The Birthsigns and Racial powers need to be completely overhauled so that they feel somewhat special and worth the time. Perhaps with some bonuses like the Race spells and abilities, make them improve as you level. A low level Orc should not have the same Resist Magicka as a level 38. The Serpent is certainly worth mentioning; it is the most pointless birthsign and may as well have been removed.
Morrowind's spell variety and freedom in terms of spell limits and spell creation were far superior and should be what Skyrim leans towards over Oblivion's. The later featured such obnoxious restrictions that it made spell-making and enchanting tediously boring. Even if one's mysticism level or willpower/intelligence level influenced your options, at least there would be some room to create unique weapons suited to your own desires.
Enchanted items really should recharge based on one of the magic skills or related attributes so as to make them more applicable to non-magic types who do not fair well with soul gems, while further rewarding those who invest in the appropriate skill/attribute for enchant recharging.
The more complex your spell or the more summons that you have, there should be an increase in difficultly to cast another summon. It would be cool if full soul gems or a sacrifice of health (blood?) could impact the duration, power, or number of summons.
Teleportation, mark/recall, intervention, and boots of blinding speed must make a return.
And the big one: Skill increase should be influenced by the power of the spell and it's usage!
No more numbing your finger on the minor heal spell; if you save restore 50% of your health in a battle, you should get a better experience reward than having full health/stamina and casting a tiny restore fatigue spell. If you successfully cast a massive destruction attack against a wave of foes, you should be rewarded more than throwing the first fireball spell given at an ogre. This would force magic players to not only advance their spells, but in return they they would level at a reasonable, not frustrating, pace.
Morrowind's spell variety and freedom in terms of spell limits and spell creation were far superior and should be what Skyrim leans towards over Oblivion's. The later featured such obnoxious restrictions that it made spell-making and enchanting tediously boring. Even if one's mysticism level or willpower/intelligence level influenced your options, at least there would be some room to create unique weapons suited to your own desires.
Enchanted items really should recharge based on one of the magic skills or related attributes so as to make them more applicable to non-magic types who do not fair well with soul gems, while further rewarding those who invest in the appropriate skill/attribute for enchant recharging.
The more complex your spell or the more summons that you have, there should be an increase in difficultly to cast another summon. It would be cool if full soul gems or a sacrifice of health (blood?) could impact the duration, power, or number of summons.
Teleportation, mark/recall, intervention, and boots of blinding speed must make a return.
And the big one: Skill increase should be influenced by the power of the spell and it's usage!
No more numbing your finger on the minor heal spell; if you save restore 50% of your health in a battle, you should get a better experience reward than having full health/stamina and casting a tiny restore fatigue spell. If you successfully cast a massive destruction attack against a wave of foes, you should be rewarded more than throwing the first fireball spell given at an ogre. This would force magic players to not only advance their spells, but in return they they would level at a reasonable, not frustrating, pace.