I've probably played many games that were far worse when I was younger, but I can't really remember them, so I'm going to say Dragonball: Ultimate Tenkaichi.
First off, I have to admit that the game has some redeeming factors. The game's graphics are a faithful depiction of the show's art style, the music is perfect for a DBZ brawl, and the story I have such a nostalgic attachment to was presented well. Plus, for the first time, they actually let you create your own character, and have it take part in a sort of "what if" storyline. I definitely would like to see the character creator return in future games. And, on a much more petty note, I thought the cover art looked pretty cool.
Now, onto the shitty parts: All of the gameplay. All of it. The gameplay amounts to a playing Rock-Paper-Scissors over and over again, with little to no strategy involved. I nearly felt insulted by the simplicity of the combat system. I can't even say that it makes for a decent spectacle, because every character's attack animations are virtually identical. When you manage to make every character from a diverse cast feel exactly the same, and make DBZ fights look boring, you know you've fucked up.
That Rock-Paper-Scissors comparison was no exaggeration, by the way. Here's how it usually goes: Player 1 hits combo by mashing the one attack button five times. If player 2's brain is made of pudding and he didn't block the predictable onslaught, a prompt comes up where each combatant pushes a button. Whoever pushed the best button wins, and then goes into some attack animations that take up more time than the interactive portions of gameplay. And, like I've said before, these animations are the same for every character, making them even more repetitive. Rinse and repeat until someone's character dies.
First off, I have to admit that the game has some redeeming factors. The game's graphics are a faithful depiction of the show's art style, the music is perfect for a DBZ brawl, and the story I have such a nostalgic attachment to was presented well. Plus, for the first time, they actually let you create your own character, and have it take part in a sort of "what if" storyline. I definitely would like to see the character creator return in future games. And, on a much more petty note, I thought the cover art looked pretty cool.
Now, onto the shitty parts: All of the gameplay. All of it. The gameplay amounts to a playing Rock-Paper-Scissors over and over again, with little to no strategy involved. I nearly felt insulted by the simplicity of the combat system. I can't even say that it makes for a decent spectacle, because every character's attack animations are virtually identical. When you manage to make every character from a diverse cast feel exactly the same, and make DBZ fights look boring, you know you've fucked up.
That Rock-Paper-Scissors comparison was no exaggeration, by the way. Here's how it usually goes: Player 1 hits combo by mashing the one attack button five times. If player 2's brain is made of pudding and he didn't block the predictable onslaught, a prompt comes up where each combatant pushes a button. Whoever pushed the best button wins, and then goes into some attack animations that take up more time than the interactive portions of gameplay. And, like I've said before, these animations are the same for every character, making them even more repetitive. Rinse and repeat until someone's character dies.