List of Unfair and Game-Breaking FPS Tactics

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SL33TBL1ND

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Nov 9, 2008
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austincharlesbond said:
SL33TBL1ND said:
This list should be empty. Hacking and glitching aren't tactics and all the other things are perfectly legitimate.
*facepalm*

everyone knows that these "perfectly legitimate" tactics are universally hated, so if you do them, everyone you play will hate you :p
Firstly, if it is possible to do something within the game which is not against its rules (for example hacking/glitching) and it gives you an edge, you should do it.

Secondly, I'll just paste this here.

Owyn_Merrilin said:
AhumbleKnight said:
Calderon0311 said:
Also, read this: http://www.sirlin.net/ptw/ ((Playing to Win)) and win at everything. What it comes down to is that is you want to win, use whatever it takes (within the rules and spirit of the game) to win. If camping and noob-tubing are the best tactics, then use it. If everyone is using the same tactics, find a new one that trumps them all.

Play to Win, but don't be a jerk about it. If you cannot grasp this topic, then expect to QQ at every game with a "cheap" tactic as it's used against you.

(PS. Hacks and Cheats are only allowed if agreed on before hand. Otherwise, don't use them. period.)
What if I am not playing to win. What if I am playing for a good time. What if I love dieing to skilled players more than I like pwning skilless ones.
Alot of people play these games for a good time. Winning is not required. I try to play on servers with like minded people and we have a great time. Rarely will the objective be taken if there is still somebody on the other team trying to kill you. When ptw people join they can really suck the fun from the server.

I think there are a lot of potential issues that people can have in some FPS games that are fine in others. TF2 is my FPS of choice so most of these except number 5 and 6 are not relevant complaints. Just like there are weapons in TF2 that are unlike any other game so my complaints about them wont apply. I am yet to play a game where camping can not easily be countered though.
The answer for you is to find a server with other like minded individuals. In the last year or so, I've come to the realization that Sirlin is right, but that a lot of his fans misread his book; they take all the parts about playing to win, but forget about the parts which say "if the game is broken, it's not worth playing to win," and I'd add another qualifier to it; if you're playing to win and everyone else on the server is screwing around, you need to find another server. The reverse is also true; if you want to screw around while everyone else is playing seriously, do everyone a favor and find a server that matches up better to your goals.

For anyone playing a console, and therefore lacking access to dedicated servers, I hate to say it, but this is very much a "sucks to be you" situation. Without any way to filter who you're playing against, you're SOL if your goals are different from the majority's.

OT: The only two things on the OP's list that are really off limits are the last two, glitching and hacking. Everything else is just playing the game as it was intended, and if you don't like that, you're better off finding a game that matches you than you are trying to change the rules of one which doesn't.
EDIT: But perhaps more importantly, I don't care if you hate me when I play. If you're not having fun, leave. I'm not going to make concessions for you just because you QQ'd.
EDIT: Just so you know Owyn, I'm not talking to you, I'm just using your argument.
 

TheFederation

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i'd like to say i only recently started playing COD, and if i didn't use any of these, i wouldn't get good enough to play it. surely you want more people to play the games so the studio will make more.
 

KFalcon

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Owyn_Merrilin said:
Not universally; if the game is well balanced, there's ways around all of them, and if you're playing with the right people, they don't mind. It's why I like the servers run by teamplayergaming.com; I'm not always in the mood for a serious, competitive game, but when I am, those servers deliver. To give an idea of how little they care about "cheap" tactics, their Battlefield servers have no rule against attacking uncaps; they consider it a legitimate tactic which is used to end the game more quickly, and if the losing team can break out, good, if not, better luck next time.
Coming from playing BF games (particularly BF2), attacking uncaps is hardly a cheap strategy. It is a legitimate tactic in the BF world, if enemies can't put together the level of teamwork (merely rolling a squad with 2 medics or more) to make it out of the uncap then they don't really deserve to make it out anyway because they won't get anywhere and they won't change the game (IMO).
Servers that say don't attack uncaps then just give them a little more chance but usually all that results of that rule is a slightly longer game that still ends in defeat for the team spawned at uncap. They will only push out of the uncap and make headway with teamwork - which a lot of people these days don't understand the meaning of.

OT: most of the list posted by OP can get on anyone's nerves, i wouldn't say dolphin diving is because that's just proning and is hardly difficult to do and it's not hard to counter. The problem i have with camper's is that i enjoy rushing, it results in more deaths because there's just so many people sat in corner's with claymore's around (mainly CoD MW2/BO games), and half of them seem to think they're better than i am, yet they're reflexes are as slow as anything and 3/4 of them can't aim fast which is why they sit back otherwise they can't get kills.
 

Subeer

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Jan 25, 2010
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Hate quickscoping. Snipers are supposed to be in the corners, not the front lines.
 

Owyn_Merrilin

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KFalcon said:
Owyn_Merrilin said:
Not universally; if the game is well balanced, there's ways around all of them, and if you're playing with the right people, they don't mind. It's why I like the servers run by teamplayergaming.com; I'm not always in the mood for a serious, competitive game, but when I am, those servers deliver. To give an idea of how little they care about "cheap" tactics, their Battlefield servers have no rule against attacking uncaps; they consider it a legitimate tactic which is used to end the game more quickly, and if the losing team can break out, good, if not, better luck next time.
Coming from playing BF games (particularly BF2), attacking uncaps is hardly a cheap strategy. It is a legitimate tactic in the BF world, if enemies can't put together the level of teamwork (merely rolling a squad with 2 medics or more) to make it out of the uncap then they don't really deserve to make it out anyway because they won't get anywhere and they won't change the game (IMO).
Servers that say don't attack uncaps then just give them a little more chance but usually all that results of that rule is a slightly longer game that still ends in defeat for the team spawned at uncap. They will only push out of the uncap and make headway with teamwork - which a lot of people these days don't understand the meaning of.
That's kind of my point -- what most people call "cheap tactics" were purposefully included in the game as a legitimate tactic. When everybody understands this, and they also understand that there's usually a counter for everything, the game gets a whole lot better.

Edit: Note that I had "cheap" in scare quotes.
 

Popido

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Never had a problem with "no-scoping". But then again, I dont play FPS on consoles.

Camping can be sometimes annoying, but its the fucking 101 Firefight tactic. Soldiers are not supposed to do cartwheel jumps over the roof tops while gunning.
 

Slim-Shot

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I have no issues with camping as long as its intelligent. For example, in BC:2, if you're sitting in a spot where you can nail people planting/defusing bombs then you are an asset to the team. If however, you are sitting in the uncap, then your key should be banned. The problem with camping, is that after you've killed someone, they know where you are.

As for quick-scoping, this is more poor game design imo. The sniper rifle should not have the same characteristics as a shotgun. I don't think its cheap per say, and its generally and act of desperation more than anything.

Dolphin diving and bunny hopping is more or less non-existent in the contemporary fps I play, and has been since the patch in BF2 that stopped you being able to jump and shoot. I still bounce round a little if I'm near cover, but 9/10 times I'm dead.

Noobish weapons. This is a tricky one and differs from game to game. The AWP in CCS is absolute BS, and I have always refused to play the game because of it. The Tube in COD4 was terrible balanced. I've been using it a lot in BC:2, but only because it is an important part of the game mechanics. I personally feel that if a player is new to a game, they should use whatever they want. However, as you begin to gain skill and experience, its really up to the player to be man enough to challenge themselves and not go for the easy kills.

As for Glitching and Hacking, I have no tolerance. The people who do this are truly scum. I've seen many, many a person get a perm ban on the only NZ servers for BF2 when I was playing for the magic rock on jellybad.
 

Zantos

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People exploiting glitches and hacking is unfair.

People taking full advantage of the in-game mechanics to their advantage is, well, sensible. I know a lot of people complain about quickscoping and noob-tubing (which I believe to be a term specifically meaning use of a P-90 however the phrase seems to have moved to anyone using a gun with less recoil than theirs) but at the end of the day the devs put them there for everyone to use. Just because you choose not to use them it doesn't mean everyone else has to stick to that too.
 

Shoqiyqa

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Pistol does 15 damage.
Rifle does 25 damage.
Sniper rifle does 75 damage.
Rocket does 110 damage.
Mortar bomb does 125 damage.
Medic has 150 health.

Shoot medic in back of head from 5 metres away with nine rounds of .45ACP and he survives. Drop a mortar bomb between his heels, instant stop-and-burn if it hits a tank and it'll launch him 200m up the road, but he survives.

Knife does 500 damage.

Really. Dear developer: there's a commando knife on the table beside you. All I've got is this fully-loaded MP5. If you can bring that knife over here and draw blood with it, I'll give you this car.

The mounted MG, for the record, apparently does about 5 damage per hit. The start of Saving Private Ryan would have been rather different with gameplay rules because the soldier at the front of the boat would have made it to the wall and the one behind him would have shot the gunner in the head with his pistol.

Speaking of pistols, I was fairly good back when they were legal here and I don't think I could reliably get under a 60mm grouping at 25m with a .22LR target pistol. Short sights, single grips and the fact the bullets generally drop back through the sound barrier limit the accuracy of pistols especially at range. Somehow, though, in games they get 9mm groups at 200m. Well, 9mm including the diameter of the bullet-holes.

Jump-shooting: aim at target, jump, fire, fall back into cover, adjust aim, jump, fire, fall back into cover, continue until target destroyed. Try this in real life some time, developers.

Circle-strafing: again, try this in real life. Just use blanks so you don't spray lead all over the county when you inevitably fall on your arse, face, hip and/or gun.
 

SL33TBL1ND

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Nov 9, 2008
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austincharlesbond said:
SL33TBL1ND said:
austincharlesbond said:
SL33TBL1ND said:
This list should be empty. Hacking and glitching aren't tactics and all the other things are perfectly legitimate.
*facepalm*

everyone knows that these "perfectly legitimate" tactics are universally hated, so if you do them, everyone you play will hate you :p
Firstly, if it is possible to do something within the game which is not against its rules (for example hacking/glitching) and it gives you an edge, you should do it.

Secondly, I'll just paste this here.

Owyn_Merrilin said:
AhumbleKnight said:
Calderon0311 said:
Also, read this: http://www.sirlin.net/ptw/ ((Playing to Win)) and win at everything. What it comes down to is that is you want to win, use whatever it takes (within the rules and spirit of the game) to win. If camping and noob-tubing are the best tactics, then use it. If everyone is using the same tactics, find a new one that trumps them all.

Play to Win, but don't be a jerk about it. If you cannot grasp this topic, then expect to QQ at every game with a "cheap" tactic as it's used against you.

(PS. Hacks and Cheats are only allowed if agreed on before hand. Otherwise, don't use them. period.)
What if I am not playing to win. What if I am playing for a good time. What if I love dieing to skilled players more than I like pwning skilless ones.
Alot of people play these games for a good time. Winning is not required. I try to play on servers with like minded people and we have a great time. Rarely will the objective be taken if there is still somebody on the other team trying to kill you. When ptw people join they can really suck the fun from the server.

I think there are a lot of potential issues that people can have in some FPS games that are fine in others. TF2 is my FPS of choice so most of these except number 5 and 6 are not relevant complaints. Just like there are weapons in TF2 that are unlike any other game so my complaints about them wont apply. I am yet to play a game where camping can not easily be countered though.
The answer for you is to find a server with other like minded individuals. In the last year or so, I've come to the realization that Sirlin is right, but that a lot of his fans misread his book; they take all the parts about playing to win, but forget about the parts which say "if the game is broken, it's not worth playing to win," and I'd add another qualifier to it; if you're playing to win and everyone else on the server is screwing around, you need to find another server. The reverse is also true; if you want to screw around while everyone else is playing seriously, do everyone a favor and find a server that matches up better to your goals.

For anyone playing a console, and therefore lacking access to dedicated servers, I hate to say it, but this is very much a "sucks to be you" situation. Without any way to filter who you're playing against, you're SOL if your goals are different from the majority's.

OT: The only two things on the OP's list that are really off limits are the last two, glitching and hacking. Everything else is just playing the game as it was intended, and if you don't like that, you're better off finding a game that matches you than you are trying to change the rules of one which doesn't.
EDIT: But perhaps more importantly, I don't care if you hate me when I play. If you're not having fun, leave. I'm not going to make concessions for you just because you QQ'd.
EDIT: Just so you know Owyn, I'm not talking to you, I'm just using your argument.
Whatever man, suit yourself; it's just I would never camp or quick scope if I knew it was ruining from my opponent's session. I like to play a game the way it was envisioned by the developers.
They wouldn't allow quickscoping in the game if they didn't want it there.
 

Pyro Paul

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Ninjat_126 said:
Ninjat_126's List of "Noobish", Unfair and Game-Breaking FPS Tactics

1) Camping
Sure, you might be having fun with your high powered sniper and your dark corner. But we're hating you right now.
NB: This mostly only applies in TDM and FFA game modes.



2) Quickscoping/Noscoping

A quick/no-scoper can get off a single shot in the time it takes most SMG/AR users to fire a single shot. However, the no-scoper's single shot will kill you if it connects, unlike the other player's gun which takes multiple shots.
NB: This is technically a legitimate strategy and at least puts you on the battlefield with the rest of us mere mortals, unlike camping.



3) Dolphin-Diving/Drop-Shotting

If your hitbox drops to a crouch/prone before your character model does, you'll have to be really unlucky to find someone who can hit you. Fairly common in the Battlefield games.
NB: Not all games have this hitbox problem and the hitbox is actually in sync with the player model. In which case, this is just another bullet avoidance technique.



4) "Noobish" Weapons

Using weapons that are unbalanced, overpowered or just plain unfair will help you get kills, but won't help you make friends. Examples include the "Noob Combo" from Halo.
NB: These are the sort of things that will generally get patched rather quickly, or fixed in sequels.


5) Glitch Exploiting

Glitch abuse includes noclipping into rocks, climbing the skybox and basically exploiting any loophole they can.
NB: These aren't meant to be in the game. If you find a way to hide inside the rock, don't.


6) Hacking

The Holy Grail of players being complete assholes. Granting you unlimited ammo, homing bullets, indestructible skin and the like, as well as cheating everyone else out of a fair game.
NB: Players caught doing this will usually be banned or have their accounts deleted.

I just posted this on the Bethesda forums, wondering if our fine community of Escapists have anything to add or correct.


EDIT: By "Noobish Weapons", I mean things like an Assault Rifle in a World War 1 game. Unbalanced, a bit out of place and completely unfair to anyone trying to play the game with anything else.

EDIT 2: I'm judging this from the point of view of someone out to play some games and have fun, not someone trying to get a huge K/D and a spot on the leaderboards. In my personal opinion, FPS games are more fun when everyone mixes up their tactics and weapons a bit, rather than sticking with whatever they think is the best and kill-farming.
all of these complaints are that of a less skilled player... None of these are unfair or game breaking tactics as they use legit tactics of the game. And hacking isn't 'noobish' because it is a completely diffrent problem all together.


Camping: A legit tactic.
it is acctually more 'noobish' to simply run around a map guns blazing. Taking up a defensive position is a common tactic in real world combat as you are able to fight on your terms.

if you where a skilled player... in a team game you would deduce the location of the camper and either avoid them or use methods to dislodge them such as grenades or superior tactics.

the 'real problem' with camping:
campers die last.
in a CS style death match game, often the last 2 people alive are campers... and often they still don't move. meaning every one dead has to sit and watch these 2 players camp until the round times out.


quick/no scoping: A legit tactic
the problem stemming from quick/no scope isn't the tactic itself it is the dynamic of the gun. The sniper rifle in most FPS games are 1 shot kill weapons dealing a default 100+ damage this means any hit, even poorly aimed ones, kill. This mechanic rewards individuals with poor aim but high fire rate rather then the other way around.

in all honosty, games like Team Fortress have the best solution to this problem as the design of the sniper rifle is that the uncharged 'quick/no scope' shot does not do enough damage to kill. it is when you sit in your scope for a set period of time charging up the single shot when you do enough damage to kill foes.

in other fps games, the only clear solution is to make sniper rifles only do 90 damage (see L4D or DoD) thus the player must apply 1 well aimed shot or 2 near good shots.


Dolphin Diving: a Legit tactic
however, in most games the true problem stems from poor hit box coding. because of the transition between standing and prone the hit box distorts making it very difficult to hit the individual. look at the developers, not the player.

games which have proper hit box coding (CoD:Modern War) Going prone constantly puts you at a disadvantage and makes you an easy target.


'noob' weapons: Your own damn fault.
Figure out a counter. I have yet ran into any game where a weapon or any mixture of weapons was the problem with the game. Understand the reasons you're getting owned and devise a method to reverse that.

grenade launcher/plasma pistol+AR/Auto-shotgun? how about you kneel a fair distance away and take pot shots at him? trying to go up and make the barrel of your gun apart of his anatomy before you pull the trigger is playing into his advantages, not yours.


Exploiting/Hacking: These arn't 'noobish'
it takes a long time to figure out the code or the map of a game, and individuals that hack/exploit effectively means that they know more about the game then you. And while they are breaking the game and its mechanics by using something that isn't intended to be used or done, it is a far cry from being a 'noob'.

These people are Hacks and Exploiters... not noobs.



In short.

This list is wrong.
L2P.
 

Pyro Paul

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Popido said:
Never had a problem with "no-scoping". But then again, I dont play FPS on consoles.

Camping can be sometimes annoying, but its the fucking 101 Firefight tactic. Soldiers are not supposed to do cartwheel jumps over the roof tops while gunning.
Thats because 'No-scoping' is acctually a high skill tactic that stems from the AVP and Team Fortress Classic.

in that game the Sniper rifle has 100% accuracy, scoped or not.
the diffrence is that when unscoped you don't have a cross hair.

this means that the scope was only there to help you aim at long distances zooming you into the target and giving you a cross hair of where the bullet would go. play the game enough though and you can snipe with out the scope simply because you know where the center of your screen is and know where the bullet will fall.

this complaint is why unscoped snipers in modern FPS have piss poor accuracy.
 

HerrBobo

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Most of them I don't have a issue with. Glitching, hacking, should never happen, granted.

As for camping. People who are in a good defensive position waiting for an attack across their line of sight are not campers. Some guy who is prone in the corner of a room with a shotgun trained on the door is a camper and should be bet around the ears.
 

The Lugz

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Apr 23, 2011
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chat spam needs to be removed from pug fps games, it is more often than not a huge distraction, even if you can turn it off there's always someone on your team that didn't and sits there for 30 minutes arguing with a troll.

so, 2 players doing nothing = bad.

fps games need an out of bounds cheack, if you get in a wall / exploitative area ( ie if the player exits the intended battle area ) you should be teleported out and frozen at the spawn point for 10 seconds to re-sync people with you.

remove all achievements from fps games, im sick of people kill-stealing to get nukes and the like, following people around because you know the first bullet is unlikely to kill is plain ass-hat behaviour, and people do it all the time
kills should be awarded to the most damage done, or just the team so people work together not the last tick of damage which just makes people act like ass-hats
and akimbo uzi or anything like it, should be banned
'hurk derp i can spray the entire battle with bullets so i win' err, no..
it might be realistic-ish but it's just abusive in competitive computer games, you have little control where those thousand bullets go, so if you kill someone it's a flue or an overpowered weapon combo.

or better yet, give everyone such powerful guns they cannot clip people.
specifically snipers, if you get hit with a decent sniper round, even in the arm, it comes off and you cant shoot back, i assure you, it's stupid how often people survive being hit by them in games
even a 30 cal ak clip will give you a hole the size of a small drinks can.
cheack out
http://www.youtube.com/watch?v=Q2u3m29RIgg
if you don't believe me!

'edit'
some of this may be very slightly off topic, but it's annoying things in fps games, so ill stick with it
 

Layzor

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I'd only agree that glitching (I'll include hitboxing here) and hacking are game breaking, the rest are all generally bad tactics, campers should only ever kill you once, no-scopers shouldn't kill you at all, your weapon is only one factor and if you have good awareness and movement you'll be fine.

I'd add tactical insertions, they aren't that bad but the are a bit silly.
 

Polaris19

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No point in putting up my own list because someone will take issue with it and either say "You just suck at the game, stop complaining", or "It's a legit tactic" (please read the previous sentences in the whiniest voice imaginable for full effect.)

Suffice it to say, there are some things people are doing that I did not see being done even five years ago, and it is starting to make me wish multiplayer games would go away for a bit.