Little Big Planet, I don't get it

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ElArabDeMagnifico

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Dec 20, 2007
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No, jump, proof right here. Lots of more goodies too but those are the most important. [http://blog.us.playstation.com/2008/08/05/littlebigplanet-pre-order-goodness/]
 

Mr.Pandah

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Jul 20, 2008
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In all honesty, im not excited for this game...at all. Since theres really no story to be had here I can't help but feel like i'm wasting my money. Sure I can create a level but usually with me, half-way through creating something, I just give up since I'll get no satisfaction out of building my own level. I'll already know where all the traps are, the triggers and what not. Its just a silly idea for a game in my opinion.
 

Vortigar

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Why is everyone comparing LBP to Spore? They are two entirely different beasts.

LBP offers different ways of ending the game and utilizing those differently you can create various gameplay types. Sure you can make a classic platformer. You can also make a flat out maze with shifting walls that you have to lock down by inserting blocks. Create a racer by making a very simple level and have everyone compete for the fastest time with different vehicles at the start to use (or not). I can imagine you'd be able to create a worms-like 2d shooter with this thing as well, though the guns will probably be stationary and you'd have the sackboys/girls racing each other around the map as they get unlocked (build a timed set of hatches in the air to drop weapons or something).

That is a vastly different type of user influence on the game than Spore which only lets you make a creature. And how your creature looks in Spore will matter practically nothing to the actual gameplay itself, especially in the later stages, it's merely an aesthetic choice.

As for story? To blazes with that. You're not buying an rpg. You played Gears for the story? You played Ninja Gaiden for the story? You play Mario for the FF-in story? Puh-leaze.

I went hog mad creating all kinds of insane contraptions in The Incredible Machine back in the day. It's about time a spiritual successor to that formula was created.

You ever wanted to create your own levels for a shooter? For Mario? Anything? If you haven't you're not the proper audience. I do think the marketing is laying this one on a little too thick because the probable audience for this game may not be as wide as they think. But it's definately wide enough. If you can't see that having a (admittedly light) modding engine inside the game itself is nothing new, then you're looking at this all wrong.
 

Theo Samaritan

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Vortigar said:
That is a vastly different type of user influence on the game than Spore which only lets you make a creature. And how your creature looks in Spore will matter practically nothing to the actual gameplay itself, especially in the later stages, it's merely an aesthetic choice.
To be fair this isn't entirely accurate, they way your creature looks also effects its speed, defense and attack. However your original argument still stands.
 

daedrick

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Jul 23, 2008
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[/quote]Eh, They have to shovel a casual game in there somewhere right?[/quote]

off topic: Can you tell me whats the point of quoting a giant post just to throw a little useless sentence in the topic right after said post have been posted. God it piss me off.
 

Theo Samaritan

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daedrick said:
Eh, They have to shovel a casual game in there somewhere right?
off topic: Can you tell me whats the point of quoting a giant post just to throw a little useless sentence in the topic right after said post have been posted. God it piss me off.
At least he can use the tags.
 

Jumplion

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Mr.Pandah said:
In all honesty, im not excited for this game...at all. Since theres really no story to be had here I can't help but feel like i'm wasting my money. Sure I can create a level but usually with me, half-way through creating something, I just give up since I'll get no satisfaction out of building my own level. I'll already know where all the traps are, the triggers and what not. Its just a silly idea for a game in my opinion.
Well, if the game doesn't seem like you're type of game, that's fine, BUT i'm going answer you anyway.

Why does LBP even need much of a story to begin with? It's barely going to have a story for what it' worth. Do you begrudge BoomBlox for barely having a story if any? Of course not, because the point of the game isn't supposed to give you a blockbuster storyline, it's supposed to be simple and fun and that's what LBP is being.

And I would answer the "silly idea for a game" part but I don't think i will for now.

It's fine if you don't like LBP, but atleast understand the point of the game.
 

mark_n_b

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Mar 24, 2008
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SonofSeth said:
Dude, if you can't get excited about this game by reading about it, why even bother?
What? Does that make sense?

I will admit that the pre-order dolls are an excellent pull. As is the potential to create giant penises for owners of E rated games to play through.

And the point that platformers are one of the core successful game types was a good point.

There was also a question about the disconnect between this game topic and a similar one about "Halo"

I will explain. If I mentioned the Halo series and asked about the marketability of that game, we all know there would be fifty posts about how flabergastingly idiotic I must be not to get it within two minutes. There are also stock shortages and lines out the door on the release of a Halo title.

Compare that to a Touch Detectives game. A thread like that gets two responses and dies.

LBP on Escapist did appear as of my statement to be closer to the latter rather than the former.
 

huntedannoyed

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Apr 23, 2008
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I understand what you age getting at. The game seems to be a celebration of the artistic side that has laid dormant in the majority of us for all of our gaming lives. I don't think that it is accurate to say that this is the first game that allowes players to generate their own content, but like Spore, it is among the first in an all new genre that is fueled by user creativity. So, as far as standard games go, no I am not looking forward to it. But, because it is a game like no other, I cannot wait for it!
 

Zephirius

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tiamat5 said:
Spore already looks like crap and a half from my eyes with immature gamers already creating boob and penis monsters.
I'm going to chuckle when the first penis and boob levels for LBP start rolling in. :)

Edit: You people might care to know that I find the Kratos sackboy thing plain creepy. :/
 

BallPtPenTheif

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Jun 11, 2008
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Decroux said:
I Can't believe you people are actually defending this game!
i can't believe anybody is attacking this game. smart art design combined with nostalgic platformer mechanics and open ended level design.. . who looks at a sack boy and spazzes out this hard?
 

Mr.Pandah

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Jul 20, 2008
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I understand the point of the game and I know that it will be a very barebone story. It's just that the game itself, while fun for a while...Doesn't seem like it has the capacity to hold my interest. I'm not saying its going to be bad, its just not going to be interesting to me. But don't think I don't "understand" a game.
 

tiamat5

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Zephirius said:
tiamat5 said:
Spore already looks like crap and a half from my eyes with immature gamers already creating boob and penis monsters.
I'm going to chuckle when the first penis and boob levels for LBP start rolling in. :)

Edit: You people might care to know that I find the Kratos sackboy thing plain creepy. :/
Word of warning Zephirius. Sony already said that they will not tolerate any lewd or pornographic things in LBP. You can lose your access that way. And I agreed Kratos sack boy does look creepy but you have to admit it looks cool. One thing that might hold LBP back is if the accessories are only just to dress your character up with. That was the problem with Tekken 5. Most of the things were just for show.It would be so cool if Nariko and Kratos could use their weapons to attack with
 

Woe Is You

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Jumplion said:
Show me what PC game is devoted specifically to "modded" content as most game you would probably just rely on outsider modding or just have a cool little level editor at the side. Those would not be UGC games, those would be games with mods.

I know you love your PS3, but really, LBP is only revolutionary in the console space. The difference with how a game like Neverwinter Nights does it and a game like LBP does it is how it's advertised.

Neverwinter Nights was basically a simple campaign designed around the toolkit it comes with. It is its main thing. You could also argue that UT2004 is very much the same in this case. UnrealEd is not just a level editor, it's a complete asset editor for the game. Whether or not you need to code is moot point. But even in that case, NWN doesn't really require you to code unless you really want to change the rules of the game.

I don't know how you could even spin it so that modding != UGC, but fanaticism works in mysterious ways.
 

Jumplion

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Woe Is You said:
Jumplion said:
Show me what PC game is devoted specifically to "modded" content as most game you would probably just rely on outsider modding or just have a cool little level editor at the side. Those would not be UGC games, those would be games with mods.

I know you love your PS3, but really, LBP is only revolutionary in the console space. The difference with how a game like Neverwinter Nights does it and a game like LBP does it is how it's advertised.

Neverwinter Nights was basically a simple campaign designed around the toolkit it comes with. It is its main thing. You could also argue that UT2004 is very much the same in this case. UnrealEd is not just a level editor, it's a complete asset editor for the game. Whether or not you need to code is moot point. But even in that case, NWN doesn't really require you to code unless you really want to change the rules of the game.

I don't know how you could even spin it so that modding != UGC, but fanaticism works in mysterious ways.
Yes, I do love my PS3 very much so :3 I've had to deal with alot of shit from everyone else (the usual "PS3 expensuve!" and the like) so I'm a bit protective of it, though not as much as some other people.

I understand that LBP is "revolutionary" (didn't say that, but whatever) in the consoles and such, but I don't remember saying that modding=UGC.

If we counted Modding as UGC then technically speaking EVERY game would be a UGC-game like LBP and Spore.

From what I understand (please correct me if I'm wrong) the NVN level editor is still pretty limited. You've got basic parts and structures and there's a grid you can place it on (I know this is the part i'm going to be totaly wrong at) and you'd still need to know some technical know-how to work around the level editor.

Though, my ignorance above could have been avoided if I took a Level-design class in a programing summer-school instead of 3D animation (which I found very fun, I like animating), but could someone explain to me how the level-creator works in NWN?
 

Woe Is You

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Jumplion said:
If we counted Modding as UGC then technically speaking EVERY game would be a UGC-game like LBP and Spore.
Well, since mods are created by users, they are user generated content by that definition. Developers have been giving an extensive toolsets to the user for the purpose of adding content to their game since the glory days of id, so it's nothing new on the PC. In fact, games like UT2004 can have mods that have nothing to do with the original game. I could create a bumper car simulator or a persistent world RPG on UT2004 if I had the time and patience to do so. The above example with the Elder Scrolls toolsets is also a good example.

From what I understand (please correct me if I'm wrong) the NVN level editor is still pretty limited. You've got basic parts and structures and there's a grid you can place it on (I know this is the part i'm going to be totaly wrong at) and you'd still need to know some technical know-how to work around the level editor.

Though, my ignorance above could have been avoided if I took a Level-design class in a programing summer-school instead of 3D animation (which I found very fun, I like animating), but could someone explain to me how the level-creator works in NWN?
Well, it really isn't any more limited than what the LBP editor sounds like. You can create areas from blocks, populate them with things you want and add a narrative on top of it. You don't have to touch any code to get that far (you can touch some code too, of course, if you know exactly what it is you're doing...or create completely new droppable assets in a modelling program). You still need to get acquainted with the editor on how to do that stuff, but you'll have to do that with LBP as well so I'm not seeing the problem.

And seriously, get some initiative. You don't need to go to a summer school to teach yourself how to do a level; there are plenty of tutorials online and an editor like NWN's is pretty straightforward in the beginning.

But like I said, revolutionary only on console. We've seen this stuff for ages on the PC.
 

AboveUp

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May 21, 2008
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So far I haven't been able to get interested in Little Big Planet.
It might be the name, every time I see "Little Big" I keep thinking a new Little Big Adventure is coming out. Then when I see the word "Planet" behind it I'm reminded this is not a new adventure for Twinsen and I lose all interest again.

I might give it a shot at a friend's house sometime though, he's going to get it anyway.

That being said, I'd like to see Little Big Adventure 1 or 2 (or possible both) on XBLA or PSN sometime.