Logic failures in video games.

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Nocta-Aeterna

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Aug 3, 2009
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Thief, Deadly Shadows:
How does a hit on the back of the head restore someone's eyesight after getting a flashbang right in the face?
How does one forget how to swim? (hasn't played the older Thief games yet)
How does using Tesla coils as a museum security device make sense? You could roast the exhibits! (Not that it doesn't look nice).
 

Phishfood

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Jul 21, 2009
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Jinx_Dragon said:
What I find worse is many of these levels could, easily, fix this. Many times I have gone through levels thinking "this door can be opened easily, making the front rooms good places to take cover from fire while the upper rooms can be sniper spots so our snipers are not always going to be in that one location, making them easily counter snipered. The back door opens onto the alley in any case, which would allow flanking manoeuvres to be more effective. A few holes in the wall between the buildings, it is a war zone so they can happen, and you open a whole new pathway making it harder to bottle neck...."

Modern warfare was bad for that, even buildings dead centre of the map are nothing more then solid blocks with textures on them. I don't know if it is just poor planning or even just laziness.
I loved battlefield vietnam for that, most of the buildings were just open shells and you could hide on several floors. Sure, you are visible but they have a lot of building to check before they can find you.
 

targren

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May 13, 2009
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Stackables.

Apparently 249 bottles of healing potion take up less physical space than one key.
 

maffro

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Aug 8, 2008
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Sandvich| said:
Well, almost every shooter is guilty of this one.

What I'm talking about is the unlimited mags. It seems like every time you reload, you get a new, topped-up mag. So that means that your character can essentially have as much mags as he has bullets.

Socom is one of the games to use a "realistic magazine" system where if you fire off all but 7 of your rounds, change mags, and proceed to exhaust the rest of your ammo supply, you will come back to the magazine which has 7 rounds left in it.
The Darkness subverted this, I kept dying with no ammo when I started, before I realised that your character NEVER reloads his gun. You just collect pistols. Although that's a bit silly, it means that reloading is a case of just throwing away your current pistol and pulling out another, losing any remaining bullets.

I thought it was a nice little touch to cut down on the "fire one shot, reload" system most shooters employ.
 

klakkat

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May 24, 2008
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Furburt said:
What I was going to say.

OP: Why in Fallout 3, if 200 years or so have passed, and the cars explode when you shoot them, have all the cars not been exploded yet? I mean, it's the law of averages!
Oh yeah. I loved that. I was so used to using cars as cover from other games, like STALKER, where they don't explode no matter how much you shoot them. So I try that in Fallout 3. Yeah, that was a quick trip to the loading screen. It also happened many a time when I took cover NEAR a car, and hoped they'd shoot at me instead of it. Or, worst case, standing in front of a car so I can take both bullets and a big explosion... Yeah, I avoided cars much more than the plague by the end of that. Shooting the cars preemptively rarely helps, they still usually pick the worst possible time to explode.

on topic: Biggest one: in FEAR. If you do it right, you can kill a big-ass power armor guy by kicking them. Like, twice. Never mind that these things can laugh off rocket fire and rail guns...

Other than that, Borderlands: Apparently getting really really angry makes you nearly immune to trivial things like Bullets (berserker rage). Not that this game takes itself that seriously, but still...

and many, many others I'm sure...
 

brumby

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Jan 7, 2009
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TundraWolf said:
My biggest thing with video games is up for debate, but I am always really annoyed with how games change with difficulty levels. Let's use an FPS as an example: Maybe it's just me, but I assume the logical explanation for why Hard is more difficult than Normal is because you have a more realistic reaction to getting shot (ie. You could get shot ten times before you die in Normal, but on Hard you can only get hit five times because the bullets do twice as much damage, or some such). This seems like a logical conclusion, yes?

Why, then, do all of the enemies you fight against suddenly become made of kevlar? When you up the difficulty, are you given a Nerf gun instead of your normal one? Are my grenades full of confetti? I understand that enemies would be more intelligent when you increase the difficulty, but why in the world does that mean a normal grunt is suddenly a bullet-absorbing super-soldier? I just don't get it.
agreed. Although Some games do difficulty well.
 

justcallmeslow

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Dec 18, 2009
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Wow:

"Can i pick up this tiny gem? No, it's too big. But I can carry another 9 bear carcasses, 4 raptor heads and several 4ft long insect legs. I'm also going to pick up another 8 tiger spleens and 19 wool."

Actually, what is wool etc? measured in in WoW? You'd never say "I have 7 silk" in real life.

Same in pokemon, possibly worse. Can't think of any massive/tiny items but your backpack can take 98 more of something but not 1 new thing.
 

Amnestic

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Aug 22, 2008
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ForgottenPr0digy said:
how do junction a GF(Guardian Force) on myself???
Spread your legs...

justcallmeslow said:
Actually, what is wool etc? measured in in WoW? You'd never say "I have 7 silk" in real life.
I'll have you know I'm holding seven silk right now.
 

DC1

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Tekyro said:
DC1 said:
Anytime in Call of Duty when you put entire fucking magazines into someone. And they just turn around and shoot you once to kill you.
This, but for pretty much every FPS I've played that claims to be "realistic".

[sup]Also, lovin' the avatar[/sup]
Haha thanks, man. The best drink in the world!
 

Bombader

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In the Uncharted series, Drake tends to get shot ALOT and climb ALOT and yet he never seems to be tired, and all those bullet wounds vanish!

I guess we won't be talking about old SNES or before games, sense it featured food hidden in boxes/trash cans/stone wall beams and still you ate it for health.
 

Orange Monkey

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Mar 16, 2009
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Prototype, by kicking in mid air you can fly an extra thirty feet, then by cannonballing you can go another 50 feet, epic physics fail.
 

justcallmeslow

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Amnestic said:
justcallmeslow said:
Actually, what is wool etc? measured in in WoW? You'd never say "I have 7 silk" in real life.
I'll have you know I'm holding seven silk right now.
According to the looting logic discussed already in this topic, if I were to kill you I'd probably find 0 or 8 silk. Luckily for some, Life is a PvE server.
 

Tekyro

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Aug 10, 2009
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DC1 said:
Tekyro said:
DC1 said:
Anytime in Call of Duty when you put entire fucking magazines into someone. And they just turn around and shoot you once to kill you.
This, but for pretty much every FPS I've played that claims to be "realistic".

[sup]Also, lovin' the avatar[/sup]
Haha thanks, man. The best drink in the world!
Agree with you on that one xD
 

TBR

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Nov 23, 2009
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This thread's a bit tl;dr, so I've skipped a few dozen pages.

BUT

The greatest logic failure in any game, always is, has been, and always will be the AI in Dwarf Fortress.

Really, these guys blow my mind when it comes to decision-making.

Here's the scenario; I'd built up a nice little fortress, where my dorfs were living comfortably and happily. Of course, the main entrance was barricaded well enough, an the defenses were nice.

Inevitably, some of said dorfs came under attack in the 'outside world'. Thankfully, the swordsdorf escort managed to hold most of the nasty goblins back while I rushed the bunch of them back through the wooden door. Unfortunately, this raid had claimed the lives of 2 swordsdorfs and a civilian dorf, and their bodied lay at the front door, among what increasingly resembled a goblin holocaust. Goblin bodies everywhere, and 3 dorfs.

Now, content that my crossbos-dorfs had taken out most of the goblins and would easily mop up the rest, I want and made myself a coffee.

Unfortunately, when I came back most of my dorfs lay dead in my fortress!

So I went back through the logs, trying to figure out; why? Plague? No. Wait - murder? LOLWUT

It turned out that the loss of the dorf swordsmen (but apparently not the civilian) had really hit the dorfs hard. I mean, they weren't even really great, the swordsdorfs, just the usual medium-level guys.

Yet somehow the loss of two of them caused an unstoppable chain reaction of sorrow and anguish, which in Dwarf Fortress means murder and suicide. Their close friends had murdered and killed themselves, then their friends, than another guy who walked near them, and so on and so forth. This had compounded itself from 2 soldiers getting slain in battle to most of my population murdering itself in a matter of minutes.


Naturally, I did what any self-respecting person would do. 2cat, obviously, followed by a diversion of a raging river filled with dorf-eating carp, a dangerously large plume of purple smoke (hey guys is this stuff bad for dwarfs? lol) and a level on the other side of the map that caused the collapse of the rest of my place.

Not long after this, the one guy left who I used to pull the lever suffocated in the middle of the forest. No idea why, or what happened, but he did.