No, jump, proof right here. Lots of more goodies too but those are the most important. [http://blog.us.playstation.com/2008/08/05/littlebigplanet-pre-order-goodness/]
To be fair this isn't entirely accurate, they way your creature looks also effects its speed, defense and attack. However your original argument still stands.Vortigar said:That is a vastly different type of user influence on the game than Spore which only lets you make a creature. And how your creature looks in Spore will matter practically nothing to the actual gameplay itself, especially in the later stages, it's merely an aesthetic choice.
At least he can use the tags.daedrick said:off topic: Can you tell me whats the point of quoting a giant post just to throw a little useless sentence in the topic right after said post have been posted. God it piss me off.Eh, They have to shovel a casual game in there somewhere right?
Well, if the game doesn't seem like you're type of game, that's fine, BUT i'm going answer you anyway.Mr.Pandah said:In all honesty, im not excited for this game...at all. Since theres really no story to be had here I can't help but feel like i'm wasting my money. Sure I can create a level but usually with me, half-way through creating something, I just give up since I'll get no satisfaction out of building my own level. I'll already know where all the traps are, the triggers and what not. Its just a silly idea for a game in my opinion.
What? Does that make sense?SonofSeth said:Dude, if you can't get excited about this game by reading about it, why even bother?
I'm going to chuckle when the first penis and boob levels for LBP start rolling in.tiamat5 said:Spore already looks like crap and a half from my eyes with immature gamers already creating boob and penis monsters.
i can't believe anybody is attacking this game. smart art design combined with nostalgic platformer mechanics and open ended level design.. . who looks at a sack boy and spazzes out this hard?Decroux said:I Can't believe you people are actually defending this game!
Word of warning Zephirius. Sony already said that they will not tolerate any lewd or pornographic things in LBP. You can lose your access that way. And I agreed Kratos sack boy does look creepy but you have to admit it looks cool. One thing that might hold LBP back is if the accessories are only just to dress your character up with. That was the problem with Tekken 5. Most of the things were just for show.It would be so cool if Nariko and Kratos could use their weapons to attack withZephirius said:I'm going to chuckle when the first penis and boob levels for LBP start rolling in.tiamat5 said:Spore already looks like crap and a half from my eyes with immature gamers already creating boob and penis monsters.
Edit: You people might care to know that I find the Kratos sackboy thing plain creepy. :/
Jumplion said:Show me what PC game is devoted specifically to "modded" content as most game you would probably just rely on outsider modding or just have a cool little level editor at the side. Those would not be UGC games, those would be games with mods.
Yes, I do love my PS3 very much so :3 I've had to deal with alot of shit from everyone else (the usual "PS3 expensuve!" and the like) so I'm a bit protective of it, though not as much as some other people.Woe Is You said:Jumplion said:Show me what PC game is devoted specifically to "modded" content as most game you would probably just rely on outsider modding or just have a cool little level editor at the side. Those would not be UGC games, those would be games with mods.
I know you love your PS3, but really, LBP is only revolutionary in the console space. The difference with how a game like Neverwinter Nights does it and a game like LBP does it is how it's advertised.
Neverwinter Nights was basically a simple campaign designed around the toolkit it comes with. It is its main thing. You could also argue that UT2004 is very much the same in this case. UnrealEd is not just a level editor, it's a complete asset editor for the game. Whether or not you need to code is moot point. But even in that case, NWN doesn't really require you to code unless you really want to change the rules of the game.
I don't know how you could even spin it so that modding != UGC, but fanaticism works in mysterious ways.
Well, since mods are created by users, they are user generated content by that definition. Developers have been giving an extensive toolsets to the user for the purpose of adding content to their game since the glory days of id, so it's nothing new on the PC. In fact, games like UT2004 can have mods that have nothing to do with the original game. I could create a bumper car simulator or a persistent world RPG on UT2004 if I had the time and patience to do so. The above example with the Elder Scrolls toolsets is also a good example.Jumplion said:If we counted Modding as UGC then technically speaking EVERY game would be a UGC-game like LBP and Spore.
Well, it really isn't any more limited than what the LBP editor sounds like. You can create areas from blocks, populate them with things you want and add a narrative on top of it. You don't have to touch any code to get that far (you can touch some code too, of course, if you know exactly what it is you're doing...or create completely new droppable assets in a modelling program). You still need to get acquainted with the editor on how to do that stuff, but you'll have to do that with LBP as well so I'm not seeing the problem.From what I understand (please correct me if I'm wrong) the NVN level editor is still pretty limited. You've got basic parts and structures and there's a grid you can place it on (I know this is the part i'm going to be totaly wrong at) and you'd still need to know some technical know-how to work around the level editor.
Though, my ignorance above could have been avoided if I took a Level-design class in a programing summer-school instead of 3D animation (which I found very fun, I like animating), but could someone explain to me how the level-creator works in NWN?