Let's be honest here..
They are not going to make the game more complicated. They are going to try and make it as simple as possible so Ritalin popping xbox live kids can play it, all the while trying to squeeze a new engine with (presumably) better graphics onto rapidly ageing console hardware, meaning cut down content.
Besides, a magic system like Morrowind? The game where alchemy could get you theoretically infinite amounts of any stat in the game and magic itself was utterly useless because enchanted items could do everything better and you didn't have to go to sleep every 5 minutes as if all mages suddenly develop narcolepsy as soon as they learn magic.
Incidentally, willpower was already pretty much overpowered in Oblivion because it determined mana regeneration. You only needed intelligence in the endgame when spells were costing crazy amounts to cast, up until then willpower was way more useful.
The most important thing for me, and it goes beyond magic but is probably most significant for magic characters, would be to include more than one magic oriented (and preferably opposed) faction and make faction membership and advancement require a certain level of skill so you don't end up with the retarded thing of having a level 5 warrior rising to the post of archmage because the game is too shallow to actually give specialization any in-game purpose. But I doubt that's going to happen because it might not be entirely linear and boring.
They are not going to make the game more complicated. They are going to try and make it as simple as possible so Ritalin popping xbox live kids can play it, all the while trying to squeeze a new engine with (presumably) better graphics onto rapidly ageing console hardware, meaning cut down content.
Besides, a magic system like Morrowind? The game where alchemy could get you theoretically infinite amounts of any stat in the game and magic itself was utterly useless because enchanted items could do everything better and you didn't have to go to sleep every 5 minutes as if all mages suddenly develop narcolepsy as soon as they learn magic.
Incidentally, willpower was already pretty much overpowered in Oblivion because it determined mana regeneration. You only needed intelligence in the endgame when spells were costing crazy amounts to cast, up until then willpower was way more useful.
The most important thing for me, and it goes beyond magic but is probably most significant for magic characters, would be to include more than one magic oriented (and preferably opposed) faction and make faction membership and advancement require a certain level of skill so you don't end up with the retarded thing of having a level 5 warrior rising to the post of archmage because the game is too shallow to actually give specialization any in-game purpose. But I doubt that's going to happen because it might not be entirely linear and boring.