylines. It's impossible to have a truly non-linear game, because then there would be no storytelling. Don't get me wrong; I loved the storylines for GTA4, Prototype, Asian's Creed, etc.
I guess thats down to if you believe in fate or not.WayOutThere said:Um, I don't think so. The goal is to give players as much free-will as we have in real life. Our lives are as non-linear as can be but we can still tell the story of our lives.willard3 said:Free roaming games still have linear storylines. It's impossible to have a truly non-linear game, because then there would be no storytelling. Don't get me wrong; I loved the storylines for GTA4, Prototype, Asian's Creed, etc.
Cos = because, not cause.imahobbit4062 said:Is it really that hard to right cause instead of cos? Seriously?
The reason why people like Rb/Gh is because its fun, as it has aleady been stated in this topic there is not much to talk about. Your question has now been answered.
No, I made it to "enlighten" myself on why being told to press a button at a certain time is fun for some people.imahobbit4062 said:So basically you did make it to hate on them.omega 616 said:I never made it to hate on them, I made it to "enlighten" myself on why being told to press a button at a certain time is fun for some people.imahobbit4062 said:Am I the only one who notices the OP just made this thread to hate on GH/RB?
Since the argument rapidly became a question of definition, I'll throw in my hat on the subject.TPiddy said:Exactly... you're calling a game 'linear' based on a game play mechanic. You can't do that. That's like calling a racing game linear because you have to drive around the track... that's the point of the game. Linearity in games has a broader scope than that.omega 616 said:I think you need to recheck what it means, I was saying rock band (BH) and guitar hero (GH) were linear cos all you are doing is pressing buttons when the games tells you to.TPiddy said:Calling music rhythm games linear because the notes are confined to a track is like saying CoD is linear because your bullets only fly straight...
Last I checked you could choose what cities to visit and what songs to play in those music rhythm games. You're not confined to playing what they want all the time. You need to re-check your definition of 'linear' when applied to gaming.
It doesn't matter what song you pick, it's still the same. The button prompts may be quicker on some than others but in the end it boils down to press blue ... NOW!
GH and RB do not tell you what venue to go to, what song to play or even what mode to play in. Not linear. The end goal of GH and RB is to play at the final venue. What order you do the venues in and what songs you do at each venue do not matter. Just like any RPG. The ultimate goal is to beat the final bad guy. How you get there does not matter.
Left 4 Dead, on the other hand, IS linear. The goal is to get from point A to point B, and there's only one way to get there. Linear.
Probably because no matter how hard the developer tries, they can't make story elements that take into account every possible decision the player can make along the way. If you draw it out as a tree diagram, you're talking thousands of permutations, every single one of which would need to be scripted, developed, and treated with the same care that a linear developer only has to treat the one main storyline with (or in the case of quest trees in otherwise open-ended games that are themselves linear---Oblivion's Main Quest and four faction trees, for example---as many linear storylines as the developer cares to pack into the game.)why do you think that free roaming games can't deliver the same quality of story telling that a linear game can have?
Sorry to pull your quote into this Imahobbit I couldn't find it before you quoted (because I am to lazy to look). Think about this for a second Omega. When you were playing Prototype and your health bar was low that what did you do to avoid death? You ran to the closest guy and pressed B and then Y (I think I got the Y button right. It was to consume yes?) When the red bar got small that was the game telling you to press B and Y. When an enemy raises his sword to attack you that is the game telling you to press the block button. When the cursor turns red in an FPS that is the game telling you to shoot. Time it right you succeed. Time it wrong and you fail and are punished. Sounds alot like RB and GH doesn't it? The only difference is the prompts are different in GH or RB than they are in Prototype.imahobbit4062 said:So basically you did make it to hate on them.omega 616 said:I never made it to hate on them, I made it to "enlighten" myself on why being told to press a button at a certain time is fun for some people.imahobbit4062 said:Am I the only one who notices the OP just made this thread to hate on GH/RB?