Magic in Elder Scrolls 5: Skyrim.

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Terminal Blue

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Feb 18, 2010
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Let's be honest here..

They are not going to make the game more complicated. They are going to try and make it as simple as possible so Ritalin popping xbox live kids can play it, all the while trying to squeeze a new engine with (presumably) better graphics onto rapidly ageing console hardware, meaning cut down content.

Besides, a magic system like Morrowind? The game where alchemy could get you theoretically infinite amounts of any stat in the game and magic itself was utterly useless because enchanted items could do everything better and you didn't have to go to sleep every 5 minutes as if all mages suddenly develop narcolepsy as soon as they learn magic.

Incidentally, willpower was already pretty much overpowered in Oblivion because it determined mana regeneration. You only needed intelligence in the endgame when spells were costing crazy amounts to cast, up until then willpower was way more useful.

The most important thing for me, and it goes beyond magic but is probably most significant for magic characters, would be to include more than one magic oriented (and preferably opposed) faction and make faction membership and advancement require a certain level of skill so you don't end up with the retarded thing of having a level 5 warrior rising to the post of archmage because the game is too shallow to actually give specialization any in-game purpose. But I doubt that's going to happen because it might not be entirely linear and boring.
 

lacktheknack

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Magician-only weapons. Maybe a quarterstaff that rogues and warriors can hit with, but mages can shoot death out of.
 

lacktheknack

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Ruwrak said:
HK_01 said:
Ruwrak said:
Curse me for having it on the 360! (100% completed, of course.) Ill get Tes5 on the PC and hope for such mods. I know Morrowind had a lot, but for Oblivion I never found alot,and my old sources required me to pay 5$ a week for Oblivion mods. I gave them a certain finger. With respect of course.
Go to TESNexus, probably the best site for Oblivion mods there is. And it's free!

And get a gaming PC. Mods improve the game so much!
I play 90% of my games on my pc man ;)
I just have an xbox360 for giggles online. Hearing 12 year olds moan made me fling the headset out the window though... Annoying little.. Aherm! GETTING OFFTOPIC X.X

Tesnexus you say? Might check that out.
Though I believe they were annoying aswell.. Something about registering or something?
Yeah, but it's free. And so, so worth it.
 

Zechnophobe

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Feb 4, 2010
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I'd really like to see a difference in element types, other than based on resistances.

Maybe lightning costs less to increase damage per second, fire costs less to increase area, and poison costs less to increase duration? Make there an actual distinction on what a spell does.

Bring back Levitation. PLEASE. It made for some really awesomely shaped dungeons.

Reboot the soul gem system somehow. Make them all re-usable, but allow multiple gems to be used during enchanting, or something. Or maybe change how enchant juice works? Dunno.
 

StrangerQ

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I want... Spell tomes equipment that would give access to that spell and chance to create your own tomes (tome spell with bit less mana)

And one small thing...
I WANT STAFF THAT I CAN STUFF DOWN MY ENEMIES THROAT not just fling some funny colored balls -.-

or atleast my tome idea to staves but perhaps having staff would bit improve your spell casting?

bah i can only dream
 

Ruwrak

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Onyx Oblivion said:
Bloodstain said:
Just gimme back Morrowind's magic system and I'm happy.
Are you fucking nuts?

You want spell failure and mana regen only on sleep back?
Well we can keep the regen. I liked that as a change from Morrowind.
But I think we could do with
1) Visual upgrades
2) More types
3) A different mana point system (i.e. how much mana you spend on a spell is determined by something else but your skill level.)
4) Some of the good ol' handy spells back when you are in a pinch (I used Recall so bloody often :3 )
 

Vanquisher2000

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Onyx Oblivion said:
Treeinthewoods said:
Onyx Oblivion said:
Treeinthewoods said:
I want more MP in general so I can craft vastly powerful spells at upper levels if I feel like it.

Also, how about a few spells that are only available for vampires? That would be cool as well.
Maybe Absorb Health could be exclusive to vampires? And transferred to a different school of magic than Restoration.
Well, I like absorb health even for non-vampire characters but I could see why they might do that logically.

I was thinking of maybe like a "Succubus Bite" spell that mutates your enemies into hideous monster slaves that die horrible deaths after mauling their former companions.

Or maybe even a sneaky kind of enslavement spell that causes people to hand over their things and open locked doors for you. Hell, maybe even place it on sleeping characters who will then sleepwalk around and do your bidding opening that damn treasure box that takes 100 lockpick to get.

And this is a little thing but if I bite someone I'd like them to become a vampire, which may or may not effect the story line if said character is involved. Hell, also how about a vampire guild with seperate quest lines and intersting revelations about characters seen elsewhere (kind of like finding out who was in the Dark Brotherhood, Thieves Guild etc).

Really even more then magic improvements I guess I want vampires fleshed out more. I'm weird like that.
Morrowind had THREE vampire questlines.
Be fair, you could only do one per playthrough and it was only about 4 quests long. I agree though, vampires should be 'fleshed out' and have a completely different feel to them than normal characters. I reckon that they should introduce a 'hunger bar' which is constantly depleting. This fixes vampire players just not waiting or sleeping to avoid the negative effects. You could fill the bar by 1/4 by feeding normally, and once fed on, they can't be fed on again for 3-7 in game days. But how is this for an idea? You can fill the bar completely by choosing another option which drains the NPC dry and kills them, and there could also be another option which doesn't fill the bar, but after 3 in game days they become a vampire, which could come with its own rewards. Obviously there needs to be a warning for the last 2 options for npcs that are directly involved in quests, or overenthusiastic vampires could break half the game. But I think that it should be an option for RP purposes.
 

Bloodstain

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Onyx Oblivion said:
Bloodstain said:
Just gimme back Morrowind's magic system and I'm happy.
Are you fucking nuts?

You want spell failure and mana regen only on sleep back?
Oi, there were mana potions as well. But well okay, slow mana regen is okay.
Nevertheless, I'm in for spell failure. Of course you can't just master any spell, it will fail a few times. It's more realistic, if you will.
Despite all these flaws, I remember Morrowind's magic system as a good and working one, at least to me.
The only thing I want is mana cost to become lower, the higher your skill level is.
 
Jun 26, 2009
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Maybe a bit of variety in how the spell looks, I hate seeing my all powerful fireball looking like flare...
Other then that, I agree with the spell making thing. I hated going through the mages guild quests over and over...
 

Zeromaeus

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The summary of what I want for this game is simply more. Magic is no exception.
More spells. More effects. More variety in appearance (make really powerful fireballs blue and exploding ones spin or something). More emphasis on specialization (I don't want my thick-headed warrior to be able to accomplish the same goals in the same ways as my mage). More magic-based weaponry (long-staffs, short-staffs, wands, etc.). More options for enchanting (let me use two soul gems to add a grand effect or one massive soul gem to give two lesser effects. I'm not asking to be able to create weapons that rival the legendary ones, just ones that are better than what I'll find the common crook carrying). More levitation, which, coming from Oblivion, is any levitation. More more more more more more more.
 

wrecker77

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TwitchierGuitar said:
I miss the boots so much...
I hope they let you become a werewolf in this one.Imagine that on an argonian, "Now that's what I call some hairy tail" BUH-DUM-TSHH!!!
Argonians are immune to most diseases, that why they couldn't be vampires, I don't think they could be a werewolf. Plus they probably wouldn't do it anyway, it would probably make items un usable and the waiting system would make changing overpowered (I'm assuming change would be at night or something)

I agree 100% with OP. Majic needs a big fix. Especially once a day powers... "Oh my god I can open a lock with MEDIUM DIFFICULTY!? HOLY CRAP!"

Spare me.
 
Sep 9, 2010
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Onyx Oblivion said:
Ruwrak said:
I call for the return of Mark & Recall spells.




That, was something that was usefull. And for the housedecorating geek like me, a lock spell would be cool too. I'm weird allright? :p
Since NPCs can't pick locks, and probably won't in Skyrim, either...You are weird with Lock spells.

But with house decorating, nah.

I always put weapons that have outlived their usefulness in special places. You look pretty on that table, shitty mage's staff I got from the guild at level 5.
I put the easter egg "Mother's head" On my dinnertable... I was also an assassin so it was role playing
[sub][sub][sub]mostly[/sub][/sub][/sub]
OT:I'd love to be able to summon more than one moster at a time, like a tank and a spellcaster. That'd be awesome. I play a conjuror almost every time :)
 

Twad

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My personal choice would be to nerf/balance the magic system as to not make it as broken as in oblivion (IMHO : oblivion: where magic does everything better than everyone/everything else, makes a many non-magic skills useless, with no need for equipement, only needs mana, can be customized easily and scale well with levels.)

All i care is that the magic is good and all that but it should not make any skill/stat/class useless or redundant. It would be okay for magic to touch a bit of everything but nowhere near the level of skill a decent user of XYZ skill can get.
And the game needs to make sure that pure warriors and pure rogues can be just as good and effective(than a pure mage) in the endgame, without magic. They just dont do their stuff with the same methods, but they should be all good.
 

Zeromaeus

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Icarion said:
Onyx Oblivion said:
Ruwrak said:
I call for the return of Mark & Recall spells.




That, was something that was usefull. And for the housedecorating geek like me, a lock spell would be cool too. I'm weird allright? :p
Since NPCs can't pick locks, and probably won't in Skyrim, either...You are weird with Lock spells.

But with house decorating, nah.

I always put weapons that have outlived their usefulness in special places. You look pretty on that table, shitty mage's staff I got from the guild at level 5.
I put the easter egg "Mother's head" On my dinnertable... I was also an assassin so it was role playing
[sub][sub][sub]mostly[/sub][/sub][/sub]
OT:I'd love to be able to summon more than one moster at a time, like a tank and a spellcaster. That'd be awesome. I play a conjuror almost every time :)
I collected helmets. I kept them all on display in Anvil. It kinda cool at first, but it slowly turned from cool, to awesome, to surreal. I also threw in mother's head and those monster skulls you can find in the Shivering Isles. That place was awesome after I was done with it. Not to mention I had every daedric artifact casually laid about. I liked feeling that if someone could break into my house, they would immediately reconsider their actions.
 

Eclectic Dreck

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Sep 3, 2008
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Flapjack94 said:
Basically make it morrowind, but with oblivion's engine, combat, and magic. I want more than three kinds of weapons to use
I do miss using a spear. It seems at times that I'm the only one who likes the spear (or other pole arm) as a weapon in such games. My first play of Morrowind was as a spear wielding Argonian warrior and it was probably my favorite experience with the series.

Until I realized that, thanks to my lizard feet and head I was at an eternal disadvantage in terms of armor value.
 
Sep 9, 2010
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Zeromaeus said:
Icarion said:
Onyx Oblivion said:
Ruwrak said:
I call for the return of Mark & Recall spells.




That, was something that was usefull. And for the housedecorating geek like me, a lock spell would be cool too. I'm weird allright? :p
Since NPCs can't pick locks, and probably won't in Skyrim, either...You are weird with Lock spells.

But with house decorating, nah.

I always put weapons that have outlived their usefulness in special places. You look pretty on that table, shitty mage's staff I got from the guild at level 5.
I put the easter egg "Mother's head" On my dinnertable... I was also an assassin so it was role playing
[sub][sub][sub]mostly[/sub][/sub][/sub]
OT:I'd love to be able to summon more than one moster at a time, like a tank and a spellcaster. That'd be awesome. I play a conjuror almost every time :)
I collected helmets. I kept them all on display in Anvil. It kinda cool at first, but it slowly turned from cool, to awesome, to surreal. I also threw in mother's head and those monster skulls you can find in the Shivering Isles. That place was awesome after I was done with it. Not to mention I had every daedric artifact casually laid about. I liked feeling that if someone could break into my house, they would immediately reconsider their actions.
That's awesome. I kinda wish I could find my copy and go do that... I also managed to buy the mansion and put all; the "acheivement" items (champions raiment etc.) in the display cases. It was pretty cool. Plus I had wepons in cases too, in case someone broke in during the night, I could grab some Daedric arrows and an elven bow off the wall and shoot them dead. I was a paranoid assassin, role playing of course

[sub][sub][sub]mostly[/sub][/sub][/sub]
 

DavidTheWise

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Oct 27, 2009
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Honestly,once you've beaten the game who cares about balance? It's a single player game. ._.
I like going back to previous locales and killing enemies in overly complex/fancy ways.

The best way would be capping some effects depending on your progression.

100% chameleon did make the thieve's guild insultingly easy.
 

ryanxm

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Jan 19, 2009
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Ruwrak said:
I call for the return of Mark & Recall spells.




That, was something that was usefull. And for the housedecorating geek like me, a lock spell would be cool too. I'm weird allright? :p
hah not at all me playing new vegas right now i love storing stuff from my adventures in my house but my companions all steal them! even after i explode their head (out of my house of course i dont want any blood on the wall) still dont get the stuff back!