sniper rifles. ooh look! you can shoot me, an unsuspecting player, from a large distance when i dont know your there! oh yeah, buddy, that TOTALLY makes you a badass...
spawn killing anyone?
spawn killing anyone?
Good sir, you've won an internet for that line.ThrobbingEgo said:If you can't deal with camping, stick to Bejeweled.
Alright. Some of those are right. Cheaters need to fuck off, and the people who make the hacks to allow the cheaters to do so, need to be made to pay for property damage. Somehow...Ninjat_126 said:*snip*
What if I am not playing to win. What if I am playing for a good time. What if I love dieing to skilled players more than I like pwning skilless ones.Calderon0311 said:Also, read this: http://www.sirlin.net/ptw/ ((Playing to Win)) and win at everything. What it comes down to is that is you want to win, use whatever it takes (within the rules and spirit of the game) to win. If camping and noob-tubing are the best tactics, then use it. If everyone is using the same tactics, find a new one that trumps them all.
Play to Win, but don't be a jerk about it. If you cannot grasp this topic, then expect to QQ at every game with a "cheap" tactic as it's used against you.
(PS. Hacks and Cheats are only allowed if agreed on before hand. Otherwise, don't use them. period.)
I'm hoping that Sirlin wirtes a bit about the design of TF2 (Class wise) but otherwise, the point of the book is playing to win at higher levels of enjoyment. As a TF2 player, I know what you mean as most of the servers I join are very relaxed play, but as fun as a Heavy Sandvich party is, sometimes you need a good round to feel like a boss. Playing to win isn't about steamrolling weak players, but it's about enjoying a game at a higher level. Not just a higher level of play, but going beyond the game into Yomi. Yomi is that Zen where you're trading rocket blows against another Solly who you concider your rival. Where even more enjoyment is ment to be found inside and outside of every game.AhumbleKnight said:What if I am not playing to win. What if I am playing for a good time. What if I love dieing to skilled players more than I like pwning skilless ones.Calderon0311 said:Also, read this: http://www.sirlin.net/ptw/ ((Playing to Win)) and win at everything. What it comes down to is that is you want to win, use whatever it takes (within the rules and spirit of the game) to win. If camping and noob-tubing are the best tactics, then use it. If everyone is using the same tactics, find a new one that trumps them all.
Play to Win, but don't be a jerk about it. If you cannot grasp this topic, then expect to QQ at every game with a "cheap" tactic as it's used against you.
(PS. Hacks and Cheats are only allowed if agreed on before hand. Otherwise, don't use them. period.)
Alot of people play these games for a good time. Winning is not required. I try to play on servers with like minded people and we have a great time. Rarely will the objective be taken if there is still somebody on the other team trying to kill you. When ptw people join they can really suck the fun from the server.
I think there are a lot of potential issues that people can have in some FPS games that are fine in others. TF2 is my FPS of choice so most of these except number 5 and 6 are not relevant complaints. Just like there are weapons in TF2 that are unlike any other game so my complaints about them wont apply. I am yet to play a game where camping can not easily be countered though.
Glitches are allowable if both sides have access to them at any time, and if they're not gamebreaking. Rocket Jumpping was originally a physics glitch for example, and super Piston jumpping in Unreal Tournament 99 Required a second person to initiate the sequence. Developevers never intend to "leave" in glitches, they just appear and get squashed eventually. Sometimes though, a new game will appear with that "glitch" the mechanic itself though.Salad Is Murder said:But if I'm supposed to do whatever it takes to win, why can't I use hacks and cheats? I mean, the game developers must have put/left them in for a reason right?
Glitches are allowable if both sides have access to them at any time, and if they're not gamebreaking. Rocket Jumpping was originally a physics glitch for example, and super Piston jumpping in Unreal Tournament 99 Required a second person to initiate the sequence. Developevers never intend to "leave" in glitches, they just appear and get squashed eventually. Sometimes though, a new game will appear with that "glitch" the mechanic itself though.Salad Is Murder said:But if I'm supposed to do whatever it takes to win, why can't I use hacks and cheats? I mean, the game developers must have put/left them in for a reason right?
I see it as a compliment if you're that high value of a target that someone has to use their iWin button to make sure you die. KKalezian said:But honestly, and I think I talk for a lot of FPS gamers out here, if the FPS you are playing has killstreak airstrikes [CoD or Homefront] it IS noobish and generally trashy to use something like a carpet bomb, Cluster Bomb, or artillery to kill ONE PERSON.
Pisses me off to no end.
The answer for you is to find a server with other like minded individuals. In the last year or so, I've come to the realization that Sirlin is right, but that a lot of his fans misread his book; they take all the parts about playing to win, but forget about the parts which say "if the game is broken, it's not worth playing to win," and I'd add another qualifier to it; if you're playing to win and everyone else on the server is screwing around, you need to find another server. The reverse is also true; if you want to screw around while everyone else is playing seriously, do everyone a favor and find a server that matches up better to your goals.AhumbleKnight said:What if I am not playing to win. What if I am playing for a good time. What if I love dieing to skilled players more than I like pwning skilless ones.Calderon0311 said:Also, read this: http://www.sirlin.net/ptw/ ((Playing to Win)) and win at everything. What it comes down to is that is you want to win, use whatever it takes (within the rules and spirit of the game) to win. If camping and noob-tubing are the best tactics, then use it. If everyone is using the same tactics, find a new one that trumps them all.
Play to Win, but don't be a jerk about it. If you cannot grasp this topic, then expect to QQ at every game with a "cheap" tactic as it's used against you.
(PS. Hacks and Cheats are only allowed if agreed on before hand. Otherwise, don't use them. period.)
Alot of people play these games for a good time. Winning is not required. I try to play on servers with like minded people and we have a great time. Rarely will the objective be taken if there is still somebody on the other team trying to kill you. When ptw people join they can really suck the fun from the server.
I think there are a lot of potential issues that people can have in some FPS games that are fine in others. TF2 is my FPS of choice so most of these except number 5 and 6 are not relevant complaints. Just like there are weapons in TF2 that are unlike any other game so my complaints about them wont apply. I am yet to play a game where camping can not easily be countered though.
Not universally; if the game is well balanced, there's ways around all of them, and if you're playing with the right people, they don't mind. It's why I like the servers run by teamplayergaming.com; I'm not always in the mood for a serious, competitive game, but when I am, those servers deliver. To give an idea of how little they care about "cheap" tactics, their Battlefield servers have no rule against attacking uncaps; they consider it a legitimate tactic which is used to end the game more quickly, and if the losing team can break out, good, if not, better luck next time.austincharlesbond said:*facepalm*SL33TBL1ND said:This list should be empty. Hacking and glitching aren't tactics and all the other things are perfectly legitimate.
everyone knows that these "perfectly legitimate" tactics are universally hated, so if you do them, everyone you play will hate you![]()